<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">window.Laya = function(t) {
    "use strict";
    class e {}
    e.animationInterval = 50, e.isAntialias = !1, e.isAlpha = !1, e.premultipliedAlpha = !0, e.isStencil = !0, e.preserveDrawingBuffer = !1, e.webGL2D_MeshAllocMaxMem = !0, e.is2DPixelArtGame = !1, e.useWebGL2 = !0, e.allowGPUInstanceDynamicBatch = !0, e.useRetinalCanvas = !1, window.Config = e;
    class i {
        static regClass(t) {
            i.__classMap[t.name] = t
        }
    }
    i.Laya = null, i.Timer = null, i.WorkerLoader = null, i.Dragging = null, i.GraphicsBounds = null, i.Sprite = null, i.TextRender = null, i.TextAtlas = null, i.timer = null, i.systemTimer = null, i.startTimer = null, i.updateTimer = null, i.lateTimer = null, i.physicsTimer = null, i.stage = null, i.Loader = null, i.loader = null, i.TTFLoader = null, i.SoundManager = null, i.WebAudioSound = null, i.AudioSound = null, i.ShaderCompile = null, i.ClassUtils = null, i.SceneUtils = null, i.Context = null, i.Render = null, i.MouseManager = null, i.Text = null, i.Browser = null, i.WebGL = null, i.Pool = null, i.Utils = null, i.Graphics = null, i.Submit = null, i.Stage = null, i.Resource = null, i.__classMap = {};
    class s {
        static getPoolBySign(t) {
            return s._poolDic[t] || (s._poolDic[t] = [])
        }
        static clearBySign(t) {
            s._poolDic[t] &amp;&amp; (s._poolDic[t].length = 0)
        }
        static recover(t, e) {
            e[s.POOLSIGN] || (e[s.POOLSIGN] = !0, s.getPoolBySign(t).push(e))
        }
        static recoverByClass(t) {
            if (t) {
                var e = t.__className || t.constructor._$gid;
                e &amp;&amp; s.recover(e, t)
            }
        }
        static _getClassSign(t) {
            var e = t.__className || t._$gid;
            return e || (t._$gid = e = s._CLSID + "", s._CLSID++), e
        }
        static createByClass(t) {
            return s.getItemByClass(s._getClassSign(t), t)
        }
        static getItemByClass(t, e) {
            if (!s._poolDic[t]) return new e;
            var i = s.getPoolBySign(t);
            if (i.length) {
                var r = i.pop();
                r[s.POOLSIGN] = !1
            } else r = new e;
            return r
        }
        static getItemByCreateFun(t, e, i = null) {
            var r = s.getPoolBySign(t),
                a = r.length ? r.pop() : e.call(i);
            return a[s.POOLSIGN] = !1, a
        }
        static getItem(t) {
            var e = s.getPoolBySign(t),
                i = e.length ? e.pop() : null;
            return i &amp;&amp; (i[s.POOLSIGN] = !1), i
        }
    }
    s._CLSID = 0, s.POOLSIGN = "__InPool", s._poolDic = {};
    class r {
        static create(t) {
            var e = s.getItemByClass("AlphaCmd", r);
            return e.alpha = t, e
        }
        recover() {
            s.recover("AlphaCmd", this)
        }
        run(t, e, i) {
            t.alpha(this.alpha)
        }
        get cmdID() {
            return r.ID
        }
    }
    r.ID = "Alpha";
    class a {
        static create(t, e, i, r, n, h, o) {
            var l = s.getItemByClass("DrawCircleCmd", a);
            return l.x = t, l.y = e, l.radius = i, l.fillColor = r, l.lineColor = n, l.lineWidth = h, l.vid = o, l
        }
        recover() {
            this.fillColor = null, this.lineColor = null, s.recover("DrawCircleCmd", this)
        }
        run(t, e, i) {
            t._drawCircle(this.x + e, this.y + i, this.radius, this.fillColor, this.lineColor, this.lineWidth, this.vid)
        }
        get cmdID() {
            return a.ID
        }
    }
    a.ID = "DrawCircle";
    class n {
        static create(t, e, i, r, a) {
            var h = s.getItemByClass("DrawCurvesCmd", n);
            return h.x = t, h.y = e, h.points = i, h.lineColor = r, h.lineWidth = a, h
        }
        recover() {
            this.points = null, this.lineColor = null, s.recover("DrawCurvesCmd", this)
        }
        run(t, e, i) {
            this.points &amp;&amp; t.drawCurves(this.x + e, this.y + i, this.points, this.lineColor, this.lineWidth)
        }
        get cmdID() {
            return n.ID
        }
    }
    n.ID = "DrawCurves";
    class h {
        static create(t, e, i, r, a) {
            var n = s.getItemByClass("DrawImageCmd", h);
            return n.texture = t, t._addReference(), n.x = e, n.y = i, n.width = r, n.height = a, n
        }
        recover() {
            this.texture &amp;&amp; this.texture._removeReference(), this.texture = null, s.recover("DrawImageCmd", this)
        }
        run(t, e, i) {
            this.texture &amp;&amp; t.drawTexture(this.texture, this.x + e, this.y + i, this.width, this.height)
        }
        get cmdID() {
            return h.ID
        }
    }
    h.ID = "DrawImage";
    class o {
        static create(t, e, i, r, a, n, h) {
            var l = s.getItemByClass("DrawLineCmd", o);
            return l.fromX = t, l.fromY = e, l.toX = i, l.toY = r, l.lineColor = a, l.lineWidth = n, l.vid = h, l
        }
        recover() {
            s.recover("DrawLineCmd", this)
        }
        run(t, e, i) {
            t._drawLine(e, i, this.fromX, this.fromY, this.toX, this.toY, this.lineColor, this.lineWidth, this.vid)
        }
        get cmdID() {
            return o.ID
        }
    }
    o.ID = "DrawLine";
    class l {
        static create(t, e, i, r, a, n) {
            var h = s.getItemByClass("DrawLinesCmd", l);
            return h.x = t, h.y = e, h.points = i, h.lineColor = r, h.lineWidth = a, h.vid = n, h
        }
        recover() {
            this.points = null, this.lineColor = null, s.recover("DrawLinesCmd", this)
        }
        run(t, e, i) {
            this.points &amp;&amp; t._drawLines(this.x + e, this.y + i, this.points, this.lineColor, this.lineWidth, this.vid)
        }
        get cmdID() {
            return l.ID
        }
    }
    l.ID = "DrawLines";
    class _ {
        static create(t, e, i, r, a) {
            var n = s.getItemByClass("DrawPathCmd", _);
            return n.x = t, n.y = e, n.paths = i, n.brush = r, n.pen = a, n
        }
        recover() {
            this.paths = null, this.brush = null, this.pen = null, s.recover("DrawPathCmd", this)
        }
        run(t, e, i) {
            this.paths &amp;&amp; t._drawPath(this.x + e, this.y + i, this.paths, this.brush, this.pen)
        }
        get cmdID() {
            return _.ID
        }
    }
    _.ID = "DrawPath";
    class c {
        static create(t, e, i, r, a, n, h, o, l) {
            var _ = s.getItemByClass("DrawPieCmd", c);
            return _.x = t, _.y = e, _.radius = i, _._startAngle = r, _._endAngle = a, _.fillColor = n, _.lineColor = h, _.lineWidth = o, _.vid = l, _
        }
        recover() {
            this.fillColor = null, this.lineColor = null, s.recover("DrawPieCmd", this)
        }
        run(t, e, i) {
            t._drawPie(this.x + e, this.y + i, this.radius, this._startAngle, this._endAngle, this.fillColor, this.lineColor, this.lineWidth, this.vid)
        }
        get cmdID() {
            return c.ID
        }
        get startAngle() {
            return 180 * this._startAngle / Math.PI
        }
        set startAngle(t) {
            this._startAngle = t * Math.PI / 180
        }
        get endAngle() {
            return 180 * this._endAngle / Math.PI
        }
        set endAngle(t) {
            this._endAngle = t * Math.PI / 180
        }
    }
    c.ID = "DrawPie";
    class u {
        static create(t, e, i, r, a, n, h, o) {
            var l = s.getItemByClass("DrawPolyCmd", u);
            return l.x = t, l.y = e, l.points = i, l.fillColor = r, l.lineColor = a, l.lineWidth = n, l.isConvexPolygon = h, l.vid = o, l
        }
        recover() {
            this.points = null, this.fillColor = null, this.lineColor = null, s.recover("DrawPolyCmd", this)
        }
        run(t, e, i) {
            this.points &amp;&amp; t._drawPoly(this.x + e, this.y + i, this.points, this.fillColor, this.lineColor, this.lineWidth, this.isConvexPolygon, this.vid)
        }
        get cmdID() {
            return u.ID
        }
    }
    u.ID = "DrawPoly";
    class d {
        static create(t, e, i, r, a, n, h) {
            var o = s.getItemByClass("DrawRectCmd", d);
            return o.x = t, o.y = e, o.width = i, o.height = r, o.fillColor = a, o.lineColor = n, o.lineWidth = h, o
        }
        recover() {
            this.fillColor = null, this.lineColor = null, s.recover("DrawRectCmd", this)
        }
        run(t, e, i) {
            t.drawRect(this.x + e, this.y + i, this.width, this.height, this.fillColor, this.lineColor, this.lineWidth)
        }
        get cmdID() {
            return d.ID
        }
    }
    d.ID = "DrawRect";
    class p {
        constructor(t = 1, e = 0, i = 0, s = 1, r = 0, a = 0, n = 0) {
            if (this._bTransform = !1, null != p._createFun) return p._createFun(t, e, i, s, r, a, n);
            this.a = t, this.b = e, this.c = i, this.d = s, this.tx = r, this.ty = a, this._checkTransform()
        }
        identity() {
            return this.a = this.d = 1, this.b = this.tx = this.ty = this.c = 0, this._bTransform = !1, this
        }
        _checkTransform() {
            return this._bTransform = 1 !== this.a || 0 !== this.b || 0 !== this.c || 1 !== this.d
        }
        setTranslate(t, e) {
            return this.tx = t, this.ty = e, this
        }
        translate(t, e) {
            return this.tx += t, this.ty += e, this
        }
        scale(t, e) {
            return this.a *= t, this.d *= e, this.c *= t, this.b *= e, this.tx *= t, this.ty *= e, this._bTransform = !0, this
        }
        rotate(t) {
            var e = Math.cos(t),
                i = Math.sin(t),
                s = this.a,
                r = this.c,
                a = this.tx;
            return this.a = s * e - this.b * i, this.b = s * i + this.b * e, this.c = r * e - this.d * i, this.d = r * i + this.d * e, this.tx = a * e - this.ty * i, this.ty = a * i + this.ty * e, this._bTransform = !0, this
        }
        skew(t, e) {
            var i = Math.tan(t),
                s = Math.tan(e),
                r = this.a,
                a = this.b;
            return this.a += s * this.c, this.b += s * this.d, this.c += i * r, this.d += i * a, this
        }
        invertTransformPoint(t) {
            var e = this.a,
                i = this.b,
                s = this.c,
                r = this.d,
                a = this.tx,
                n = e * r - i * s,
                h = r / n,
                o = -i / n,
                l = -s / n,
                _ = e / n,
                c = (s * this.ty - r * a) / n,
                u = -(e * this.ty - i * a) / n;
            return t.setTo(h * t.x + l * t.y + c, o * t.x + _ * t.y + u)
        }
        transformPoint(t) {
            return t.setTo(this.a * t.x + this.c * t.y + this.tx, this.b * t.x + this.d * t.y + this.ty)
        }
        transformPointN(t) {
            return t.setTo(this.a * t.x + this.c * t.y, this.b * t.x + this.d * t.y)
        }
        getScaleX() {
            return 0 === this.b ? this.a : Math.sqrt(this.a * this.a + this.b * this.b)
        }
        getScaleY() {
            return 0 === this.c ? this.d : Math.sqrt(this.c * this.c + this.d * this.d)
        }
        invert() {
            var t = this.a,
                e = this.b,
                i = this.c,
                s = this.d,
                r = this.tx,
                a = t * s - e * i;
            return this.a = s / a, this.b = -e / a, this.c = -i / a, this.d = t / a, this.tx = (i * this.ty - s * r) / a, this.ty = -(t * this.ty - e * r) / a, this
        }
        setTo(t, e, i, s, r, a) {
            return this.a = t, this.b = e, this.c = i, this.d = s, this.tx = r, this.ty = a, this
        }
        concat(t) {
            var e = this.a,
                i = this.c,
                s = this.tx;
            return this.a = e * t.a + this.b * t.c, this.b = e * t.b + this.b * t.d, this.c = i * t.a + this.d * t.c, this.d = i * t.b + this.d * t.d, this.tx = s * t.a + this.ty * t.c + t.tx, this.ty = s * t.b + this.ty * t.d + t.ty, this
        }
        static mul(t, e, i) {
            var s = t.a,
                r = t.b,
                a = t.c,
                n = t.d,
                h = t.tx,
                o = t.ty,
                l = e.a,
                _ = e.b,
                c = e.c,
                u = e.d,
                d = e.tx,
                p = e.ty;
            return 0 !== _ || 0 !== c ? (i.a = s * l + r * c, i.b = s * _ + r * u, i.c = a * l + n * c, i.d = a * _ + n * u, i.tx = l * h + c * o + d, i.ty = _ * h + u * o + p) : (i.a = s * l, i.b = r * u, i.c = a * l, i.d = n * u, i.tx = l * h + d, i.ty = u * o + p), i
        }
        static mul16(t, e, i) {
            var s = t.a,
                r = t.b,
                a = t.c,
                n = t.d,
                h = t.tx,
                o = t.ty,
                l = e.a,
                _ = e.b,
                c = e.c,
                u = e.d,
                d = e.tx,
                p = e.ty;
            return 0 !== _ || 0 !== c ? (i[0] = s * l + r * c, i[1] = s * _ + r * u, i[4] = a * l + n * c, i[5] = a * _ + n * u, i[12] = l * h + c * o + d, i[13] = _ * h + u * o + p) : (i[0] = s * l, i[1] = r * u, i[4] = a * l, i[5] = n * u, i[12] = l * h + d, i[13] = u * o + p), i
        }
        scaleEx(t, e) {
            var i = this.a,
                s = this.b,
                r = this.c,
                a = this.d;
            0 !== s || 0 !== r ? (this.a = t * i, this.b = t * s, this.c = e * r, this.d = e * a) : (this.a = t * i, this.b = 0 * a, this.c = 0 * i, this.d = e * a), this._bTransform = !0
        }
        rotateEx(t) {
            var e = Math.cos(t),
                i = Math.sin(t),
                s = this.a,
                r = this.b,
                a = this.c,
                n = this.d;
            0 !== r || 0 !== a ? (this.a = e * s + i * a, this.b = e * r + i * n, this.c = -i * s + e * a, this.d = -i * r + e * n) : (this.a = e * s, this.b = i * n, this.c = -i * s, this.d = e * n), this._bTransform = !0
        }
        clone() {
            var t = p.create();
            return t.a = this.a, t.b = this.b, t.c = this.c, t.d = this.d, t.tx = this.tx, t.ty = this.ty, t._bTransform = this._bTransform, t
        }
        copyTo(t) {
            return t.a = this.a, t.b = this.b, t.c = this.c, t.d = this.d, t.tx = this.tx, t.ty = this.ty, t._bTransform = this._bTransform, t
        }
        toString() {
            return this.a + "," + this.b + "," + this.c + "," + this.d + "," + this.tx + "," + this.ty
        }
        destroy() {
            this.recover()
        }
        recover() {
            s.recover("Matrix", this.identity())
        }
        static create() {
            return s.getItemByClass("Matrix", p)
        }
    }
    p.EMPTY = new p, p.TEMP = new p, p._createFun = null;
    class f {
        constructor(t = 0, e = 0) {
            this.x = t, this.y = e
        }
        static create() {
            return s.getItemByClass("Point", f)
        }
        setTo(t, e) {
            return this.x = t, this.y = e, this
        }
        reset() {
            return this.x = this.y = 0, this
        }
        recover() {
            s.recover("Point", this.reset())
        }
        distance(t, e) {
            return Math.sqrt((this.x - t) * (this.x - t) + (this.y - e) * (this.y - e))
        }
        toString() {
            return this.x + "," + this.y
        }
        normalize() {
            var t = Math.sqrt(this.x * this.x + this.y * this.y);
            if (t &gt; 0) {
                var e = 1 / t;
                this.x *= e, this.y *= e
            }
        }
        copy(t) {
            return this.setTo(t.x, t.y)
        }
    }
    f.TEMP = new f, f.EMPTY = new f;
    class g {
        constructor(t = 0, e = 0, i = 0, s = 0) {
            this.x = t, this.y = e, this.width = i, this.height = s
        }
        get right() {
            return this.x + this.width
        }
        get bottom() {
            return this.y + this.height
        }
        setTo(t, e, i, s) {
            return this.x = t, this.y = e, this.width = i, this.height = s, this
        }
        reset() {
            return this.x = this.y = this.width = this.height = 0, this
        }
        recover() {
            this != g.TEMP &amp;&amp; this != g.EMPTY ? s.recover("Rectangle", this.reset()) : console.log("recover Temp or Empty:", this)
        }
        static create() {
            return s.getItemByClass("Rectangle", g)
        }
        copyFrom(t) {
            return this.x = t.x, this.y = t.y, this.width = t.width, this.height = t.height, this
        }
        contains(t, e) {
            return !(this.width &lt;= 0 || this.height &lt;= 0) &amp;&amp; (t &gt;= this.x &amp;&amp; t &lt; this.right &amp;&amp; e &gt;= this.y &amp;&amp; e &lt; this.bottom)
        }
        intersects(t) {
            return !(t.x &gt; this.x + this.width || t.x + t.width &lt; this.x || t.y &gt; this.y + this.height || t.y + t.height &lt; this.y)
        }
        intersection(t, e = null) {
            return this.intersects(t) ? (e || (e = new g), e.x = Math.max(this.x, t.x), e.y = Math.max(this.y, t.y), e.width = Math.min(this.right, t.right) - e.x, e.height = Math.min(this.bottom, t.bottom) - e.y, e) : null
        }
        union(t, e = null) {
            return e || (e = new g), this.clone(e), t.width &lt;= 0 || t.height &lt;= 0 ? e : (e.addPoint(t.x, t.y), e.addPoint(t.right, t.bottom), this)
        }
        clone(t = null) {
            return t || (t = new g), t.x = this.x, t.y = this.y, t.width = this.width, t.height = this.height, t
        }
        toString() {
            return this.x + "," + this.y + "," + this.width + "," + this.height
        }
        equals(t) {
            return !(!t || t.x !== this.x || t.y !== this.y || t.width !== this.width || t.height !== this.height)
        }
        addPoint(t, e) {
            return this.x &gt; t &amp;&amp; (this.width += this.x - t, this.x = t), this.y &gt; e &amp;&amp; (this.height += this.y - e, this.y = e), this.width &lt; t - this.x &amp;&amp; (this.width = t - this.x), this.height &lt; e - this.y &amp;&amp; (this.height = e - this.y), this
        }
        _getBoundPoints() {
            var t = g._temB;
            return t.length = 0, 0 == this.width || 0 == this.height || t.push(this.x, this.y, this.x + this.width, this.y, this.x, this.y + this.height, this.x + this.width, this.y + this.height), t
        }
        static _getBoundPointS(t, e, i, s) {
            var r = g._temA;
            return r.length = 0, 0 == i || 0 == s || r.push(t, e, t + i, e, t, e + s, t + i, e + s), r
        }
        static _getWrapRec(t, e = null) {
            if (!t || t.length &lt; 1) return e ? e.setTo(0, 0, 0, 0) : g.TEMP.setTo(0, 0, 0, 0);
            e = e || g.create();
            var i, s, r, a, n, h = t.length,
                o = f.TEMP;
            for (r = n = -(s = a = 99999), i = 0; i &lt; h; i += 2) o.x = t[i], o.y = t[i + 1], s = s &lt; o.x ? s : o.x, a = a &lt; o.y ? a : o.y, r = r &gt; o.x ? r : o.x, n = n &gt; o.y ? n : o.y;
            return e.setTo(s, a, r - s, n - a)
        }
        isEmpty() {
            return this.width &lt;= 0 || this.height &lt;= 0
        }
    }
    g.EMPTY = new g, g.TEMP = new g, g._temB = [], g._temA = [];
    class m {}
    m.ARRAY_BUFFER_TYPE_DATA = 0, m.ARRAY_BUFFER_TYPE_CMD = 1, m.ARRAY_BUFFER_REF_REFERENCE = 0, m.ARRAY_BUFFER_REF_COPY = 1, m.UPLOAD_SHADER_UNIFORM_TYPE_ID = 0, m.UPLOAD_SHADER_UNIFORM_TYPE_DATA = 1;
    class v {
        static __init__() {
            var t = m.instance;
            v._depthFunc = t.LESS, v._blendEquation = t.FUNC_ADD, v._blendEquationRGB = t.FUNC_ADD, v._blendEquationAlpha = t.FUNC_ADD, v._sFactor = t.ONE, v._dFactor = t.ZERO, v._sFactorAlpha = t.ONE, v._dFactorAlpha = t.ZERO, v._activedTextureID = t.TEXTURE0, v._glTextureIDs = [t.TEXTURE0, t.TEXTURE1, t.TEXTURE2, t.TEXTURE3, t.TEXTURE4, t.TEXTURE5, t.TEXTURE6, t.TEXTURE7]
        }
        static useProgram(t, e) {
            return v._useProgram !== e &amp;&amp; (t.useProgram(e), v._useProgram = e, !0)
        }
        static setDepthTest(t, e) {
            e !== v._depthTest &amp;&amp; (v._depthTest = e, e ? t.enable(t.DEPTH_TEST) : t.disable(t.DEPTH_TEST))
        }
        static setDepthMask(t, e) {
            e !== v._depthMask &amp;&amp; (v._depthMask = e, t.depthMask(e))
        }
        static setDepthFunc(t, e) {
            e !== v._depthFunc &amp;&amp; (v._depthFunc = e, t.depthFunc(e))
        }
        static setBlend(t, e) {
            e !== v._blend &amp;&amp; (v._blend = e, e ? t.enable(t.BLEND) : t.disable(t.BLEND))
        }
        static setBlendEquation(t, e) {
            e !== v._blendEquation &amp;&amp; (v._blendEquation = e, v._blendEquationRGB = v._blendEquationAlpha = null, t.blendEquation(e))
        }
        static setBlendEquationSeparate(t, e, i) {
            e === v._blendEquationRGB &amp;&amp; i === v._blendEquationAlpha || (v._blendEquationRGB = e, v._blendEquationAlpha = i, v._blendEquation = null, t.blendEquationSeparate(e, i))
        }
        static setBlendFunc(t, e, i, s = !1) {
            (s || e !== v._sFactor || i !== v._dFactor) &amp;&amp; (v._sFactor = e, v._dFactor = i, v._sFactorRGB = null, v._dFactorRGB = null, v._sFactorAlpha = null, v._dFactorAlpha = null, t.blendFunc(e, i))
        }
        static setBlendFuncSeperate(t, e, i, s, r) {
            e === v._sFactorRGB &amp;&amp; i === v._dFactorRGB &amp;&amp; s === v._sFactorAlpha &amp;&amp; r === v._dFactorAlpha || (v._sFactorRGB = e, v._dFactorRGB = i, v._sFactorAlpha = s, v._dFactorAlpha = r, v._sFactor = null, v._dFactor = null, t.blendFuncSeparate(e, i, s, r))
        }
        static setCullFace(t, e) {
            e !== v._cullFace &amp;&amp; (v._cullFace = e, e ? t.enable(t.CULL_FACE) : t.disable(t.CULL_FACE))
        }
        static setFrontFace(t, e) {
            e !== v._frontFace &amp;&amp; (v._frontFace = e, t.frontFace(e))
        }
        static activeTexture(t, e) {
            v._activedTextureID !== e &amp;&amp; (t.activeTexture(e), v._activedTextureID = e)
        }
        static bindTexture(t, e, i) {
            v._activeTextures[v._activedTextureID - t.TEXTURE0] !== i &amp;&amp; (t.bindTexture(e, i), v._activeTextures[v._activedTextureID - t.TEXTURE0] = i)
        }
        static __init_native() {
            if (i.Render.supportWebGLPlusRendering) {
                var t = v;
                t.activeTexture = t.activeTextureForNative, t.bindTexture = t.bindTextureForNative
            }
        }
        static useProgramForNative(t, e) {
            return t.useProgram(e), !0
        }
        static setDepthTestForNative(t, e) {
            e ? t.enable(t.DEPTH_TEST) : t.disable(t.DEPTH_TEST)
        }
        static setDepthMaskForNative(t, e) {
            t.depthMask(e)
        }
        static setDepthFuncForNative(t, e) {
            t.depthFunc(e)
        }
        static setBlendForNative(t, e) {
            e ? t.enable(t.BLEND) : t.disable(t.BLEND)
        }
        static setBlendFuncForNative(t, e, i) {
            t.blendFunc(e, i)
        }
        static setCullFaceForNative(t, e) {
            e ? t.enable(t.CULL_FACE) : t.disable(t.CULL_FACE)
        }
        static setFrontFaceForNative(t, e) {
            t.frontFace(e)
        }
        static activeTextureForNative(t, e) {
            t.activeTexture(e)
        }
        static bindTextureForNative(t, e, i) {
            t.bindTexture(e, i)
        }
        static bindVertexArrayForNative(t, e) {
            t.bindVertexArray(e)
        }
    }
    v._activeTextures = new Array(8), v._useProgram = null, v._depthTest = !0, v._depthMask = !0, v._blend = !1, v._cullFace = !1, v.mainContext = null;
    class T {
        constructor(t = null, e = null, i = null, s = !1) {
            this.once = !1, this._id = 0, this.setTo(t, e, i, s)
        }
        setTo(t, e, i, s = !1) {
            return this._id = T._gid++, this.caller = t, this.method = e, this.args = i, this.once = s, this
        }
        run() {
            if (null == this.method) return null;
            var t = this._id,
                e = this.method.apply(this.caller, this.args);
            return this._id === t &amp;&amp; this.once &amp;&amp; this.recover(), e
        }
        runWith(t) {
            if (null == this.method) return null;
            var e = this._id;
            if (null == t) var i = this.method.apply(this.caller, this.args);
            else i = this.args || t.unshift ? this.args ? this.method.apply(this.caller, this.args.concat(t)) : this.method.apply(this.caller, t) : this.method.call(this.caller, t);
            return this._id === e &amp;&amp; this.once &amp;&amp; this.recover(), i
        }
        clear() {
            return this.caller = null, this.method = null, this.args = null, this
        }
        recover() {
            this._id &gt; 0 &amp;&amp; (this._id = 0, T._pool.push(this.clear()))
        }
        static create(t, e, i = null, s = !0) {
            return T._pool.length ? T._pool.pop().setTo(t, e, i, s) : new T(t, e, i, s)
        }
    }
    T._pool = [], T._gid = 1;
    class x {
        hasListener(t) {
            return !!(this._events &amp;&amp; this._events[t])
        }
        event(t, e = null) {
            if (!this._events || !this._events[t]) return !1;
            var i = this._events[t];
            if (i.run) i.once &amp;&amp; delete this._events[t], null != e ? i.runWith(e) : i.run();
            else {
                for (var s = 0, r = i.length; s &lt; r; s++) {
                    var a = i[s];
                    a &amp;&amp; (null != e ? a.runWith(e) : a.run()), a &amp;&amp; !a.once || (i.splice(s, 1), s--, r--)
                }
                0 === i.length &amp;&amp; this._events &amp;&amp; delete this._events[t]
            }
            return !0
        }
        on(t, e, i, s = null) {
            return this._createListener(t, e, i, s, !1)
        }
        once(t, e, i, s = null) {
            return this._createListener(t, e, i, s, !0)
        }
        _createListener(t, e, i, s, r, a = !0) {
            a &amp;&amp; this.off(t, e, i, r);
            var n = y.create(e || this, i, s, r);
            this._events || (this._events = {});
            var h = this._events;
            return h[t] ? h[t].run ? h[t] = [h[t], n] : h[t].push(n) : h[t] = n, this
        }
        off(t, e, i, s = !1) {
            if (!this._events || !this._events[t]) return this;
            var r = this._events[t];
            if (null != r)
                if (r.run) e &amp;&amp; r.caller !== e || null != i &amp;&amp; r.method !== i || s &amp;&amp; !r.once || (delete this._events[t], r.recover());
                else {
                    for (var a = 0, n = 0, h = r.length; n &lt; h; n++) {
                        var o = r[n];
                        o ? !o || e &amp;&amp; o.caller !== e || null != i &amp;&amp; o.method !== i || s &amp;&amp; !o.once || (a++, r[n] = null, o.recover()) : a++
                    }
                    a === h &amp;&amp; delete this._events[t]
                }
            return this
        }
        offAll(t = null) {
            var e = this._events;
            if (!e) return this;
            if (t) this._recoverHandlers(e[t]), delete e[t];
            else {
                for (var i in e) this._recoverHandlers(e[i]);
                this._events = null
            }
            return this
        }
        offAllCaller(t) {
            if (t &amp;&amp; this._events)
                for (var e in this._events) this.off(e, t, null);
            return this
        }
        _recoverHandlers(t) {
            if (t)
                if (t.run) t.recover();
                else
                    for (var e = t.length - 1; e &gt; -1; e--) t[e] &amp;&amp; (t[e].recover(), t[e] = null)
        }
        isMouseEvent(t) {
            return x.MOUSE_EVENTS[t] || !1
        }
    }
    x.MOUSE_EVENTS = {
        rightmousedown: !0,
        rightmouseup: !0,
        rightclick: !0,
        mousedown: !0,
        mouseup: !0,
        mousemove: !0,
        mouseover: !0,
        mouseout: !0,
        click: !0,
        doubleclick: !0
    };
    class y extends T {
        constructor(t, e, i, s) {
            super(t, e, i, s)
        }
        recover() {
            this._id &gt; 0 &amp;&amp; (this._id = 0, y._pool.push(this.clear()))
        }
        static create(t, e, i = null, s = !0) {
            return y._pool.length ? y._pool.pop().setTo(t, e, i, s) : new y(t, e, i, s)
        }
    }
    y._pool = [];
    class E {
        constructor(t) {
            this._url = E.formatURL(t), this._path = E.getPath(t)
        }
        get url() {
            return this._url
        }
        get path() {
            return this._path
        }
        static set basePath(t) {
            E._basePath = i.Laya._getUrlPath(), E._basePath = E.formatURL(t)
        }
        static get basePath() {
            return E._basePath
        }
        static formatURL(t) {
            if (!t) return "null path";
            if (t.indexOf(":") &gt; 0) return t;
            if (null != E.customFormat &amp;&amp; (t = E.customFormat(t)), t.indexOf(":") &gt; 0) return t;
            var e = t.charAt(0);
            if ("." === e) return E._formatRelativePath(E._basePath + t);
            if ("~" === e) return E.rootPath + t.substring(1);
            if ("d" === e) {
                if (0 === t.indexOf("data:image")) return t
            } else if ("/" === e) return t;
            return E._basePath + t
        }
        static _formatRelativePath(t) {
            for (var e = t.split("/"), i = 0, s = e.length; i &lt; s; i++) ".." == e[i] &amp;&amp; (e.splice(i - 1, 2), i -= 2);
            return e.join("/")
        }
        static getPath(t) {
            var e = t.lastIndexOf("/");
            return e &gt; 0 ? t.substr(0, e + 1) : ""
        }
        static getFileName(t) {
            var e = t.lastIndexOf("/");
            return e &gt; 0 ? t.substr(e + 1) : t
        }
        static getAdptedFilePath(t) {
            if (!E.exportSceneToJson || !t) return t;
            var e, i, s;
            for (i = E._adpteTypeList.length, e = 0; e &lt; i; e++) s = E._adpteTypeList[e], t = t.replace(s[0], s[1]);
            return t
        }
    }
    E.version = {}, E.exportSceneToJson = !1, E._basePath = "", E.rootPath = "", E.customFormat = function(t) {
        var e = E.version[t];
        return !window.conch &amp;&amp; e &amp;&amp; (t += "?v=" + e), t
    }, E._adpteTypeList = [
        [".scene3d", ".json"],
        [".scene", ".json"],
        [".taa", ".json"],
        [".prefab", ".json"]
    ];
    class C extends x {
        constructor() {
            super(), this._id = 0, this._url = null, this._cpuMemory = 0, this._gpuMemory = 0, this._destroyed = !1, this._referenceCount = 0, this.lock = !1, this.name = null, this._id = ++C._uniqueIDCounter, this._destroyed = !1, this._referenceCount = 0, C._idResourcesMap[this.id] = this, this.lock = !1
        }
        static get cpuMemory() {
            return C._cpuMemory
        }
        static get gpuMemory() {
            return C._gpuMemory
        }
        static _addCPUMemory(t) {
            C._cpuMemory += t
        }
        static _addGPUMemory(t) {
            C._gpuMemory += t
        }
        static _addMemory(t, e) {
            C._cpuMemory += t, C._gpuMemory += e
        }
        static getResourceByID(t) {
            return C._idResourcesMap[t]
        }
        static getResourceByURL(t, e = 0) {
            return C._urlResourcesMap[t][e]
        }
        static destroyUnusedResources() {
            for (var t in C._idResourcesMap) {
                var e = C._idResourcesMap[t];
                e.lock || 0 !== e._referenceCount || e.destroy()
            }
        }
        get id() {
            return this._id
        }
        get url() {
            return this._url
        }
        get cpuMemory() {
            return this._cpuMemory
        }
        get gpuMemory() {
            return this._gpuMemory
        }
        get destroyed() {
            return this._destroyed
        }
        get referenceCount() {
            return this._referenceCount
        }
        _setCPUMemory(t) {
            var e = t - this._cpuMemory;
            this._cpuMemory = t, C._addCPUMemory(e)
        }
        _setGPUMemory(t) {
            var e = t - this._gpuMemory;
            this._gpuMemory = t, C._addGPUMemory(e)
        }
        _setCreateURL(t) {
            var e;
            (t = E.formatURL(t), this._url !== t) &amp;&amp; (this._url &amp;&amp; ((e = C._urlResourcesMap[this._url]).splice(e.indexOf(this), 1), 0 === e.length &amp;&amp; delete C._urlResourcesMap[this._url]), t &amp;&amp; ((e = C._urlResourcesMap[t]) || (C._urlResourcesMap[t] = e = []), e.push(this)), this._url = t)
        }
        _addReference(t = 1) {
            this._referenceCount += t
        }
        _removeReference(t = 1) {
            this._referenceCount -= t
        }
        _clearReference() {
            this._referenceCount = 0
        }
        _recoverResource() {}
        _disposeResource() {}
        _activeResource() {}
        destroy() {
            var t;
            this._destroyed || (this._destroyed = !0, this.lock = !1, this._disposeResource(), delete C._idResourcesMap[this.id], this._url &amp;&amp; ((t = C._urlResourcesMap[this._url]) &amp;&amp; (t.splice(t.indexOf(this), 1), 0 === t.length &amp;&amp; delete C._urlResourcesMap[this._url]), i.Loader.loadedMap[this._url] == this &amp;&amp; delete i.Loader.loadedMap[this._url]))
        }
    }
    C._uniqueIDCounter = 0, C._idResourcesMap = {}, C._urlResourcesMap = {}, C._cpuMemory = 0, C._gpuMemory = 0;
    class b extends C {
        get width() {
            return this._width
        }
        set width(t) {
            this._width = t
        }
        get height() {
            return this._height
        }
        set height(t) {
            this._height = t
        }
        constructor() {
            super(), this._width = -1, this._height = -1
        }
        _getSource() {
            throw "Bitmap: must override it."
        }
    }
    var w, A, R, M, S;
    (w = t.FilterMode || (t.FilterMode = {}))[w.Point = 0] = "Point", w[w.Bilinear = 1] = "Bilinear", w[w.Trilinear = 2] = "Trilinear", (A = t.TextureFormat || (t.TextureFormat = {}))[A.R8G8B8 = 0] = "R8G8B8", A[A.R8G8B8A8 = 1] = "R8G8B8A8", A[A.R5G6B5 = 16] = "R5G6B5", A[A.Alpha8 = 2] = "Alpha8", A[A.DXT1 = 3] = "DXT1", A[A.DXT5 = 4] = "DXT5", A[A.ETC1RGB = 5] = "ETC1RGB", A[A.PVRTCRGB_2BPPV = 9] = "PVRTCRGB_2BPPV", A[A.PVRTCRGBA_2BPPV = 10] = "PVRTCRGBA_2BPPV", A[A.PVRTCRGB_4BPPV = 11] = "PVRTCRGB_4BPPV", A[A.PVRTCRGBA_4BPPV = 12] = "PVRTCRGBA_4BPPV", A[A.R32G32B32A32 = 15] = "R32G32B32A32", (R = t.WarpMode || (t.WarpMode = {}))[R.Repeat = 0] = "Repeat", R[R.Clamp = 1] = "Clamp";
    class I extends b {
        constructor(e, i) {
            super(), this._wrapModeU = t.WarpMode.Repeat, this._wrapModeV = t.WarpMode.Repeat, this._filterMode = t.FilterMode.Bilinear, this._readyed = !1, this._width = -1, this._height = -1, this._format = e, this._mipmap = i, this._anisoLevel = 1, this._glTexture = m.instance.createTexture()
        }
        get mipmap() {
            return this._mipmap
        }
        get format() {
            return this._format
        }
        get wrapModeU() {
            return this._wrapModeU
        }
        set wrapModeU(t) {
            this._wrapModeU !== t &amp;&amp; (this._wrapModeU = t, -1 !== this._width &amp;&amp; this._setWarpMode(m.instance.TEXTURE_WRAP_S, t))
        }
        get wrapModeV() {
            return this._wrapModeV
        }
        set wrapModeV(t) {
            this._wrapModeV !== t &amp;&amp; (this._wrapModeV = t, -1 !== this._height &amp;&amp; this._setWarpMode(m.instance.TEXTURE_WRAP_T, t))
        }
        get filterMode() {
            return this._filterMode
        }
        set filterMode(t) {
            t !== this._filterMode &amp;&amp; (this._filterMode = t, -1 !== this._width &amp;&amp; -1 !== this._height &amp;&amp; this._setFilterMode(t))
        }
        get anisoLevel() {
            return this._anisoLevel
        }
        set anisoLevel(t) {
            t !== this._anisoLevel &amp;&amp; (this._anisoLevel = Math.max(1, Math.min(16, t)), -1 !== this._width &amp;&amp; -1 !== this._height &amp;&amp; this._setAnisotropy(t))
        }
        get mipmapCount() {
            return this._mipmapCount
        }
        get defaulteTexture() {
            throw "BaseTexture:must override it."
