ROSTER
Each hero has one active ability. Level rises with the XP every run banks — permanently.
SEALED CHESTS
Earned in the field, opened here. Every chest can roll every rarity — the tier only changes the odds.
ARMOURY
Every weapon but the sidearm wears out and breaks for good. Burn spares into the one you are keeping, or restock anything you have already found.
YOUR WEAPONSOne copy, one set of hands. Wear is charged per second of firing.
RESTOCKCash buys a fresh copy of anything you have already found. Finding is still the only way to meet one.
WORKBENCHBurn spare copies into the weapon you are keeping. Levels are permanent; the copies are not.
LOADOUT
Four slots, five rarities. Drops are decided by the zone and how deep into it you got.
—
DRAG TO TURN
FORGE
Scrap spare gear into essence, spend essence to level a piece up, or melt three copies into the next rarity.
PETS
Robot companions, bought once and kept forever. One follows you into every run and fights at your side.
★ WAVE1 / 12
0:00$00
BOSS
100 / 100
1
100%
SUPPLYFIELD CRATE
LEVEL UPLEVEL 2
CLICK · or press 123 · R to reroll
YOU WENT DOWN
BANKED$0
HERO1
+0 XP
WAVE 1
PAUSED
Everything you have already found is banked — ending the run here keeps
all of it.
WASD move · MOUSE aim (the gun fires itself) ·
SPACE ability · T turret · SHIFT dash · ESC pause