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Game Version: 1.0.0
Pre-flight CheckWarning: 'All Storage' includes save data from other apps on localhost.
This debug tool is only included in the build when the --debug flag is present. It is purely JavaScript (via Haxe js library), and as such requires no assets to be loaded in.
This tool has two main components. The first is this sidebar, which can be opened and closed via shift + ~. The second is WMSprite editing, which can be done via shift + click. For both of these, keyboard shortcuts only work if the canvas has focus (vs one of the debug elements having focus). Just click onto the game to give it focus.
Unrelated to this tool, the debug screen is a default screen in all games. Unlike this tool it can even be opened in a production build. While the button above may be used as a shortcut, the correct way to open it is to first hold down control+F+Y (this only needs to be done once to unlock it) and then hold down shift+V+Y to open it.
Case doesn't matter & spaces become underscores.
If non-existent FLOWs are entered the script cannot tell and the game will ignore them.
Be aware that if expected content is not initialized or loaded when a FLOW is called it can crash.
Previously entered flows are listed here, and are stored in local storage
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