        }
        _getFormatByteCount() {
            switch (this._format) {
                case t.TextureFormat.R8G8B8:
                    return 3;
                case t.TextureFormat.R8G8B8A8:
                    return 4;
                case t.TextureFormat.R5G6B5:
                case t.TextureFormat.Alpha8:
                    return 1;
                case t.TextureFormat.R32G32B32A32:
                    return 4;
                default:
                    throw "Texture2D: unknown format."
            }
        }
        _isPot(t) {
            return 0 == (t &amp; t - 1)
        }
        _getGLFormat() {
            var e, i = m.instance,
                s = m.layaGPUInstance;
            switch (this._format) {
                case t.TextureFormat.R8G8B8:
                case t.TextureFormat.R5G6B5:
                    e = i.RGB;
                    break;
                case t.TextureFormat.R8G8B8A8:
                    e = i.RGBA;
                    break;
                case t.TextureFormat.Alpha8:
                    e = i.ALPHA;
                    break;
                case t.TextureFormat.R32G32B32A32:
                    e = i.RGBA;
                    break;
                case t.TextureFormat.DXT1:
                    if (!s._compressedTextureS3tc) throw "BaseTexture: not support DXT1 format.";
                    e = s._compressedTextureS3tc.COMPRESSED_RGB_S3TC_DXT1_EXT;
                    break;
                case t.TextureFormat.DXT5:
                    if (!s._compressedTextureS3tc) throw "BaseTexture: not support DXT5 format.";
                    e = s._compressedTextureS3tc.COMPRESSED_RGBA_S3TC_DXT5_EXT;
                    break;
                case t.TextureFormat.ETC1RGB:
                    if (!s._compressedTextureEtc1) throw "BaseTexture: not support ETC1RGB format.";
                    e = s._compressedTextureEtc1.COMPRESSED_RGB_ETC1_WEBGL;
                    break;
                case t.TextureFormat.PVRTCRGB_2BPPV:
                    if (!s._compressedTexturePvrtc) throw "BaseTexture: not support PVRTCRGB_2BPPV format.";
                    e = s._compressedTexturePvrtc.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
                    break;
                case t.TextureFormat.PVRTCRGBA_2BPPV:
                    if (!s._compressedTexturePvrtc) throw "BaseTexture: not support PVRTCRGBA_2BPPV format.";
                    e = s._compressedTexturePvrtc.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
                    break;
                case t.TextureFormat.PVRTCRGB_4BPPV:
                    if (!s._compressedTexturePvrtc) throw "BaseTexture: not support PVRTCRGB_4BPPV format.";
                    e = s._compressedTexturePvrtc.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
                    break;
                case t.TextureFormat.PVRTCRGBA_4BPPV:
                    if (!s._compressedTexturePvrtc) throw "BaseTexture: not support PVRTCRGBA_4BPPV format.";
                    e = s._compressedTexturePvrtc.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
                    break;
                default:
                    throw "BaseTexture: unknown texture format."
            }
            return e
        }
        _setFilterMode(e) {
            var i = m.instance;
            switch (v.bindTexture(i, this._glTextureType, this._glTexture), e) {
                case t.FilterMode.Point:
                    this._mipmap ? i.texParameteri(this._glTextureType, i.TEXTURE_MIN_FILTER, i.NEAREST_MIPMAP_NEAREST) : i.texParameteri(this._glTextureType, i.TEXTURE_MIN_FILTER, i.NEAREST), i.texParameteri(this._glTextureType, i.TEXTURE_MAG_FILTER, i.NEAREST);
                    break;
                case t.FilterMode.Bilinear:
                    this._mipmap ? i.texParameteri(this._glTextureType, i.TEXTURE_MIN_FILTER, i.LINEAR_MIPMAP_NEAREST) : i.texParameteri(this._glTextureType, i.TEXTURE_MIN_FILTER, i.LINEAR), i.texParameteri(this._glTextureType, i.TEXTURE_MAG_FILTER, i.LINEAR);
                    break;
                case t.FilterMode.Trilinear:
                    this._mipmap ? i.texParameteri(this._glTextureType, i.TEXTURE_MIN_FILTER, i.LINEAR_MIPMAP_LINEAR) : i.texParameteri(this._glTextureType, i.TEXTURE_MIN_FILTER, i.LINEAR), i.texParameteri(this._glTextureType, i.TEXTURE_MAG_FILTER, i.LINEAR);
                    break;
                default:
                    throw new Error("BaseTexture:unknown filterMode value.")
            }
        }
        _setWarpMode(e, i) {
            var s = m.instance;
            if (v.bindTexture(s, this._glTextureType, this._glTexture), this._isPot(this._width) &amp;&amp; this._isPot(this._height)) switch (i) {
                case t.WarpMode.Repeat:
                    s.texParameteri(this._glTextureType, e, s.REPEAT);
                    break;
                case t.WarpMode.Clamp:
                    s.texParameteri(this._glTextureType, e, s.CLAMP_TO_EDGE)
            } else s.texParameteri(this._glTextureType, e, s.CLAMP_TO_EDGE)
        }
        _setAnisotropy(t) {
            var e = m.layaGPUInstance._extTextureFilterAnisotropic;
            if (e) {
                t = Math.max(t, 1);
                var i = m.instance;
                v.bindTexture(i, this._glTextureType, this._glTexture), t = Math.min(i.getParameter(e.MAX_TEXTURE_MAX_ANISOTROPY_EXT), t), i.texParameterf(this._glTextureType, e.TEXTURE_MAX_ANISOTROPY_EXT, t)
            }
        }
        _disposeResource() {
            this._glTexture &amp;&amp; (m.instance.deleteTexture(this._glTexture), this._glTexture = null, this._setGPUMemory(0))
        }
        _getSource() {
            return this._readyed ? this._glTexture : null
        }
        generateMipmap() {
            this._isPot(this.width) &amp;&amp; this._isPot(this.height) &amp;&amp; m.instance.generateMipmap(this._glTextureType)
        }
    }
    I._rgbmRange = 5, I.FORMAT_R8G8B8 = 0, I.FORMAT_R8G8B8A8 = 1, I.FORMAT_ALPHA8 = 2, I.FORMAT_DXT1 = 3, I.FORMAT_DXT5 = 4, I.FORMAT_ETC1RGB = 5, I.FORMAT_PVRTCRGB_2BPPV = 9, I.FORMAT_PVRTCRGBA_2BPPV = 10, I.FORMAT_PVRTCRGB_4BPPV = 11, I.FORMAT_PVRTCRGBA_4BPPV = 12, I.RENDERTEXTURE_FORMAT_RGBA_HALF_FLOAT = 14, I.FORMAT_R32G32B32A32 = 15, I.FORMAT_DEPTH_16 = 0, I.FORMAT_STENCIL_8 = 1, I.FORMAT_DEPTHSTENCIL_16_8 = 2, I.FORMAT_DEPTHSTENCIL_NONE = 3, I.FILTERMODE_POINT = 0, I.FILTERMODE_BILINEAR = 1, I.FILTERMODE_TRILINEAR = 2, I.WARPMODE_REPEAT = 0, I.WARPMODE_CLAMP = 1;
    class P extends I {
        constructor(e = 0, i = 0, s = t.TextureFormat.R8G8B8A8, r = !0, a = !1) {
            super(s, r);
            var n = m.instance;
            this._glTextureType = n.TEXTURE_2D, this._width = e, this._height = i, this._canRead = a, this._setWarpMode(n.TEXTURE_WRAP_S, this._wrapModeU), this._setWarpMode(n.TEXTURE_WRAP_T, this._wrapModeV), this._setFilterMode(this._filterMode), this._setAnisotropy(this._anisoLevel);
            var h = this._gpuCompressFormat();
            if (r) {
                var o = Math.max(Math.ceil(Math.log2(e)) + 1, Math.ceil(Math.log2(i)) + 1);
                if (!h)
                    for (var l = 0; l &lt; o; l++) this._setPixels(null, l, Math.max(e &gt;&gt; l, 1), Math.max(i &gt;&gt; l, 1));
                this._mipmapCount = o, this._setGPUMemory(e * i * 4 * (1 + 1 / 3))
            } else h || this._setPixels(null, 0, e, i), this._mipmapCount = 1, this._setGPUMemory(e * i * 4)
        }
        static __init__() {
            var e = new Uint8Array(3);
            e[0] = 128, e[1] = 128, e[2] = 128, P.grayTexture = new P(1, 1, t.TextureFormat.R8G8B8, !1, !1), P.grayTexture.setPixels(e), P.grayTexture.lock = !0, e[0] = 255, e[1] = 255, e[2] = 255, P.whiteTexture = new P(1, 1, t.TextureFormat.R8G8B8, !1, !1), P.whiteTexture.setPixels(e), P.whiteTexture.lock = !0, e[0] = 0, e[1] = 0, e[2] = 0, P.blackTexture = new P(1, 1, t.TextureFormat.R8G8B8, !1, !1), P.blackTexture.setPixels(e), P.blackTexture.lock = !0
        }
        static _parse(e, i = null, s = null) {
            var r = s ? new P(s[0], s[1], s[2], s[3], s[4]) : new P(0, 0);
            switch (i &amp;&amp; (r.wrapModeU = i.wrapModeU, r.wrapModeV = i.wrapModeV, r.filterMode = i.filterMode, r.anisoLevel = i.anisoLevel), r._format) {
                case t.TextureFormat.R8G8B8:
                case t.TextureFormat.R8G8B8A8:
                    r.loadImageSource(e);
                    break;
                case t.TextureFormat.DXT1:
                case t.TextureFormat.DXT5:
                case t.TextureFormat.ETC1RGB:
                case t.TextureFormat.PVRTCRGB_2BPPV:
                case t.TextureFormat.PVRTCRGBA_2BPPV:
                case t.TextureFormat.PVRTCRGB_4BPPV:
                case t.TextureFormat.PVRTCRGBA_4BPPV:
                    r.setCompressData(e);
                    break;
                default:
                    throw "Texture2D:unkonwn format."
            }
            return r
        }
        static load(t, e) {
            i.loader.create(t, e, null, i.Loader.TEXTURE2D)
        }
        get defaulteTexture() {
            return P.grayTexture
        }
        _gpuCompressFormat() {
            return this._format == t.TextureFormat.DXT1 || this._format == t.TextureFormat.DXT5 || this._format == t.TextureFormat.ETC1RGB || this._format == t.TextureFormat.PVRTCRGB_2BPPV || this._format == t.TextureFormat.PVRTCRGBA_2BPPV || this._format == t.TextureFormat.PVRTCRGB_4BPPV || this._format == t.TextureFormat.PVRTCRGBA_4BPPV
        }
        _setPixels(e, i, s, r) {
            var a = m.instance,
                n = this._glTextureType,
                h = this._getGLFormat();
            switch (v.bindTexture(a, n, this._glTexture), this.format) {
                case t.TextureFormat.R8G8B8:
                    a.pixelStorei(a.UNPACK_ALIGNMENT, 1), a.texImage2D(n, i, h, s, r, 0, h, a.UNSIGNED_BYTE, e), a.pixelStorei(a.UNPACK_ALIGNMENT, 4);
                    break;
                case t.TextureFormat.R5G6B5:
                    a.pixelStorei(a.UNPACK_ALIGNMENT, 2), a.texImage2D(n, i, h, s, r, 0, h, a.UNSIGNED_SHORT_5_6_5, e), a.pixelStorei(a.UNPACK_ALIGNMENT, 4);
                    break;
                case t.TextureFormat.R32G32B32A32:
                    m.layaGPUInstance._isWebGL2 ? a.texImage2D(n, i, a.RGBA32F, s, r, 0, h, a.FLOAT, e) : a.texImage2D(n, i, a.RGBA, s, r, 0, h, a.FLOAT, e);
                    break;
                default:
                    a.texImage2D(n, i, h, s, r, 0, h, a.UNSIGNED_BYTE, e)
            }
        }
        _calcualatesCompressedDataSize(e, i, s) {
            switch (e) {
                case t.TextureFormat.DXT1:
                case t.TextureFormat.ETC1RGB:
                    return (i + 3 &gt;&gt; 2) * (s + 3 &gt;&gt; 2) * 8;
                case t.TextureFormat.DXT5:
                    return (i + 3 &gt;&gt; 2) * (s + 3 &gt;&gt; 2) * 16;
                case t.TextureFormat.PVRTCRGB_4BPPV:
                case t.TextureFormat.PVRTCRGBA_4BPPV:
                    return Math.floor((Math.max(i, 8) * Math.max(s, 8) * 4 + 7) / 8);
                case t.TextureFormat.PVRTCRGB_2BPPV:
                case t.TextureFormat.PVRTCRGBA_2BPPV:
                    return Math.floor((Math.max(i, 16) * Math.max(s, 8) * 2 + 7) / 8);
                default:
                    return 0
            }
        }
        _pharseDDS(e) {
            var i = new Int32Array(e, 0, 31);
            if (542327876 != i[0]) throw "Invalid magic number in DDS header";
            if (!(4 &amp; i[20])) throw "Unsupported format, must contain a FourCC code";
            var s = i[21];
            switch (this._format) {
                case t.TextureFormat.DXT1:
                    if (827611204 !== s) throw "the FourCC code is not same with texture format.";
                    break;
                case t.TextureFormat.DXT5:
                    if (894720068 !== s) throw "the FourCC code is not same with texture format.";
                    break;
                default:
                    throw "unknown texture format."
            }
            var r = 1;
            if (131072 &amp; i[2]) {
                if (r = Math.max(1, i[7]), !this._mipmap) throw "the mipmap is not same with Texture2D."
            } else if (this._mipmap) throw "the mipmap is not same with Texture2D.";
            var a = i[4],
                n = i[3];
            this._width = a, this._height = n;
            var h = i[1] + 4;
            this._upLoadCompressedTexImage2D(e, a, n, r, h, 0)
        }
        _pharseKTX(e) {
            var i = new Uint8Array(e, 0, 12);
            if (171 != i[0] || 75 != i[1] || 84 != i[2] || 88 != i[3] || 32 != i[4] || 49 != i[5] || 49 != i[6] || 187 != i[7] || 13 != i[8] || 10 != i[9] || 26 != i[10] || 10 != i[11]) throw "Invalid fileIdentifier in KTX header";
            var s = new Int32Array(i.buffer, i.length, 13);
            switch (s[4]) {
                case m.layaGPUInstance._compressedTextureEtc1.COMPRESSED_RGB_ETC1_WEBGL:
                    this._format = t.TextureFormat.ETC1RGB;
                    break;
                default:
                    throw "unknown texture format."
            }
            var r = s[11],
                a = s[6],
                n = s[7];
            this._width = a, this._height = n;
            var h = 64 + s[12];
            this._upLoadCompressedTexImage2D(e, a, n, r, h, 4)
        }
        _pharsePVR(e) {
            var i = new Int32Array(e, 0, 13);
            if (55727696 != i[0]) throw "Invalid magic number in PVR header";
            switch (i[2]) {
                case 0:
                    this._format = t.TextureFormat.PVRTCRGB_2BPPV;
                    break;
                case 2:
                    this._format = t.TextureFormat.PVRTCRGB_4BPPV;
                    break;
                case 1:
                    this._format = t.TextureFormat.PVRTCRGBA_2BPPV;
                    break;
                case 3:
                    this._format = t.TextureFormat.PVRTCRGBA_4BPPV;
                    break;
                default:
                    throw "Texture2D:unknown PVR format."
            }
            var s = i[11],
                r = i[7],
                a = i[6];
            this._width = r, this._height = a;
            var n = i[12] + 52;
            this._upLoadCompressedTexImage2D(e, r, a, s, n, 0)
        }
        _upLoadCompressedTexImage2D(t, e, i, s, r, a) {
            var n = m.instance,
                h = this._glTextureType;
            v.bindTexture(n, h, this._glTexture);
            for (var o = this._getGLFormat(), l = r, _ = 0; _ &lt; s; _++) {
                l += a;
                var c = this._calcualatesCompressedDataSize(this._format, e, i),
                    u = new Uint8Array(t, l, c);
                n.compressedTexImage2D(h, _, o, e, i, 0, u), e = Math.max(e &gt;&gt; 1, 1), i = Math.max(i &gt;&gt; 1, 1), l += c
            }
            var d = l;
            this._setGPUMemory(d), this._readyed = !0, this._activeResource()
        }
        loadImageSource(e, s = !1) {
            var r = m.instance,
                a = e.width,
                n = e.height;
            this._width = a, this._height = n, this._isPot(a) &amp;&amp; this._isPot(n) || (this._mipmap = !1), this._setWarpMode(r.TEXTURE_WRAP_S, this._wrapModeU), this._setWarpMode(r.TEXTURE_WRAP_T, this._wrapModeV), this._setFilterMode(this._filterMode), v.bindTexture(r, this._glTextureType, this._glTexture);
            var h = this._getGLFormat();
            i.Render.isConchApp ? (e.setPremultiplyAlpha &amp;&amp; e.setPremultiplyAlpha(s), r.texImage2D(this._glTextureType, 0, r.RGBA, r.RGBA, r.UNSIGNED_BYTE, e)) : (s &amp;&amp; r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !0), this.format == t.TextureFormat.R5G6B5 ? r.texImage2D(this._glTextureType, 0, r.RGB, r.RGB, r.UNSIGNED_SHORT_5_6_5, e) : r.texImage2D(this._glTextureType, 0, h, h, r.UNSIGNED_BYTE, e), s &amp;&amp; r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !1)), this._mipmap ? (r.generateMipmap(this._glTextureType), this._setGPUMemory(a * n * 4 * (1 + 1 / 3))) : this._setGPUMemory(a * n * 4), this._canRead &amp;&amp; (i.Render.isConchApp ? this._pixels = new Uint8Array(e._nativeObj.getImageData(0, 0, a, n)) : (i.Browser.canvas.size(a, n), i.Browser.canvas.clear(), i.Browser.context.drawImage(e, 0, 0, a, n), this._pixels = new Uint8Array(i.Browser.context.getImageData(0, 0, a, n).data.buffer))), this._readyed = !0, this._activeResource()
        }
        setPixels(t, e = 0) {
            if (this._gpuCompressFormat()) throw "Texture2D:the format is GPU compression format.";
            if (!t) throw "Texture2D:pixels can't be null.";
            var i = Math.max(this._width &gt;&gt; e, 1),
                s = Math.max(this._height &gt;&gt; e, 1),
                r = i * s * this._getFormatByteCount();
            if (t.length &lt; r) throw "Texture2D:pixels length should at least " + r + ".";
            this._setPixels(t, e, i, s), this._canRead &amp;&amp; (this._pixels = t), this._readyed = !0, this._activeResource()
        }
        setSubPixels(e, i, s, r, a, n = 0) {
            if (this._gpuCompressFormat()) throw "Texture2D:the format is GPU compression format.";
            if (!a) throw "Texture2D:pixels can't be null.";
            var h = m.instance,
                o = this._glTextureType;
            v.bindTexture(h, o, this._glTexture);
            var l = this._getGLFormat();
            switch (this.format) {
                case t.TextureFormat.R8G8B8:
                    h.pixelStorei(h.UNPACK_ALIGNMENT, 1), h.texSubImage2D(o, n, e, i, s, r, l, h.UNSIGNED_BYTE, a), h.pixelStorei(h.UNPACK_ALIGNMENT, 4);
                    break;
                case t.TextureFormat.R5G6B5:
                    h.pixelStorei(h.UNPACK_ALIGNMENT, 2), h.texSubImage2D(o, n, e, i, s, r, l, h.UNSIGNED_SHORT_5_6_5, a), h.pixelStorei(h.UNPACK_ALIGNMENT, 4);
                    break;
                case t.TextureFormat.R32G32B32A32:
                    h.texSubImage2D(o, n, e, i, s, r, l, h.FLOAT, a);
                    break;
                default:
                    h.texSubImage2D(o, n, e, i, s, r, l, h.UNSIGNED_BYTE, a)
            }
            this._readyed = !0, this._activeResource()
        }
        setCompressData(e) {
            switch (this._format) {
                case t.TextureFormat.DXT1:
                case t.TextureFormat.DXT5:
                    this._pharseDDS(e);
                    break;
                case t.TextureFormat.ETC1RGB:
                    this._pharseKTX(e);
                    break;
                case t.TextureFormat.PVRTCRGB_2BPPV:
                case t.TextureFormat.PVRTCRGBA_2BPPV:
                case t.TextureFormat.PVRTCRGB_4BPPV:
                case t.TextureFormat.PVRTCRGBA_4BPPV:
                    this._pharsePVR(e);
                    break;
                default:
                    throw "Texture2D:unkonwn format."
            }
        }
        getPixels() {
            if (this._canRead) return this._pixels;
            throw new Error("Texture2D: must set texture canRead is true.")
        }
    }
    P.TEXTURE2D = "TEXTURE2D", P.grayTexture = null, P.whiteTexture = null, P.blackTexture = null;
    class L extends C {
        constructor() {
            super()
        }
    }
    class D {
        static mat2MatArray(t, e) {
            var i = t,
                s = e;
            return s[0] = i.a, s[1] = i.b, s[2] = D.EMPTYMAT4_ARRAY[2], s[3] = D.EMPTYMAT4_ARRAY[3], s[4] = i.c, s[5] = i.d, s[6] = D.EMPTYMAT4_ARRAY[6], s[7] = D.EMPTYMAT4_ARRAY[7], s[8] = D.EMPTYMAT4_ARRAY[8], s[9] = D.EMPTYMAT4_ARRAY[9], s[10] = D.EMPTYMAT4_ARRAY[10], s[11] = D.EMPTYMAT4_ARRAY[11], s[12] = i.tx, s[13] = i.ty, s[14] = D.EMPTYMAT4_ARRAY[14], s[15] = D.EMPTYMAT4_ARRAY[15], e
        }
        static restoreTempArray() {
            D.TEMPMAT4_ARRAY[0] = 1, D.TEMPMAT4_ARRAY[1] = 0, D.TEMPMAT4_ARRAY[4] = 0, D.TEMPMAT4_ARRAY[5] = 1, D.TEMPMAT4_ARRAY[12] = 0, D.TEMPMAT4_ARRAY[13] = 0
        }
        static clear() {
            D.worldScissorTest = !1, D.worldAlpha = 1
        }
    }
    D._MAXSIZE = 99999999, D.EMPTYMAT4_ARRAY = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], D.TEMPMAT4_ARRAY = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], D.worldMatrix4 = D.TEMPMAT4_ARRAY, D.worldMatrix = new p, D.matWVP = null, D.worldAlpha = 1, D.worldScissorTest = !1, D.width = 0, D.height = 0, (M = t.RenderTextureFormat || (t.RenderTextureFormat = {}))[M.R8G8B8 = 0] = "R8G8B8", M[M.R8G8B8A8 = 1] = "R8G8B8A8", M[M.Alpha8 = 2] = "Alpha8", M[M.R16G16B16A16 = 14] = "R16G16B16A16", M[M.Depth = 15] = "Depth", M[M.ShadowMap = 16] = "ShadowMap", (S = t.RenderTextureDepthFormat || (t.RenderTextureDepthFormat = {}))[S.DEPTH_16 = 0] = "DEPTH_16", S[S.STENCIL_8 = 1] = "STENCIL_8", S[S.DEPTHSTENCIL_24_8 = 2] = "DEPTHSTENCIL_24_8", S[S.DEPTHSTENCIL_NONE = 3] = "DEPTHSTENCIL_NONE", S[S.DEPTHSTENCIL_16_8 = 2] = "DEPTHSTENCIL_16_8";
    class B extends I {
        constructor(e, i, s = t.RenderTextureFormat.R8G8B8, r = t.RenderTextureDepthFormat.DEPTH_16) {
            super(s, !1), this._mgrKey = 0, this._glTextureType = m.instance.TEXTURE_2D, this._width = e, this._height = i, this._depthStencilFormat = r, this._create(e, i), this.lock = !0
        }
        static get currentActive() {
            return B._currentActive
        }
        get depthStencilFormat() {
            return this._depthStencilFormat
        }
        get defaulteTexture() {
            return P.grayTexture
        }
        getIsReady() {
            return !0
        }
        get sourceWidth() {
            return this._width
        }
        get sourceHeight() {
            return this._height
        }
        get offsetX() {
            return 0
        }
        get offsetY() {
            return 0
        }
        _create(e, i) {
            var s = m.instance;
            this._frameBuffer = s.createFramebuffer(), v.bindTexture(s, this._glTextureType, this._glTexture);
            var r = this._getGLFormat();
            if (s.texImage2D(this._glTextureType, 0, r, e, i, 0, r, s.UNSIGNED_BYTE, null), this._setGPUMemory(e * i * 4), s.bindFramebuffer(s.FRAMEBUFFER, this._frameBuffer), s.framebufferTexture2D(s.FRAMEBUFFER, s.COLOR_ATTACHMENT0, s.TEXTURE_2D, this._glTexture, 0), this._depthStencilFormat !== t.RenderTextureDepthFormat.DEPTHSTENCIL_NONE) switch (this._depthStencilBuffer = s.createRenderbuffer(), s.bindRenderbuffer(s.RENDERBUFFER, this._depthStencilBuffer), this._depthStencilFormat) {
                case t.RenderTextureDepthFormat.DEPTH_16:
                    s.renderbufferStorage(s.RENDERBUFFER, s.DEPTH_COMPONENT16, e, i), s.framebufferRenderbuffer(s.FRAMEBUFFER, s.DEPTH_ATTACHMENT, s.RENDERBUFFER, this._depthStencilBuffer);
                    break;
                case t.RenderTextureDepthFormat.STENCIL_8:
                    s.renderbufferStorage(s.RENDERBUFFER, s.STENCIL_INDEX8, e, i), s.framebufferRenderbuffer(s.FRAMEBUFFER, s.STENCIL_ATTACHMENT, s.RENDERBUFFER, this._depthStencilBuffer);
                    break;
                case t.RenderTextureDepthFormat.DEPTHSTENCIL_24_8:
                    s.renderbufferStorage(s.RENDERBUFFER, s.DEPTH_STENCIL, e, i), s.framebufferRenderbuffer(s.FRAMEBUFFER, s.DEPTH_STENCIL_ATTACHMENT, s.RENDERBUFFER, this._depthStencilBuffer)
            }
            s.bindFramebuffer(s.FRAMEBUFFER, null), s.bindRenderbuffer(s.RENDERBUFFER, null), this._setWarpMode(s.TEXTURE_WRAP_S, this._wrapModeU), this._setWarpMode(s.TEXTURE_WRAP_T, this._wrapModeV), this._setFilterMode(this._filterMode), this._setAnisotropy(this._anisoLevel), this._readyed = !0, this._activeResource()
        }
        generateMipmap() {
            this._isPot(this.width) &amp;&amp; this._isPot(this.height) ? (this._mipmap = !0, m.instance.generateMipmap(this._glTextureType), this._setFilterMode(this._filterMode), this._setGPUMemory(this.width * this.height * 4 * (1 + 1 / 3))) : (this._mipmap = !1, this._setGPUMemory(this.width * this.height * 4))
        }
        static pushRT() {
            B.rtStack.push({
                rt: B._currentActive,
                w: D.width,
                h: D.height
            })
        }
        static popRT() {
            var t = m.instance,
                e = B.rtStack.pop();
            e &amp;&amp; (B._currentActive != e.rt &amp;&amp; (m.instance.bindFramebuffer(t.FRAMEBUFFER, e.rt ? e.rt._frameBuffer : null), B._currentActive = e.rt), t.viewport(0, 0, e.w, e.h), D.width = e.w, D.height = e.h)
        }
        start() {
            var t = m.instance;
            m.instance.bindFramebuffer(t.FRAMEBUFFER, this._frameBuffer), this._lastRT = B._currentActive, B._currentActive = this, this._readyed = !0, t.viewport(0, 0, this._width, this._height), this._lastWidth = D.width, this._lastHeight = D.height, D.width = this._width, D.height = this._height, L.activeShader = null
        }
        end() {
            var t = m.instance;
            t.bindFramebuffer(t.FRAMEBUFFER, null), B._currentActive = null, this._readyed = !0
        }
        restore() {
            var t = m.instance;
            this._lastRT != B._currentActive &amp;&amp; (m.instance.bindFramebuffer(t.FRAMEBUFFER, this._lastRT ? this._lastRT._frameBuffer : null), B._currentActive = this._lastRT), this._readyed = !0, t.viewport(0, 0, this._lastWidth, this._lastHeight), D.width = this._lastWidth, D.height = this._lastHeight, L.activeShader = null
        }
        clear(t = 0, e = 0, i = 0, s = 1) {
            var r = m.instance;
            r.clearColor(t, e, i, s);
            var a = r.COLOR_BUFFER_BIT;
            switch (this._depthStencilFormat) {
                case r.DEPTH_COMPONENT16:
                    a |= r.DEPTH_BUFFER_BIT;
                    break;
                case r.STENCIL_INDEX8:
                    a |= r.STENCIL_BUFFER_BIT;
                    break;
                case r.DEPTH_STENCIL:
                    a |= r.DEPTH_BUFFER_BIT, a |= r.STENCIL_BUFFER_BIT
            }
            r.clear(a)
        }
        getData(t, e, s, r) {
            if (i.Render.isConchApp &amp;&amp; 2 == window.conchConfig.threadMode) throw "native 2 thread mode use getDataAsync";
            var a = m.instance;
            if (a.bindFramebuffer(a.FRAMEBUFFER, this._frameBuffer), !(a.checkFramebufferStatus(a.FRAMEBUFFER) === a.FRAMEBUFFER_COMPLETE)) return a.bindFramebuffer(a.FRAMEBUFFER, null), null;
            var n = new Uint8Array(this._width * this._height * 4),
                h = this._getGLFormat();
            return a.readPixels(t, e, s, r, h, a.UNSIGNED_BYTE, n), a.bindFramebuffer(a.FRAMEBUFFER, null), n
        }
        getDataAsync(t, e, i, s, r) {
            var a = m.instance;
            a.bindFramebuffer(a.FRAMEBUFFER, this._frameBuffer), a.readPixelsAsync(t, e, i, s, a.RGBA, a.UNSIGNED_BYTE, (function(t) {
                r(new Uint8Array(t))
            })), a.bindFramebuffer(a.FRAMEBUFFER, null)
        }
        recycle() {}
        _disposeResource() {
            if (this._frameBuffer) {
                var t = m.instance;
                t.deleteTexture(this._glTexture), t.deleteFramebuffer(this._frameBuffer), t.deleteRenderbuffer(this._depthStencilBuffer), this._glTexture = null, this._frameBuffer = null, this._depthStencilBuffer = null, this._setGPUMemory(0)
            }
        }
    }
    B.rtStack = [], B.defuv = [0, 0, 1, 0, 1, 1, 0, 1], B.flipyuv = [0, 1, 1, 1, 1, 0, 0, 0];
    class F {
        static getRT(e, i) {
            return i |= 0, (e |= 0) &gt;= 1e4 &amp;&amp; console.error("getRT error! w too big"), new B(e, i, t.RenderTextureFormat.R8G8B8A8, -1)
        }
        static releaseRT(t) {
            t.destroy()
        }
    }
    F.dict = {};
    class O {
        static _init_(t) {
            O.fns = [O.BlendNormal, O.BlendAdd, O.BlendMultiply, O.BlendScreen, O.BlendOverlay, O.BlendLight, O.BlendMask, O.BlendDestinationOut], O.targetFns = [O.BlendNormalTarget, O.BlendAddTarget, O.BlendMultiplyTarget, O.BlendScreenTarget, O.BlendOverlayTarget, O.BlendLightTarget, O.BlendMask, O.BlendDestinationOut]
        }
        static BlendNormal(t) {
            v.setBlendFunc(t, t.ONE, t.ONE_MINUS_SRC_ALPHA, !0)
        }
        static BlendAdd(t) {
            v.setBlendFunc(t, t.ONE, t.DST_ALPHA, !0)
        }
        static BlendMultiply(t) {
            v.setBlendFunc(t, t.DST_COLOR, t.ONE_MINUS_SRC_ALPHA, !0)
        }
        static BlendScreen(t) {
            v.setBlendFunc(t, t.ONE, t.ONE, !0)
        }
        static BlendOverlay(t) {
            v.setBlendFunc(t, t.ONE, t.ONE_MINUS_SRC_COLOR, !0)
        }
        static BlendLight(t) {
            v.setBlendFunc(t, t.ONE, t.ONE, !0)
        }
        static BlendNormalTarget(t) {
            v.setBlendFunc(t, t.ONE, t.ONE_MINUS_SRC_ALPHA, !0)
        }
        static BlendAddTarget(t) {
            v.setBlendFunc(t, t.ONE, t.DST_ALPHA, !0)
        }
        static BlendMultiplyTarget(t) {
            v.setBlendFunc(t, t.DST_COLOR, t.ONE_MINUS_SRC_ALPHA, !0)
        }
        static BlendScreenTarget(t) {
            v.setBlendFunc(t, t.ONE, t.ONE, !0)
        }
        static BlendOverlayTarget(t) {
            v.setBlendFunc(t, t.ONE, t.ONE_MINUS_SRC_COLOR, !0)
        }
        static BlendLightTarget(t) {
            v.setBlendFunc(t, t.ONE, t.ONE, !0)
        }
        static BlendMask(t) {
            v.setBlendFunc(t, t.ZERO, t.SRC_ALPHA, !0)
        }
        static BlendDestinationOut(t) {
            v.setBlendFunc(t, t.ZERO, t.ZERO, !0)
        }
    }
    O.activeBlendFunction = null, O.NAMES = ["normal", "add", "multiply", "screen", "overlay", "light", "mask", "destination-out"], O.TOINT = {
        normal: 0,
        add: 1,
        multiply: 2,
        screen: 3,
        overlay: 4,
        light: 5,
        mask: 6,
        "destination-out": 7,
        lighter: 1
    }, O.NORMAL = "normal", O.ADD = "add", O.MULTIPLY = "multiply", O.SCREEN = "screen", O.OVERLAY = "overlay", O.LIGHT = "light", O.MASK = "mask", O.DESTINATIONOUT = "destination-out", O.LIGHTER = "lighter", O.fns = [], O.targetFns = [];
    class N {
        constructor(t, e, i) {
            this._value = 0, this._name2int = t, this._int2name = e, this._int2nameMap = i
        }
        add(t) {
            return this._value |= "string" == typeof t ? this._name2int[t] : t, this._value
        }
        addInt(t) {
            return this._value |= t, this._value
        }
        remove(t) {
            return this._value &amp;= "string" == typeof t ? ~this._name2int[t] : ~t, this._value
        }
        isDefine(t) {
            return (this._value &amp; t) === t
        }
        getValue() {
            return this._value
        }
        setValue(t) {
            this._value = t
        }
        toNameDic() {
            var t = this._int2nameMap[this._value];
            return t || N._toText(this._value, this._int2name, this._int2nameMap)
        }
        static _reg(t, e, i, s) {
            i[t] = e, s[e] = t
        }
        static _toText(t, e, i) {
            var s = i[t];
            if (s) return s;
            for (var r = {}, a = 1, n = 0; n &lt; 32 &amp;&amp; !((a = 1 &lt;&lt; n) &gt; t); n++)
                if (t &amp; a) {
                    var h = e[a];
                    h &amp;&amp; (r[h] = "")
                }
            return i[t] = r, r
        }
        static _toInt(t, e) {
            for (var i = t.split("."), s = 0, r = 0, a = i.length; r &lt; a; r++) {
                var n = e[i[r]];
                if (!n) throw new Error("Defines to int err:" + t + "/" + i[r]);
                s |= n
            }
            return s
        }
    }
    class U extends N {
        constructor() {
            super(U.__name2int, U.__int2name, U.__int2nameMap)
        }
        static __init__() {
            U.reg("TEXTURE2D", U.TEXTURE2D), U.reg("PRIMITIVE", U.PRIMITIVE), U.reg("GLOW_FILTER", U.FILTERGLOW), U.reg("BLUR_FILTER", U.FILTERBLUR), U.reg("COLOR_FILTER", U.FILTERCOLOR), U.reg("COLOR_ADD", U.COLORADD), U.reg("WORLDMAT", U.WORLDMAT), U.reg("FILLTEXTURE", U.FILLTEXTURE), U.reg("MVP3D", U.MVP3D)
        }
        static reg(t, e) {
            this._reg(t, e, U.__name2int, U.__int2name)
        }
        static toText(t, e, i) {
            return this._toText(t, e, i)
        }
        static toInt(t) {
            return this._toInt(t, U.__name2int)
        }
    }
    U.TEXTURE2D = 1, U.PRIMITIVE = 4, U.FILTERGLOW = 8, U.FILTERBLUR = 16, U.FILTERCOLOR = 32, U.COLORADD = 64, U.WORLDMAT = 128, U.FILLTEXTURE = 256, U.SKINMESH = 512, U.MVP3D = 2048, U.NOOPTMASK = U.FILTERGLOW | U.FILTERBLUR | U.FILTERCOLOR | U.FILLTEXTURE, U.__name2int = {}, U.__int2name = [], U.__int2nameMap = [];
    class G {
        static show(t = 0, e = 0) {
            G._StatRender.show(t, e)
        }
        static enable() {
            G._StatRender.enable()
        }
        static hide() {
            G._StatRender.hide()
        }
        static clear() {
            G.trianglesFaces = G.renderBatches = G.savedRenderBatches = G.shaderCall = G.spriteRenderUseCacheCount = G.frustumCulling = G.octreeNodeCulling = G.canvasNormal = G.canvasBitmap = G.canvasReCache = 0
        }
        static set onclick(t) {
            G._StatRender.set_onclick(t)
        }
    }
    G.FPS = 0, G.loopCount = 0, G.shaderCall = 0, G.renderBatches = 0, G.savedRenderBatches = 0, G.trianglesFaces = 0, G.spriteCount = 0, G.spriteRenderUseCacheCount = 0, G.frustumCulling = 0, G.octreeNodeCulling = 0, G.canvasNormal = 0, G.canvasBitmap = 0, G.canvasReCache = 0, G.renderSlow = !1, G._fpsData = [], G._timer = 0, G._count = 0, G._StatRender = null;
    class k {
        constructor() {
            this._strsToID = {}, this._idToStrs = [], this._length = 0
        }
        add(t) {
            var e = this._strsToID[t];
            return null != e ? e : (this._idToStrs[this._length] = t, this._strsToID[t] = this._length++)
        }
        getID(t) {
            var e = this._strsToID[t];
            return null == e ? -1 : e
        }
        getName(t) {
            var e = this._idToStrs[t];
            return null == e ? void 0 : e
        }
    }
    class W extends L {
        constructor(t, e, i = null, s = null, r = null) {
            if (super(), this._attribInfo = null, this.customCompile = !1, this._curActTexIndex = 0, this.tag = {}, this._program = null, this._params = null, this._paramsMap = {}, !t || !e) throw "Shader Error";
            this._attribInfo = r, this._id = ++W._count, this._vs = t, this._ps = e, this._nameMap = s || {}, null != i &amp;&amp; (W.sharders[i] = this), this.recreateResource(), this.lock = !0
        }
        static getShader(t) {
            return W.sharders[t]
        }
        static create(t, e, i = null, s = null, r = null) {
            return new W(t, e, i, s, r)
        }
        static withCompile(t, e, i, s) {
            if (i &amp;&amp; W.sharders[i]) return W.sharders[i];
            var r = W._preCompileShader[W.SHADERNAME2ID * t];
            if (!r) throw new Error("withCompile shader err!" + t);
            return r.createShader(e, i, s, null)
        }
        static withCompile2D(t, e, i, s, r, a = null) {
            if (s &amp;&amp; W.sharders[s]) return W.sharders[s];
            var n = W._preCompileShader[W.SHADERNAME2ID * t + e];
            if (!n) throw new Error("withCompile shader err!" + t + " " + e);
            return n.createShader(i, s, r, a)
        }
        static addInclude(t, e) {
            i.ShaderCompile.addInclude(t, e)
        }
        static preCompile(t, e, s, r) {
            var a = W.SHADERNAME2ID * t;
            W._preCompileShader[a] = new i.ShaderCompile(e, s, r)
        }
        static preCompile2D(t, e, s, r, a) {
            var n = W.SHADERNAME2ID * t + e;
            W._preCompileShader[n] = new i.ShaderCompile(s, r, a)
        }
        recreateResource() {
            this._compile(), this._setGPUMemory(0)
        }
        _disposeResource() {
            v.mainContext.deleteShader(this._vshader), v.mainContext.deleteShader(this._pshader), v.mainContext.deleteProgram(this._program), this._vshader = this._pshader = this._program = null, this._params = null, this._paramsMap = {}, this._setGPUMemory(0), this._curActTexIndex = 0
        }
        _compile() {
            if (this._vs &amp;&amp; this._ps &amp;&amp; !this._params) {
                var t;
                this._reCompile = !0, this._params = [], this.customCompile &amp;&amp; (t = i.ShaderCompile.preGetParams(this._vs, this._ps));
                var e, s, r, a = v.mainContext;
                this._program = a.createProgram(), this._vshader = W._createShader(a, this._vs, a.VERTEX_SHADER), this._pshader = W._createShader(a, this._ps, a.FRAGMENT_SHADER), a.attachShader(this._program, this._vshader), a.attachShader(this._program, this._pshader);
                var n = this._attribInfo ? this._attribInfo.length : 0;
                for (s = 0; s &lt; n; s += 2) a.bindAttribLocation(this._program, this._attribInfo[s + 1], this._attribInfo[s]);
                if (a.linkProgram(this._program), !this.customCompile &amp;&amp; !a.getProgramParameter(this._program, a.LINK_STATUS)) throw a.getProgramInfoLog(this._program);
                var h = this.customCompile ? t.uniforms.length : a.getProgramParameter(this._program, a.ACTIVE_UNIFORMS);
                for (s = 0; s &lt; h; s++) {
                    var o = this.customCompile ? t.uniforms[s] : a.getActiveUniform(this._program, s);
                    (e = {
                        vartype: "uniform",
                        glfun: null,
                        ivartype: 1,
                        location: a.getUniformLocation(this._program, o.name),
                        name: o.name,
                        type: o.type,
                        isArray: !1,
                        isSame: !1,
                        preValue: null,
                        indexOfParams: 0
                    }).name.indexOf("[0]") &gt; 0 &amp;&amp; (e.name = e.name.substr(0, e.name.length - 3), e.isArray = !0, e.location = a.getUniformLocation(this._program, e.name)), this._params.push(e)
                }
                for (s = 0, r = this._params.length; s &lt; r; s++) switch ((e = this._params[s]).indexOfParams = s, e.index = 1, e.value = [e.location, null], e.codename = e.name, e.name = this._nameMap[e.codename] ? this._nameMap[e.codename] : e.codename, this._paramsMap[e.name] = e, e._this = this, e.uploadedValue = [], e.type) {
                    case a.INT:
                        e.fun = e.isArray ? this._uniform1iv : this._uniform1i;
                        break;
                    case a.FLOAT:
                        e.fun = e.isArray ? this._uniform1fv : this._uniform1f;
                        break;
                    case a.FLOAT_VEC2:
                        e.fun = e.isArray ? this._uniform_vec2v : this._uniform_vec2;
                        break;
                    case a.FLOAT_VEC3:
                        e.fun = e.isArray ? this._uniform_vec3v : this._uniform_vec3;
                        break;
                    case a.FLOAT_VEC4:
                        e.fun = e.isArray ? this._uniform_vec4v : this._uniform_vec4;
                        break;
                    case a.SAMPLER_2D:
                        e.fun = this._uniform_sampler2D;
                        break;
                    case a.SAMPLER_CUBE:
                        e.fun = this._uniform_samplerCube;
                        break;
                    case a.FLOAT_MAT4:
                        e.glfun = a.uniformMatrix4fv, e.fun = this._uniformMatrix4fv;
                        break;
                    case a.BOOL:
                        e.fun = this._uniform1i;
                        break;
                    case a.FLOAT_MAT2:
                    case a.FLOAT_MAT3:
                    default:
                        throw new Error("compile shader err!")
                }
            }
        }
        static _createShader(t, e, i) {
            var s = t.createShader(i);
            return t.shaderSource(s, e), t.compileShader(s), t.getShaderParameter(s, t.COMPILE_STATUS) ? s : (console.log(t.getShaderInfoLog(s)), null)
        }
        getUniform(t) {
            return this._paramsMap[t]
        }
        _uniform1f(t, e) {
            var i = t.uploadedValue;
            return i[0] !== e ? (v.mainContext.uniform1f(t.location, i[0] = e), 1) : 0
        }
        _uniform1fv(t, e) {
            if (e.length &lt; 4) {
                var i = t.uploadedValue;
                return i[0] !== e[0] || i[1] !== e[1] || i[2] !== e[2] || i[3] !== e[3] ? (v.mainContext.uniform1fv(t.location, e), i[0] = e[0], i[1] = e[1], i[2] = e[2], i[3] = e[3], 1) : 0
            }
            return v.mainContext.uniform1fv(t.location, e), 1
        }
        _uniform_vec2(t, e) {
            var i = t.uploadedValue;
            return i[0] !== e[0] || i[1] !== e[1] ? (v.mainContext.uniform2f(t.location, i[0] = e[0], i[1] = e[1]), 1) : 0
        }
        _uniform_vec2v(t, e) {
            if (e.length &lt; 2) {
                var i = t.uploadedValue;
                return i[0] !== e[0] || i[1] !== e[1] || i[2] !== e[2] || i[3] !== e[3] ? (v.mainContext.uniform2fv(t.location, e), i[0] = e[0], i[1] = e[1], i[2] = e[2], i[3] = e[3], 1) : 0
            }
            return v.mainContext.uniform2fv(t.location, e), 1
        }
        _uniform_vec3(t, e) {
            var i = t.uploadedValue;
            return i[0] !== e[0] || i[1] !== e[1] || i[2] !== e[2] ? (v.mainContext.uniform3f(t.location, i[0] = e[0], i[1] = e[1], i[2] = e[2]), 1) : 0
        }
        _uniform_vec3v(t, e) {
            return v.mainContext.uniform3fv(t.location, e), 1
        }
        _uniform_vec4(t, e) {
            var i = t.uploadedValue;
            return i[0] !== e[0] || i[1] !== e[1] || i[2] !== e[2] || i[3] !== e[3] ? (v.mainContext.uniform4f(t.location, i[0] = e[0], i[1] = e[1], i[2] = e[2], i[3] = e[3]), 1) : 0
        }
        _uniform_vec4v(t, e) {
            return v.mainContext.uniform4fv(t.location, e), 1
        }
        _uniformMatrix2fv(t, e) {
            return v.mainContext.uniformMatrix2fv(t.location, !1, e), 1
        }
        _uniformMatrix3fv(t, e) {
            return v.mainContext.uniformMatrix3fv(t.location, !1, e), 1
        }
        _uniformMatrix4fv(t, e) {
            return v.mainContext.uniformMatrix4fv(t.location, !1, e), 1
        }
        _uniform1i(t, e) {
            var i = t.uploadedValue;
            return i[0] !== e ? (v.mainContext.uniform1i(t.location, i[0] = e), 1) : 0
        }
        _uniform1iv(t, e) {
            return v.mainContext.uniform1iv(t.location, e), 1
        }
        _uniform_ivec2(t, e) {
            var i = t.uploadedValue;
            return i[0] !== e[0] || i[1] !== e[1] ? (v.mainContext.uniform2i(t.location, i[0] = e[0], i[1] = e[1]), 1) : 0
        }
        _uniform_ivec2v(t, e) {
            return v.mainContext.uniform2iv(t.location, e), 1
        }
        _uniform_vec3i(t, e) {
            var i = t.uploadedValue;
            return i[0] !== e[0] || i[1] !== e[1] || i[2] !== e[2] ? (v.mainContext.uniform3i(t.location, i[0] = e[0], i[1] = e[1], i[2] = e[2]), 1) : 0
        }
        _uniform_vec3vi(t, e) {
            return v.mainContext.uniform3iv(t.location, e), 1
        }
        _uniform_vec4i(t, e) {
            var i = t.uploadedValue;
            return i[0] !== e[0] || i[1] !== e[1] || i[2] !== e[2] || i[3] !== e[3] ? (v.mainContext.uniform4i(t.location, i[0] = e[0], i[1] = e[1], i[2] = e[2], i[3] = e[3]), 1) : 0
        }
        _uniform_vec4vi(t, e) {
            return v.mainContext.uniform4iv(t.location, e), 1
        }
        _uniform_sampler2D(t, e) {
            var i = v.mainContext,
                s = t.uploadedValue;
            return null == s[0] ? (s[0] = this._curActTexIndex, i.uniform1i(t.location, this._curActTexIndex), v.activeTexture(i, i.TEXTURE0 + this._curActTexIndex), v.bindTexture(i, i.TEXTURE_2D, e), this._curActTexIndex++, 1) : (v.activeTexture(i, i.TEXTURE0 + s[0]), v.bindTexture(i, i.TEXTURE_2D, e), 0)
        }
        _uniform_samplerCube(t, e) {
            var i = v.mainContext,
                s = t.uploadedValue;
            return null == s[0] ? (s[0] = this._curActTexIndex, i.uniform1i(t.location, this._curActTexIndex), v.activeTexture(i, i.TEXTURE0 + this._curActTexIndex), v.bindTexture(i, i.TEXTURE_CUBE_MAP, e), this._curActTexIndex++, 1) : (v.activeTexture(i, i.TEXTURE0 + s[0]), v.bindTexture(i, i.TEXTURE_CUBE_MAP, e), 0)
        }
        _noSetValue(t) {
            console.log("no....:" + t.name)
        }
        uploadOne(t, e) {
            v.useProgram(v.mainContext, this._program);
            var i = this._paramsMap[t];
            i.fun.call(this, i, e)
        }
        uploadTexture2D(t) {
            var e = v;
            e._activeTextures[0] !== t &amp;&amp; (e.bindTexture(v.mainContext, m.instance.TEXTURE_2D, t), e._activeTextures[0] = t)
        }
        upload(t, e = null) {
            L.activeShader = L.bindShader = this;
            var i = v.mainContext;
            v.useProgram(i, this._program), this._reCompile ? (e = this._params, this._reCompile = !1) : e = e || this._params;
            for (var s, r, a = e.length, n = 0, h = 0; h &lt; a; h++) null !== (r = t[(s = e[h]).name]) &amp;&amp; (n += s.fun.call(this, s, r));
            G.shaderCall += n
        }
        uploadArray(t, e, i) {
            L.activeShader = this, L.bindShader = this, v.useProgram(v.mainContext, this._program);
            this._params;
            for (var s, r, a = 0, n = e - 2; n &gt;= 0; n -= 2)(r = this._paramsMap[t[n]]) &amp;&amp; null != (s = t[n + 1]) &amp;&amp; (i &amp;&amp; i[r.name] &amp;&amp; i[r.name].bind(), a += r.fun.call(this, r, s));
            G.shaderCall += a
        }
        getParams() {
            return this._params
        }
        setAttributesLocation(t) {
            this._attribInfo = t
        }
    }
    W._count = 0, W._preCompileShader = {}, W.SHADERNAME2ID = 2e-4, W.nameKey = new k, W.sharders = new Array(32);
    class Y extends W {
        constructor(t, e, i = null, s = null, r = null) {
            super(t, e, i, s, r), this._params2dQuick2 = null, this._shaderValueWidth = 0, this._shaderValueHeight = 0
        }
        _disposeResource() {
            super._disposeResource(), this._params2dQuick2 = null
        }
        upload2dQuick2(t) {
            this.upload(t, this._params2dQuick2 || this._make2dQuick2())
        }
        _make2dQuick2() {
            if (!this._params2dQuick2) {
                this._params2dQuick2 = [];
                for (var t, e = this._params, i = 0, s = e.length; i &lt; s; i++) "size" !== (t = e[i]).name &amp;&amp; this._params2dQuick2.push(t)
            }
            return this._params2dQuick2
        }
        static create(t, e, i = null, s = null, r = null) {
            return new Y(t, e, i, s, r)
        }
    }
    class V {
        constructor(t, e) {
            this.defines = new U, this.size = [0, 0], this.alpha = 1, this.ALPHA = 1, this.subID = 0, this.ref = 1, this._cacheID = 0, this.clipMatDir = [i.Context._MAXSIZE, 0, 0, i.Context._MAXSIZE], this.clipMatPos = [0, 0], this.clipOff = [0, 0], this.mainID = t, this.subID = e, this.textureHost = null, this.texture = null, this.color = null, this.colorAdd = null, this.u_mmat2 = null, this._cacheID = t | e, this._inClassCache = V._cache[this._cacheID], t &gt; 0 &amp;&amp; !this._inClassCache &amp;&amp; (this._inClassCache = V._cache[this._cacheID] = [], this._inClassCache._length = 0), this.clear()
        }
        static _initone(t, e) {
            V._typeClass[t] = e, V._cache[t] = [], V._cache[t]._length = 0
        }
        static __init__() {}
        setValue(t) {}
        _ShaderWithCompile() {
            return W.withCompile2D(0, this.mainID, this.defines.toNameDic(), this.mainID | this.defines._value, Y.create, this._attribLocation)
        }
        upload() {
            var t = D;
            D.worldMatrix4 === D.TEMPMAT4_ARRAY || this.defines.addInt(U.WORLDMAT), this.mmat = t.worldMatrix4, D.matWVP &amp;&amp; (this.defines.addInt(U.MVP3D), this.u_MvpMatrix = D.matWVP.elements);
            var e = W.sharders[this.mainID | this.defines._value] || this._ShaderWithCompile();
            e._shaderValueWidth !== t.width || e._shaderValueHeight !== t.height ? (this.size[0] = t.width, this.size[1] = t.height, e._shaderValueWidth = t.width, e._shaderValueHeight = t.height, e.upload(this, null)) : e.upload(this, e._params2dQuick2 || e._make2dQuick2())
        }
        setFilters(t) {
            if (this.filters = t, t)
                for (var e, i = t.length, s = 0; s &lt; i; s++)(e = t[s]) &amp;&amp; (this.defines.add(e.type), e.action.setValue(this))
        }
        clear() {
            this.defines._value = this.subID, this.clipOff[0] = 0
        }
        release() {
            --this.ref &lt; 1 &amp;&amp; (this._inClassCache &amp;&amp; (this._inClassCache[this._inClassCache._length++] = this), this.clear(), this.filters = null, this.ref = 1, this.clipOff[0] = 0)
        }
        static create(t, e) {
            var i = V._cache[t | e];
            return i._length ? i[--i._length] : new V._typeClass[t | e](e)
        }
    }
    V._cache = [], V._typeClass = [], V.TEMPMAT4_ARRAY = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
    class X {
        constructor() {
            this.clear()
        }
        clear() {
            this.submitType = -1, this.blendShader = this.other = 0
        }
        copyFrom(t) {
            this.other = t.other, this.blendShader = t.blendShader, this.submitType = t.submitType
        }
        copyFrom2(t, e, i) {
            this.other = i, this.submitType = e
        }
        equal3_2(t, e, i) {
            return this.submitType === e &amp;&amp; this.other === i &amp;&amp; this.blendShader === t.blendShader
        }
        equal4_2(t, e, i) {
            return this.submitType === e &amp;&amp; this.other === i &amp;&amp; this.blendShader === t.blendShader
        }
        equal_3(t) {
            return this.submitType === t.submitType &amp;&amp; this.blendShader === t.blendShader
        }
        equal(t) {
            return this.other === t.other &amp;&amp; this.submitType === t.submitType &amp;&amp; this.blendShader === t.blendShader
        }
    }
    class H {
        constructor() {
            this._ref = 1, this._key = new X
        }
        renderSubmit() {
            return this.fun.apply(this._this, this.args), 1
        }
        getRenderType() {
            return 0
        }
        releaseRender() {
            if (--this._ref &lt; 1) {
                var t = H.POOL;
                t[t._length++] = this
            }
        }
        static create(t, e, i) {
            var s = H.POOL._length ? H.POOL[--H.POOL._length] : new H;
            return s.fun = e, s.args = t, s._this = i, s._ref = 1, s._key.clear(), s
        }
    }
    H.POOL = [], H.POOL._length = 0;
    class z {
        constructor() {}
        get type() {
            return -1
        }
    }
    z.BLUR = 16, z.COLOR = 32, z.GLOW = 8, z._filter = function(t, e, i, s) {
        var r = e,
            a = this._next;
        if (a) {
            var n = t.filters,
                h = n.length;
            if (1 == h &amp;&amp; n[0].type == z.COLOR) return e.save(), e.setColorFilter(n[0]), a._fun.call(a, t, e, i, s), void e.restore();
            var o, l = V.create(U.TEXTURE2D, 0),
                _ = f.TEMP,
                c = r._curMat,
                u = p.create();
            c.copyTo(u);
            var d = 0,
                m = 0,
                v = null,
                T = t._cacheStyle.filterCache || null;
            if (T &amp;&amp; 0 == t.getRepaint()) {
                if ((t._cacheStyle.hasGlowFilter || !1) &amp;&amp; (d = 50, m = 25), (o = t.getBounds()).width &lt;= 0 || o.height &lt;= 0) return;
                o.width += d, o.height += d, _.x = o.x * u.a + o.y * u.c, _.y = o.y * u.d + o.x * u.b, o.x = _.x, o.y = _.y, _.x = o.width * u.a + o.height * u.c, _.y = o.height * u.d + o.width * u.b, o.width = _.x, o.height = _.y
            } else {
                t._isHaveGlowFilter() &amp;&amp; (d = 50, m = 25), (o = new g).copyFrom(t.getSelfBounds()), o.x += t.x, o.y += t.y, o.x -= t.pivotX + 4, o.y -= t.pivotY + 4;
                var x = o.x,
                    y = o.y;
                if (o.width += d + 8, o.height += d + 8, _.x = o.x * u.a + o.y * u.c, _.y = o.y * u.d + o.x * u.b, o.x = _.x, o.y = _.y, _.x = o.width * u.a + o.height * u.c, _.y = o.height * u.d + o.width * u.b, o.width = _.x, o.height = _.y, o.width &lt;= 0 || o.height &lt;= 0) return;
                T &amp;&amp; F.releaseRT(T), v = F.getRT(o.width, o.height);
                var E = T = F.getRT(o.width, o.height);
                t._getCacheStyle().filterCache = T, r.pushRT(), r.useRT(v);
                var C = t.x - x + m,
                    b = t.y - y + m;
                a._fun.call(a, t, e, C, b), r.useRT(E);
                for (var w = 0; w &lt; h; w++) {
                    0 != w &amp;&amp; (r.useRT(v), r.drawTarget(E, 0, 0, o.width, o.height, p.TEMP.identity(), l, null, O.TOINT.overlay), r.useRT(E));
                    var A = n[w];
                    switch (A.type) {
                        case z.BLUR:
                        case z.GLOW:
                            A._glRender &amp;&amp; A._glRender.render(v, e, o.width, o.height, A);
                            break;
                        case z.COLOR:
                            r.setColorFilter(A), r.drawTarget(v, 0, 0, o.width, o.height, p.EMPTY.identity(), V.create(U.TEXTURE2D, 0)), r.setColorFilter(null)
                    }
                }
                r.popRT()
            }
            if (i = i - m - t.x, s = s - m - t.y, _.setTo(i, s), u.transformPoint(_), i = _.x + o.x, s = _.y + o.y, r._drawRenderTexture(T, i, s, o.width, o.height, p.TEMP.identity(), 1, B.defuv), v) {
                var R = H.create([v], (function(t) {
                    t.destroy()
                }), this);
                v = null, e.addRenderObject(R)
            }
            u.destroy()
        }
    };
    class K {
        static toRadian(t) {
            return t * K._pi2
        }
        static toAngle(t) {
            return t * K._pi
        }
        static toHexColor(t) {
            if (t &lt; 0 || isNaN(t)) return null;
            for (var e = t.toString(16); e.length &lt; 6;) e = "0" + e;
            return "#" + e
        }
        static getGID() {
            return K._gid++
        }
        static concatArray(t, e) {
            if (!e) return t;
            if (!t) return e;
            var i, s = e.length;
            for (i = 0; i &lt; s; i++) t.push(e[i]);
            return t
        }
        static clearArray(t) {
            return t ? (t.length = 0, t) : t
        }
        static copyArray(t, e) {
            if (t || (t = []), !e) return t;
            t.length = e.length;
            var i, s = e.length;
            for (i = 0; i &lt; s; i++) t[i] = e[i];
            return t
        }
        static getGlobalRecByPoints(t, e, i, s, r) {
            var a, n;
            a = f.create().setTo(e, i), a = t.localToGlobal(a), n = f.create().setTo(s, r), n = t.localToGlobal(n);
            var h = g._getWrapRec([a.x, a.y, n.x, n.y]);
            return a.recover(), n.recover(), h
        }
        static getGlobalPosAndScale(t) {
            return K.getGlobalRecByPoints(t, 0, 0, 1, 1)
        }
        static bind(t, e) {
            return t.bind(e)
        }
        static updateOrder(t) {
            if (!t || t.length &lt; 2) return !1;
            for (var e, i, s, r = 1, a = t.length; r &lt; a;) {
                for (s = t[e = r], i = t[e]._zOrder; --e &gt; -1 &amp;&amp; t[e]._zOrder &gt; i;) t[e + 1] = t[e];
                t[e + 1] = s, r++
            }
            return !0
        }
        static transPointList(t, e, i) {
            var s, r = t.length;
            for (s = 0; s &lt; r; s += 2) t[s] += e, t[s + 1] += i
        }
        static parseInt(t, e = 0) {
            var i = parseInt(t, e);
            return isNaN(i) ? 0 : i
        }
        static getFileExtension(t) {
            K._extReg.lastIndex = t.lastIndexOf(".");
            var e = K._extReg.exec(t);
            return e &amp;&amp; e.length &gt; 1 ? e[1].toLowerCase() : null
        }
        static getTransformRelativeToWindow(t, e, i) {
            var s = K.gStage,
                r = K.getGlobalPosAndScale(t),
                a = s._canvasTransform.clone(),
                n = a.tx,
                h = a.ty;
            a.rotate(-Math.PI / 180 * s.canvasDegree), a.scale(s.clientScaleX, s.clientScaleY);
            var o, l, _, c, u = s.canvasDegree % 180 != 0;
            return u ? (o = i + r.y, l = e + r.x, o *= a.d, l *= a.a, 90 == s.canvasDegree ? (o = n - o, l += h) : (o += n, l = h - l)) : (o = e + r.x, l = i + r.y, o *= a.a, l *= a.d, o += n, l += h), l += s._safariOffsetY, u ? (_ = a.d * r.height, c = a.a * r.width) : (_ = a.a * r.width, c = a.d * r.height), {
                x: o,
                y: l,
                scaleX: _,
                scaleY: c
            }
        }
        static fitDOMElementInArea(t, e, i, s, r, a) {
            t._fitLayaAirInitialized || (t._fitLayaAirInitialized = !0, t.style.transformOrigin = t.style.webKittransformOrigin = "left top", t.style.position = "absolute");
            var n = K.getTransformRelativeToWindow(e, i, s);
            t.style.transform = t.style.webkitTransform = "scale(" + n.scaleX + "," + n.scaleY + ") rotate(" + K.gStage.canvasDegree + "deg)", t.style.width = r + "px", t.style.height = a + "px", t.style.left = n.x + "px", t.style.top = n.y + "px"
        }
        static isOkTextureList(t) {
            if (!t) return !1;
            var e, i, s = t.length;
            for (e = 0; e &lt; s; e++)
                if (!(i = t[e]) || !i._getSource()) return !1;
            return !0
        }
        static isOKCmdList(t) {
            if (!t) return !1;
            var e, i = t.length;
            for (e = 0; e &lt; i; e++) t[e];
            return !0
        }
        static getQueryString(t) {
            if (i.Browser.onMiniGame) return null;
            if (!window.location || !window.location.search) return null;
            var e = new RegExp("(^|&amp;)" + t + "=([^&amp;]*)(&amp;|$)"),
                s = window.location.search.substr(1).match(e);
            return null != s ? unescape(s[2]) : null
        }
    }
    K.gStage = null, K._gid = 1, K._pi = 180 / Math.PI, K._pi2 = Math.PI / 180, K._extReg = /\.(\w+)\??/g, K.parseXMLFromString = function(t) {
        var e;
        if (t = t.replace(/&gt;\s+&lt;/g, "&gt;&lt;"), (e = (new DOMParser).parseFromString(t, "text/xml")).firstChild.textContent.indexOf("This page contains the following errors") &gt; -1) throw new Error(e.firstChild.firstChild.textContent);
        return e
    };
    class j {
        constructor(t) {
            if (this.arrColor = [], null == t) return this.strColor = "#00000000", this.numColor = 0, void(this.arrColor = [0, 0, 0, 0]);
            var e, i, s;
            if ("string" == typeof t)
                if (t.indexOf("rgba(") &gt;= 0 || t.indexOf("rgb(") &gt;= 0) {
                    var r, a, n = t;
                    for (r = n.indexOf("("), a = n.indexOf(")"), n = n.substring(r + 1, a), this.arrColor = n.split(","), i = this.arrColor.length, e = 0; e &lt; i; e++) this.arrColor[e] = parseFloat(this.arrColor[e]), e &lt; 3 &amp;&amp; (this.arrColor[e] = Math.round(this.arrColor[e]));
                    s = 4 == this.arrColor.length ? 256 * (256 * (256 * this.arrColor[0] + this.arrColor[1]) + this.arrColor[2]) + Math.round(255 * this.arrColor[3]) : 256 * (256 * this.arrColor[0] + this.arrColor[1]) + this.arrColor[2], this.strColor = t
                } else {
                    if (this.strColor = t, "#" === t.charAt(0) &amp;&amp; (t = t.substr(1)), 3 === (i = t.length) || 4 === i) {
                        var h = "";
                        for (e = 0; e &lt; i; e++) h += t[e] + t[e];
                        t = h
                    }
                    s = parseInt(t, 16)
                }
            else s = t, this.strColor = K.toHexColor(s);
            this.strColor.indexOf("rgba") &gt;= 0 || 9 === this.strColor.length ? (this.arrColor = [((4278190080 &amp; s) &gt;&gt;&gt; 24) / 255, ((16711680 &amp; s) &gt;&gt; 16) / 255, ((65280 &amp; s) &gt;&gt; 8) / 255, (255 &amp; s) / 255], this.numColor = (4278190080 &amp; s) &gt;&gt;&gt; 24 | (16711680 &amp; s) &gt;&gt; 8 | (65280 &amp; s) &lt;&lt; 8 | (255 &amp; s) &lt;&lt; 24) : (this.arrColor = [((16711680 &amp; s) &gt;&gt; 16) / 255, ((65280 &amp; s) &gt;&gt; 8) / 255, (255 &amp; s) / 255, 1], this.numColor = 4278190080 | (16711680 &amp; s) &gt;&gt; 16 | 65280 &amp; s | (255 &amp; s) &lt;&lt; 16), this.arrColor.__id = ++j._COLODID
        }
        static _initDefault() {
            for (var t in j._DEFAULT = {}, j._COLOR_MAP) j._SAVE[t] = j._DEFAULT[t] = new j(j._COLOR_MAP[t]);
            return j._DEFAULT
        }
        static _initSaveMap() {
            for (var t in j._SAVE_SIZE = 0, j._SAVE = {}, j._DEFAULT) j._SAVE[t] = j._DEFAULT[t]
        }
        static create(t) {
            var e = t + "",
                i = j._SAVE[e];
            return null != i ? i : (j._SAVE_SIZE &lt; 1e3 &amp;&amp; j._initSaveMap(), j._SAVE[e] = new j(t))
        }
    }
    j._SAVE = {}, j._SAVE_SIZE = 0, j._COLOR_MAP = {
        purple: "#800080",
        orange: "#ffa500",
        white: "#FFFFFF",
        red: "#FF0000",
        green: "#00FF00",
        blue: "#0000FF",
        black: "#000000",
        yellow: "#FFFF00",
        gray: "#808080"
    }, j._DEFAULT = j._initDefault(), j._COLODID = 1;
    class q extends z {
        constructor(t = null) {
            super(), t || (t = this._copyMatrix(q.IDENTITY_MATRIX)), this._mat = new Float32Array(16), this._alpha = new Float32Array(4), this.setByMatrix(t)
        }
        gray() {
            return this.setByMatrix(q.GRAY_MATRIX)
        }
        color(t = 0, e = 0, i = 0, s = 1) {
            return this.setByMatrix([1, 0, 0, 0, t, 0, 1, 0, 0, e, 0, 0, 1, 0, i, 0, 0, 0, 1, s])
        }
        setColor(t) {
            var e = j.create(t).arrColor,
                i = [0, 0, 0, 0, 256 * e[0], 0, 0, 0, 0, 256 * e[1], 0, 0, 0, 0, 256 * e[2], 0, 0, 0, 1, 0];
            return this.setByMatrix(i)
        }
        setByMatrix(t) {
            this._matrix != t &amp;&amp; this._copyMatrix(t);
            for (var e = 0, i = 0, s = 0; s &lt; 20; s++) s % 5 != 4 ? this._mat[e++] = t[s] : this._alpha[i++] = t[s];
            return this
        }
        get type() {
            return z.COLOR
        }
        adjustColor(t, e, i, s) {
            return this.adjustHue(s), this.adjustContrast(e), this.adjustBrightness(t), this.adjustSaturation(i), this
        }
        adjustBrightness(t) {
            return 0 == (t = this._clampValue(t, 100)) || isNaN(t) ? this : this._multiplyMatrix([1, 0, 0, 0, t, 0, 1, 0, 0, t, 0, 0, 1, 0, t, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1])
        }
        adjustContrast(t) {
            if (0 == (t = this._clampValue(t, 100)) || isNaN(t)) return this;
            var e, i = (e = t &lt; 0 ? 127 + t / 100 * 127 : 127 * (e = 0 == (e = t % 1) ? q.DELTA_INDEX[t] : q.DELTA_INDEX[t &lt;&lt; 0] * (1 - e) + q.DELTA_INDEX[1 + (t &lt;&lt; 0)] * e) + 127) / 127,
                s = .5 * (127 - e);
            return this._multiplyMatrix([i, 0, 0, 0, s, 0, i, 0, 0, s, 0, 0, i, 0, s, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1])
        }
        adjustSaturation(t) {
            if (0 == (t = this._clampValue(t, 100)) || isNaN(t)) return this;
            var e = 1 + (t &gt; 0 ? 3 * t / 100 : t / 100),
                i = 1 - e,
                s = .3086 * i,
                r = .6094 * i,
                a = .082 * i;
            return this._multiplyMatrix([s + e, r, a, 0, 0, s, r + e, a, 0, 0, s, r, a + e, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1])
        }
        adjustHue(t) {
            if (0 == (t = this._clampValue(t, 180) / 180 * Math.PI) || isNaN(t)) return this;
            var e = Math.cos(t),
                i = Math.sin(t),
                s = .213,
                r = .715,
                a = .072;
            return this._multiplyMatrix([s + e * (1 - s) + i * -s, r + e * -r + i * -r, a + e * -a + i * (1 - a), 0, 0, s + e * -s + .143 * i, r + e * (1 - r) + .14 * i, a + e * -a + -.283 * i, 0, 0, s + e * -s + -.787 * i, r + e * -r + i * r, a + e * (1 - a) + i * a, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1])
        }
        reset() {
            return this.setByMatrix(this._copyMatrix(q.IDENTITY_MATRIX))
        }
        _multiplyMatrix(t) {
            var e = [];
            this._matrix = this._fixMatrix(this._matrix);
            for (var i = 0; i &lt; 5; i++) {
                for (var s = 0; s &lt; 5; s++) e[s] = this._matrix[s + 5 * i];
                for (s = 0; s &lt; 5; s++) {
                    for (var r = 0, a = 0; a &lt; 5; a++) r += t[s + 5 * a] * e[a];
                    this._matrix[s + 5 * i] = r
                }
            }
            return this.setByMatrix(this._matrix)
        }
        _clampValue(t, e) {
            return Math.min(e, Math.max(-e, t))
        }
        _fixMatrix(t = null) {
            return null == t ? q.IDENTITY_MATRIX : (t.length &lt; q.LENGTH ? t = t.slice(0, t.length).concat(q.IDENTITY_MATRIX.slice(t.length, q.LENGTH)) : t.length &gt; q.LENGTH &amp;&amp; (t = t.slice(0, q.LENGTH)), t)
        }
        _copyMatrix(t) {
            var e = q.LENGTH;
            this._matrix || (this._matrix = []);
            for (var i = 0; i &lt; e; i++) this._matrix[i] = t[i];
            return this._matrix
        }
    }
    q.DELTA_INDEX = [0, .01, .02, .04, .05, .06, .07, .08, .1, .11, .12, .14, .15, .16, .17, .18, .2, .21, .22, .24, .25, .27, .28, .3, .32, .34, .36, .38, .4, .42, .44, .46, .48, .5, .53, .56, .59, .62, .65, .68, .71, .74, .77, .8, .83, .86, .89, .92, .95, .98, 1, 1.06, 1.12, 1.18, 1.24, 1.3, 1.36, 1.42, 1.48, 1.54, 1.6, 1.66, 1.72, 1.78, 1.84, 1.9, 1.96, 2, 2.12, 2.25, 2.37, 2.5, 2.62, 2.75, 2.87, 3, 3.2, 3.4, 3.6, 3.8, 4, 4.3, 4.7, 4.9, 5, 5.5, 6, 6.5, 6.8, 7, 7.3, 7.5, 7.8, 8, 8.4, 8.7, 9, 9.4, 9.6, 9.8, 10], q.GRAY_MATRIX = [.3086, .6094, .082, 0, 0, .3086, .6094, .082, 0, 0, .3086, .6094, .082, 0, 0, 0, 0, 0, 1, 0], q.IDENTITY_MATRIX = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1], q.LENGTH = 25;
    class Q {
        constructor() {
            this.colorFlt = null, this.uv = null
        }
        static create(t, e, i, r, a, n, h, o, l, _) {
            var c = s.getItemByClass("DrawTextureCmd", Q);
            return c.texture = t, t._addReference(), c.x = e, c.y = i, c.width = r, c.height = a, c.matrix = n, c.alpha = h, c.color = o, c.blendMode = l, c.uv = null == _ ? null : _, o &amp;&amp; (c.colorFlt = new q, c.colorFlt.setColor(o)), c
        }
        recover() {
            this.texture &amp;&amp; this.texture._removeReference(), this.texture = null, this.matrix = null, s.recover("DrawTextureCmd", this)
        }
        run(t, e, i) {
            this.texture &amp;&amp; t.drawTextureWithTransform(this.texture, this.x, this.y, this.width, this.height, this.matrix, e, i, this.alpha, this.blendMode, this.colorFlt, this.uv)
        }
        get cmdID() {
            return Q.ID
        }
    }
    Q.ID = "DrawTexture";
    class Z {
        static create(t, e, i, r, a, n, h, o) {
            var l = s.getItemByClass("FillTextureCmd", Z);
            return l.texture = t, l.x = e, l.y = i, l.width = r, l.height = a, l.type = n, l.offset = h, l.other = o, l
        }
        recover() {
            this.texture = null, this.offset = null, this.other = null, s.recover("FillTextureCmd", this)
        }
        run(t, e, i) {
            t.fillTexture(this.texture, this.x + e, this.y + i, this.width, this.height, this.type, this.offset, this.other)
        }
        get cmdID() {
            return Z.ID
        }
    }
    Z.ID = "FillTexture";
    class $ {
        static create() {
            return s.getItemByClass("RestoreCmd", $)
        }
        recover() {
            s.recover("RestoreCmd", this)
        }
        run(t, e, i) {
            t.restore()
        }
        get cmdID() {
            return $.ID
        }
    }
    $.ID = "Restore";
    class J {
        static create(t, e, i) {
            var r = s.getItemByClass("RotateCmd", J);
            return r.angle = t, r.pivotX = e, r.pivotY = i, r
        }
        recover() {
            s.recover("RotateCmd", this)
        }
        run(t, e, i) {
            t._rotate(this.angle, this.pivotX + e, this.pivotY + i)
        }
        get cmdID() {
            return J.ID
        }
    }
    J.ID = "Rotate";
    class tt {
        static create(t, e, i, r) {
            var a = s.getItemByClass("ScaleCmd", tt);
            return a.scaleX = t, a.scaleY = e, a.pivotX = i, a.pivotY = r, a
        }
        recover() {
            s.recover("ScaleCmd", this)
        }
        run(t, e, i) {
            t._scale(this.scaleX, this.scaleY, this.pivotX + e, this.pivotY + i)
        }
        get cmdID() {
            return tt.ID
        }
    }
    tt.ID = "Scale";
    class et {
        static create(t, e, i) {
            var r = s.getItemByClass("TransformCmd", et);
            return r.matrix = t, r.pivotX = e, r.pivotY = i, r
        }
        recover() {
            this.matrix = null, s.recover("TransformCmd", this)
        }
        run(t, e, i) {
            t._transform(this.matrix, this.pivotX + e, this.pivotY + i)
        }
        get cmdID() {
            return et.ID
        }
    }
    et.ID = "Transform";
    class it {
        static create(t, e) {
            var i = s.getItemByClass("TranslateCmd", it);
            return i.tx = t, i.ty = e, i
        }
        recover() {
            s.recover("TranslateCmd", this)
        }
        run(t, e, i) {
            t.translate(this.tx, this.ty)
        }
        get cmdID() {
            return it.ID
        }
    }
    it.ID = "Translate";
    class st {
        constructor() {
            this._controlPoints = [new f, new f, new f], this._calFun = this.getPoint2
        }
        _switchPoint(t, e) {
            var i = this._controlPoints.shift();
            i.setTo(t, e), this._controlPoints.push(i)
        }
        getPoint2(t, e) {
            var i = this._controlPoints[0],
                s = this._controlPoints[1],
                r = this._controlPoints[2],
                a = Math.pow(1 - t, 2) * i.x + 2 * t * (1 - t) * s.x + Math.pow(t, 2) * r.x,
                n = Math.pow(1 - t, 2) * i.y + 2 * t * (1 - t) * s.y + Math.pow(t, 2) * r.y;
            e.push(a, n)
        }
        getPoint3(t, e) {
            var i = this._controlPoints[0],
                s = this._controlPoints[1],
                r = this._controlPoints[2],
                a = this._controlPoints[3],
                n = Math.pow(1 - t, 3) * i.x + 3 * s.x * t * (1 - t) * (1 - t) + 3 * r.x * t * t * (1 - t) + a.x * Math.pow(t, 3),
                h = Math.pow(1 - t, 3) * i.y + 3 * s.y * t * (1 - t) * (1 - t) + 3 * r.y * t * t * (1 - t) + a.y * Math.pow(t, 3);
            e.push(n, h)
        }
        insertPoints(t, e) {
            var i, s;
            for (s = 1 / (t = t &gt; 0 ? t : 5), i = 0; i &lt;= 1; i += s) this._calFun(i, e)
        }
        getBezierPoints(t, e = 5, i = 2) {
            var s, r;
            if ((r = t.length) &lt; 2 * (i + 1)) return [];
            var a = [];
            switch (i) {
                case 2:
                    this._calFun = this.getPoint2;
                    break;
                case 3:
                    this._calFun = this.getPoint3;
                    break;
                default:
                    return []
            }
            for (; this._controlPoints.length &lt;= i;) this._controlPoints.push(f.create());
            for (s = 0; s &lt; 2 * i; s += 2) this._switchPoint(t[s], t[s + 1]);
            for (s = 2 * i; s &lt; r; s += 2) this._switchPoint(t[s], t[s + 1]), s / 2 % i == 0 &amp;&amp; this.insertPoints(e, a);
            return a
        }
    }
    st.I = new st;
    class rt {
        static multiply(t, e, i) {
            return (t.x - i.x) * (e.y - i.y) - (e.x - i.x) * (t.y - i.y)
        }
        static dis(t, e) {
            return (t.x - e.x) * (t.x - e.x) + (t.y - e.y) * (t.y - e.y)
        }
        static _getPoints(t, e = !1, i = null) {
            for (rt._mPointList || (rt._mPointList = []); rt._mPointList.length &lt; t;) rt._mPointList.push(new f);
            return i || (i = []), i.length = 0, e ? rt.getFrom(i, rt._mPointList, t) : rt.getFromR(i, rt._mPointList, t), i
        }
        static getFrom(t, e, i) {
            var s;
            for (s = 0; s &lt; i; s++) t.push(e[s]);
            return t
        }
        static getFromR(t, e, i) {
            var s;
            for (s = 0; s &lt; i; s++) t.push(e.pop());
            return t
        }
        static pListToPointList(t, e = !1) {
            var i, s = t.length / 2,
                r = rt._getPoints(s, e, rt._tempPointList);
            for (i = 0; i &lt; s; i++) r[i].setTo(t[i + i], t[i + i + 1]);
            return r
        }
        static pointListToPlist(t) {
            var e, i, s = t.length,
                r = rt._temPList;
            for (r.length = 0, e = 0; e &lt; s; e++) i = t[e], r.push(i.x, i.y);
            return r
        }
        static scanPList(t) {
            return K.copyArray(t, rt.pointListToPlist(rt.scan(rt.pListToPointList(t, !0))))
        }
        static scan(t) {
            var e, i, s, r, a, n = 0,
                h = t.length,
                o = {};
            for ((r = rt._temArr).length = 0, e = (h = t.length) - 1; e &gt;= 0; e--)(a = (s = t[e]).x + "_" + s.y) in o || (o[a] = !0, r.push(s));
            for (h = r.length, K.copyArray(t, r), e = 1; e &lt; h; e++)(t[e].y &lt; t[n].y || t[e].y == t[n].y &amp;&amp; t[e].x &lt; t[n].x) &amp;&amp; (n = e);
            for (s = t[0], t[0] = t[n], t[n] = s, e = 1; e &lt; h - 1; e++) {
                for (n = e, i = e + 1; i &lt; h; i++)(rt.multiply(t[i], t[n], t[0]) &gt; 0 || 0 == rt.multiply(t[i], t[n], t[0]) &amp;&amp; rt.dis(t[0], t[i]) &lt; rt.dis(t[0], t[n])) &amp;&amp; (n = i);
                s = t[e], t[e] = t[n], t[n] = s
            }
            if ((r = rt._temArr).length = 0, t.length &lt; 3) return K.copyArray(r, t);
            for (r.push(t[0], t[1], t[2]), e = 3; e &lt; h; e++) {
                for (; r.length &gt;= 2 &amp;&amp; rt.multiply(t[e], r[r.length - 1], r[r.length - 2]) &gt;= 0;) r.pop();
                t[e] &amp;&amp; r.push(t[e])
            }
            return r
        }
    }
    rt._tempPointList = [], rt._temPList = [], rt._temArr = [];
    class at {
        constructor(t) {
            this.setValue(t)
        }
        static create(t) {
            if (t) {
                var e = t instanceof j ? t : j.create(t);
                return e._drawStyle || (e._drawStyle = new at(t))
            }
            return at.DEFAULT
        }
        setValue(t) {
            this._color = t ? t instanceof j ? t : j.create(t) : j.create("#000000")
        }
        reset() {
            this._color = j.create("#000000")
        }
        toInt() {
            return this._color.numColor
        }
        equal(t) {
            return "string" == typeof t ? this._color.strColor === t : t instanceof j &amp;&amp; this._color.numColor === t.numColor
        }
        toColorStr() {
            return this._color.strColor
        }
    }
    at.DEFAULT = new at("#000000");
    class nt {
        constructor() {
            this._lastOriX = 0, this._lastOriY = 0, this.paths = [], this._curPath = null
        }
        beginPath(t) {
            this.paths.length = 1, this._curPath = this.paths[0] = new ht, this._curPath.convex = t
        }
        closePath() {
            this._curPath.loop = !0
        }
        newPath() {
            this._curPath = new ht, this.paths.push(this._curPath)
        }
        addPoint(t, e) {
            this._curPath.path.push(t, e)
        }
        push(t, e) {
            this._curPath ? this._curPath.path.length &gt; 0 &amp;&amp; (this._curPath = new ht, this.paths.push(this._curPath)) : (this._curPath = new ht, this.paths.push(this._curPath));
            var i = this._curPath;
            i.path = t.slice(), i.convex = e
        }
        reset() {
            this.paths.length = 0
        }
    }
    class ht {
        constructor() {
            this.path = [], this.loop = !1, this.convex = !1
        }
    }
    class ot {
        constructor(t = ot.TYPE_2D) {
            this.clipInfoID = -1, this._mesh = null, this._blendFn = null, this._id = 0, this._renderType = 0, this._parent = null, this._key = new X, this._startIdx = 0, this._numEle = 0, this._ref = 1, this.shaderValue = null, this._renderType = t, this._id = ++ot.ID
        }
        static __init__() {
            var t = ot.RENDERBASE = new ot(-1);
            t.shaderValue = new V(0, 0), t.shaderValue.ALPHA = 1, t._ref = 4294967295
        }
        getID() {
            return this._id
        }
        getRenderType() {
            return this._renderType
        }
        toString() {
            return "ibindex:" + this._startIdx + " num:" + this._numEle + " key=" + this._key
        }
        renderSubmit() {
            return 1
        }
        releaseRender() {}
    }
    ot.TYPE_2D = 1e4, ot.TYPE_CANVAS = 10003, ot.TYPE_CMDSETRT = 10004, ot.TYPE_CUSTOM = 10005, ot.TYPE_BLURRT = 10006, ot.TYPE_CMDDESTORYPRERT = 10007, ot.TYPE_DISABLESTENCIL = 10008, ot.TYPE_OTHERIBVB = 10009, ot.TYPE_PRIMITIVE = 10010, ot.TYPE_RT = 10011, ot.TYPE_BLUR_RT = 10012, ot.TYPE_TARGET = 10013, ot.TYPE_CHANGE_VALUE = 10014, ot.TYPE_SHAPE = 10015, ot.TYPE_TEXTURE = 10016, ot.TYPE_FILLTEXTURE = 10017, ot.KEY_ONCE = -1, ot.KEY_FILLRECT = 1, ot.KEY_DRAWTEXTURE = 2, ot.KEY_VG = 3, ot.KEY_TRIANGLES = 4, ot.ID = 1, ot.preRender = null;
    class lt {
        constructor() {}
        static _createArray() {
            var t = [];
            return t._length = 0, t
        }
        static _init() {
            var t = lt._namemap = {};
            return t[lt.TYPE_ALPHA] = "ALPHA", t[lt.TYPE_FILESTYLE] = "fillStyle", t[lt.TYPE_FONT] = "font", t[lt.TYPE_LINEWIDTH] = "lineWidth", t[lt.TYPE_STROKESTYLE] = "strokeStyle", t[lt.TYPE_ENABLEMERGE] = "_mergeID", t[lt.TYPE_MARK] = t[lt.TYPE_TRANSFORM] = t[lt.TYPE_TRANSLATE] = [], t[lt.TYPE_TEXTBASELINE] = "textBaseline", t[lt.TYPE_TEXTALIGN] = "textAlign", t[lt.TYPE_GLOBALCOMPOSITEOPERATION] = "_nBlendType", t[lt.TYPE_SHADER] = "shader", t[lt.TYPE_FILTERS] = "filters", t[lt.TYPE_COLORFILTER] = "_colorFiler", t
        }
        isSaveMark() {
            return !1
        }
        restore(t) {
            this._dataObj[this._valueName] = this._value, lt.POOL[lt.POOL._length++] = this, this._newSubmit &amp;&amp; (t._curSubmit = ot.RENDERBASE)
        }
        static save(t, e, i, s) {
            if ((t._saveMark._saveuse &amp; e) !== e) {
                t._saveMark._saveuse |= e;
                var r = lt.POOL,
                    a = r._length &gt; 0 ? r[--r._length] : new lt;
                a._value = i[a._valueName = lt._namemap[e]], a._dataObj = i, a._newSubmit = s;
                var n = t._save;
                n[n._length++] = a
            }
        }
    }
    lt.TYPE_ALPHA = 1, lt.TYPE_FILESTYLE = 2, lt.TYPE_FONT = 8, lt.TYPE_LINEWIDTH = 256, lt.TYPE_STROKESTYLE = 512, lt.TYPE_MARK = 1024, lt.TYPE_TRANSFORM = 2048, lt.TYPE_TRANSLATE = 4096, lt.TYPE_ENABLEMERGE = 8192, lt.TYPE_TEXTBASELINE = 16384, lt.TYPE_TEXTALIGN = 32768, lt.TYPE_GLOBALCOMPOSITEOPERATION = 65536, lt.TYPE_CLIPRECT = 131072, lt.TYPE_CLIPRECT_STENCIL = 262144, lt.TYPE_IBVB = 524288, lt.TYPE_SHADER = 1048576, lt.TYPE_FILTERS = 2097152, lt.TYPE_FILTERS_TYPE = 4194304, lt.TYPE_COLORFILTER = 8388608, lt.POOL = lt._createArray(), lt._namemap = lt._init();
    class _t {
        constructor() {
            this._globalClipMatrix = new p, this._clipInfoID = -1, this._clipRect = new g, this.incache = !1
        }
        isSaveMark() {
            return !1
        }
        restore(t) {
            this._globalClipMatrix.copyTo(t._globalClipMatrix), this._clipRect.clone(t._clipRect), t._clipInfoID = this._clipInfoID, _t.POOL[_t.POOL._length++] = this, t._clipInCache = this.incache
        }
        static save(t) {
            if ((t._saveMark._saveuse &amp; lt.TYPE_CLIPRECT) != lt.TYPE_CLIPRECT) {
                t._saveMark._saveuse |= lt.TYPE_CLIPRECT;
                var e = _t.POOL,
                    i = e._length &gt; 0 ? e[--e._length] : new _t;
                t._globalClipMatrix.copyTo(i._globalClipMatrix), t._clipRect.clone(i._clipRect), i._clipInfoID = t._clipInfoID, i.incache = t._clipInCache;
                var s = t._save;
                s[s._length++] = i
            }
        }
    }
    _t.POOL = lt._createArray();
    class ct {
        constructor() {
            this._saveuse = 0
        }
        isSaveMark() {
            return !0
        }
        restore(t) {
            t._saveMark = this._preSaveMark, ct.POOL[ct.POOL._length++] = this
        }
        static Create(t) {
            var e = ct.POOL,
                i = e._length &gt; 0 ? e[--e._length] : new ct;
            return i._saveuse = 0, i._preSaveMark = t._saveMark, t._saveMark = i, i
        }
    }
    ct.POOL = lt._createArray();
    class ut {
        constructor() {
            this._matrix = new p
        }
        isSaveMark() {
            return !1
        }
        restore(t) {
            t._curMat = this._savematrix, ut.POOL[ut.POOL._length++] = this
        }
        static save(t) {
            var e = t._saveMark;
            if ((e._saveuse &amp; lt.TYPE_TRANSFORM) !== lt.TYPE_TRANSFORM) {
                e._saveuse |= lt.TYPE_TRANSFORM;
                var i = ut.POOL,
                    s = i._length &gt; 0 ? i[--i._length] : new ut;
                s._savematrix = t._curMat, t._curMat = t._curMat.copyTo(s._matrix);
                var r = t._save;
                r[r._length++] = s
            }
        }
    }
    ut.POOL = lt._createArray();
    class dt {
        constructor() {
            this._mat = new p
        }
        isSaveMark() {
            return !1
        }
        restore(t) {
            this._mat.copyTo(t._curMat), dt.POOL[dt.POOL._length++] = this
        }
        static save(t) {
            var e = dt.POOL,
                i = e._length &gt; 0 ? e[--e._length] : new dt;
            t._curMat.copyTo(i._mat);
            var s = t._save;
            s[s._length++] = i
        }
    }
    dt.POOL = lt._createArray();
    class pt {
        constructor() {
            this._nativeVertexArrayObject = m.layaGPUInstance.createVertexArray()
        }
        bind() {
            pt._curBindedBufferState !== this &amp;&amp; (m.layaGPUInstance.bindVertexArray(this._nativeVertexArrayObject), pt._curBindedBufferState = this)
        }
        unBind() {
            if (pt._curBindedBufferState !== this) throw "BufferState: must call bind() function first.";
            m.layaGPUInstance.bindVertexArray(null), pt._curBindedBufferState = null
        }
        destroy() {
            m.layaGPUInstance.deleteVertexArray(this._nativeVertexArrayObject)
        }
        bindForNative() {
            m.instance.bindVertexArray(this._nativeVertexArrayObject), pt._curBindedBufferState = this
        }
        unBindForNative() {
            m.instance.bindVertexArray(null), pt._curBindedBufferState = null
        }
    }
    class ft extends pt {
        constructor() {
            super()
        }
    }
    class gt {
        constructor() {
            this._byteLength = 0, this._glBuffer = m.instance.createBuffer()
        }
        get bufferUsage() {
            return this._bufferUsage
        }
        _bindForVAO() {}
        bind() {
            return !1
        }
        destroy() {
            this._glBuffer &amp;&amp; (m.instance.deleteBuffer(this._glBuffer), this._glBuffer = null)
        }
    }
    class mt {}
    mt.loopStTm = 0, mt.loopCount = 0;
    class vt extends gt {
        constructor() {
            super(), this._maxsize = 0, this._upload = !0, this._uploadSize = 0, this._bufferSize = 0, this._u8Array = null
        }
        static __int__(t) {}
        get bufferLength() {
            return this._buffer.byteLength
        }
        set byteLength(t) {
            this.setByteLength(t)
        }
        setByteLength(t) {
            this._byteLength !== t &amp;&amp; (t &lt;= this._bufferSize || this._resizeBuffer(2 * t + 256, !0), this._byteLength = t)
        }
        needSize(t) {
            var e = this._byteLength;
            if (t) {
                var i = this._byteLength + t;
                i &lt;= this._bufferSize || this._resizeBuffer(i &lt;&lt; 1, !0), this._byteLength = i
            }
            return e
        }
        _bufferData() {
            this._maxsize = Math.max(this._maxsize, this._byteLength), mt.loopCount % 30 == 0 &amp;&amp; (this._buffer.byteLength &gt; this._maxsize + 64 &amp;&amp; (this._buffer = this._buffer.slice(0, this._maxsize + 64), this._bufferSize = this._buffer.byteLength, this._checkArrayUse()), this._maxsize = this._byteLength), this._uploadSize &lt; this._buffer.byteLength &amp;&amp; (this._uploadSize = this._buffer.byteLength, m.instance.bufferData(this._bufferType, this._uploadSize, this._bufferUsage)), m.instance.bufferSubData(this._bufferType, 0, new Uint8Array(this._buffer, 0, this._byteLength))
        }
        _bufferSubData(t = 0, e = 0, i = 0) {
            if (this._maxsize = Math.max(this._maxsize, this._byteLength), mt.loopCount % 30 == 0 &amp;&amp; (this._buffer.byteLength &gt; this._maxsize + 64 &amp;&amp; (this._buffer = this._buffer.slice(0, this._maxsize + 64), this._bufferSize = this._buffer.byteLength, this._checkArrayUse()), this._maxsize = this._byteLength), this._uploadSize &lt; this._buffer.byteLength &amp;&amp; (this._uploadSize = this._buffer.byteLength, m.instance.bufferData(this._bufferType, this._uploadSize, this._bufferUsage)), e || i) {
                var s = this._buffer.slice(e, i);
                m.instance.bufferSubData(this._bufferType, t, s)
            } else m.instance.bufferSubData(this._bufferType, t, this._buffer)
        }
        _checkArrayUse() {}
        _bind_uploadForVAO() {
            return !!this._upload &amp;&amp; (this._upload = !1, this._bindForVAO(), this._bufferData(), !0)
        }
        _bind_upload() {
            return !!this._upload &amp;&amp; (this._upload = !1, this.bind(), this._bufferData(), !0)
        }
        _bind_subUpload(t = 0, e = 0, i = 0) {
            return !!this._upload &amp;&amp; (this._upload = !1, this.bind(), this._bufferSubData(t, e, i), !0)
        }
        _resizeBuffer(t, e) {
            var i = this._buffer;
            if (t &lt;= i.byteLength) return this;
            var s = this._u8Array;
            if (e &amp;&amp; i &amp;&amp; i.byteLength &gt; 0) {
                var r = new ArrayBuffer(t),
                    a = s &amp;&amp; s.buffer == i ? s : new Uint8Array(i);
                (s = this._u8Array = new Uint8Array(r)).set(a, 0), i = this._buffer = r
            } else i = this._buffer = new ArrayBuffer(t), this._u8Array = null;
            return this._checkArrayUse(), this._upload = !0, this._bufferSize = i.byteLength, this
        }
        append(t) {
            var e, i;
            this._upload = !0, e = t.byteLength, t instanceof Uint8Array ? (this._resizeBuffer(this._byteLength + e, !0), i = new Uint8Array(this._buffer, this._byteLength)) : t instanceof Uint16Array ? (this._resizeBuffer(this._byteLength + e, !0), i = new Uint16Array(this._buffer, this._byteLength)) : t instanceof Float32Array &amp;&amp; (this._resizeBuffer(this._byteLength + e, !0), i = new Float32Array(this._buffer, this._byteLength)), i.set(t, 0), this._byteLength += e, this._checkArrayUse()
        }
        appendU16Array(t, e) {
            this._resizeBuffer(this._byteLength + 2 * e, !0);
            var i = new Uint16Array(this._buffer, this._byteLength, e);
            if (6 == e) i[0] = t[0], i[1] = t[1], i[2] = t[2], i[3] = t[3], i[4] = t[4], i[5] = t[5];
            else if (e &gt;= 100) i.set(new Uint16Array(t.buffer, 0, e));
            else
                for (var s = 0; s &lt; e; s++) i[s] = t[s];
            this._byteLength += 2 * e, this._checkArrayUse()
        }
        appendEx(t, e) {
            var i;
            this._upload = !0, i = t.byteLength, this._resizeBuffer(this._byteLength + i, !0), new e(this._buffer, this._byteLength).set(t, 0), this._byteLength += i, this._checkArrayUse()
        }
        appendEx2(t, e, i, s = 1) {
            var r, a, n;
            for (this._upload = !0, r = i * s, this._resizeBuffer(this._byteLength + r, !0), a = new e(this._buffer, this._byteLength), n = 0; n &lt; i; n++) a[n] = t[n];
            this._byteLength += r, this._checkArrayUse()
        }
        getBuffer() {
            return this._buffer
        }
        setNeedUpload() {
            this._upload = !0
        }
        getNeedUpload() {
            return this._upload
        }
        upload() {
            var t = m.instance,
                e = this._bind_upload();
            return t.bindBuffer(this._bufferType, null), this._bufferType == t.ARRAY_BUFFER &amp;&amp; (gt._bindedVertexBuffer = null), this._bufferType == t.ELEMENT_ARRAY_BUFFER &amp;&amp; (gt._bindedIndexBuffer = null), L.activeShader = null, e
        }
        subUpload(t = 0, e = 0, i = 0) {
            var s = m.instance,
                r = this._bind_subUpload();
            return s.bindBuffer(this._bufferType, null), this._bufferType == s.ARRAY_BUFFER &amp;&amp; (gt._bindedVertexBuffer = null), this._bufferType == s.ELEMENT_ARRAY_BUFFER &amp;&amp; (gt._bindedIndexBuffer = null), L.activeShader = null, r
        }
        _disposeResource() {
            this._upload = !0, this._uploadSize = 0
        }
        clear() {
            this._byteLength = 0, this._upload = !0
        }
    }
    vt.FLOAT32 = 4, vt.SHORT = 2;
    class Tt extends vt {
        constructor(t = 35044) {
            super(), this._bufferUsage = t, this._bufferType = m.instance.ELEMENT_ARRAY_BUFFER, this._buffer = new ArrayBuffer(8)
        }
        _checkArrayUse() {
            this._uint16Array &amp;&amp; (this._uint16Array = new Uint16Array(this._buffer))
        }
        getUint16Array() {
            return this._uint16Array || (this._uint16Array = new Uint16Array(this._buffer))
        }
        _bindForVAO() {
            var t = m.instance;
            t.bindBuffer(t.ELEMENT_ARRAY_BUFFER, this._glBuffer)
        }
        bind() {
            if (gt._bindedIndexBuffer !== this._glBuffer) {
                var t = m.instance;
                return t.bindBuffer(t.ELEMENT_ARRAY_BUFFER, this._glBuffer), gt._bindedIndexBuffer = this._glBuffer, !0
            }
            return !1
        }
        destory() {
            this._uint16Array = null, this._buffer = null
        }
        disposeResource() {
            this._disposeResource()
        }
    }
    Tt.create = function(t = 35044) {
        return new Tt(t)
    };
    class xt extends vt {
        constructor(t, e) {
            super(), this._vertexStride = t, this._bufferUsage = e, this._bufferType = m.instance.ARRAY_BUFFER, this._buffer = new ArrayBuffer(8), this._floatArray32 = new Float32Array(this._buffer), this._uint32Array = new Uint32Array(this._buffer)
        }
        get vertexStride() {
            return this._vertexStride
        }
        getFloat32Array() {
            return this._floatArray32
        }
        appendArray(t) {
            var e = this._byteLength &gt;&gt; 2;
            this.setByteLength(this._byteLength + 4 * t.length), this.getFloat32Array().set(t, e), this._upload = !0
        }
        _checkArrayUse() {
            this._floatArray32 &amp;&amp; (this._floatArray32 = new Float32Array(this._buffer)), this._uint32Array &amp;&amp; (this._uint32Array = new Uint32Array(this._buffer))
        }
        deleteBuffer() {
            super._disposeResource()
        }
        _bindForVAO() {
            var t = m.instance;
            t.bindBuffer(t.ARRAY_BUFFER, this._glBuffer)
        }
        bind() {
            if (gt._bindedVertexBuffer !== this._glBuffer) {
                var t = m.instance;
                return t.bindBuffer(t.ARRAY_BUFFER, this._glBuffer), gt._bindedVertexBuffer = this._glBuffer, !0
            }
            return !1
        }
        destroy() {
            super.destroy(), this._byteLength = 0, this._upload = !0, this._buffer = null, this._floatArray32 = null
        }
    }
    xt.create = function(t, e = 35048) {
        return new xt(t, e)
    };
    class yt {
        constructor(t, i, s) {
            this._stride = 0, this.vertNum = 0, this.indexNum = 0, this._applied = !1, this._quadNum = 0, this.canReuse = !1, this._stride = t, this._vb = new xt(t, m.instance.DYNAMIC_DRAW), i ? this._vb._resizeBuffer(i, !1) : e.webGL2D_MeshAllocMaxMem &amp;&amp; this._vb._resizeBuffer(65536 * t, !1), this._ib = new Tt, s &amp;&amp; this._ib._resizeBuffer(s, !1)
        }
        cloneWithNewVB() {
            var t = new yt(this._stride, 0, 0);
            return t._ib = this._ib, t._quadNum = this._quadNum, t._attribInfo = this._attribInfo, t
        }
        cloneWithNewVBIB() {
            var t = new yt(this._stride, 0, 0);
            return t._attribInfo = this._attribInfo, t
        }
        getVBW() {
            return this._vb.setNeedUpload(), this._vb
        }
        getVBR() {
            return this._vb
        }
        getIBR() {
            return this._ib
        }
        getIBW() {
            return this._ib.setNeedUpload(), this._ib
        }
        createQuadIB(t) {
            this._quadNum = t, this._ib._resizeBuffer(6 * t * 2, !1), this._ib.byteLength = this._ib.bufferLength;
            for (var e = this._ib.getUint16Array(), i = 0, s = 0, r = 0; r &lt; t; r++) e[i++] = s, e[i++] = s + 2, e[i++] = s + 1, e[i++] = s, e[i++] = s + 3, e[i++] = s + 2, s += 4;
            this._ib.setNeedUpload()
        }
        setAttributes(t) {
            if (this._attribInfo = t, this._attribInfo.length % 3 != 0) throw "Mesh2D setAttributes error!"
        }
        configVAO(t) {
            if (!this._applied) {
                this._applied = !0, this._vao || (this._vao = new ft), this._vao.bind(), this._vb._bindForVAO(), this._ib.setNeedUpload(), this._ib._bind_uploadForVAO();
                for (var e = this._attribInfo.length / 3, i = 0, s = 0; s &lt; e; s++) {
                    var r = this._attribInfo[i + 1],
                        a = this._attribInfo[i],
                        n = this._attribInfo[i + 2];
                    t.enableVertexAttribArray(s), t.vertexAttribPointer(s, r, a, !1, this._stride, n), i += 3
                }
                this._vao.unBind()
            }
        }
        useMesh(t) {
            this._applied || this.configVAO(t), this._vao.bind(), this._vb.bind(), this._ib._bind_upload() || this._ib.bind(), this._vb._bind_upload() || this._vb.bind()
        }
        getEleNum() {
            return this._ib.getBuffer().byteLength / 2
        }
        releaseMesh() {}
        destroy() {}
        clearVB() {
            this._vb.clear()
        }
    }
    yt._gvaoid = 0;
    class Et extends yt {
        constructor() {
            super(Et.const_stride, 4, 4), this.canReuse = !0, this.setAttributes(Et._fixattriInfo), Et._fixib ? (this._ib = Et._fixib, this._quadNum = Et._maxIB) : (this.createQuadIB(Et._maxIB), Et._fixib = this._ib)
        }
        static __int__() {
            Et._fixattriInfo = [5126, 4, 0, 5121, 4, 16, 5121, 4, 20]
        }
        static getAMesh(t) {
            var e = null;
            return e = Et._POOL.length ? Et._POOL.pop() : new Et, t &amp;&amp; e._vb._resizeBuffer(65536 * Et.const_stride, !1), e
        }
        releaseMesh() {
            this._vb.setByteLength(0), this.vertNum = 0, this.indexNum = 0, Et._POOL.push(this)
        }
        destroy() {
            this._vb.destroy(), this._vb.deleteBuffer()
        }
        addQuad(t, e, i, s) {
            var r = this._vb,
                a = r._byteLength &gt;&gt; 2;
            r.setByteLength(a + Et.const_stride &lt;&lt; 2);
            var n = r._floatArray32 || r.getFloat32Array(),
                h = r._uint32Array,
                o = a,
                l = s ? 255 : 0;
            n[o++] = t[0], n[o++] = t[1], n[o++] = e[0], n[o++] = e[1], h[o++] = i, h[o++] = l, n[o++] = t[2], n[o++] = t[3], n[o++] = e[2], n[o++] = e[3], h[o++] = i, h[o++] = l, n[o++] = t[4], n[o++] = t[5], n[o++] = e[4], n[o++] = e[5], h[o++] = i, h[o++] = l, n[o++] = t[6], n[o++] = t[7], n[o++] = e[6], n[o++] = e[7], h[o++] = i, h[o++] = l, r._upload = !0
        }
    }
    Et.const_stride = 24, Et._maxIB = 16384, Et._POOL = [];
    class Ct extends yt {
        constructor() {
            super(Ct.const_stride, 4, 4), this.canReuse = !0, this.setAttributes(Ct._fixattriInfo)
        }
        static __init__() {
            Ct._fixattriInfo = [5126, 4, 0, 5121, 4, 16, 5121, 4, 20]
        }
        static getAMesh(t) {
            var e;
            return e = Ct._POOL.length ? Ct._POOL.pop() : new Ct, t &amp;&amp; e._vb._resizeBuffer(65536 * Ct.const_stride, !1), e
        }
        addData(t, e, i, s, r) {
            var a = this._vb,
                n = this._ib,
                h = t.length &gt;&gt; 1,
                o = a.needSize(h * Ct.const_stride) &gt;&gt; 2,
                l = a._floatArray32 || a.getFloat32Array(),
                _ = a._uint32Array,
                c = 0,
                u = s.a,
                d = s.b,
                p = s.c,
                f = s.d,
                g = s.tx,
                m = s.ty,
                v = 0;
            for (v = 0; v &lt; h; v++) {
                var T = t[c],
                    x = t[c + 1];
                l[o] = T * u + x * p + g, l[o + 1] = T * d + x * f + m, l[o + 2] = e[c], l[o + 3] = e[c + 1], _[o + 4] = r, _[o + 5] = 255, o += 6, c += 2
            }
            a.setNeedUpload();
            var y = this.vertNum,
                E = i.length,
                C = n.needSize(i.byteLength),
                b = n.getUint16Array(),
                w = C &gt;&gt; 1;
            if (y &gt; 0) {
                var A = w + E,
                    R = 0;
                for (v = w; v &lt; A; v++, R++) b[v] = i[R] + y
            } else b.set(i, w);
            n.setNeedUpload(), this.vertNum += h, this.indexNum += i.length
        }
        releaseMesh() {
            this._vb.setByteLength(0), this._ib.setByteLength(0), this.vertNum = 0, this.indexNum = 0, Ct._POOL.push(this)
        }
        destroy() {
            this._ib.destroy(), this._vb.destroy(), this._ib.disposeResource(), this._vb.deleteBuffer()
        }
    }
    Ct.const_stride = 24, Ct._POOL = [];
    class bt extends yt {
        constructor() {
            super(bt.const_stride, 4, 4), this.canReuse = !0, this.setAttributes(bt._fixattriInfo)
        }
        static __init__() {
            bt._fixattriInfo = [5126, 2, 0, 5121, 4, 8]
        }
        static getAMesh(t) {
            var e;
            return e = bt._POOL.length ? bt._POOL.pop() : new bt, t &amp;&amp; e._vb._resizeBuffer(65536 * bt.const_stride, !1), e
        }
        addVertAndIBToMesh(t, e, i, s) {
            for (var r = this._vb.needSize(e.length / 2 * bt.const_stride) &gt;&gt; 2, a = this._vb._floatArray32 || this._vb.getFloat32Array(), n = this._vb._uint32Array, h = 0, o = e.length / 2, l = 0; l &lt; o; l++) a[r++] = e[h], a[r++] = e[h + 1], h += 2, n[r++] = i;
            this._vb.setNeedUpload(), this._ib.append(new Uint16Array(s)), this._ib.setNeedUpload(), this.vertNum += o, this.indexNum += s.length
        }
        releaseMesh() {
            this._vb.setByteLength(0), this._ib.setByteLength(0), this.vertNum = 0, this.indexNum = 0, bt._POOL.push(this)
        }
        destroy() {
            this._ib.destroy(), this._vb.destroy(), this._ib.disposeResource(), this._vb.deleteBuffer()
        }
    }
    bt.const_stride = 12, bt._POOL = [];
    class wt {
        constructor(t, e) {
            this.submitStartPos = 0, this.submitEndPos = 0, this.context = null, this.touches = [], this.submits = [], this.sprite = null, this.meshlist = [], this.cachedClipInfo = new p, this.oldTx = 0, this.oldTy = 0, this.invMat = new p, this.context = t, this.sprite = e, t._globalClipMatrix.copyTo(this.cachedClipInfo)
        }
        startRec() {
            this.context._charSubmitCache._enable &amp;&amp; (this.context._charSubmitCache.enable(!1, this.context), this.context._charSubmitCache.enable(!0, this.context)), this.context._incache = !0, this.touches.length = 0, this.context.touches = this.touches, this.context._globalClipMatrix.copyTo(this.cachedClipInfo), this.submits.length = 0, this.submitStartPos = this.context._submits._length;
            for (var t = 0, e = this.meshlist.length; t &lt; e; t++) {
                var i = this.meshlist[t];
                i.canReuse ? i.releaseMesh() : i.destroy()
            }
            this.meshlist.length = 0, this._mesh = Et.getAMesh(!1), this._pathMesh = bt.getAMesh(!1), this._triangleMesh = Ct.getAMesh(!1), this.meshlist.push(this._mesh), this.meshlist.push(this._pathMesh), this.meshlist.push(this._triangleMesh), this.context._curSubmit = ot.RENDERBASE, this._oldMesh = this.context._mesh, this._oldPathMesh = this.context._pathMesh, this._oldTriMesh = this.context._triangleMesh, this._oldMeshList = this.context.meshlist, this.context._mesh = this._mesh, this.context._pathMesh = this._pathMesh, this.context._triangleMesh = this._triangleMesh, this.context.meshlist = this.meshlist, this.oldTx = this.context._curMat.tx, this.oldTy = this.context._curMat.ty, this.context._curMat.tx = 0, this.context._curMat.ty = 0, this.context._curMat.copyTo(this.invMat), this.invMat.invert()
        }
        endRec() {
            this.context._charSubmitCache._enable &amp;&amp; (this.context._charSubmitCache.enable(!1, this.context), this.context._charSubmitCache.enable(!0, this.context));
            var t = this.context._submits;
            this.submitEndPos = t._length;
            for (var e = this.submitEndPos - this.submitStartPos, i = 0; i &lt; e; i++) this.submits.push(t[this.submitStartPos + i]);
            t._length -= e, this.context._mesh = this._oldMesh, this.context._pathMesh = this._oldPathMesh, this.context._triangleMesh = this._oldTriMesh, this.context.meshlist = this._oldMeshList, this.context._curSubmit = ot.RENDERBASE, this.context._curMat.tx = this.oldTx, this.context._curMat.ty = this.oldTy, this.context.touches = null, this.context._incache = !1
        }
        isCacheValid() {
            var t = this.context._globalClipMatrix;
            return t.a == this.cachedClipInfo.a &amp;&amp; t.b == this.cachedClipInfo.b &amp;&amp; t.c == this.cachedClipInfo.c &amp;&amp; t.d == this.cachedClipInfo.d &amp;&amp; t.tx == this.cachedClipInfo.tx &amp;&amp; t.ty == this.cachedClipInfo.ty
        }
        flushsubmit() {
            var t = ot.RENDERBASE;
            this.submits.forEach((function(e) {
                e != ot.RENDERBASE &amp;&amp; (ot.preRender = t, t = e, e.renderSubmit())
            }))
        }
        releaseMem() {}
    }
    wt.matI = new p;
    class At {
        constructor() {
            this.ALPHA = 1, this.defines = new U, this.shaderType = 0, this.fillStyle = at.DEFAULT, this.strokeStyle = at.DEFAULT
        }
        destroy() {
            this.defines = null, this.filters = null
        }
        static __init__() {
            W.preCompile2D(0, U.TEXTURE2D, "/*\r\n\ttextureå’Œfillrectä½¿ç”¨çš„ã€‚\r\n*/\r\nattribute vec4 posuv;\r\nattribute vec4 attribColor;\r\nattribute vec4 attribFlags;\r\n//attribute vec4 clipDir;\r\n//attribute vec2 clipRect;\r\nuniform vec4 clipMatDir;\r\nuniform vec2 clipMatPos;\t\t// è¿™ä¸ªæ˜¯å…¨å±€çš„ï¼Œä¸ç”¨å†åº”ç”¨çŸ©é˜µäº†ã€‚\r\nvarying vec2 cliped;\r\nuniform vec2 size;\r\nuniform vec2 clipOff;\t\t\t// ä½¿ç”¨è¦æŠŠclipåç§»ã€‚cacheas normalç”¨. åªç”¨äº†[0]\r\n#ifdef WORLDMAT\r\n\tuniform mat4 mmat;\r\n#endif\r\n#ifdef MVP3D\r\n\tuniform mat4 u_MvpMatrix;\r\n#endif\r\nvarying vec4 v_texcoordAlpha;\r\nvarying vec4 v_color;\r\nvarying float v_useTex;\r\n\r\nvoid main() {\r\n\r\n\tvec4 pos = vec4(posuv.xy,0.,1.);\r\n#ifdef WORLDMAT\r\n\tpos=mmat*pos;\r\n#endif\r\n\tvec4 pos1  =vec4((pos.x/size.x-0.5)*2.0,(0.5-pos.y/size.y)*2.0,0.,1.0);\r\n#ifdef MVP3D\r\n\tgl_Position=u_MvpMatrix*pos1;\r\n#else\r\n\tgl_Position=pos1;\r\n#endif\r\n\tv_texcoordAlpha.xy = posuv.zw;\r\n\t//v_texcoordAlpha.z = attribColor.a/255.0;\r\n\tv_color = attribColor/255.0;\r\n\tv_color.xyz*=v_color.w;//åæ­£åŽé¢ä¹Ÿè¦é¢„ä¹˜\r\n\t\r\n\tv_useTex = attribFlags.r/255.0;\r\n\tfloat clipw = length(clipMatDir.xy);\r\n\tfloat cliph = length(clipMatDir.zw);\r\n\t\r\n\tvec2 clpos = clipMatPos.xy;\r\n\t#ifdef WORLDMAT\r\n\t\t// å¦‚æžœæœ‰mmatï¼Œéœ€è¦ä¿®æ”¹clipMatPos,å›&nbsp;ä¸º è¿™æ˜¯cacheas normal ï¼ˆå¦‚æžœä¸æ˜¯å°±é”™äº†ï¼‰ï¼Œ clipMatPosè¢«åŽ»æŽ‰äº†åç§»\r\n\t\tif(clipOff[0]&gt;0.0){\r\n\t\t\tclpos.x+=mmat[3].x;\t//tx\tæœ€ç®€å•å¤„ç†\r\n\t\t\tclpos.y+=mmat[3].y;\t//ty\r\n\t\t}\r\n\t#endif\r\n\tvec2 clippos = pos.xy - clpos;\t//poså·²ç»åº”ç”¨çŸ©é˜µäº†ï¼Œä¸ºäº†å‡çš„æœ‰æ„ä¹‰ï¼Œclipçš„ä½ç½®ä¹Ÿè¦ç¼©æ”¾\r\n\tif(clipw&gt;20000. &amp;&amp; cliph&gt;20000.)\r\n\t\tcliped = vec2(0.5,0.5);\r\n\telse {\r\n\t\t//è½¬æˆ0åˆ°1ä¹‹é—´ã€‚/clipw/clipw è¡¨ç¤ºclipposä¸Žnormalizeä¹‹åŽçš„clipæœå‘ç‚¹ç§¯ä¹‹åŽï¼Œå†é™¤ä»¥clipw\r\n\t\tcliped=vec2( dot(clippos,clipMatDir.xy)/clipw/clipw, dot(clippos,clipMatDir.zw)/cliph/cliph);\r\n\t}\r\n\r\n}", "/*\r\n\ttextureå’Œfillrectä½¿ç”¨çš„ã€‚\r\n*/\r\n#ifdef GL_FRAGMENT_PRECISION_HIGH\r\nprecision highp float;\r\n#else\r\nprecision mediump float;\r\n#endif\r\n\r\nvarying vec4 v_texcoordAlpha;\r\nvarying vec4 v_color;\r\nvarying float v_useTex;\r\nuniform sampler2D texture;\r\nvarying vec2 cliped;\r\n\r\n#ifdef BLUR_FILTER\r\nuniform vec4 strength_sig2_2sig2_gauss1;\r\nuniform vec2 blurInfo;\r\n\r\n#define PI 3.141593\r\n\r\nfloat getGaussian(float x, float y){\r\n    return strength_sig2_2sig2_gauss1.w*exp(-(x*x+y*y)/strength_sig2_2sig2_gauss1.z);\r\n}\r\n\r\nvec4 blur(){\r\n    const float blurw = 9.0;\r\n    vec4 vec4Color = vec4(0.0,0.0,0.0,0.0);\r\n    vec2 halfsz=vec2(blurw,blurw)/2.0/blurInfo;    \r\n    vec2 startpos=v_texcoordAlpha.xy-halfsz;\r\n    vec2 ctexcoord = startpos;\r\n    vec2 step = 1.0/blurInfo;  //æ¯ä¸ªåƒç´&nbsp;      \r\n    \r\n    for(float y = 0.0;y&lt;=blurw; ++y){\r\n        ctexcoord.x=startpos.x;\r\n        for(float x = 0.0;x&lt;=blurw; ++x){\r\n            //TODO çº¹ç†åæ&nbsp;‡çš„å›ºå®šåç§»åº”è¯¥åœ¨vsä¸­å¤„ç†\r\n            vec4Color += texture2D(texture, ctexcoord)*getGaussian(x-blurw/2.0,y-blurw/2.0);\r\n            ctexcoord.x+=step.x;\r\n        }\r\n        ctexcoord.y+=step.y;\r\n    }\r\n    return vec4Color;\r\n}\r\n#endif\r\n\r\n#ifdef COLOR_FILTER\r\nuniform vec4 colorAlpha;\r\nuniform mat4 colorMat;\r\n#endif\r\n\r\n#ifdef GLOW_FILTER\r\nuniform vec4 u_color;\r\nuniform vec4 u_blurInfo1;\r\nuniform vec4 u_blurInfo2;\r\n#endif\r\n\r\n#ifdef COLOR_ADD\r\nuniform vec4 colorAdd;\r\n#endif\r\n\r\n#ifdef FILLTEXTURE\t\r\nuniform vec4 u_TexRange;//startu,startv,urange, vrange\r\n#endif\r\nvoid main() {\r\n\tif(cliped.x&lt;0.) discard;\r\n\tif(cliped.x&gt;1.) discard;\r\n\tif(cliped.y&lt;0.) discard;\r\n\tif(cliped.y&gt;1.) discard;\r\n\t\r\n#ifdef FILLTEXTURE\t\r\n   vec4 color= texture2D(texture, fract(v_texcoordAlpha.xy)*u_TexRange.zw + u_TexRange.xy);\r\n#else\r\n   vec4 color= texture2D(texture, v_texcoordAlpha.xy);\r\n#endif\r\n\r\n   if(v_useTex&lt;=0.)color = vec4(1.,1.,1.,1.);\r\n   color.a*=v_color.w;\r\n   //color.rgb*=v_color.w;\r\n   color.rgb*=v_color.rgb;\r\n   gl_FragColor=color;\r\n   \r\n   #ifdef COLOR_ADD\r\n\tgl_FragColor = vec4(colorAdd.rgb,colorAdd.a*gl_FragColor.a);\r\n\tgl_FragColor.xyz *= colorAdd.a;\r\n   #endif\r\n   \r\n   #ifdef BLUR_FILTER\r\n\tgl_FragColor =   blur();\r\n\tgl_FragColor.w*=v_color.w;   \r\n   #endif\r\n   \r\n   #ifdef COLOR_FILTER\r\n\tmat4 alphaMat =colorMat;\r\n\r\n\talphaMat[0][3] *= gl_FragColor.a;\r\n\talphaMat[1][3] *= gl_FragColor.a;\r\n\talphaMat[2][3] *= gl_FragColor.a;\r\n\r\n\tgl_FragColor = gl_FragColor * alphaMat;\r\n\tgl_FragColor += colorAlpha/255.0*gl_FragColor.a;\r\n   #endif\r\n   \r\n   #ifdef GLOW_FILTER\r\n\tconst float c_IterationTime = 10.0;\r\n\tfloat floatIterationTotalTime = c_IterationTime * c_IterationTime;\r\n\tvec4 vec4Color = vec4(0.0,0.0,0.0,0.0);\r\n\tvec2 vec2FilterDir = vec2(-(u_blurInfo1.z)/u_blurInfo2.x,-(u_blurInfo1.w)/u_blurInfo2.y);\r\n\tvec2 vec2FilterOff = vec2(u_blurInfo1.x/u_blurInfo2.x/c_IterationTime * 2.0,u_blurInfo1.y/u_blurInfo2.y/c_IterationTime * 2.0);\r\n\tfloat maxNum = u_blurInfo1.x * u_blurInfo1.y;\r\n\tvec2 vec2Off = vec2(0.0,0.0);\r\n\tfloat floatOff = c_IterationTime/2.0;\r\n\tfor(float i = 0.0;i&lt;=c_IterationTime; ++i){\r\n\t\tfor(float j = 0.0;j&lt;=c_IterationTime; ++j){\r\n\t\t\tvec2Off = vec2(vec2FilterOff.x * (i - floatOff),vec2FilterOff.y * (j - floatOff));\r\n\t\t\tvec4Color += texture2D(texture, v_texcoordAlpha.xy + vec2FilterDir + vec2Off)/floatIterationTotalTime;\r\n\t\t}\r\n\t}\r\n\tgl_FragColor = vec4(u_color.rgb,vec4Color.a * u_blurInfo2.z);\r\n\tgl_FragColor.rgb *= gl_FragColor.a;   \r\n   #endif\r\n   \r\n}", null), W.preCompile2D(0, U.PRIMITIVE, "attribute vec4 position;\r\nattribute vec4 attribColor;\r\n//attribute vec4 clipDir;\r\n//attribute vec2 clipRect;\r\nuniform vec4 clipMatDir;\r\nuniform vec2 clipMatPos;\r\n#ifdef WORLDMAT\r\n\tuniform mat4 mmat;\r\n#endif\r\nuniform mat4 u_mmat2;\r\n//uniform vec2 u_pos;\r\nuniform vec2 size;\r\nvarying vec4 color;\r\n//vec4 dirxy=vec4(0.9,0.1, -0.1,0.9);\r\n//vec4 clip=vec4(100.,30.,300.,600.);\r\nvarying vec2 cliped;\r\nvoid main(){\r\n\t\r\n#ifdef WORLDMAT\r\n\tvec4 pos=mmat*vec4(position.xy,0.,1.);\r\n\tgl_Position =vec4((pos.x/size.x-0.5)*2.0,(0.5-pos.y/size.y)*2.0,pos.z,1.0);\r\n#else\r\n\tgl_Position =vec4((position.x/size.x-0.5)*2.0,(0.5-position.y/size.y)*2.0,position.z,1.0);\r\n#endif\t\r\n\tfloat clipw = length(clipMatDir.xy);\r\n\tfloat cliph = length(clipMatDir.zw);\r\n\tvec2 clippos = position.xy - clipMatPos.xy;\t//poså·²ç»åº”ç”¨çŸ©é˜µäº†ï¼Œä¸ºäº†å‡çš„æœ‰æ„ä¹‰ï¼Œclipçš„ä½ç½®ä¹Ÿè¦ç¼©æ”¾\r\n\tif(clipw&gt;20000. &amp;&amp; cliph&gt;20000.)\r\n\t\tcliped = vec2(0.5,0.5);\r\n\telse {\r\n\t\t//clipdiræ˜¯å¸¦ç¼©æ”¾çš„æ–¹å‘ï¼Œç”±äºŽä¸Šé¢clipposæ˜¯åœ¨ç¼©æ”¾åŽçš„ç©ºé—´è®¡ç®—çš„ï¼Œæ‰€ä»¥éœ€è¦æŠŠæ–¹å‘å…ˆnormalizeä¸€ä¸‹\r\n\t\tcliped=vec2( dot(clippos,clipMatDir.xy)/clipw/clipw, dot(clippos,clipMatDir.zw)/cliph/cliph);\r\n\t}\r\n  //pos2d.x = dot(clippos,dirx);\r\n  color=attribColor/255.;\r\n}", "precision mediump float;\r\n//precision mediump float;\r\nvarying vec4 color;\r\n//uniform float alpha;\r\nvarying vec2 cliped;\r\nvoid main(){\r\n\t//vec4 a=vec4(color.r, color.g, color.b, 1);\r\n\t//a.a*=alpha;\r\n    gl_FragColor= color;// vec4(color.r, color.g, color.b, alpha);\r\n\tgl_FragColor.rgb*=color.a;\r\n\tif(cliped.x&lt;0.) discard;\r\n\tif(cliped.x&gt;1.) discard;\r\n\tif(cliped.y&lt;0.) discard;\r\n\tif(cliped.y&gt;1.) discard;\r\n}", null), W.preCompile2D(0, U.SKINMESH, "attribute vec2 position;\r\nattribute vec2 texcoord;\r\nattribute vec4 color;\r\nuniform vec2 size;\r\nuniform float offsetX;\r\nuniform float offsetY;\r\nuniform mat4 mmat;\r\nuniform mat4 u_mmat2;\r\nvarying vec2 v_texcoord;\r\nvarying vec4 v_color;\r\nvoid main() {\r\n  vec4 pos=mmat*u_mmat2*vec4(offsetX+position.x,offsetY+position.y,0,1 );\r\n  gl_Position = vec4((pos.x/size.x-0.5)*2.0,(0.5-pos.y/size.y)*2.0,pos.z,1.0);\r\n  v_color = color;\r\n  v_color.rgb *= v_color.a;\r\n  v_texcoord = texcoord;  \r\n}", "precision mediump float;\r\nvarying vec2 v_texcoord;\r\nvarying vec4 v_color;\r\nuniform sampler2D texture;\r\nuniform float alpha;\r\nvoid main() {\r\n\tvec4 t_color = texture2D(texture, v_texcoord);\r\n\tgl_FragColor = t_color.rgba * v_color;\r\n\tgl_FragColor *= alpha;\r\n}", null)
        }
    }
    class Rt {
        constructor() {
            var t = m.instance;
            this.ib = Tt.create(t.DYNAMIC_DRAW), this.vb = xt.create(8)
        }
        static getInstance() {
            return Rt.instance = Rt.instance || new Rt
        }
        addSkinMesh(t) {
            t.getData2(this.vb, this.ib, this.vb._byteLength / 32)
        }
        reset() {
            this.vb.clear(), this.ib.clear()
        }
    }
    class Mt {
        static createLine2(t, e, i, s, r, a) {
            if (t.length &lt; 4) return null;
            var n = Mt.tempData.length &gt; t.length + 2 ? Mt.tempData : new Array(t.length + 2);
            n[0] = t[0], n[1] = t[1];
            var h = 2,
                o = 0,
                l = t.length;
            for (o = 2; o &lt; l; o += 2) Math.abs(t[o] - t[o - 2]) + Math.abs(t[o + 1] - t[o - 1]) &gt; .01 &amp;&amp; (n[h++] = t[o], n[h++] = t[o + 1]);
            a &amp;&amp; Math.abs(t[0] - n[h - 2]) + Math.abs(t[1] - n[h - 1]) &gt; .01 &amp;&amp; (n[h++] = t[0], n[h++] = t[1]);
            var _ = r;
            l = h / 2;
            var c, u, d, p, f, g, m, v, T, x, y, E, C, b, w, A, R, M, S, I, P = i / 2;
            for (d = n[0], p = n[1], x = d - (f = n[2]), T = (T = -(p - (g = n[3]))) / (I = Math.sqrt(T * T + x * x)) * P, x = x / I * P, _.push(d - T, p - x, d + T, p + x), o = 1; o &lt; l - 1; o++) d = n[2 * (o - 1)], p = n[2 * (o - 1) + 1], f = n[2 * o], g = n[2 * o + 1], m = n[2 * (o + 1)], v = n[2 * (o + 1) + 1], x = d - f, E = f - m, w = (-(T = (T = -(p - g)) / (I = Math.sqrt(T * T + x * x)) * P) + d) * (-(x = x / I * P) + g) - (-T + f) * (-x + p), M = (-(y = (y = -(g - v)) / (I = Math.sqrt(y * y + E * E)) * P) + m) * (-(E = E / I * P) + g) - (-y + f) * (-E + v), S = (C = -x + p - (-x + g)) * (R = -y + f - (-y + m)) - (A = -E + v - (-E + g)) * (b = -T + f - (-T + d)), Math.abs(S) &lt; .1 ? (S += 10.1, _.push(f - T, g - x, f + T, g + x)) : (c = (b * M - R * w) / S, u = (A * w - C * M) / S, _.push(c, u, f - (c - f), g - (u - g)));
            for (d = n[h - 4], p = n[h - 3], x = d - (f = n[h - 2]), T = (T = -(p - (g = n[h - 1]))) / (I = Math.sqrt(T * T + x * x)) * P, x = x / I * P, _.push(f - T, g - x, f + T, g + x), o = 1; o &lt; l; o++) e.push(s + 2 * (o - 1), s + 2 * (o - 1) + 1, s + 2 * o + 1, s + 2 * o + 1, s + 2 * o, s + 2 * (o - 1));
            return _
        }
        static createLineTriangle(t, e, i, s, r, a, n) {
            var h = t.slice(),
                o = h.length,
                l = h[0],
                _ = h[1],
                c = h[2],
                u = (h[2], 0),
                d = 0,
                p = 0,
                f = 0,
                g = o / 2;
            if (!(g &lt;= 1) &amp;&amp; 2 != g) {
                for (var m = new Array(4 * g), v = 0, T = 0, x = 0; x &lt; g - 1; x++) l = h[T++], _ = h[T++], c = h[T++], f = h[T++] - _, 0 != (p = c - l) &amp;&amp; 0 != f &amp;&amp; (u = Math.sqrt(p * p + f * f)) &gt; .001 &amp;&amp; (m[d = 4 * v] = l, m[d + 1] = _, m[d + 2] = p / u, m[d + 3] = f / u, v++);
                for (s ? (l = h[o - 2], _ = h[o - 1], c = h[0], f = h[1] - _, 0 != (p = c - l) &amp;&amp; 0 != f &amp;&amp; (u = Math.sqrt(p * p + f * f)) &gt; .001 &amp;&amp; (m[d = 4 * v] = l, m[d + 1] = _, m[d + 2] = p / u, m[d + 3] = f / u, v++)) : (m[d = 4 * v] = l, m[d + 1] = _, m[d + 2] = p / u, m[d + 3] = f / u, v++), T = 0, x = 0; x &lt; g; x++) l = h[T], _ = h[T + 1], c = h[T + 2], h[T + 3]
            }
        }
    }
    Mt.tempData = new Array(256);
    class St {
        constructor(t, e, i) {
            this.i = t, this.x = e, this.y = i, this.prev = null, this.next = null, this.z = null, this.prevZ = null, this.nextZ = null, this.steiner = !1
        }
    }
    class It {
        static earcut(t, e, i) {
            i = i || 2;
            var s, r, a, n, h, o, l, _ = e &amp;&amp; e.length,
                c = _ ? e[0] * i : t.length,
                u = It.linkedList(t, 0, c, i, !0),
                d = [];
            if (!u) return d;
            if (_ &amp;&amp; (u = It.eliminateHoles(t, e, u, i)), t.length &gt; 80 * i) {
                s = a = t[0], r = n = t[1];
                for (var p = i; p &lt; c; p += i)(h = t[p]) &lt; s &amp;&amp; (s = h), (o = t[p + 1]) &lt; r &amp;&amp; (r = o), h &gt; a &amp;&amp; (a = h), o &gt; n &amp;&amp; (n = o);
                l = 0 !== (l = Math.max(a - s, n - r)) ? 1 / l : 0
            }
            return It.earcutLinked(u, d, i, s, r, l), d
        }
        static linkedList(t, e, i, s, r) {
            var a, n;
            if (r === It.signedArea(t, e, i, s) &gt; 0)
                for (a = e; a &lt; i; a += s) n = It.insertNode(a, t[a], t[a + 1], n);
            else
                for (a = i - s; a &gt;= e; a -= s) n = It.insertNode(a, t[a], t[a + 1], n);
            return n &amp;&amp; It.equals(n, n.next) &amp;&amp; (It.removeNode(n), n = n.next), n
        }
        static filterPoints(t, e) {
            if (!t) return t;
            e || (e = t);
            var i, s = t;
            do {
                if (i = !1, s.steiner || !It.equals(s, s.next) &amp;&amp; 0 !== It.area(s.prev, s, s.next)) s = s.next;
                else {
                    if (It.removeNode(s), (s = e = s.prev) === s.next) break;
                    i = !0
                }
            } while (i || s !== e);
            return e
        }
        static earcutLinked(t, e, i, s, r, a, n = null) {
            if (t) {
                !n &amp;&amp; a &amp;&amp; It.indexCurve(t, s, r, a);
                for (var h, o, l = t; t.prev !== t.next;)
                    if (h = t.prev, o = t.next, a ? It.isEarHashed(t, s, r, a) : It.isEar(t)) e.push(h.i / i), e.push(t.i / i), e.push(o.i / i), It.removeNode(t), t = o.next, l = o.next;
                    else if ((t = o) === l) {
                    n ? 1 === n ? (t = It.cureLocalIntersections(t, e, i), It.earcutLinked(t, e, i, s, r, a, 2)) : 2 === n &amp;&amp; It.splitEarcut(t, e, i, s, r, a) : It.earcutLinked(It.filterPoints(t, null), e, i, s, r, a, 1);
                    break
                }
            }
        }
        static isEar(t) {
            var e = t.prev,
                i = t,
                s = t.next;
            if (It.area(e, i, s) &gt;= 0) return !1;
            for (var r = t.next.next; r !== t.prev;) {
                if (It.pointInTriangle(e.x, e.y, i.x, i.y, s.x, s.y, r.x, r.y) &amp;&amp; It.area(r.prev, r, r.next) &gt;= 0) return !1;
                r = r.next
            }
            return !0
        }
        static isEarHashed(t, e, i, s) {
            var r = t.prev,
                a = t,
                n = t.next;
            if (It.area(r, a, n) &gt;= 0) return !1;
            for (var h = r.x &lt; a.x ? r.x &lt; n.x ? r.x : n.x : a.x &lt; n.x ? a.x : n.x, o = r.y &lt; a.y ? r.y &lt; n.y ? r.y : n.y : a.y &lt; n.y ? a.y : n.y, l = r.x &gt; a.x ? r.x &gt; n.x ? r.x : n.x : a.x &gt; n.x ? a.x : n.x, _ = r.y &gt; a.y ? r.y &gt; n.y ? r.y : n.y : a.y &gt; n.y ? a.y : n.y, c = It.zOrder(h, o, e, i, s), u = It.zOrder(l, _, e, i, s), d = t.nextZ; d &amp;&amp; d.z &lt;= u;) {
                if (d !== t.prev &amp;&amp; d !== t.next &amp;&amp; It.pointInTriangle(r.x, r.y, a.x, a.y, n.x, n.y, d.x, d.y) &amp;&amp; It.area(d.prev, d, d.next) &gt;= 0) return !1;
                d = d.nextZ
            }
            for (d = t.prevZ; d &amp;&amp; d.z &gt;= c;) {
                if (d !== t.prev &amp;&amp; d !== t.next &amp;&amp; It.pointInTriangle(r.x, r.y, a.x, a.y, n.x, n.y, d.x, d.y) &amp;&amp; It.area(d.prev, d, d.next) &gt;= 0) return !1;
                d = d.prevZ
            }
            return !0
        }
        static cureLocalIntersections(t, e, i) {
            var s = t;
            do {
                var r = s.prev,
                    a = s.next.next;
                !It.equals(r, a) &amp;&amp; It.intersects(r, s, s.next, a) &amp;&amp; It.locallyInside(r, a) &amp;&amp; It.locallyInside(a, r) &amp;&amp; (e.push(r.i / i), e.push(s.i / i), e.push(a.i / i), It.removeNode(s), It.removeNode(s.next), s = t = a), s = s.next
            } while (s !== t);
            return s
        }
        static splitEarcut(t, e, i, s, r, a) {
            var n = t;
            do {
                for (var h = n.next.next; h !== n.prev;) {
                    if (n.i !== h.i &amp;&amp; It.isValidDiagonal(n, h)) {
                        var o = It.splitPolygon(n, h);
                        return n = It.filterPoints(n, n.next), o = It.filterPoints(o, o.next), It.earcutLinked(n, e, i, s, r, a), void It.earcutLinked(o, e, i, s, r, a)
                    }
                    h = h.next
                }
                n = n.next
            } while (n !== t)
        }
        static eliminateHoles(t, e, i, s) {
            var r, a, n, h, o, l = [];
            for (r = 0, a = e.length; r &lt; a; r++) n = e[r] * s, h = r &lt; a - 1 ? e[r + 1] * s : t.length, (o = It.linkedList(t, n, h, s, !1)) === o.next &amp;&amp; (o.steiner = !0), l.push(It.getLeftmost(o));
            for (l.sort(It.compareX), r = 0; r &lt; l.length; r++) It.eliminateHole(l[r], i), i = It.filterPoints(i, i.next);
            return i
        }
        static compareX(t, e) {
            return t.x - e.x
        }
        static eliminateHole(t, e) {
            if (e = It.findHoleBridge(t, e)) {
                var i = It.splitPolygon(e, t);
                It.filterPoints(i, i.next)
            }
        }
        static findHoleBridge(t, e) {
            var i, s = e,
                r = t.x,
                a = t.y,
                n = -1 / 0;
            do {
                if (a &lt;= s.y &amp;&amp; a &gt;= s.next.y &amp;&amp; s.next.y !== s.y) {
                    var h = s.x + (a - s.y) * (s.next.x - s.x) / (s.next.y - s.y);
                    if (h &lt;= r &amp;&amp; h &gt; n) {
                        if (n = h, h === r) {
                            if (a === s.y) return s;
                            if (a === s.next.y) return s.next
                        }
                        i = s.x &lt; s.next.x ? s : s.next
                    }
                }
                s = s.next
            } while (s !== e);
            if (!i) return null;
            if (r === n) return i.prev;
            var o, l = i,
                _ = i.x,
                c = i.y,
                u = 1 / 0;
            for (s = i.next; s !== l;) r &gt;= s.x &amp;&amp; s.x &gt;= _ &amp;&amp; r !== s.x &amp;&amp; It.pointInTriangle(a &lt; c ? r : n, a, _, c, a &lt; c ? n : r, a, s.x, s.y) &amp;&amp; ((o = Math.abs(a - s.y) / (r - s.x)) &lt; u || o === u &amp;&amp; s.x &gt; i.x) &amp;&amp; It.locallyInside(s, t) &amp;&amp; (i = s, u = o), s = s.next;
            return i
        }
        static indexCurve(t, e, i, s) {
            var r = t;
            do {
                null === r.z &amp;&amp; (r.z = It.zOrder(r.x, r.y, e, i, s)), r.prevZ = r.prev, r.nextZ = r.next, r = r.next
            } while (r !== t);
            r.prevZ.nextZ = null, r.prevZ = null, It.sortLinked(r)
        }
        static sortLinked(t) {
            var e, i, s, r, a, n, h, o, l = 1;
            do {
                for (i = t, t = null, a = null, n = 0; i;) {
                    for (n++, s = i, h = 0, e = 0; e &lt; l &amp;&amp; (h++, s = s.nextZ); e++);
                    for (o = l; h &gt; 0 || o &gt; 0 &amp;&amp; s;) 0 !== h &amp;&amp; (0 === o || !s || i.z &lt;= s.z) ? (r = i, i = i.nextZ, h--) : (r = s, s = s.nextZ, o--), a ? a.nextZ = r : t = r, r.prevZ = a, a = r;
                    i = s
                }
                a.nextZ = null, l *= 2
            } while (n &gt; 1);
            return t
        }
        static zOrder(t, e, i, s, r) {
            return (t = 1431655765 &amp; ((t = 858993459 &amp; ((t = 252645135 &amp; ((t = 16711935 &amp; ((t = 32767 * (t - i) * r) | t &lt;&lt; 8)) | t &lt;&lt; 4)) | t &lt;&lt; 2)) | t &lt;&lt; 1)) | (e = 1431655765 &amp; ((e = 858993459 &amp; ((e = 252645135 &amp; ((e = 16711935 &amp; ((e = 32767 * (e - s) * r) | e &lt;&lt; 8)) | e &lt;&lt; 4)) | e &lt;&lt; 2)) | e &lt;&lt; 1)) &lt;&lt; 1
        }
        static getLeftmost(t) {
            var e = t,
                i = t;
            do {
                e.x &lt; i.x &amp;&amp; (i = e), e = e.next
            } while (e !== t);
            return i
        }
        static pointInTriangle(t, e, i, s, r, a, n, h) {
            return (r - n) * (e - h) - (t - n) * (a - h) &gt;= 0 &amp;&amp; (t - n) * (s - h) - (i - n) * (e - h) &gt;= 0 &amp;&amp; (i - n) * (a - h) - (r - n) * (s - h) &gt;= 0
        }
        static isValidDiagonal(t, e) {
            return t.next.i !== e.i &amp;&amp; t.prev.i !== e.i &amp;&amp; !It.intersectsPolygon(t, e) &amp;&amp; It.locallyInside(t, e) &amp;&amp; It.locallyInside(e, t) &amp;&amp; It.middleInside(t, e)
        }
        static area(t, e, i) {
            return (e.y - t.y) * (i.x - e.x) - (e.x - t.x) * (i.y - e.y)
        }
        static equals(t, e) {
            return t.x === e.x &amp;&amp; t.y === e.y
        }
        static intersects(t, e, i, s) {
            return !!(It.equals(t, e) &amp;&amp; It.equals(i, s) || It.equals(t, s) &amp;&amp; It.equals(i, e)) || It.area(t, e, i) &gt; 0 != It.area(t, e, s) &gt; 0 &amp;&amp; It.area(i, s, t) &gt; 0 != It.area(i, s, e) &gt; 0
        }
        static intersectsPolygon(t, e) {
            var i = t;
            do {
                if (i.i !== t.i &amp;&amp; i.next.i !== t.i &amp;&amp; i.i !== e.i &amp;&amp; i.next.i !== e.i &amp;&amp; It.intersects(i, i.next, t, e)) return !0;
                i = i.next
            } while (i !== t);
            return !1
        }
        static locallyInside(t, e) {
            return It.area(t.prev, t, t.next) &lt; 0 ? It.area(t, e, t.next) &gt;= 0 &amp;&amp; It.area(t, t.prev, e) &gt;= 0 : It.area(t, e, t.prev) &lt; 0 || It.area(t, t.next, e) &lt; 0
        }
        static middleInside(t, e) {
            var i = t,
                s = !1,
                r = (t.x + e.x) / 2,
                a = (t.y + e.y) / 2;
            do {
                i.y &gt; a != i.next.y &gt; a &amp;&amp; i.next.y !== i.y &amp;&amp; r &lt; (i.next.x - i.x) * (a - i.y) / (i.next.y - i.y) + i.x &amp;&amp; (s = !s), i = i.next
            } while (i !== t);
            return s
        }
        static splitPolygon(t, e) {
            var i = new St(t.i, t.x, t.y),
                s = new St(e.i, e.x, e.y),
                r = t.next,
                a = e.prev;
            return t.next = e, e.prev = t, i.next = r, r.prev = i, s.next = i, i.prev = s, a.next = s, s.prev = a, s
        }
        static insertNode(t, e, i, s) {
            var r = new St(t, e, i);
            return s ? (r.next = s.next, r.prev = s, s.next.prev = r, s.next = r) : (r.prev = r, r.next = r), r
        }
        static removeNode(t) {
            t.next.prev = t.prev, t.prev.next = t.next, t.prevZ &amp;&amp; (t.prevZ.nextZ = t.nextZ), t.nextZ &amp;&amp; (t.nextZ.prevZ = t.prevZ)
        }
        static signedArea(t, e, i, s) {
            for (var r = 0, a = e, n = i - s; a &lt; i; a += s) r += (t[n] - t[a]) * (t[a + 1] + t[n + 1]), n = a;
            return r
        }
    }
    class Pt {}
    Pt.BYTES_PE = 4, Pt.BYTES_PIDX = 2, Pt.defaultMatrix4 = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], Pt.defaultMinusYMatrix4 = [1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], Pt.uniformMatrix3 = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0], Pt._TMPARRAY = [], Pt._OFFSETX = 0, Pt._OFFSETY = 0;
    class Lt extends ot {
        constructor(t = ot.TYPE_2D) {
            super(t)
        }
        renderSubmit() {
            if (0 === this._numEle || !this._mesh || 0 == this._numEle) return 1;
            var t = this.shaderValue.textureHost;
            if (t) {
                var e = t._getSource();
                if (!e) return 1;
                this.shaderValue.texture = e
            }
            var i = v.mainContext;
            return this._mesh.useMesh(i), this.shaderValue.upload(), O.activeBlendFunction !== this._blendFn &amp;&amp; (v.setBlend(i, !0), this._blendFn(i), O.activeBlendFunction = this._blendFn), i.drawElements(i.TRIANGLES, this._numEle, i.UNSIGNED_SHORT, this._startIdx), G.renderBatches++, G.trianglesFaces += this._numEle / 3, 1
        }
        releaseRender() {
            ot.RENDERBASE != this &amp;&amp; --this._ref &lt; 1 &amp;&amp; (Lt.POOL[Lt._poolSize++] = this, this.shaderValue.release(), this.shaderValue = null, this._mesh = null, this._parent &amp;&amp; (this._parent.releaseRender(), this._parent = null))
        }
        static create(t, e, i) {
            var s = Lt._poolSize ? Lt.POOL[--Lt._poolSize] : new Lt;
            s._ref = 1, s._mesh = e, s._key.clear(), s._startIdx = e.indexNum * Pt.BYTES_PIDX, s._numEle = 0;
            var r = t._nBlendType;
            s._blendFn = t._targets ? O.targetFns[r] : O.fns[r], s.shaderValue = i, s.shaderValue.setValue(t._shader2D);
            var a = t._shader2D.filters;
            return a &amp;&amp; s.shaderValue.setFilters(a), s
        }
        static createShape(t, e, i, s) {
            var r = Lt._poolSize ? Lt.POOL[--Lt._poolSize] : new Lt;
            r._mesh = e, r._numEle = i, r._startIdx = 2 * e.indexNum, r._ref = 1, r.shaderValue = s, r.shaderValue.setValue(t._shader2D);
            var a = t._nBlendType;
            return r._key.blendShader = a, r._blendFn = t._targets ? O.targetFns[a] : O.fns[a], r
        }
    }
    Lt._poolSize = 0, Lt.POOL = [];
    class Dt extends ot {
        constructor() {
            super(ot.TYPE_2D), this._matrix = new p, this._matrix4 = Pt.defaultMatrix4.concat(), this.shaderValue = new V(0, 0)
        }
        static create(t, e, i) {
            var s = Dt.POOL._length ? Dt.POOL[--Dt.POOL._length] : new Dt;
            s.canv = t, s._ref = 1, s._numEle = 0;
            var r = s.shaderValue;
            return r.alpha = e, r.defines.setValue(0), i &amp;&amp; i.length &amp;&amp; r.setFilters(i), s
        }
        renderSubmit() {
            var t = D.worldAlpha,
                e = D.worldMatrix4,
                i = D.worldMatrix,
                s = D.worldFilters,
                r = D.worldShaderDefines,
                a = this.shaderValue,
                n = this._matrix,
                h = this._matrix4,
                o = p.TEMP;
            return p.mul(n, i, o), h[0] = o.a, h[1] = o.b, h[4] = o.c, h[5] = o.d, h[12] = o.tx, h[13] = o.ty, D.worldMatrix = o.clone(), D.worldMatrix4 = h, D.worldAlpha = D.worldAlpha * a.alpha, a.filters &amp;&amp; a.filters.length &amp;&amp; (D.worldFilters = a.filters, D.worldShaderDefines = a.defines), this.canv.flushsubmit(), D.worldAlpha = t, D.worldMatrix4 = e, D.worldMatrix.destroy(), D.worldMatrix = i, D.worldFilters = s, D.worldShaderDefines = r, 1
        }
        releaseRender() {
            if (--this._ref &lt; 1) {
                var t = Dt.POOL;
                this._mesh = null, t[t._length++] = this
            }
        }
        getRenderType() {
            return ot.TYPE_CANVAS
        }
    }
    Dt.POOL = [], Dt.POOL._length = 0;
    class Bt {
        constructor() {
            this.blendType = 0, this._ref = 1, this._key = new X
        }
        renderSubmit() {
            var t = v.mainContext;
            this._mesh.useMesh(t);
            var e = this.srcRT;
            return e &amp;&amp; (this.shaderValue.texture = e._getSource(), this.shaderValue.upload(), this.blend(), G.renderBatches++, G.trianglesFaces += this._numEle / 3, t.drawElements(t.TRIANGLES, this._numEle, t.UNSIGNED_SHORT, this._startIdx)), 1
        }
        blend() {
            if (O.activeBlendFunction !== O.fns[this.blendType]) {
                var t = v.mainContext;
                t.enable(t.BLEND), O.fns[this.blendType](t), O.activeBlendFunction = O.fns[this.blendType]
            }
        }
        getRenderType() {
            return 0
        }
        releaseRender() {
            if (--this._ref &lt; 1) {
                var t = Bt.POOL;
                t[t._length++] = this
            }
        }
        static create(t, e, i, s) {
            var r = Bt.POOL._length ? Bt.POOL[--Bt.POOL._length] : new Bt;
            if (r._mesh = e, r.srcRT = s, r._startIdx = e.indexNum * Pt.BYTES_PIDX, r._ref = 1, r._key.clear(), r._numEle = 0, r.blendType = t._nBlendType, r._key.blendShader = r.blendType, r.shaderValue = i, r.shaderValue.setValue(t._shader2D), t._colorFiler) {
                var a = t._colorFiler;
                i.defines.add(a.type), i.colorMat = a._mat, i.colorAlpha = a._alpha
            }
            return r
        }
    }
    Bt.POOL = [], Bt.POOL._length = 0;
    class Ft extends ot {
        constructor(t = ot.TYPE_2D) {
            super(t)
        }
        releaseRender() {
            --this._ref &lt; 1 &amp;&amp; (Ft.POOL[Ft._poolSize++] = this, this.shaderValue.release(), this._mesh = null, this._parent &amp;&amp; (this._parent.releaseRender(), this._parent = null))
        }
        renderSubmit() {
            if (0 === this._numEle) return 1;
            var t = this.shaderValue.textureHost;
            if (t) {
                var e = t ? t._getSource() : null;
                if (!e) return 1
            }
            var i = v.mainContext;
            this._mesh.useMesh(i);
            var s = ot.preRender,
                r = ot.preRender._key;
            return 0 === this._key.blendShader &amp;&amp; this._key.submitType === r.submitType &amp;&amp; this._key.blendShader === r.blendShader &amp;&amp; L.activeShader &amp;&amp; ot.preRender.clipInfoID == this.clipInfoID &amp;&amp; s.shaderValue.defines._value === this.shaderValue.defines._value &amp;&amp; 0 == (this.shaderValue.defines._value &amp; U.NOOPTMASK) ? L.activeShader.uploadTexture2D(e) : (O.activeBlendFunction !== this._blendFn &amp;&amp; (v.setBlend(i, !0), this._blendFn(i), O.activeBlendFunction = this._blendFn), this.shaderValue.texture = e, this.shaderValue.upload()), i.drawElements(i.TRIANGLES, this._numEle, i.UNSIGNED_SHORT, this._startIdx), G.renderBatches++, G.trianglesFaces += this._numEle / 3, 1
        }
        static create(t, e, i) {
            var s = Ft._poolSize ? Ft.POOL[--Ft._poolSize] : new Ft(ot.TYPE_TEXTURE);
            s._mesh = e, s._key.clear(), s._key.submitType = ot.KEY_DRAWTEXTURE, s._ref = 1, s._startIdx = e.indexNum * Pt.BYTES_PIDX, s._numEle = 0;
            var r = t._nBlendType;
            if (s._key.blendShader = r, s._blendFn = t._targets ? O.targetFns[r] : O.fns[r], s.shaderValue = i, t._colorFiler) {
                var a = t._colorFiler;
                i.defines.add(a.type), i.colorMat = a._mat, i.colorAlpha = a._alpha
            }
            return s
        }
    }
    Ft._poolSize = 0, Ft.POOL = [];
    class Ot {
        constructor() {
            this._data = [], this._ndata = 0, this._clipid = -1, this._clipMatrix = new p, this._enable = !1
        }
        clear() {
            this._tex = null, this._imgId = -1, this._ndata = 0, this._enable = !1, this._colorFiler = null
        }
        destroy() {
            this.clear(), this._data.length = 0, this._data = null
        }
        add(t, e, i, s, r, a) {
            this._ndata &gt; 0 &amp;&amp; (this._tex != e || this._imgId != i || this._clipid &gt;= 0 &amp;&amp; this._clipid != t._clipInfoID) &amp;&amp; this.submit(t), this._clipid = t._clipInfoID, t._globalClipMatrix.copyTo(this._clipMatrix), this._tex = e, this._imgId = i, this._colorFiler = t._colorFiler, this._data[this._ndata] = s, this._data[this._ndata + 1] = r, this._data[this._ndata + 2] = a, this._ndata += 3
        }
        getPos() {
            return 0 == Ot.__nPosPool ? new Array(8) : Ot.__posPool[--Ot.__nPosPool]
        }
        enable(t, e) {
            t !== this._enable &amp;&amp; (this._enable = t, this._enable || this.submit(e))
        }
        submit(t) {
            var e = this._ndata;
            if (e) {
                var i = t._mesh,
                    s = t._colorFiler;
                t._colorFiler = this._colorFiler;
                var r = Ft.create(t, i, V.create(U.TEXTURE2D, 0));
                t._submits[t._submits._length++] = t._curSubmit = r, r.shaderValue.textureHost = this._tex, r._key.other = this._imgId, t._colorFiler = s, t._copyClipInfo(r, this._clipMatrix), r.clipInfoID = this._clipid;
                for (var a = 0; a &lt; e; a += 3) i.addQuad(this._data[a], this._data[a + 1], this._data[a + 2], !0), Ot.__posPool[Ot.__nPosPool++] = this._data[a];
                e /= 3, r._numEle += 6 * e, i.indexNum += 6 * e, i.vertNum += 4 * e, t._drawCount += e, this._ndata = 0, mt.loopCount % 100 == 0 &amp;&amp; (this._data.length = 0)
            }
        }
    }
    Ot.__posPool = [], Ot.__nPosPool = 0;
    class Nt {
        constructor(t = 0, e = 0, i = 0) {
            this.atlasID = 0, this._width = 0, this._height = 0, this._texCount = 0, this._rowInfo = null, this._cells = null, this._used = 0, this._cells = null, this._rowInfo = null, this.atlasID = i, this._init(t, e)
        }
        addRect(t, e, i, s) {
            return !!this._get(e, i, s) &amp;&amp; (this._fill(s.x, s.y, e, i, t), this._texCount++, !0)
        }
        _release() {
            this._cells = null, this._rowInfo = null
        }
        _init(t, e) {
            return this._width = t, this._height = e, this._release(), 0 != this._width &amp;&amp; (this._cells = new Uint8Array(this._width * this._height * 3), this._rowInfo = new Uint8Array(this._height), this._used = 0, this._clear(), !0)
        }
        _get(t, e, i) {
            if (t &gt; this._width || e &gt; this._height) return !1;
            for (var s = -1, r = -1, a = this._width, n = this._height, h = this._cells, o = 0; o &lt; n; o++)
                if (!(this._rowInfo[o] &lt; t))
                    for (var l = 0; l &lt; a;) {
                        var _ = 3 * (o * a + l);
                        if (0 != h[_] || h[_ + 1] &lt; t || h[_ + 2] &lt; e) l += h[_ + 1];
                        else {
                            s = l, r = o;
                            for (var c = 0; c &lt; t; c++)
                                if (h[3 * c + _ + 2] &lt; e) {
                                    s = -1;
                                    break
                                }
                            if (!(s &lt; 0)) return i.x = s, i.y = r, !0;
                            l += h[_ + 1]
                        }
                    }
            return !1
        }
        _fill(t, e, i, s, r) {
            var a = this._width,
                n = this._height;
            this._check(t + i &lt;= a &amp;&amp; e + s &lt;= n);
            for (var h = e; h &lt; s + e; ++h) {
                this._check(this._rowInfo[h] &gt;= i), this._rowInfo[h] -= i;
                for (var o = 0; o &lt; i; o++) {
                    var l = 3 * (t + h * a + o);
                    this._check(0 == this._cells[l]), this._cells[l] = r, this._cells[l + 1] = i, this._cells[l + 2] = s
                }
            }
            if (t &gt; 0)
                for (h = 0; h &lt; s; ++h) {
                    var _ = 0;
                    for (o = t - 1; o &gt;= 0 &amp;&amp; 0 == this._cells[3 * ((e + h) * a + o)]; --o, ++_);
                    for (o = _; o &gt; 0; --o) this._cells[3 * ((e + h) * a + t - o) + 1] = o, this._check(o &gt; 0)
                }
            if (e &gt; 0)
                for (o = t; o &lt; t + i; ++o) {
                    for (_ = 0, h = e - 1; h &gt;= 0 &amp;&amp; 0 == this._cells[3 * (o + h * a)]; --h, _++);
                    for (h = _; h &gt; 0; --h) this._cells[3 * (o + (e - h) * a) + 2] = h, this._check(h &gt; 0)
                }
            this._used += i * s / (this._width * this._height)
        }
        _check(t) {
            0 == t &amp;&amp; console.log("xtexMerger é”™è¯¯å•¦")
        }
        _clear() {
            this._texCount = 0;
            for (var t = 0; t &lt; this._height; t++) this._rowInfo[t] = this._width;
            for (var e = 0; e &lt; this._height; e++)
                for (var i = 0; i &lt; this._width; i++) {
                    var s = 3 * (e * this._width + i);
                    this._cells[s] = 0, this._cells[s + 1] = this._width - i, this._cells[s + 2] = this._width - e
                }
        }
    }
    class Ut extends C {
        constructor(t, e) {
            super(), this._texW = 0, this._texH = 0, this.__destroyed = !1, this._discardTm = 0, this.genID = 0, this.bitmap = {
                id: 0,
                _glTexture: null
            }, this.curUsedCovRate = 0, this.curUsedCovRateAtlas = 0, this.lastTouchTm = 0, this.ri = null, this._texW = t || Ut.gTextRender.atlasWidth, this._texH = e || Ut.gTextRender.atlasWidth, this.bitmap.id = this.id, this.lock = !0
        }
        recreateResource() {
            if (!this._source) {
                var t = m.instance,
                    e = this._source = t.createTexture();
                this.bitmap._glTexture = e, v.bindTexture(t, t.TEXTURE_2D, e), t.texImage2D(t.TEXTURE_2D, 0, t.RGBA, this._texW, this._texH, 0, t.RGBA, t.UNSIGNED_BYTE, null), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_MIN_FILTER, t.LINEAR), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_MAG_FILTER, t.LINEAR), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_WRAP_S, t.CLAMP_TO_EDGE), t.texParameteri(t.TEXTURE_2D, t.TEXTURE_WRAP_T, t.CLAMP_TO_EDGE), Ut.gTextRender.debugUV &amp;&amp; this.fillWhite()
            }
        }
        addChar(t, e, s, r = null) {
            if (Ut.gTextRender.isWan1Wan) return this.addCharCanvas(t, e, s, r);
            !this._source &amp;&amp; this.recreateResource();
            var a = m.instance;
            v.bindTexture(a, a.TEXTURE_2D, this._source), !i.Render.isConchApp &amp;&amp; a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !0);
            var n, h, o, l, _ = t.data;
            return t.data instanceof Uint8ClampedArray &amp;&amp; (_ = new Uint8Array(_.buffer)), a.texSubImage2D(a.TEXTURE_2D, 0, e, s, t.width, t.height, a.RGBA, a.UNSIGNED_BYTE, _), !i.Render.isConchApp &amp;&amp; a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !1), n = e / this._texW, h = s / this._texH, o = (e + t.width) / this._texW, l = (s + t.height) / this._texH, (r = r || new Array(8))[0] = n, r[1] = h, r[2] = o, r[3] = h, r[4] = o, r[5] = l, r[6] = n, r[7] = l, r
        }
        addCharCanvas(t, e, s, r = null) {
            !this._source &amp;&amp; this.recreateResource();
            var a, n, h, o, l = m.instance;
            return v.bindTexture(l, l.TEXTURE_2D, this._source), !i.Render.isConchApp &amp;&amp; l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !0), l.texSubImage2D(l.TEXTURE_2D, 0, e, s, l.RGBA, l.UNSIGNED_BYTE, t), !i.Render.isConchApp &amp;&amp; l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !1), i.Render.isConchApp ? (a = e / this._texW, n = s / this._texH, h = (e + t.width) / this._texW, o = (s + t.height) / this._texH) : (a = (e + 1) / this._texW, n = (s + 1) / this._texH, h = (e + t.width - 1) / this._texW, o = (s + t.height - 1) / this._texH), (r = r || new Array(8))[0] = a, r[1] = n, r[2] = h, r[3] = n, r[4] = h, r[5] = o, r[6] = a, r[7] = o, r
        }
        fillWhite() {
            !this._source &amp;&amp; this.recreateResource();
            var t = m.instance,
                e = new Uint8Array(this._texW * this._texH * 4);
            e.fill(255), t.texSubImage2D(t.TEXTURE_2D, 0, 0, 0, this._texW, this._texH, t.RGBA, t.UNSIGNED_BYTE, e)
        }
        discard() {
            i.stage.setGlobalRepaint(), this.destroy()
        }
        static getTextTexture(t, e) {
            return new Ut(t, e)
        }
        destroy() {
            this.__destroyed = !0;
            var t = m.instance;
            this._source &amp;&amp; t.deleteTexture(this._source), this._source = null
        }
        static clean() {
            var t = mt.loopStTm;
            if (0 === Ut.cleanTm &amp;&amp; (Ut.cleanTm = t), t - Ut.cleanTm &gt;= Ut.gTextRender.checkCleanTextureDt) {
                for (var e = 0; e &lt; Ut.poolLen; e++) {
                    var i = Ut.pool[e];
                    t - i._discardTm &gt;= Ut.gTextRender.destroyUnusedTextureDt &amp;&amp; (i.destroy(), Ut.pool[e] = Ut.pool[Ut.poolLen - 1], Ut.poolLen--, e--)
                }
                Ut.cleanTm = t
            }
        }
        touchRect(t, e) {
            this.lastTouchTm != e &amp;&amp; (this.curUsedCovRate = 0, this.curUsedCovRateAtlas = 0, this.lastTouchTm = e);
            var s = Ut.gTextRender.atlasWidth * Ut.gTextRender.atlasWidth,
                r = i.TextAtlas.atlasGridW * i.TextAtlas.atlasGridW;
            this.curUsedCovRate += t.bmpWidth * t.bmpHeight / s, this.curUsedCovRateAtlas += Math.ceil(t.bmpWidth / i.TextAtlas.atlasGridW) * Math.ceil(t.bmpHeight / i.TextAtlas.atlasGridW) / (s / r)
        }
        get texture() {
            return this
        }
        _getSource() {
            return this._source
        }
        drawOnScreen(t, e) {}
    }
    Ut.gTextRender = null, Ut.pool = new Array(10), Ut.poolLen = 0, Ut.cleanTm = 0;
    class Gt {
        constructor() {
            this.texWidth = 1024, this.texHeight = 1024, this.texture = null, this.charMaps = {}, this.texHeight = this.texWidth = i.TextRender.atlasWidth, this.texture = Ut.getTextTexture(this.texWidth, this.texHeight), this.texWidth / Gt.atlasGridW &gt; 256 &amp;&amp; (Gt.atlasGridW = Math.ceil(this.texWidth / 256)), this.atlasgrid = new Nt(this.texWidth / Gt.atlasGridW, this.texHeight / Gt.atlasGridW, this.texture.id)
        }
        setProtecteDist(t) {}
        getAEmpty(t, e, i) {
            var s = this.atlasgrid.addRect(1, Math.ceil(t / Gt.atlasGridW), Math.ceil(e / Gt.atlasGridW), i);
            return s &amp;&amp; (i.x *= Gt.atlasGridW, i.y *= Gt.atlasGridW), s
        }
        get usedRate() {
            return this.atlasgrid._used
        }
        destroy() {
            for (var t in this.charMaps) {
                this.charMaps[t].deleted = !0
            }
            this.texture.discard()
        }
        printDebugInfo() {}
    }
    Gt.atlasGridW = 16;
    class kt {
        setTo(t, e, i) {
            return this.type = t, this.currentTarget = e, this.target = i, this
        }
        stopPropagation() {
            this._stoped = !0
        }
        get touches() {
            if (!this.nativeEvent) return null;
            var t = this.nativeEvent.touches;
            if (t)
                for (var e = i.stage, s = 0, r = t.length; s &lt; r; s++) {
                    var a = t[s],
                        n = f.TEMP;
                    n.setTo(a.clientX, a.clientY), e._canvasTransform.invertTransformPoint(n), e.transform.invertTransformPoint(n), a.stageX = n.x, a.stageY = n.y
                }
            return t
        }
        get altKey() {
            return this.nativeEvent.altKey
        }
        get ctrlKey() {
            return this.nativeEvent.ctrlKey
        }
        get shiftKey() {
            return this.nativeEvent.shiftKey
        }
        get charCode() {
            return this.nativeEvent.charCode
        }
        get keyLocation() {
            return this.nativeEvent.location || this.nativeEvent.keyLocation
        }
        get stageX() {
            return i.stage.mouseX
        }
        get stageY() {
            return i.stage.mouseY
        }
    }
    kt.EMPTY = new kt, kt.MOUSE_DOWN = "mousedown", kt.MOUSE_UP = "mouseup", kt.CLICK = "click", kt.RIGHT_MOUSE_DOWN = "rightmousedown", kt.RIGHT_MOUSE_UP = "rightmouseup", kt.RIGHT_CLICK = "rightclick", kt.MOUSE_MOVE = "mousemove", kt.MOUSE_OVER = "mouseover", kt.MOUSE_OUT = "mouseout", kt.MOUSE_WHEEL = "mousewheel", kt.ROLL_OVER = "mouseover", kt.ROLL_OUT = "mouseout", kt.DOUBLE_CLICK = "doubleclick", kt.CHANGE = "change", kt.CHANGED = "changed", kt.RESIZE = "resize", kt.ADDED = "added", kt.REMOVED = "removed", kt.DISPLAY = "display", kt.UNDISPLAY = "undisplay", kt.ERROR = "error", kt.COMPLETE = "complete", kt.LOADED = "loaded", kt.READY = "ready", kt.PROGRESS = "progress", kt.INPUT = "input", kt.RENDER = "render", kt.OPEN = "open", kt.MESSAGE = "message", kt.CLOSE = "close", kt.KEY_DOWN = "keydown", kt.KEY_PRESS = "keypress", kt.KEY_UP = "keyup", kt.FRAME = "enterframe", kt.DRAG_START = "dragstart", kt.DRAG_MOVE = "dragmove", kt.DRAG_END = "dragend", kt.ENTER = "enter", kt.SELECT = "select", kt.BLUR = "blur", kt.FOCUS = "focus", kt.VISIBILITY_CHANGE = "visibilitychange", kt.FOCUS_CHANGE = "focuschange", kt.PLAYED = "played", kt.PAUSED = "paused", kt.STOPPED = "stopped", kt.START = "start", kt.END = "end", kt.COMPONENT_ADDED = "componentadded", kt.COMPONENT_REMOVED = "componentremoved", kt.RELEASED = "released", kt.LINK = "link", kt.LABEL = "label", kt.FULL_SCREEN_CHANGE = "fullscreenchange", kt.DEVICE_LOST = "devicelost", kt.TRANSFORM_CHANGED = "transformchanged", kt.ANIMATION_CHANGED = "animationchanged", kt.TRAIL_FILTER_CHANGE = "trailfilterchange", kt.TRIGGER_ENTER = "triggerenter", kt.TRIGGER_STAY = "triggerstay", kt.TRIGGER_EXIT = "triggerexit";
    class Wt extends x {
        constructor(t = null, e = null, i = 0, s = 0) {
            super(), this.uvrect = [0, 0, 1, 1], this._destroyed = !1, this._referenceCount = 0, this.$_GID = 0, this.offsetX = 0, this.offsetY = 0, this._w = 0, this._h = 0, this.sourceWidth = 0, this.sourceHeight = 0, this.url = null, this.scaleRate = 1, this.setTo(t, e, i, s)
        }
        static moveUV(t, e, i) {
            for (var s = 0; s &lt; 8; s += 2) i[s] += t, i[s + 1] += e;
            return i
        }
        static create(t, e, i, s, r, a = 0, n = 0, h = 0, o = 0) {
            return Wt._create(t, e, i, s, r, a, n, h, o)
        }
        static _create(t, e, i, s, r, a = 0, n = 0, h = 0, o = 0, l = null) {
            var _, c = t instanceof Wt,
                u = c ? t.uv : Wt.DEF_UV,
                d = c ? t.bitmap : t;
            d.width &amp;&amp; e + s &gt; d.width &amp;&amp; (s = d.width - e), d.height &amp;&amp; i + r &gt; d.height &amp;&amp; (r = d.height - i), l ? (_ = l).setTo(d, null, h || s, o || r) : _ = new Wt(d, null, h || s, o || r), _.width = s, _.height = r, _.offsetX = a, _.offsetY = n;
            var p = 1 / d.width,
                f = 1 / d.height;
            e *= p, i *= f, s *= p, r *= f;
            var g = _.uv[0],
                m = _.uv[1],
                v = _.uv[4],
                T = _.uv[5],
                x = v - g,
                y = T - m,
                E = Wt.moveUV(u[0], u[1], [e, i, e + s, i, e + s, i + r, e, i + r]);
            _.uv = new Float32Array([g + E[0] * x, m + E[1] * y, v - (1 - E[2]) * x, m + E[3] * y, v - (1 - E[4]) * x, T - (1 - E[5]) * y, g + E[6] * x, T - (1 - E[7]) * y]);
            var C = d.scaleRate;
            return C &amp;&amp; 1 != C ? (_.sourceWidth /= C, _.sourceHeight /= C, _.width /= C, _.height /= C, _.scaleRate = C) : _.scaleRate = 1, _
        }
        static createFromTexture(t, e, i, s, r) {
            var a = t.scaleRate;
            1 != a &amp;&amp; (e *= a, i *= a, s *= a, r *= a);
            var n = g.TEMP.setTo(e - t.offsetX, i - t.offsetY, s, r),
                h = n.intersection(Wt._rect1.setTo(0, 0, t.width, t.height), Wt._rect2);
            return h ? Wt.create(t, h.x, h.y, h.width, h.height, h.x - n.x, h.y - n.y, s, r) : null
        }
        get uv() {
            return this._uv
        }
        set uv(t) {
            this.uvrect[0] = Math.min(t[0], t[2], t[4], t[6]), this.uvrect[1] = Math.min(t[1], t[3], t[5], t[7]), this.uvrect[2] = Math.max(t[0], t[2], t[4], t[6]) - this.uvrect[0], this.uvrect[3] = Math.max(t[1], t[3], t[5], t[7]) - this.uvrect[1], this._uv = t
        }
        get width() {
            return this._w ? this._w : this.bitmap ? this.uv &amp;&amp; this.uv !== Wt.DEF_UV ? (this.uv[2] - this.uv[0]) * this.bitmap.width : this.bitmap.width : 0
        }
        set width(t) {
            this._w = t, this.sourceWidth || (this.sourceWidth = t)
        }
        get height() {
            return this._h ? this._h : this.bitmap ? this.uv &amp;&amp; this.uv !== Wt.DEF_UV ? (this.uv[5] - this.uv[1]) * this.bitmap.height : this.bitmap.height : 0
        }
        set height(t) {
            this._h = t, this.sourceHeight || (this.sourceHeight = t)
        }
        get bitmap() {
            return this._bitmap
        }
        set bitmap(t) {
            this._bitmap &amp;&amp; this._bitmap._removeReference(this._referenceCount), this._bitmap = t, t &amp;&amp; t._addReference(this._referenceCount)
        }
        get destroyed() {
            return this._destroyed
        }
        _addReference() {
            this._bitmap &amp;&amp; this._bitmap._addReference(), this._referenceCount++
        }
        _removeReference() {
            this._bitmap &amp;&amp; this._bitmap._removeReference(), this._referenceCount--
        }
        _getSource(t = null) {
            return this._destroyed || !this._bitmap ? null : (this.recoverBitmap(t), this._bitmap.destroyed ? null : this.bitmap._getSource())
        }
        _onLoaded(t, e) {
            if (e)
                if (e == this);
                else if (e instanceof Wt) {
                var i = e;
                Wt._create(e, 0, 0, i.width, i.height, 0, 0, i.sourceWidth, i.sourceHeight, this)
            } else this.bitmap = e, this.sourceWidth = this._w = e.width, this.sourceHeight = this._h = e.height;
            else;
            t &amp;&amp; t.run(), this.event(kt.READY, this)
        }
        getIsReady() {
            return !this._destroyed &amp;&amp; !!this._bitmap
        }
        setTo(t = null, e = null, i = 0, s = 0) {
            this.bitmap = t, this.sourceWidth = i, this.sourceHeight = s, t &amp;&amp; (this._w = t.width, this._h = t.height, this.sourceWidth = this.sourceWidth || t.width, this.sourceHeight = this.sourceHeight || t.height), this.uv = e || Wt.DEF_UV
        }
        load(t, e = null) {
            this._destroyed || i.loader.load(t, T.create(this, this._onLoaded, [e]), null, "htmlimage", 1, !0)
        }
        getTexturePixels(t, e, s, r) {
            var a, n, h, o = this.bitmap,
                l = this._w,
                _ = this._h,
                c = this.sourceWidth,
                u = this.sourceHeight,
                d = o.width,
                p = o.height,
                f = this.offsetX,
                g = this.offsetY;
            let m = s,
                v = r;
            if (t + s &gt; l + f &amp;&amp; (m -= t + s - l - f), t + s &gt; c &amp;&amp; (s -= t + s - c), e + r &gt; _ + g &amp;&amp; (v -= e + r - _ - g), e + r &gt; u &amp;&amp; (r -= e + r - u), s &lt;= 0 || r &lt;= 0) return null;
            let T = f &gt; t ? f - t : 0,
                x = g &gt; e ? g - e : 0,
                y = t &gt; f ? t - f : 0,
                E = e &gt; g ? e - g : 0;
            m -= T, v -= x;
            var C = 4 * s,
                b = null;
            try {
                b = o.getPixels()
            } catch (t) {}
            if (b) {
                if (0 == t &amp;&amp; 0 == e &amp;&amp; s == d &amp;&amp; r == p) return b;
                let i = this._uv.slice(),
                    o = Math.round(i[0] * d),
                    l = Math.round(i[1] * p);
                var w = new Uint8Array(s * r * 4);
                for (a = 4 * o + 4 * y + (n = (l + E) * (C = 4 * d)), h = 0; h &lt; v; h++) w.set(b.slice(a, a + 4 * m), 4 * s * (h + x) + 4 * T), a += C;
                return w
            }
            var A = new i.Context;
            A.size(s, r), A.asBitmap = !0;
            var R = null;
            if (0 != t || 0 != e || s != d || r != p) {
                var M = (R = this._uv.slice())[0],
                    S = R[1],
                    I = (R[2] - M) / l,
                    P = (R[7] - S) / _;
                R = [M + y * I, S + E * P, M + (y + m) * I, S + E * P, M + (y + m) * I, S + (E + v) * P, M + y * I, S + (E + v) * P]
            }
            A._drawTextureM(this, T, x, m, v, null, 1, R), A._targets.start(), A.flush(), A._targets.end(), A._targets.restore();
            var L = A._targets.getData(0, 0, s, r);
            for (A.destroy(), w = new Uint8Array(s * r * 4), a = 0, n = (r - 1) * C, h = r - 1; h &gt;= 0; h--) w.set(L.slice(n, n + C), a), a += C, n -= C;
            return w
        }
        getPixels(t, e, i, s) {
            return window.conch ? this._nativeObj.getImageData(t, e, i, s) : this.getTexturePixels(t, e, i, s)
        }
        recoverBitmap(t = null) {
            var e = this._bitmap.url;
            this._destroyed || this._bitmap &amp;&amp; !this._bitmap.destroyed || !e || i.loader.load(e, T.create(this, (function(e) {
                this.bitmap = e, t &amp;&amp; t()
            })), null, "htmlimage", 1, !0)
        }
        disposeBitmap() {
            !this._destroyed &amp;&amp; this._bitmap &amp;&amp; this._bitmap.destroy()
        }
        destroy(t = !1) {
            if (!this._destroyed) {
                this._destroyed = !0;
                var e = this._bitmap;
                e &amp;&amp; (e._removeReference(this._referenceCount), (0 === e.referenceCount || t) &amp;&amp; e.destroy(), e = null), this.url &amp;&amp; this === i.loader.getRes(this.url) &amp;&amp; i.Loader.clearRes(this.url)
            }
        }
    }
    Wt.DEF_UV = new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]), Wt.NO_UV = new Float32Array([0, 0, 0, 0, 0, 0, 0, 0]), Wt.INV_UV = new Float32Array([0, 1, 1, 1, 1, 0, 0, 0]), Wt._rect1 = new g, Wt._rect2 = new g;
    class Yt {
        constructor(t) {
            this._font = "14px Arial", this._family = "Arial", this._size = 14, this._italic = !1, this._bold = !1, this._id = Yt._gfontID++, this.setFont(t || this._font)
        }
        static Parse(t) {
            if (t === Yt._lastFont) return Yt._lastFontInfo;
            var e = Yt._cache[t];
            return e || (e = Yt._cache[t] = new Yt(t)), Yt._lastFont = t, Yt._lastFontInfo = e, e
        }
        setFont(t) {
            this._font = t;
            var e = t.split(" "),
                i = e.length;
            if (i &lt; 2) 1 == i &amp;&amp; e[0].indexOf("px") &gt; 0 &amp;&amp; (this._size = parseInt(e[0]));
            else {
                for (var s = -1, r = 0; r &lt; i; r++)
                    if (e[r].indexOf("px") &gt; 0 || e[r].indexOf("pt") &gt; 0) {
                        s = r, this._size = parseInt(e[r]), this._size &lt;= 0 &amp;&amp; (console.error("font parse error:" + t), this._size = 14);
                        break
                    }
                var a = s + 1,
                    n = e[a];
                for (a++; a &lt; i; a++) n += " " + e[a];
                this._family = n.split(",")[0], this._italic = e.indexOf("italic") &gt;= 0, this._bold = e.indexOf("bold") &gt;= 0
            }
        }
    }
    Yt.EMPTY = new Yt(null), Yt._cache = {}, Yt._gfontID = 0, Yt._lastFont = "";
    class Vt {
        constructor() {
            this.save = [], this.toUpperCase = null, this.width = -1, this.pageChars = [], this.startID = 0, this.startIDStroke = 0, this.lastGCCnt = 0, this.splitRender = !1, this.scalex = 1, this.scaley = 1
        }
        setText(t) {
            this.changed = !0, this._text = t, this.width = -1, this.cleanCache()
        }
        toString() {
            return this._text
        }
        get length() {
            return this._text ? this._text.length : 0
        }
        charCodeAt(t) {
            return this._text ? this._text.charCodeAt(t) : NaN
        }
        charAt(t) {
            return this._text ? this._text.charAt(t) : null
        }
        cleanCache() {
            this.pageChars.forEach((function(t) {
                var e = t.tex;
                t.words;
                1 == t.words.length &amp;&amp; e &amp;&amp; e.ri &amp;&amp; e.destroy()
            })), this.pageChars = [], this.startID = 0, this.scalex = 1, this.scaley = 1
        }
    }
    class Xt {
        constructor() {
            this.char = "", this.deleted = !1, this.uv = new Array(8), this.pos = 0, this.orix = 0, this.oriy = 0, this.touchTick = 0, this.isSpace = !1
        }
        touch() {
            var t = mt.loopCount;
            this.touchTick != t &amp;&amp; this.tex.touchRect(this, t), this.touchTick = t
        }
    }
    class Ht {
        constructor() {
            this.fontsz = 16
        }
        getWidth(t, e) {
            return 0
        }
        scale(t, e) {}
        get canvasWidth() {
            return 0
        }
        set canvasWidth(t) {}
        getCharBmp(t, e, i, s, r, a, n, h, o, l, _ = null) {
            return null
        }
    }
    class zt {
        static __init__() {
            var t = window.Laya || i.Laya;
            if (zt._window) return zt._window;
            var e = zt._window = window,
                s = zt._document = e.document,
                r = zt.userAgent = e.navigator.userAgent,
                a = e.navigator.maxTouchPoints || 0,
                n = e.navigator.platform;
            r.indexOf("AlipayMiniGame") &gt; -1 &amp;&amp; "my" in zt.window &amp;&amp; (window.aliPayMiniGame(t, t), t.ALIMiniAdapter ? t.ALIMiniAdapter.enable() : console.error("è¯·å…ˆæ·»åŠ&nbsp;é˜¿é‡Œå°æ¸¸æˆé€‚é…åº“")), -1 == r.indexOf("OPPO") &amp;&amp; r.indexOf("MiniGame") &gt; -1 &amp;&amp; "wx" in zt.window &amp;&amp; ("bl" in zt.window ? (window.biliMiniGame(t, t), t.BLMiniAdapter ? t.BLMiniAdapter.enable() : console.error("è¯·å¼•å…¥bilibiliå°æ¸¸æˆçš„é€‚é…åº“ï¼šhttps://ldc2.layabox.com/doc/?nav=zh-ts-5-0-0")) : "qq" in zt.window ? (window.qqMiniGame(t, t), t.QQMiniAdapter ? t.QQMiniAdapter.enable() : console.error("è¯·å¼•å…¥æ‰‹æœºQQå°æ¸¸æˆçš„é€‚é…åº“ï¼šhttps://ldc2.layabox.com/doc/?nav=zh-ts-5-0-0")) : (window.wxMiniGame(t, t), t.MiniAdpter ? t.MiniAdpter.enable() : console.error("è¯·å…ˆæ·»åŠ&nbsp;å°æ¸¸æˆé€‚é…åº“,è¯¦ç»†æ•™ç¨‹ï¼šhttps://ldc2.layabox.com/doc/?nav=zh-ts-5-0-0"))), r.indexOf("MiniGame") &gt; -1 &amp;&amp; "qq" in zt.window &amp;&amp; (window.qqMiniGame(t, t), t.QQMiniAdapter ? t.QQMiniAdapter.enable() : console.error("è¯·å…ˆæ·»åŠ&nbsp;å°æ¸¸æˆé€‚é…åº“,è¯¦ç»†æ•™ç¨‹")), r.indexOf("SwanGame") &gt; -1 &amp;&amp; (window.bdMiniGame(t, t), t.BMiniAdapter ? t.BMiniAdapter.enable() : console.error("è¯·å…ˆæ·»åŠ&nbsp;ç™¾åº¦å°æ¸¸æˆé€‚é…åº“,è¯¦ç»†æ•™ç¨‹ï¼šhttps://ldc2.layabox.com/doc/?nav=zh-ts-5-0-0")), r.indexOf("QuickGame") &gt; -1 &amp;&amp; (window.miMiniGame(t, t), t.KGMiniAdapter ? t.KGMiniAdapter.enable() : console.error("è¯·å…ˆæ·»åŠ&nbsp;å°ç±³å°æ¸¸æˆé€‚é…åº“,è¯¦ç»†æ•™ç¨‹ï¼šhttps://ldc2.layabox.com/doc/?nav=zh-ts-5-0-0")), r.indexOf("OPPO") &gt; -1 &amp;&amp; r.indexOf("MiniGame") &gt; -1 &amp;&amp; (window.qgMiniGame(t, t), t.QGMiniAdapter ? t.QGMiniAdapter.enable() : console.error("è¯·å…ˆæ·»åŠ&nbsp;OPPOå°æ¸¸æˆé€‚é…åº“")), r.indexOf("VVGame") &gt; -1 &amp;&amp; (window.vvMiniGame(t, t), t.VVMiniAdapter ? t.VVMiniAdapter.enable() : console.error("è¯·å…ˆæ·»åŠ&nbsp;VIVOå°æ¸¸æˆé€‚é…åº“")), e.trace = console.log, e.requestAnimationFrame = e.requestAnimationFrame || e.webkitRequestAnimationFrame || e.mozRequestAnimationFrame || e.oRequestAnimationFrame || e.msRequestAnimationFrame || function(t) {
                return e.setTimeout(t, 1e3 / 60)
            };
            var h = s.body.style;
            h.margin = 0, h.overflow = "hidden", h["-webkit-user-select"] = "none", h["-webkit-tap-highlight-color"] = "rgba(200,200,200,0)";
            for (var o = s.getElementsByTagName("meta"), l = 0, _ = !1, c = "width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no"; l &lt; o.length;) {
                var u = o[l];
                if ("viewport" == u.name) {
                    u.content = c, _ = !0;
                    break
                }
                l++
            }
            return _ || ((u = s.createElement("meta")).name = "viewport", u.content = c, s.getElementsByTagName("head")[0].appendChild(u)), zt.onMobile = !!window.isConchApp || r.indexOf("Mobile") &gt; -1, zt.onIOS = !!r.match(/\(i[^;]+;( U;)? CPU.+Mac OS X/), zt.onIPhone = r.indexOf("iPhone") &gt; -1, zt.onMac = r.indexOf("Mac OS X") &gt; -1, zt.onIPad = r.indexOf("iPad") &gt; -1 || "MacIntel" === n &amp;&amp; a &gt; 1, zt.onAndroid = r.indexOf("Android") &gt; -1 || r.indexOf("Adr") &gt; -1, zt.onWP = r.indexOf("Windows Phone") &gt; -1, zt.onQQBrowser = r.indexOf("QQBrowser") &gt; -1, zt.onMQQBrowser = r.indexOf("MQQBrowser") &gt; -1 || r.indexOf("Mobile") &gt; -1 &amp;&amp; r.indexOf("QQ") &gt; -1, zt.onIE = !!e.ActiveXObject || "ActiveXObject" in e, zt.onWeiXin = r.indexOf("MicroMessenger") &gt; -1, zt.onSafari = r.indexOf("Safari") &gt; -1, zt.onPC = !zt.onMobile, zt.onMiniGame = r.indexOf("MiniGame") &gt; -1, zt.onBDMiniGame = r.indexOf("SwanGame") &gt; -1, zt.onLayaRuntime = !!zt.window.conch, r.indexOf("OPPO") &gt; -1 &amp;&amp; r.indexOf("MiniGame") &gt; -1 ? (zt.onQGMiniGame = !0, zt.onMiniGame = !1) : "qq" in zt.window &amp;&amp; r.indexOf("MiniGame") &gt; -1 ? (zt.onQQMiniGame = !0, zt.onMiniGame = !1) : "bl" in zt.window &amp;&amp; r.indexOf("MiniGame") &gt; -1 &amp;&amp; (zt.onBLMiniGame = !0, zt.onMiniGame = !0), zt.onVVMiniGame = r.indexOf("VVGame") &gt; -1, zt.onKGMiniGame = r.indexOf("QuickGame") &gt; -1, r.indexOf("AlipayMiniGame") &gt; -1 &amp;&amp; (zt.onAlipayMiniGame = !0, zt.onMiniGame = !1), e
        }
        static createElement(t) {
            return zt.__init__(), zt._document.createElement(t)
        }
        static getElementById(t) {
            return zt.__init__(), zt._document.getElementById(t)
        }
        static removeElement(t) {
            t &amp;&amp; t.parentNode &amp;&amp; t.parentNode.removeChild(t)
        }
        static now() {
            return Date.now()
        }
        static get clientWidth() {
            return zt.__init__(), zt._window.innerWidth || zt._document.body.clientWidth
        }
        static get clientHeight() {
            return zt.__init__(), zt._window.innerHeight || zt._document.body.clientHeight || zt._document.documentElement.clientHeight
        }
        static get width() {
            return zt.__init__(), (i.stage &amp;&amp; i.stage.canvasRotation ? zt.clientHeight : zt.clientWidth) * zt.pixelRatio
        }
        static get height() {
            return zt.__init__(), (i.stage &amp;&amp; i.stage.canvasRotation ? zt.clientWidth : zt.clientHeight) * zt.pixelRatio
        }
        static get pixelRatio() {
            return zt._pixelRatio &lt; 0 &amp;&amp; (zt.__init__(), zt.userAgent.indexOf("Mozilla/6.0(Linux; Android 6.0; HUAWEI NXT-AL10 Build/HUAWEINXT-AL10)") &gt; -1 ? zt._pixelRatio = 2 : (zt._pixelRatio = zt._window.devicePixelRatio || 1, zt._pixelRatio &lt; 1 &amp;&amp; (zt._pixelRatio = 1))), zt._pixelRatio
        }
        static get container() {
            return zt._container || (zt.__init__(), zt._container = zt.createElement("div"), zt._container.id = "layaContainer", zt._document.body.appendChild(zt._container)), zt._container
        }
        static set container(t) {
            zt._container = t
        }
        static get window() {
            return zt._window || zt.__init__()
        }
        static get document() {
            return zt.__init__(), zt._document
        }
    }
    zt._pixelRatio = -1, zt.mainCanvas = null, zt.hanzi = new RegExp("^[ä¸€-é¾¥]$"), zt.fontMap = [], zt.measureText = function(t, e) {
        var i = zt.hanzi.test(t);
        if (i &amp;&amp; zt.fontMap[e]) return zt.fontMap[e];
        var s = zt.context;
        s.font = e;
        var r = s.measureText(t);
        return i &amp;&amp; (zt.fontMap[e] = r), r
    };
    class Kt extends Ht {
        constructor(t, e, i = !0, s = !0, r = !1) {
            super(), this.ctx = null, this.lastScaleX = 1, this.lastScaleY = 1, this.maxTexW = 0, this.maxTexH = 0, this.scaleFontSize = !0, this.showDbgInfo = !1, this.supportImageData = !0, this.maxTexW = t, this.maxTexH = e, this.scaleFontSize = i, this.supportImageData = s, this.showDbgInfo = r, Kt.canvas || (Kt.canvas = zt.createElement("canvas"), Kt.canvas.width = 1024, Kt.canvas.height = 512, Kt.canvas.style.left = "-10000px", Kt.canvas.style.position = "absolute", document.body.appendChild(Kt.canvas), this.ctx = Kt.canvas.getContext("2d"))
        }
        get canvasWidth() {
            return Kt.canvas.width
        }
        set canvasWidth(t) {
            Kt.canvas.width != t &amp;&amp; (Kt.canvas.width = t, t &gt; 2048 &amp;&amp; console.warn("ç”»æ–‡å­—è®¾ç½®çš„å®½åº¦å¤ªå¤§ï¼Œè¶…è¿‡2048äº†"), this.ctx.setTransform(1, 0, 0, 1, 0, 0), this.ctx.scale(this.lastScaleX, this.lastScaleY))
        }
        getWidth(t, e) {
            return this.ctx ? (this.ctx._lastFont != t &amp;&amp; (this.ctx.font = t, this.ctx._lastFont = t), this.ctx.measureText(e).width) : 0
        }
        scale(t, e) {
            if (!this.supportImageData) return this.lastScaleX = t, void(this.lastScaleY = e);
            this.lastScaleX == t &amp;&amp; this.lastScaleY == e || (this.ctx.setTransform(t, 0, 0, e, 0, 0), this.lastScaleX = t, this.lastScaleY = e)
        }
        getCharBmp(t, e, i, s, r, a, n, h, o, l, _ = null) {
            if (!this.supportImageData) return this.getCharCanvas(t, e, i, s, r, a, n, h, o, l);
            var c = this.ctx,
                u = this.fontsz;
            c.font != e &amp;&amp; (c.font = e, c._lastFont = e), a.width = c.measureText(t).width;
            var d = a.width * this.lastScaleX,
                p = a.height * this.lastScaleY;
            d += (n + o) * this.lastScaleX, p += (h + l) * this.lastScaleY, d = Math.ceil(d), p = Math.ceil(p);
            var f = (d = Math.min(d, Kt.canvas.width)) + 2 * i + 1,
                g = (p = Math.min(p, Kt.canvas.height)) + 2 * i + 1;
            _ &amp;&amp; (f = Math.max(f, _[0] + _[2] + 1), g = Math.max(g, _[1] + _[3] + 1)), c.clearRect(0, 0, f / this.lastScaleX + 1, g / this.lastScaleY + 1), c.save(), c.textBaseline = "middle", i &gt; 0 &amp;&amp; (c.strokeStyle = r, c.lineWidth = i, c.strokeText(t, n, h + u / 2)), s &amp;&amp; (c.fillStyle = s, c.fillText(t, n, h + u / 2)), this.showDbgInfo &amp;&amp; (c.strokeStyle = "#ff0000", c.strokeRect(1, 1, d - 2, p - 2), c.strokeStyle = "#00ff00", c.strokeRect(n, h, a.width, a.height)), _ &amp;&amp; -1 == _[2] &amp;&amp; (_[2] = Math.ceil((a.width + 2 * i) * this.lastScaleX));
            var m = _ ? c.getImageData(_[0], _[1], _[2], _[3] + 1) : c.getImageData(0, 0, d, p + 1);
            return c.restore(), a.bmpWidth = m.width, a.bmpHeight = m.height, m
        }
        getCharCanvas(t, e, i, s, r, a, n, h, o, l) {
            var _ = this.ctx;
            _.font != e &amp;&amp; (_.font = e, _._lastFont = e), a.width = _.measureText(t).width;
            var c = a.width * this.lastScaleX,
                u = a.height * this.lastScaleY;
            c += (n + o) * this.lastScaleX, u += (h + l) * this.lastScaleY + 1, c = Math.min(c, this.maxTexW), u = Math.min(u, this.maxTexH), Kt.canvas.width = Math.min(c + 1, this.maxTexW), Kt.canvas.height = Math.min(u + 1, this.maxTexH), _.font = e, _.clearRect(0, 0, c + 1 + i, u + 1 + i), _.setTransform(1, 0, 0, 1, 0, 0), _.save(), this.scaleFontSize &amp;&amp; _.scale(this.lastScaleX, this.lastScaleY), _.translate(n, h), _.textAlign = "left";
            var d = this.fontsz;
            return _.textBaseline = "middle", i &gt; 0 ? (_.strokeStyle = r, _.fillStyle = s, _.lineWidth = i, _.fillAndStrokeText ? _.fillAndStrokeText(t, 0, d / 2) : (_.strokeText(t, 0, d / 2), _.fillText(t, 0, d / 2))) : s &amp;&amp; (_.fillStyle = s, _.fillText(t, 0, d / 2)), this.showDbgInfo &amp;&amp; (_.strokeStyle = "#ff0000", _.strokeRect(0, 0, c, u), _.strokeStyle = "#00ff00", _.strokeRect(0, 0, a.width, a.height)), _.restore(), a.bmpWidth = Kt.canvas.width, a.bmpHeight = Kt.canvas.height, Kt.canvas
        }
    }
    Kt.canvas = null;
    class jt extends Ht {
        constructor() {
            super(), this.lastFont = "", this.lastScaleX = 1, this.lastScaleY = 1
        }
        getWidth(t, e) {
            return window.conchTextCanvas ? (window.conchTextCanvas.font = t, this.lastFont = t, window.conchTextCanvas.measureText(e).width) : 0
        }
        scale(t, e) {
            this.lastScaleX = t, this.lastScaleY = e
        }
        getCharBmp(t, e, i, s, r, a, n, h, o, l, _ = null) {
            if (!window.conchTextCanvas) return null;
            window.conchTextCanvas.font = e, this.lastFont = e;
            a.width = window.conchTextCanvas.measureText(t).width, a.height;
            window.conchTextCanvas.scale &amp;&amp; window.conchTextCanvas.scale(this.lastScaleX, this.lastScaleY);
            var c = j.create(r).numColor,
                u = j.create(s).numColor,
                d = window.conchTextCanvas.getTextBitmapData(t, u, i &gt; 2 ? 2 : i, c);
            return a.bmpWidth = d.width, a.bmpHeight = d.height, d
        }
    }
    class qt {
        constructor() {
            this.fontSizeInfo = {}, this.mapFont = {}, this.fontID = 0, this.mapColor = [], this.colorID = 0, this.fontScaleX = 1, this.fontScaleY = 1, this._curStrPos = 0, this.textAtlases = [], this.isoTextures = [], this.lastFont = null, this.fontSizeW = 0, this.fontSizeH = 0, this.fontSizeOffX = 0, this.fontSizeOffY = 0, this.renderPerChar = !0, this.tmpAtlasPos = new f, this.textureMem = 0, i.TextAtlas = Gt;
            var t = !1,
                e = i.Laya.MiniAdpter;
            e &amp;&amp; e.systemInfo &amp;&amp; e.systemInfo.system &amp;&amp; (t = "ios 10.1.1" === e.systemInfo.system.toLowerCase()), i.Browser.onMiniGame &amp;&amp; !t &amp;&amp; (qt.isWan1Wan = !0), this.charRender = i.Render.isConchApp ? new jt : new Kt(qt.atlasWidth, qt.atlasWidth, qt.scaleFontWithCtx, !qt.isWan1Wan, !1), qt.textRenderInst = this, i.Laya.textRender = this, qt.atlasWidth2 = qt.atlasWidth * qt.atlasWidth
        }
        setFont(t) {
            if (this.lastFont != t) {
                this.lastFont = t;
                var e = this.getFontSizeInfo(t._family),
                    i = e &gt;&gt; 24,
                    s = e &gt;&gt; 16 &amp; 255,
                    r = e &gt;&gt; 8 &amp; 255,
                    a = 255 &amp; e,
                    n = t._size / qt.standardFontSize;
                this.fontSizeOffX = Math.ceil(i * n), this.fontSizeOffY = Math.ceil(s * n), this.fontSizeW = Math.ceil(r * n), this.fontSizeH = Math.ceil(a * n), t._font.indexOf("italic") &gt;= 0 ? this.fontStr = t._font.replace("italic", "") : this.fontStr = t._font
            }
        }
        getNextChar(t) {
            var e = t.length,
                i = this._curStrPos;
            if (i &gt;= e) return null;
            for (var s = i, r = 0; s &lt; e; s++) {
                var a = t.charCodeAt(s);
                if (a &gt;&gt;&gt; 11 == 27) {
                    if (1 == r) break;
                    r = 1, s++
                } else if (65038 === a || 65039 === a);
                else if (8205 == a) r = 2;
                else if (0 == r) r = 1;
                else if (1 == r) break
            }
            return this._curStrPos = s, t.substring(i, s)
        }
        filltext(t, e, s, r, a, n, h, o, l, _ = 0) {
            if (!(e.length &lt;= 0)) {
                var c = Yt.Parse(a),
                    u = 0;
                switch (l) {
                    case "center":
                        u = i.Context.ENUM_TEXTALIGN_CENTER;
                        break;
                    case "right":
                        u = i.Context.ENUM_TEXTALIGN_RIGHT
                }
                this._fast_filltext(t, e, null, s, r, c, n, h, o, u, _)
            }
        }
        fillWords(t, e, i, s, r, a, n, h) {
            if (e &amp;&amp; !(e.length &lt;= 0)) {
                var o = "string" == typeof r ? Yt.Parse(r) : r;
                this._fast_filltext(t, null, e, i, s, o, a, n, h, 0, 0)
            }
        }
        _fast_filltext(t, e, s, r, a, n, h, o, l, _, c = 0) {
            if (!(e &amp;&amp; e.length &lt; 1 || s &amp;&amp; s.length &lt; 1)) {
                if (l &lt; 0 &amp;&amp; (l = 0), this.setFont(n), this.fontScaleX = this.fontScaleY = 1, qt.scaleFontWithCtx) {
                    var u = 1,
                        d = 1;
                    if (i.Render.isConchApp &amp;&amp; !window.conchTextCanvas.scale || (u = t.getMatScaleX(), d = t.getMatScaleY()), u &lt; 1e-4 || d &lt; .1) return;
                    u &gt; 1 &amp;&amp; (this.fontScaleX = u), d &gt; 1 &amp;&amp; (this.fontScaleY = d)
                }
                n._italic &amp;&amp; (t._italicDeg = 13);
                var p = e,
                    f = !s &amp;&amp; e instanceof Vt,
                    g = e,
                    m = !!s,
                    v = f ? p.pageChars : [],
                    T = 0;
                switch (f ? (g = p._text, (T = p.width) &lt; 0 &amp;&amp; (T = p.width = this.charRender.getWidth(this.fontStr, g))) : T = g ? this.charRender.getWidth(this.fontStr, g) : 0, _) {
                    case i.Context.ENUM_TEXTALIGN_CENTER:
                        r -= T / 2;
                        break;
                    case i.Context.ENUM_TEXTALIGN_RIGHT:
                        r -= T
                }
                p &amp;&amp; v &amp;&amp; this.hasFreedText(v) &amp;&amp; (v = p.pageChars = []);
                var x = null,
                    y = this.renderPerChar = !f || qt.forceSplitRender || m || f &amp;&amp; p.splitRender;
                if (!v || v.length &lt; 1)
                    if (f &amp;&amp; (p.scalex = this.fontScaleX, p.scaley = this.fontScaleY), y) {
                        var E, C = 0,
                            b = 0;
                        for (this._curStrPos = 0;;) {
                            if (s) {
                                var w = s[this._curStrPos++];
                                w ? (E = w.char, C = w.x, b = w.y) : E = null
                            } else E = this.getNextChar(g);
                            if (!E) break;
                            if (!(x = this.getCharRenderInfo(E, n, h, o, l, !1))) break;
                            if (x.isSpace);
                            else {
                                var A = v[x.tex.id];
                                if (A) A = A.words;
                                else {
                                    var R = {
                                        texgen: x.tex.genID,
                                        tex: x.tex,
                                        words: []
                                    };
                                    v[x.tex.id] = R, A = R.words
                                }
                                A.push({
                                    ri: x,
                                    x: C,
                                    y: b,
                                    w: x.bmpWidth / this.fontScaleX,
                                    h: x.bmpHeight / this.fontScaleY
                                }), C += x.width
                            }
                        }
                    } else {
                        var M = qt.noAtlas || T * this.fontScaleX &gt; qt.atlasWidth;
                        x = this.getCharRenderInfo(g, n, h, o, l, M), v[0] = {
                            texgen: x.tex.genID,
                            tex: x.tex,
                            words: [{
                                ri: x,
                                x: 0,
                                y: 0,
                                w: x.bmpWidth / this.fontScaleX,
                                h: x.bmpHeight / this.fontScaleY
                            }]
                        }
                    }
                this._drawResortedWords(t, r, a, v), t._italicDeg = 0
            }
        }
        _drawResortedWords(t, e, s, r) {
            var a = !!t._charSubmitCache &amp;&amp; t._charSubmitCache._enable,
                n = t._curMat;
            r.length;
            for (var h in r) {
                var o = r[h];
                if (o) {
                    var l = o.words,
                        _ = l.length;
                    if (!(_ &lt;= 0))
                        for (var c = r[h].tex, u = 0; u &lt; _; u++) {
                            var d = l[u],
                                p = d.ri;
                            if (!p.isSpace) {
                                if (p.touch(), t.drawTexAlign = !0, i.Render.isConchApp) t._drawTextureM(c.texture, e + d.x - p.orix, s + d.y - p.oriy, d.w, d.h, null, 1, p.uv);
                                else {
                                    let i = c;
                                    t._inner_drawTexture(i.texture, i.id, e + d.x - p.orix, s + d.y - p.oriy, d.w, d.h, n, p.uv, 1, a)
                                }
                                t.touches &amp;&amp; t.touches.push(p)
                            }
                        }
                }
            }
        }
        hasFreedText(t) {
            for (var e = t.length, i = 0; i &lt; e; i++) {
                var s = t[i];
                if (s) {
                    var r = s.tex;
                    if (r.__destroyed || r.genID != s.texgen) return !0
                }
            }
            return !1
        }
        getCharRenderInfo(t, e, s, r, a, n = !1) {
            var h = this.mapFont[e._family];
            null == h &amp;&amp; (this.mapFont[e._family] = h = this.fontID++);
            var o = t + "_" + h + "_" + e._size + "_" + s;
            a &gt; 0 &amp;&amp; (o += "_" + r + a), e._bold &amp;&amp; (o += "P"), 1 == this.fontScaleX &amp;&amp; 1 == this.fontScaleY || (o += (20 * this.fontScaleX | 0) + "_" + (20 * this.fontScaleY | 0));
            var l, _, c = 0,
                u = this.textAtlases.length;
            if (!n)
                for (c = 0; c &lt; u; c++)
                    if (l = (_ = this.textAtlases[c]).charMaps[o]) return l.touch(), l;
            l = new Xt, this.charRender.scale(this.fontScaleX, this.fontScaleY), l.char = t, l.height = e._size;
            var d = i.Render.isConchApp ? 0 : e._size / 3 | 0,
                p = null;
            a || (a = 0);
            var f = Math.ceil((this.charRender.getWidth(this.fontStr, t) + 2 * a) * this.fontScaleX);
            if (f &gt; this.charRender.canvasWidth &amp;&amp; (this.charRender.canvasWidth = Math.min(2048, f + 2 * d)), n) {
                if (this.charRender.fontsz = e._size, p = this.charRender.getCharBmp(t, this.fontStr, a, s, r, l, d, d, d, d, null)) {
                    var g = Ut.getTextTexture(p.width, p.height);
                    g.addChar(p, 0, 0, l.uv), l.tex = g, l.orix = d, l.oriy = d, g.ri = l, this.isoTextures.push(g)
                }
            } else {
                var m = t.length,
                    v = 1 * a,
                    T = Math.ceil((this.fontSizeW + 2 * v) * this.fontScaleX),
                    x = Math.ceil((this.fontSizeH + 2 * v) * this.fontScaleY);
                qt.imgdtRect[0] = (d - this.fontSizeOffX - v) * this.fontScaleX | 0, qt.imgdtRect[1] = (d - this.fontSizeOffY - v) * this.fontScaleY | 0, this.renderPerChar || 1 == m ? (qt.imgdtRect[2] = Math.max(f, T), qt.imgdtRect[3] = Math.max(f, x)) : (qt.imgdtRect[2] = -1, qt.imgdtRect[3] = x), this.charRender.fontsz = e._size, (p = this.charRender.getCharBmp(t, this.fontStr, a, s, r, l, d, d, d, d, qt.imgdtRect)) &amp;&amp; (_ = this.addBmpData(p, l), qt.isWan1Wan ? (l.orix = d, l.oriy = d) : (l.orix = this.fontSizeOffX + v, l.oriy = this.fontSizeOffY + v), _.charMaps[o] = l)
            }
            return l
        }
        addBmpData(t, e) {
            for (var i, s = t.width, r = t.height, a = this.textAtlases.length, n = !1, h = 0; h &lt; a &amp;&amp; !(n = (i = this.textAtlases[h]).getAEmpty(s, r, this.tmpAtlasPos)); h++);
            if (!n) {
                if (i = new Gt, this.textAtlases.push(i), !(n = i.getAEmpty(s, r, this.tmpAtlasPos))) throw "err1";
                this.cleanAtlases()
            }
            return n &amp;&amp; (i.texture.addChar(t, this.tmpAtlasPos.x, this.tmpAtlasPos.y, e.uv), e.tex = i.texture), i
        }
        GC() {
            for (var t = 0, e = this.textAtlases.length, i = qt.destroyAtlasDt, s = 0, r = mt.loopCount, a = -1, n = 0, h = null, o = null; t &lt; e; t++) {
                if (h = (o = this.textAtlases[t]).texture) {
                    h.curUsedCovRate, s += h.curUsedCovRateAtlas;
                    var l = o.usedRate - h.curUsedCovRateAtlas;
                    n &lt; l &amp;&amp; (n = l, a = t)
                }
                r - o.texture.lastTouchTm &gt; i &amp;&amp; (qt.showLog &amp;&amp; console.log(o.texture.id), o.destroy(), this.textAtlases[t] = this.textAtlases[e - 1], e--, t--, a = -1)
            }
            for (this.textAtlases.length = e, e = this.isoTextures.length, t = 0; t &lt; e; t++) r - (h = this.isoTextures[t]).lastTouchTm &gt; qt.destroyUnusedTextureDt &amp;&amp; (h.ri.deleted = !0, h.ri.tex = null, h.destroy(), this.isoTextures[t] = this.isoTextures[e - 1], e--, t--);
            this.isoTextures.length = e;
            var _ = this.textAtlases.length &gt; 1 &amp;&amp; this.textAtlases.length - s &gt;= 2;
            (qt.atlasWidth * qt.atlasWidth * 4 * this.textAtlases.length &gt; qt.cleanMem || _ || qt.simClean) &amp;&amp; (qt.simClean = !1, qt.showLog &amp;&amp; console.log("æ¸…ç†ä½¿ç”¨çŽ‡ä½Žçš„è´´å›¾ã€‚æ€»ä½¿ç”¨çŽ‡:", s, ":", this.textAtlases.length, "æœ€å·®è´´å›¾:" + a), a &gt;= 0 &amp;&amp; ((o = this.textAtlases[a]).destroy(), this.textAtlases[a] = this.textAtlases[this.textAtlases.length - 1], this.textAtlases.length = this.textAtlases.length - 1)), Ut.clean()
        }
        cleanAtlases() {}
        getCharBmp(t) {}
        checkBmpLine(t, e, i, s) {
            this.bmpData32.buffer != t.data.buffer &amp;&amp; (this.bmpData32 = new Uint32Array(t.data.buffer));
            for (var r = t.width * e + i, a = i; a &lt; s; a++)
                if (0 != this.bmpData32[r++]) return !0;
            return !1
        }
        updateBbx(t, e, i = !1) {
            var s = t.width,
                r = t.height,
                a = 0,
                n = e[1],
                h = 0,
                o = n;
            if (this.checkBmpLine(t, n, 0, s))
                for (;;) {
                    if ((o = (n + h) / 2 | 0) + 1 &gt;= n) {
                        e[1] = o;
                        break
                    }
                    this.checkBmpLine(t, o, 0, s) ? n = o : h = o
                }
            if (e[3] &gt; r) e[3] = r;
            else if (o = n = e[3], h = r, this.checkBmpLine(t, n, 0, s))
                for (;;) {
                    if ((o = (n + h) / 2 | 0) - 1 &lt;= n) {
                        e[3] = o;
                        break
                    }
                    this.checkBmpLine(t, o, 0, s) ? n = o : h = o
                }
            if (!i) {
                var l = e[0],
                    _ = s * e[1];
                for (o = e[1]; o &lt; e[3]; o++) {
                    for (a = 0; a &lt; l; a++)
                        if (0 != this.bmpData32[_ + a]) {
                            l = a;
                            break
                        }
                    _ += s
                }
                e[0] = l;
                var c = e[2];
                for (_ = s * e[1], o = e[1]; o &lt; e[3]; o++) {
                    for (a = c; a &lt; s; a++)
                        if (0 != this.bmpData32[_ + a]) {
                            c = a;
                            break
                        }
                    _ += s
                }
                e[2] = c
            }
        }
        getFontSizeInfo(t) {
            var e = this.fontSizeInfo[t];
            if (null != e) return e;
            var s = "bold " + qt.standardFontSize + "px " + t;
            if (qt.isWan1Wan) {
                this.fontSizeW = 1.5 * this.charRender.getWidth(s, "æœ‰"), this.fontSizeH = 1.5 * qt.standardFontSize;
                var r = this.fontSizeW &lt;&lt; 8 | this.fontSizeH;
                return this.fontSizeInfo[t] = r, r
            }
            qt.pixelBBX[0] = qt.standardFontSize / 2, qt.pixelBBX[1] = qt.standardFontSize / 2, qt.pixelBBX[2] = qt.standardFontSize, qt.pixelBBX[3] = qt.standardFontSize;
            var a = 16,
                n = 16;
            this.charRender.scale(1, 1), qt.tmpRI.height = qt.standardFontSize, this.charRender.fontsz = qt.standardFontSize;
            var h = this.charRender.getCharBmp("g", s, 0, "red", null, qt.tmpRI, a, n, 16, 16);
            i.Render.isConchApp &amp;&amp; (h.data = new Uint8ClampedArray(h.data)), this.bmpData32 = new Uint32Array(h.data.buffer), this.updateBbx(h, qt.pixelBBX, !1), h = this.charRender.getCharBmp("æœ‰", s, 0, "red", null, qt.tmpRI, n, n, 16, 16), i.Render.isConchApp &amp;&amp; (h.data = new Uint8ClampedArray(h.data)), this.bmpData32 = new Uint32Array(h.data.buffer), qt.pixelBBX[2] &lt; a + qt.tmpRI.width &amp;&amp; (qt.pixelBBX[2] = a + qt.tmpRI.width), this.updateBbx(h, qt.pixelBBX, !1), i.Render.isConchApp &amp;&amp; (a = 0, n = 0);
            var o = Math.max(a - qt.pixelBBX[0], 0) &lt;&lt; 24 | Math.max(n - qt.pixelBBX[1], 0) &lt;&lt; 16 | qt.pixelBBX[2] - qt.pixelBBX[0] &lt;&lt; 8 | qt.pixelBBX[3] - qt.pixelBBX[1];
            return this.fontSizeInfo[t] = o, o
        }
        printDbgInfo() {
            for (var t in console.log("å›¾é›†ä¸ªæ•°:" + this.textAtlases.length + ",æ¯ä¸ªå›¾é›†å¤§å°:" + qt.atlasWidth + "x" + qt.atlasWidth, " ç”¨canvas:", qt.isWan1Wan), console.log("å›¾é›†å&nbsp;ç”¨ç©ºé—´:" + qt.atlasWidth * qt.atlasWidth * 4 / 1024 / 1024 * this.textAtlases.length + "M"), console.log("ç¼“å­˜ç”¨åˆ°çš„å­—ä½“:"), this.mapFont) {
                var e = this.getFontSizeInfo(t),
                    i = e &gt;&gt; 24,
                    s = e &gt;&gt; 16 &amp; 255,
                    r = e &gt;&gt; 8 &amp; 255,
                    a = 255 &amp; e;
                console.log("    " + t, " off:", i, s, " size:", r, a)
            }
            var n = 0;
            console.log("ç¼“å­˜æ•°æ®:");
            var h = 0,
                o = 0;
            this.textAtlases.forEach((function(t) {
                var e = t.texture.id,
                    i = mt.loopCount - t.texture.lastTouchTm,
                    s = i &gt; 0 ? i + "å¸§ä»¥å‰" : "å½“å‰å¸§";
                for (var r in h += t.texture.curUsedCovRate, o += t.texture.curUsedCovRateAtlas, console.log("--å›¾é›†(id:" + e + ",å½“å‰ä½¿ç”¨çŽ‡:" + (1e3 * t.texture.curUsedCovRate | 0) + "â€°", "å½“å‰å›¾é›†ä½¿ç”¨çŽ‡:", (100 * t.texture.curUsedCovRateAtlas | 0) + "%", "å›¾é›†ä½¿ç”¨çŽ‡:", 100 * t.usedRate | 0, "%, ä½¿ç”¨äºŽ:" + s + ")--:"), t.charMaps) {
                    var a = t.charMaps[r];
                    console.log("     off:", a.orix, a.oriy, " bmpå®½é«˜:", a.bmpWidth, a.bmpHeight, "æ—&nbsp;æ•ˆ:", a.deleted, "touchdt:", mt.loopCount - a.touchTick, "ä½ç½®:", a.uv[0] * qt.atlasWidth | 0, a.uv[1] * qt.atlasWidth | 0, "å­—ç¬¦:", a.char, "key:", r), n++
                }
            })), console.log("ç‹¬ç«‹è´´å›¾æ–‡å­—(" + this.isoTextures.length + "ä¸ª):"), this.isoTextures.forEach((function(t) {
                console.log("    size:", t._texW, t._texH, "touché—´éš”:", mt.loopCount - t.lastTouchTm, "char:", t.ri.char)
            })), console.log("æ€»ç¼“å­˜:", n, "æ€»ä½¿ç”¨çŽ‡:", h, "æ€»å½“å‰å›¾é›†ä½¿ç”¨çŽ‡:", o)
        }
        showAtlas(t, e, s, r, a, n) {
            if (!this.textAtlases[t]) return console.log("æ²¡æœ‰è¿™ä¸ªå›¾é›†"), null;
            var h = new i.Sprite,
                o = this.textAtlases[t].texture,
                l = {
                    width: qt.atlasWidth,
                    height: qt.atlasWidth,
                    sourceWidth: qt.atlasWidth,
                    sourceHeight: qt.atlasWidth,
                    offsetX: 0,
                    offsetY: 0,
                    getIsReady: function() {
                        return !0
                    },
                    _addReference: function() {},
                    _removeReference: function() {},
                    _getSource: function() {
                        return o._getSource()
                    },
                    bitmap: {
                        id: o.id
                    },
                    _uv: Wt.DEF_UV
                };
            return h.size = function(t, i) {
                return this.width = t, this.height = i, h.graphics.clear(), h.graphics.drawRect(0, 0, h.width, h.height, e), h.graphics.drawTexture(l, 0, 0, h.width, h.height), this
            }, h.graphics.drawRect(0, 0, a, n, e), h.graphics.drawTexture(l, 0, 0, a, n), h.pos(s, r), i.stage.addChild(h), h
        }
        filltext_native(t, e, s, r, a, n, h, o, l, _, c = 0) {
            if (!(e &amp;&amp; e.length &lt;= 0 || s &amp;&amp; s.length &lt; 1)) {
                var u = Yt.Parse(n),
                    d = 0;
                switch (_) {
                    case "center":
                        d = i.Context.ENUM_TEXTALIGN_CENTER;
                        break;
                    case "right":
                        d = i.Context.ENUM_TEXTALIGN_RIGHT
                }
                return this._fast_filltext(t, e, s, r, a, u, h, o, l, d, c)
            }
        }
    }
    qt.useOldCharBook = !1, qt.atlasWidth = 1024, qt.noAtlas = !1, qt.forceSplitRender = !1, qt.forceWholeRender = !1, qt.scaleFontWithCtx = !0, qt.standardFontSize = 32, qt.destroyAtlasDt = 10, qt.checkCleanTextureDt = 2e3, qt.destroyUnusedTextureDt = 3e3, qt.cleanMem = 104857600, qt.isWan1Wan = !1, qt.showLog = !1, qt.debugUV = !1, qt.tmpRI = new Xt, qt.pixelBBX = [0, 0, 0, 0], qt.imgdtRect = [0, 0, 0, 0], qt.simClean = !1, Ut.gTextRender = qt;
    class Qt {
        constructor() {
            if (this._tmpMatrix = new p, this._drawTexToDrawTri_Vert = new Float32Array(8), this._drawTexToDrawTri_Index = new Uint16Array([0, 1, 2, 0, 2, 3]), this._tempUV = new Float32Array(8), this._drawTriUseAbsMatrix = !1, this._id = ++Qt._COUNT, this._other = null, this._renderNextSubmitIndex = 0, this._path = null, this._drawCount = 1, this._width = Qt._MAXSIZE, this._height = Qt._MAXSIZE, this._renderCount = 0, this._submits = null, this._curSubmit = null, this._submitKey = new X, this._mesh = null, this._pathMesh = null, this._triangleMesh = null, this.meshlist = [], this._transedPoints = new Array(8), this._temp4Points = new Array(8), this._clipRect = Qt.MAXCLIPRECT, this._globalClipMatrix = new p(Qt._MAXSIZE, 0, 0, Qt._MAXSIZE, 0, 0), this._clipInCache = !1, this._clipInfoID = 0, this._clipID_Gen = 0, this._lastMatScaleX = 1, this._lastMatScaleY = 1, this._lastMat_a = 1, this._lastMat_b = 0, this._lastMat_c = 0, this._lastMat_d = 1, this._nBlendType = 0, this._save = null, this._targets = null, this._charSubmitCache = null, this._saveMark = null, this._shader2D = new At, this.sprite = null, this._italicDeg = 0, this._lastTex = null, this._fillColor = 0, this._flushCnt = 0, this.defTexture = null, this._colorFiler = null, this.drawTexAlign = !1, this._incache = !1, this.isMain = !1, Qt._contextcount++, Qt._textRender = Qt._textRender || new qt, !this.defTexture) {
                var t = new P(2, 2);
                t.setPixels(new Uint8Array(16)), t.lock = !0, this.defTexture = new Wt(t)
            }
            this._lastTex = this.defTexture, this.clear()
        }
        static __init__() {
            Qt.MAXCLIPRECT = new g(0, 0, Qt._MAXSIZE, Qt._MAXSIZE), Zt.DEFAULT = new Zt
        }
        drawImage(...t) {}
        getImageData(...t) {}
        measureText(t) {
            return null
        }
        setTransform(...t) {}
        $transform(t, e, i, s, r, a) {}
        get lineJoin() {
            return ""
        }
        set lineJoin(t) {}
        get lineCap() {
            return ""
        }
        set lineCap(t) {}
        get miterLimit() {
            return ""
        }
        set miterLimit(t) {}
        clearRect(t, e, i, s) {}
        _drawRect(t, e, i, s, r) {
            G.renderBatches++, r &amp;&amp; (this.fillStyle = r), this.fillRect(t, e, i, s, null)
        }
        drawTexture2(t, e, i, s, r, a) {}
        transformByMatrix(t, e, i) {
            this.transform(t.a, t.b, t.c, t.d, t.tx + e, t.ty + i)
        }
        saveTransform(t) {
            this.save()
        }
        restoreTransform(t) {
            this.restore()
        }
        drawRect(t, e, i, s, r, a, n) {
            null != r &amp;&amp; (this.fillStyle = r, this.fillRect(t, e, i, s)), null != a &amp;&amp; (this.strokeStyle = a, this.lineWidth = n, this.strokeRect(t, e, i, s))
        }
        alpha(t) {
            this.globalAlpha *= t
        }
        _transform(t, e, i) {
            this.translate(e, i), this.transform(t.a, t.b, t.c, t.d, t.tx, t.ty), this.translate(-e, -i)
        }
        _rotate(t, e, i) {
            this.translate(e, i), this.rotate(t), this.translate(-e, -i)
        }
        _scale(t, e, i, s) {
            this.translate(i, s), this.scale(t, e), this.translate(-i, -s)
        }
        _drawLine(t, e, i, s, r, a, n, h, o) {
            this.beginPath(), this.strokeStyle = n, this.lineWidth = h, this.moveTo(t + i, e + s), this.lineTo(t + r, e + a), this.stroke()
        }
        _drawLines(t, e, i, s, r, a) {
            this.beginPath(), this.strokeStyle = s, this.lineWidth = r, this.addPath(i.slice(), !1, !1, t, e), this.stroke()
        }
        drawCurves(t, e, i, s, r) {
            this.beginPath(), this.strokeStyle = s, this.lineWidth = r, this.moveTo(t + i[0], e + i[1]);
            for (var a = 2, n = i.length; a &lt; n;) this.quadraticCurveTo(t + i[a++], e + i[a++], t + i[a++], e + i[a++]);
            this.stroke()
        }
        _fillAndStroke(t, e, i, s = !1) {
            null != t &amp;&amp; (this.fillStyle = t, this.fill()), null != e &amp;&amp; i &gt; 0 &amp;&amp; (this.strokeStyle = e, this.lineWidth = i, this.stroke())
        }
        _drawCircle(t, e, i, s, r, a, n) {
            G.renderBatches++, this.beginPath(!0), this.arc(t, e, i, 0, Qt.PI2), this.closePath(), this._fillAndStroke(s, r, a)
        }
        _drawPie(t, e, i, s, r, a, n, h, o) {
            this.beginPath(), this.moveTo(t, e), this.arc(t, e, i, s, r), this.closePath(), this._fillAndStroke(a, n, h)
        }
        _drawPoly(t, e, i, s, r, a, n, h) {
            this.beginPath(), this.addPath(i.slice(), !0, n, t, e), this.closePath(), this._fillAndStroke(s, r, a, n)
        }
        _drawPath(t, e, i, s, r) {
            this.beginPath();
            for (var a = 0, n = i.length; a &lt; n; a++) {
                var h = i[a];
                switch (h[0]) {
                    case "moveTo":
                        this.moveTo(t + h[1], e + h[2]);
                        break;
                    case "lineTo":
                        this.lineTo(t + h[1], e + h[2]);
                        break;
                    case "arcTo":
                        this.arcTo(t + h[1], e + h[2], t + h[3], e + h[4], h[5]);
                        break;
                    case "closePath":
                        this.closePath()
                }
            }
            null != s &amp;&amp; (this.fillStyle = s.fillStyle, this.fill()), null != r &amp;&amp; (this.strokeStyle = r.strokeStyle, this.lineWidth = r.lineWidth || 1, this.lineJoin = r.lineJoin, this.lineCap = r.lineCap, this.miterLimit = r.miterLimit, this.stroke())
        }
        static set2DRenderConfig() {
            var t = m.instance;
            v.setBlend(t, !0), v.setBlendEquation(t, t.FUNC_ADD), O.activeBlendFunction = null, v.setBlendFunc(t, t.ONE, t.ONE_MINUS_SRC_ALPHA), v.setDepthTest(t, !1), v.setCullFace(t, !1), v.setDepthMask(t, !0), v.setFrontFace(t, t.CCW), t.viewport(0, 0, D.width, D.height)
        }
        clearBG(t, e, i, s) {
            var r = v.mainContext;
            r.clearColor(t, e, i, s), r.clear(r.COLOR_BUFFER_BIT)
        }
        _getSubmits() {
            return this._submits
        }
        _releaseMem(t = !1) {
            if (this._submits) {
                this._curMat &amp;&amp; this._curMat.destroy(), this._curMat = null, this._shader2D.destroy(), this._shader2D = null, this._charSubmitCache.clear();
                for (var e = 0, i = this._submits._length; e &lt; i; e++) this._submits[e].releaseRender();
                var s;
                for (this._submits.length = 0, this._submits._length = 0, this._submits = null, this._curSubmit = null, this._path = null, this._save = null, e = 0, s = this.meshlist.length; e &lt; s; e++) {
                    this.meshlist[e].destroy()
                }
                this.meshlist.length = 0, this.sprite = null, t || (this._targets &amp;&amp; this._targets.destroy(), this._targets = null)
            }
        }
        destroy(t = !1) {
            --Qt._contextcount, this.sprite = null, this._releaseMem(t), this._charSubmitCache.destroy(), this._mesh.destroy(), t || (this._targets &amp;&amp; this._targets.destroy(), this._targets = null)
        }
        clear() {
            this._submits || (this._other = Zt.DEFAULT, this._curMat = p.create(), this._charSubmitCache = new Ot, this._mesh = Et.getAMesh(this.isMain), this.meshlist.push(this._mesh), this._pathMesh = bt.getAMesh(this.isMain), this.meshlist.push(this._pathMesh), this._triangleMesh = Ct.getAMesh(this.isMain), this.meshlist.push(this._triangleMesh), this._submits = [], this._save = [ct.Create(this)], this._save.length = 10, this._shader2D = new At), this._submitKey.clear(), this._mesh.clearVB(), this._drawCount = 1, this._other = Zt.DEFAULT, this._other.lineWidth = this._shader2D.ALPHA = 1, this._nBlendType = 0, this._clipRect = Qt.MAXCLIPRECT, this._curSubmit = ot.RENDERBASE, ot.RENDERBASE._ref = 16777215, ot.RENDERBASE._numEle = 0, this._shader2D.fillStyle = this._shader2D.strokeStyle = at.DEFAULT;
            for (var t = 0, e = this._submits._length; t &lt; e; t++) this._submits[t].releaseRender();
            this._submits._length = 0, this._curMat.identity(), this._other.clear(), this._saveMark = this._save[0], this._save._length = 1
        }
        size(e, i) {
            this._width == e &amp;&amp; this._height == i || (this._width = e, this._height = i, this._targets &amp;&amp; (this._targets.destroy(), this._targets = new B(e, i, t.RenderTextureFormat.R8G8B8A8, -1)), this.isMain &amp;&amp; (v.mainContext.viewport(0, 0, e, i), D.width = e, D.height = i)), 0 === e &amp;&amp; 0 === i &amp;&amp; this._releaseMem()
        }
        set asBitmap(e) {
            if (e) {
                let e = this._targets;
                if (!this._width || !this._height) throw Error("asBitmap no size!");
                e &amp;&amp; e.width == this._width &amp;&amp; e.height == this._height || (e &amp;&amp; e.destroy(), this._targets = new B(this._width, this._height, t.RenderTextureFormat.R8G8B8A8, -1))
            } else this._targets &amp;&amp; this._targets.destroy(), this._targets = null
        }
        getMatScaleX() {
            return this._lastMat_a == this._curMat.a &amp;&amp; this._lastMat_b == this._curMat.b || (this._lastMatScaleX = this._curMat.getScaleX(), this._lastMat_a = this._curMat.a, this._lastMat_b = this._curMat.b), this._lastMatScaleX
        }
        getMatScaleY() {
            return this._lastMat_c == this._curMat.c &amp;&amp; this._lastMat_d == this._curMat.d || (this._lastMatScaleY = this._curMat.getScaleY(), this._lastMat_c = this._curMat.c, this._lastMat_d = this._curMat.d), this._lastMatScaleY
        }
        setFillColor(t) {
            this._fillColor = t
        }
        getFillColor() {
            return this._fillColor
        }
        set fillStyle(t) {
            this._shader2D.fillStyle.equal(t) || (lt.save(this, lt.TYPE_FILESTYLE, this._shader2D, !1), this._shader2D.fillStyle = at.create(t), this._submitKey.other = -this._shader2D.fillStyle.toInt())
        }
        get fillStyle() {
            return this._shader2D.fillStyle
        }
        set globalAlpha(t) {
            (t = Math.floor(1e3 * t) / 1e3) != this._shader2D.ALPHA &amp;&amp; (lt.save(this, lt.TYPE_ALPHA, this._shader2D, !1), this._shader2D.ALPHA = t)
        }
        get globalAlpha() {
            return this._shader2D.ALPHA
        }
        set textAlign(t) {
            this._other.textAlign === t || (this._other = this._other.make(), lt.save(this, lt.TYPE_TEXTALIGN, this._other, !1), this._other.textAlign = t)
        }
        get textAlign() {
            return this._other.textAlign
        }
        set textBaseline(t) {
            this._other.textBaseline === t || (this._other = this._other.make(), lt.save(this, lt.TYPE_TEXTBASELINE, this._other, !1), this._other.textBaseline = t)
        }
        get textBaseline() {
            return this._other.textBaseline
        }
        set globalCompositeOperation(t) {
            var e = O.TOINT[t];
            null == e || this._nBlendType === e || (lt.save(this, lt.TYPE_GLOBALCOMPOSITEOPERATION, this, !0), this._curSubmit = ot.RENDERBASE, this._nBlendType = e)
        }
        get globalCompositeOperation() {
            return O.NAMES[this._nBlendType]
        }
        set strokeStyle(t) {
            this._shader2D.strokeStyle.equal(t) || (lt.save(this, lt.TYPE_STROKESTYLE, this._shader2D, !1), this._shader2D.strokeStyle = at.create(t), this._submitKey.other = -this._shader2D.strokeStyle.toInt())
        }
        get strokeStyle() {
            return this._shader2D.strokeStyle
        }
        translate(t, e) {
            0 === t &amp;&amp; 0 === e || (dt.save(this), this._curMat._bTransform ? (ut.save(this), this._curMat.tx += t * this._curMat.a + e * this._curMat.c, this._curMat.ty += t * this._curMat.b + e * this._curMat.d) : (this._curMat.tx = t, this._curMat.ty = e))
        }
        set lineWidth(t) {
            this._other.lineWidth === t || (this._other = this._other.make(), lt.save(this, lt.TYPE_LINEWIDTH, this._other, !1), this._other.lineWidth = t)
        }
        get lineWidth() {
            return this._other.lineWidth
        }
        save() {
            this._save[this._save._length++] = ct.Create(this)
        }
        restore() {
            var t = this._save._length,
                e = this._nBlendType;
            if (!(t &lt; 1)) {
                for (var i = t - 1; i &gt;= 0; i--) {
                    var s = this._save[i];
                    if (s.restore(this), s.isSaveMark()) return void(this._save._length = i)
                }
                e != this._nBlendType &amp;&amp; (this._curSubmit = ot.RENDERBASE)
            }
        }
        set font(t) {
            this._other = this._other.make(), lt.save(this, lt.TYPE_FONT, this._other, !1)
        }
        fillText(t, e, i, s, r, a, n = 0, h = "") {
            Qt._textRender.filltext(this, t, e, i, s, r, h, n, a)
        }
        drawText(t, e, i, s, r, a) {
            Qt._textRender.filltext(this, t, e, i, s, r, null, 0, a)
        }
        fillWords(t, e, i, s, r) {
            Qt._textRender.fillWords(this, t, e, i, s, r, null, 0)
        }
        strokeWord(t, e, i, s, r, a, n) {
            Qt._textRender.filltext(this, t, e, i, s, null, r, a, n)
        }
        fillBorderText(t, e, i, s, r, a, n, h) {
            Qt._textRender.filltext(this, t, e, i, s, r, a, n, h)
        }
        fillBorderWords(t, e, i, s, r, a, n) {
            Qt._textRender.fillWords(this, t, e, i, s, r, a, n)
        }
        _fast_filltext(t, e, i, s, r, a, n, h, o = 0) {
            Qt._textRender._fast_filltext(this, t, null, e, i, s, r, a, n, h, o)
        }
        _fillRect(t, e, i, s, r) {
            var a = this._curSubmit,
                n = a &amp;&amp; a._key.submitType === ot.KEY_DRAWTEXTURE &amp;&amp; a._key.blendShader === this._nBlendType;
            this._mesh.vertNum + 4 &gt; Qt._MAXVERTNUM &amp;&amp; (this._mesh = Et.getAMesh(this.isMain), this.meshlist.push(this._mesh), n = !1), n &amp;&amp; (n = n &amp;&amp; this.isSameClipInfo(a)), this.transformQuad(t, e, i, s, 0, this._curMat, this._transedPoints), this.clipedOff(this._transedPoints) || (this._mesh.addQuad(this._transedPoints, Wt.NO_UV, r, !1), n || (a = this._curSubmit = Ft.create(this, this._mesh, V.create(U.TEXTURE2D, 0)), this._submits[this._submits._length++] = a, this._copyClipInfo(a, this._globalClipMatrix), a.shaderValue.textureHost = this._lastTex, a._key.other = this._lastTex &amp;&amp; this._lastTex.bitmap ? this._lastTex.bitmap.id : -1, a._renderType = ot.TYPE_TEXTURE), this._curSubmit._numEle += 6, this._mesh.indexNum += 6, this._mesh.vertNum += 4)
        }
        fillRect(t, e, i, s, r) {
            var a = r ? at.create(r) : this._shader2D.fillStyle,
                n = this.mixRGBandAlpha(a.toInt());
            this._fillRect(t, e, i, s, n)
        }
        fillTexture(t, e, s, r, a, n, h, o) {
            t._getSource() ? this._fillTexture(t, t.width, t.height, t.uvrect, e, s, r, a, n, h.x, h.y) : this.sprite &amp;&amp; i.systemTimer.callLater(this, this._repaintSprite)
        }
        _fillTexture(t, e, i, s, r, a, n, h, o, l, _) {
            var c = this._curSubmit;
            this._mesh.vertNum + 4 &gt; Qt._MAXVERTNUM &amp;&amp; (this._mesh = Et.getAMesh(this.isMain), this.meshlist.push(this._mesh));
            var u = !0,
                d = !0;
            switch (o) {
                case "repeat":
                    break;
                case "repeat-x":
                    d = !1;
                    break;
                case "repeat-y":
                    u = !1;
                    break;
                case "no-repeat":
                    u = d = !1
            }
            var p = this._temp4Points,
                f = 0,
                g = 0,
                m = 0,
                v = 0,
                T = 0,
                x = 0;
            if (l &lt; 0 ? (m = r, f = -l % e / e) : m = r + l, _ &lt; 0 ? (v = a, g = -_ % i / i) : v = a + _, T = r + n, x = a + h, !u &amp;&amp; (T = Math.min(T, r + l + e)), !d &amp;&amp; (x = Math.min(x, a + _ + i)), !(T &lt; r || x &lt; a || m &gt; T || v &gt; x)) {
                var y = (T - r - l) / e,
                    E = (x - a - _) / i;
                if (this.transformQuad(m, v, T - m, x - v, 0, this._curMat, this._transedPoints), p[0] = f, p[1] = g, p[2] = y, p[3] = g, p[4] = y, p[5] = E, p[6] = f, p[7] = E, !this.clipedOff(this._transedPoints)) {
                    var C = this._mixRGBandAlpha(4294967295, this._shader2D.ALPHA);
                    this._mesh.addQuad(this._transedPoints, p, C, !0);
                    var b = V.create(U.TEXTURE2D, 0);
                    b.defines.add(U.FILLTEXTURE), b.u_TexRange = s.concat(), c = this._curSubmit = Ft.create(this, this._mesh, b), this._submits[this._submits._length++] = c, this._copyClipInfo(c, this._globalClipMatrix), c.shaderValue.textureHost = t, c._renderType = ot.TYPE_TEXTURE, this._curSubmit._numEle += 6, this._mesh.indexNum += 6, this._mesh.vertNum += 4
                }
                this.breakNextMerge()
            }
        }
        setColorFilter(t) {
            lt.save(this, lt.TYPE_COLORFILTER, this, !0), this._colorFiler = t, this._curSubmit = ot.RENDERBASE
        }
        drawTexture(t, e, i, s, r) {
            this._drawTextureM(t, e, i, s, r, null, 1, null)
        }
        drawTextures(t, e, s, r) {
            if (t._getSource())
                for (var a = e.length / 2, n = 0, h = t.bitmap.id, o = 0; o &lt; a; o++) this._inner_drawTexture(t, h, e[n++] + s, e[n++] + r, 0, 0, null, null, 1, !1);
            else this.sprite &amp;&amp; i.systemTimer.callLater(this, this._repaintSprite)
        }
        _drawTextureAddSubmit(t, e) {
            var i = null;
            i = Ft.create(this, this._mesh, V.create(U.TEXTURE2D, 0)), this._submits[this._submits._length++] = i, i.shaderValue.textureHost = e, i._key.other = t, i._renderType = ot.TYPE_TEXTURE, this._curSubmit = i
        }
        _drawTextureM(t, e, i, s, r, a, n, h) {
            var o = this.sprite;
            return !!t._getSource((function() {
                o &amp;&amp; o.repaint()
            })) &amp;&amp; this._inner_drawTexture(t, t.bitmap.id, e, i, s, r, a, h, n, !1)
        }
        _drawRenderTexture(t, e, i, s, r, a, n, h) {
            return this._inner_drawTexture(t, -1, e, i, s, r, a, h, 1, !1)
        }
        submitDebugger() {
            this._submits[this._submits._length++] = H.create([], (function() {}), this)
        }
        _copyClipInfo(t, e) {
            var i = t.shaderValue.clipMatDir;
            i[0] = e.a, i[1] = e.b, i[2] = e.c, i[3] = e.d;
            var s = t.shaderValue.clipMatPos;
            s[0] = e.tx, s[1] = e.ty, t.clipInfoID = this._clipInfoID, this._clipInCache &amp;&amp; (t.shaderValue.clipOff[0] = 1)
        }
        isSameClipInfo(t) {
            return t.clipInfoID === this._clipInfoID
        }
        _useNewTex2DSubmit(t, e) {
            this._mesh.vertNum + e &gt; Qt._MAXVERTNUM &amp;&amp; (this._mesh = Et.getAMesh(this.isMain), this.meshlist.push(this._mesh));
            var i = Ft.create(this, this._mesh, V.create(U.TEXTURE2D, 0));
            this._submits[this._submits._length++] = this._curSubmit = i, i.shaderValue.textureHost = t, this._copyClipInfo(i, this._globalClipMatrix)
        }
        _drawTexRect(t, e, i, s, r) {
            this.transformQuad(t, e, i, s, this._italicDeg, this._curMat, this._transedPoints);
            var a = this._transedPoints;
            a[0] = a[0] + .5 | 0, a[1] = a[1] + .5 | 0, a[2] = a[2] + .5 | 0, a[3] = a[3] + .5 | 0, a[4] = a[4] + .5 | 0, a[5] = a[5] + .5 | 0, a[6] = a[6] + .5 | 0, a[7] = a[7] + .5 | 0, this.clipedOff(this._transedPoints) || (this._mesh.addQuad(this._transedPoints, r, this._fillColor, !0), this._curSubmit._numEle += 6, this._mesh.indexNum += 6, this._mesh.vertNum += 4)
        }
        drawCallOptimize(t) {
            return this._charSubmitCache.enable(t, this), t
        }
        _inner_drawTexture(t, e, i, s, r, a, n, h, o, l) {
            if (!(r &lt;= 0 || a &lt;= 0)) {
                var _ = this._curSubmit._key;
                if (h = h || t._uv, _.submitType === ot.KEY_TRIANGLES &amp;&amp; _.other === e) {
                    var c = this._drawTexToDrawTri_Vert;
                    c[0] = i, c[1] = s, c[2] = i + r, c[3] = s, c[4] = i + r, c[5] = s + a, c[6] = i, c[7] = s + a, this._drawTriUseAbsMatrix = !0;
                    var u = this._tempUV;
                    return u[0] = h[0], u[1] = h[1], u[2] = h[2], u[3] = h[3], u[4] = h[4], u[5] = h[5], u[6] = h[6], u[7] = h[7], this.drawTriangles(t, 0, 0, c, u, this._drawTexToDrawTri_Index, n, o, null, null), this._drawTriUseAbsMatrix = !1, !0
                }
                var d = this._mesh,
                    p = this._curSubmit,
                    f = l ? this._charSubmitCache.getPos() : this._transedPoints;
                if (this.transformQuad(i, s, r || t.width, a || t.height, this._italicDeg, n || this._curMat, f), this.drawTexAlign) {
                    var g = Math.round;
                    f[0] = g(f[0]), f[1] = g(f[1]), f[2] = g(f[2]), f[3] = g(f[3]), f[4] = g(f[4]), f[5] = g(f[5]), f[6] = g(f[6]), f[7] = g(f[7]), this.drawTexAlign = !1
                }
                var m = this._mixRGBandAlpha(4294967295, this._shader2D.ALPHA * o);
                if (l) return this._charSubmitCache.add(this, t, e, f, h, m), !0;
                this._drawCount++;
                var v = e &gt;= 0 &amp;&amp; _.submitType === ot.KEY_DRAWTEXTURE &amp;&amp; _.other === e;
                return v &amp;&amp; (v = v &amp;&amp; this.isSameClipInfo(p)), this._lastTex = t, d.vertNum + 4 &gt; Qt._MAXVERTNUM &amp;&amp; (d = this._mesh = Et.getAMesh(this.isMain), this.meshlist.push(d), v = !1), d.addQuad(f, h, m, !0), v || (this._submits[this._submits._length++] = this._curSubmit = p = Ft.create(this, d, V.create(U.TEXTURE2D, 0)), p.shaderValue.textureHost = t, p._key.other = e, this._copyClipInfo(p, this._globalClipMatrix)), p._numEle += 6, d.indexNum += 6, d.vertNum += 4, !0
            }
        }
        transform4Points(t, e, i) {
            var s = e.tx,
                r = e.ty,
                a = e.a,
                n = e.b,
                h = e.c,
                o = e.d,
                l = t[0],
                _ = t[1],
                c = t[2],
                u = t[3],
                d = t[4],
                p = t[5],
                f = t[6],
                g = t[7];
            e._bTransform ? (i[0] = l * a + _ * h + s, i[1] = l * n + _ * o + r, i[2] = c * a + u * h + s, i[3] = c * n + u * o + r, i[4] = d * a + p * h + s, i[5] = d * n + p * o + r, i[6] = f * a + g * h + s, i[7] = f * n + g * o + r) : (i[0] = l + s, i[1] = _ + r, i[2] = c + s, i[3] = u + r, i[4] = d + s, i[5] = p + r, i[6] = f + s, i[7] = g + r)
        }
        clipedOff(t) {
            return this._clipRect.width &lt;= 0 || this._clipRect.height &lt;= 0
        }
        transformQuad(t, e, i, s, r, a, n) {
            var h = 0;
            0 != r &amp;&amp; (h = Math.tan(r * Math.PI / 180) * s);
            var o = t + i,
                l = e + s,
                _ = a.tx,
                c = a.ty,
                u = a.a,
                d = a.b,
                p = a.c,
                f = a.d,
                g = t + h,
                m = e,
                v = o + h,
                T = e,
                x = o,
                y = l,
                E = t,
                C = l;
            a._bTransform ? (n[0] = g * u + m * p + _, n[1] = g * d + m * f + c, n[2] = v * u + T * p + _, n[3] = v * d + T * f + c, n[4] = x * u + y * p + _, n[5] = x * d + y * f + c, n[6] = E * u + C * p + _, n[7] = E * d + C * f + c) : (n[0] = g + _, n[1] = m + c, n[2] = v + _, n[3] = T + c, n[4] = x + _, n[5] = y + c, n[6] = E + _, n[7] = C + c)
        }
        pushRT() {
            this.addRenderObject(H.create(null, B.pushRT, this))
        }
        popRT() {
            this.addRenderObject(H.create(null, B.popRT, this)), this.breakNextMerge()
        }
        useRT(t) {
            this.addRenderObject(H.create([t], (function(t) {
                if (!t) throw "error useRT";
                t.start(), t.clear(0, 0, 0, 0)
            }), this)), this.breakNextMerge()
        }
        RTRestore(t) {
            this.addRenderObject(H.create([t], (function(t) {
                t.restore()
            }), this)), this.breakNextMerge()
        }
        breakNextMerge() {
            this._curSubmit = ot.RENDERBASE
        }
        _repaintSprite() {
            this.sprite &amp;&amp; this.sprite.repaint()
        }
        drawTextureWithTransform(t, e, i, s, r, a, n, h, o, l, _ = null, c) {
            var u, d = this._curMat;
            l &amp;&amp; (u = this.globalCompositeOperation, this.globalCompositeOperation = l);
            var f = this._colorFiler;
            if (_ &amp;&amp; this.setColorFilter(_), !a) return this._drawTextureM(t, e + n, i + h, s, r, d, o, c), l &amp;&amp; (this.globalCompositeOperation = u), void(_ &amp;&amp; this.setColorFilter(f));
            var g = this._tmpMatrix;
            g.a = a.a, g.b = a.b, g.c = a.c, g.d = a.d, g.tx = a.tx + n, g.ty = a.ty + h, g._bTransform = a._bTransform, a &amp;&amp; d._bTransform ? (p.mul(g, d, g), (a = g)._bTransform = !0) : (g.tx += d.tx, g.ty += d.ty, a = g), this._drawTextureM(t, e, i, s, r, a, o, c), l &amp;&amp; (this.globalCompositeOperation = u), _ &amp;&amp; this.setColorFilter(f)
        }
        _flushToTarget(t, e) {
            D.worldScissorTest = !1;
            var i = m.instance;
            i.disable(i.SCISSOR_TEST);
            var s = D.worldAlpha,
                r = D.worldMatrix4,
                a = D.worldMatrix;
            D.worldMatrix = p.EMPTY, D.restoreTempArray(), D.worldMatrix4 = D.TEMPMAT4_ARRAY, D.worldAlpha = 1, L.activeShader = null, e.start(), t._submits._length &gt; 0 &amp;&amp; e.clear(0, 0, 0, 0), t._curSubmit = ot.RENDERBASE, t.flush(), t.clear(), e.restore(), t._curSubmit = ot.RENDERBASE, L.activeShader = null, D.worldAlpha = s, D.worldMatrix4 = r, D.worldMatrix = a
        }
        drawCanvas(t, e, i, s, r) {
            if (t) {
                var a, n = t.context;
                if (n._targets) n._submits._length &gt; 0 &amp;&amp; (a = H.create([n, n._targets], this._flushToTarget, this), this._submits[this._submits._length++] = a), this._drawRenderTexture(n._targets, e, i, s, r, null, 1, B.flipyuv), this._curSubmit = ot.RENDERBASE;
                else {
                    var h = t;
                    h.touches &amp;&amp; h.touches.forEach((function(t) {
                        t.touch()
                    })), a = Dt.create(t, this._shader2D.ALPHA, this._shader2D.filters), this._submits[this._submits._length++] = a, a._key.clear();
                    var o = a._matrix;
                    this._curMat.copyTo(o);
                    var l = o.tx,
                        _ = o.ty;
                    o.tx = o.ty = 0, o.transformPoint(f.TEMP.setTo(e, i)), o.translate(f.TEMP.x + l, f.TEMP.y + _), p.mul(h.invMat, o, o), this._curSubmit = ot.RENDERBASE
                }
            }
        }
        drawTarget(t, e, i, s, r, a, n, h = null, o = -1) {
            if (this._drawCount++, this._mesh.vertNum + 4 &gt; Qt._MAXVERTNUM &amp;&amp; (this._mesh = Et.getAMesh(this.isMain), this.meshlist.push(this._mesh)), this.transformQuad(e, i, s, r, 0, a || this._curMat, this._transedPoints), !this.clipedOff(this._transedPoints)) {
                this._mesh.addQuad(this._transedPoints, h || Wt.DEF_UV, 4294967295, !0);
                var l = this._curSubmit = Bt.create(this, this._mesh, n, t);
                return l.blendType = -1 == o ? this._nBlendType : o, this._copyClipInfo(l, this._globalClipMatrix), l._numEle = 6, this._mesh.indexNum += 6, this._mesh.vertNum += 4, this._submits[this._submits._length++] = l, this._curSubmit = ot.RENDERBASE, !0
            }
            return this._curSubmit = ot.RENDERBASE, !1
        }
        drawTriangles(t, e, s, r, a, n, h, o, l, _, c = 4294967295) {
            if (t._getSource()) {
                var u = null;
                _ &amp;&amp; (u = this.globalCompositeOperation, this.globalCompositeOperation = _), this._drawCount++;
                var d = this._tmpMatrix,
                    f = this._triangleMesh,
                    g = null,
                    m = !1;
                l &amp;&amp; (g = this._colorFiler, this._colorFiler = l, this._curSubmit = ot.RENDERBASE, m = g != l);
                var v = t.bitmap,
                    T = this._curSubmit._key,
                    x = T.submitType === ot.KEY_TRIANGLES &amp;&amp; T.other === v.id &amp;&amp; T.blendShader == this._nBlendType;
                if (f.vertNum + r.length / 2 &gt; Qt._MAXVERTNUM &amp;&amp; (f = this._triangleMesh = Ct.getAMesh(this.isMain), this.meshlist.push(f), x = !1), !x) {
                    var y = this._curSubmit = Ft.create(this, f, V.create(U.TEXTURE2D, 0));
                    y.shaderValue.textureHost = t, y._renderType = ot.TYPE_TEXTURE, y._key.submitType = ot.KEY_TRIANGLES, y._key.other = v.id, this._copyClipInfo(y, this._globalClipMatrix), this._submits[this._submits._length++] = y
                }
                var E = this._mixRGBandAlpha(c, this._shader2D.ALPHA * o);
                this._drawTriUseAbsMatrix ? f.addData(r, a, n, h, E) : (h ? (d.a = h.a, d.b = h.b, d.c = h.c, d.d = h.d, d.tx = h.tx + e, d.ty = h.ty + s) : (d.a = 1, d.b = 0, d.c = 0, d.d = 1, d.tx = e, d.ty = s), p.mul(d, this._curMat, d), f.addData(r, a, n, d || this._curMat, E)), this._curSubmit._numEle += n.length, m &amp;&amp; (this._colorFiler = g, this._curSubmit = ot.RENDERBASE), _ &amp;&amp; (this.globalCompositeOperation = u)
            } else this.sprite &amp;&amp; i.systemTimer.callLater(this, this._repaintSprite)
        }
        transform(t, e, i, s, r, a) {
            ut.save(this), p.mul(p.TEMP.setTo(t, e, i, s, r, a), this._curMat, this._curMat), this._curMat._checkTransform()
        }
        _transformByMatrix(t, e, i) {
            t.setTranslate(e, i), p.mul(t, this._curMat, this._curMat), t.setTranslate(0, 0), this._curMat._bTransform = !0
        }
        setTransformByMatrix(t) {
            t.copyTo(this._curMat)
        }
        rotate(t) {
            ut.save(this), this._curMat.rotateEx(t)
        }
        scale(t, e) {
            ut.save(this), this._curMat.scaleEx(t, e)
        }
        clipRect(t, e, i, s) {
            _t.save(this), this._clipRect == Qt.MAXCLIPRECT ? this._clipRect = new g(t, e, i, s) : (this._clipRect.width = i, this._clipRect.height = s, this._clipRect.x = t, this._clipRect.y = e), this._clipID_Gen++, this._clipID_Gen %= 1e4, this._clipInfoID = this._clipID_Gen;
            var r = this._globalClipMatrix,
                a = r.tx,
                n = r.ty,
                h = a + r.a,
                o = n + r.d;
            if (this._clipRect.width &gt;= Qt._MAXSIZE ? (r.a = r.d = Qt._MAXSIZE, r.b = r.c = r.tx = r.ty = 0) : (this._curMat._bTransform ? (r.tx = this._clipRect.x * this._curMat.a + this._clipRect.y * this._curMat.c + this._curMat.tx, r.ty = this._clipRect.x * this._curMat.b + this._clipRect.y * this._curMat.d + this._curMat.ty, r.a = this._clipRect.width * this._curMat.a, r.b = this._clipRect.width * this._curMat.b, r.c = this._clipRect.height * this._curMat.c, r.d = this._clipRect.height * this._curMat.d) : (r.tx = this._clipRect.x + this._curMat.tx, r.ty = this._clipRect.y + this._curMat.ty, r.a = this._clipRect.width, r.b = r.c = 0, r.d = this._clipRect.height), this._incache &amp;&amp; (this._clipInCache = !0)), r.a &gt; 0 &amp;&amp; r.d &gt; 0) {
                var l = r.tx + r.a,
                    _ = r.ty + r.d;
                l &lt;= a || _ &lt;= n || r.tx &gt;= h || r.ty &gt;= o ? (r.a = -.1, r.d = -.1) : (r.tx &lt; a &amp;&amp; (r.a -= a - r.tx, r.tx = a), l &gt; h &amp;&amp; (r.a -= l - h), r.ty &lt; n &amp;&amp; (r.d -= n - r.ty, r.ty = n), _ &gt; o &amp;&amp; (r.d -= _ - o), r.a &lt;= 0 &amp;&amp; (r.a = -.1), r.d &lt;= 0 &amp;&amp; (r.d = -.1))
            }
        }
        drawMesh(t, e, i, s, r, a, n, h, o = 0) {}
        addRenderObject(t) {
            this._submits[this._submits._length++] = t
        }
        submitElement(t, e) {
            this.isMain;
            var i = this._submits,
                s = i._length;
            e &lt; 0 &amp;&amp; (e = i._length);
            for (var r = ot.RENDERBASE; t &lt; e;) this._renderNextSubmitIndex = t + 1, i[t] !== ot.RENDERBASE ? (ot.preRender = r, t += (r = i[t]).renderSubmit()) : t++;
            return s
        }
        flush() {
            this._clipID_Gen = 0;
            var t = this.submitElement(0, this._submits._length);
            this._path &amp;&amp; this._path.reset(), Rt.instance &amp;&amp; Rt.getInstance().reset(), this._curSubmit = ot.RENDERBASE;
            for (var e = 0, i = this.meshlist.length; e &lt; i; e++) {
                var s = this.meshlist[e];
                s.canReuse ? s.releaseMesh() : s.destroy()
            }
            return this.meshlist.length = 0, this._mesh = Et.getAMesh(this.isMain), this._pathMesh = bt.getAMesh(this.isMain), this._triangleMesh = Ct.getAMesh(this.isMain), this.meshlist.push(this._mesh, this._pathMesh, this._triangleMesh), this._flushCnt++, this._flushCnt % 60 == 0 &amp;&amp; this.isMain &amp;&amp; qt.textRenderInst &amp;&amp; qt.textRenderInst.GC(), t
        }
        beginPath(t = !1) {
            this._getPath().beginPath(t)
        }
        closePath() {
            this._path.closePath()
        }
        addPath(t, e, i, s, r) {
            for (var a = 0, n = 0, h = t.length / 2; n &lt; h; n++) {
                var o = t[a] + s,
                    l = t[a + 1] + r;
                t[a] = o, t[a + 1] = l, a += 2
            }
            this._getPath().push(t, i)
        }
        fill() {
            var t = this._curMat,
                e = this._getPath(),
                i = this._curSubmit,
                s = i._key.submitType === ot.KEY_VG &amp;&amp; i._key.blendShader === this._nBlendType;
            s &amp;&amp; (s = s &amp;&amp; this.isSameClipInfo(i)), s || (this._curSubmit = this.addVGSubmit(this._pathMesh));
            for (var r, a = this.mixRGBandAlpha(this.fillStyle.toInt()), n = 0, h = 0, o = e.paths.length; h &lt; o; h++) {
                var l = e.paths[h],
                    _ = l.path.length / 2;
                if (!(_ &lt; 3 || 3 == _ &amp;&amp; !l.convex)) {
                    var c, u, d, p, f = l.path.concat(),
                        g = 0;
                    if (t._bTransform)
                        for (g = 0; g &lt; _; g++) u = (c = g &lt;&lt; 1) + 1, d = f[c], p = f[u], f[c] = t.a * d + t.c * p + t.tx, f[u] = t.b * d + t.d * p + t.ty;
                    else
                        for (g = 0; g &lt; _; g++) u = (c = g &lt;&lt; 1) + 1, d = f[c], p = f[u], f[c] = d + t.tx, f[u] = p + t.ty;
                    this._pathMesh.vertNum + _ &gt; Qt._MAXVERTNUM &amp;&amp; (this._curSubmit._numEle += n, n = 0, this._pathMesh = bt.getAMesh(this.isMain), this._curSubmit = this.addVGSubmit(this._pathMesh));
                    var m = this._pathMesh.vertNum;
                    if (l.convex) {
                        var v = _ - 2;
                        r = new Array(3 * v);
                        for (var T = 0, x = 0; x &lt; v; x++) r[T++] = m, r[T++] = x + 1 + m, r[T++] = x + 2 + m
                    } else if (r = It.earcut(f, null, 2), m &gt; 0)
                        for (var y = 0; y &lt; r.length; y++) r[y] += m;
                    this._pathMesh.addVertAndIBToMesh(this, f, a, r), n += r.length
                }
            }
            this._curSubmit._numEle += n
        }
        addVGSubmit(t) {
            var e = Lt.createShape(this, t, 0, V.create(U.PRIMITIVE, 0));
            return e._key.submitType = ot.KEY_VG, this._submits[this._submits._length++] = e, this._copyClipInfo(e, this._globalClipMatrix), e
        }
        stroke() {
            if (this.lineWidth &gt; 0) {
                var t = this.mixRGBandAlpha(this.strokeStyle._color.numColor),
                    e = this._getPath(),
                    i = this._curSubmit,
                    s = i._key.submitType === ot.KEY_VG &amp;&amp; i._key.blendShader === this._nBlendType;
                s &amp;&amp; (s = s &amp;&amp; this.isSameClipInfo(i)), s || (this._curSubmit = this.addVGSubmit(this._pathMesh));
                for (var r = 0, a = 0, n = e.paths.length; a &lt; n; a++) {
                    var h = e.paths[a];
                    if (!(h.path.length &lt;= 0)) {
                        var o = [],
                            l = [],
                            _ = 2 * h.path.length;
                        if (!(_ &lt; 2)) {
                            this._pathMesh.vertNum + _ &gt; Qt._MAXVERTNUM &amp;&amp; (this._curSubmit._numEle += r, r = 0, this._pathMesh = bt.getAMesh(this.isMain), this.meshlist.push(this._pathMesh), this._curSubmit = this.addVGSubmit(this._pathMesh)), Mt.createLine2(h.path, o, this.lineWidth, this._pathMesh.vertNum, l, h.loop);
                            var c, u, d, p, f = l.length / 2,
                                g = this._curMat,
                                m = 0;
                            if (g._bTransform)
                                for (m = 0; m &lt; f; m++) u = (c = m &lt;&lt; 1) + 1, d = l[c], p = l[u], l[c] = g.a * d + g.c * p + g.tx, l[u] = g.b * d + g.d * p + g.ty;
                            else
                                for (m = 0; m &lt; f; m++) u = (c = m &lt;&lt; 1) + 1, d = l[c], p = l[u], l[c] = d + g.tx, l[u] = p + g.ty;
                            this._pathMesh.addVertAndIBToMesh(this, l, t, o), r += o.length
                        }
                    }
                }
                this._curSubmit._numEle += r
            }
        }
        moveTo(t, e) {
            var i = this._getPath();
            i.newPath(), i._lastOriX = t, i._lastOriY = e, i.addPoint(t, e)
        }
        lineTo(t, e) {
            var i = this._getPath();
            Math.abs(t - i._lastOriX) &lt; .001 &amp;&amp; Math.abs(e - i._lastOriY) &lt; .001 || (i._lastOriX = t, i._lastOriY = e, i.addPoint(t, e))
        }
        arcTo(t, e, i, s, r) {
            var a = 0,
                n = 0,
                h = 0,
                o = this._path._lastOriX - t,
                l = this._path._lastOriY - e,
                _ = Math.sqrt(o * o + l * l);
            if (!(_ &lt;= 1e-6)) {
                var c = o / _,
                    u = l / _,
                    d = i - t,
                    p = s - e,
                    f = d * d + p * p,
                    g = Math.sqrt(f);
                if (!(g &lt;= 1e-6)) {
                    var m = d / g,
                        v = p / g,
                        T = c + m,
                        x = u + v,
                        y = Math.sqrt(T * T + x * x);
                    if (!(y &lt;= 1e-6)) {
                        var E = T / y,
                            C = x / y,
                            b = Math.acos(E * c + C * u),
                            w = Math.PI / 2 - b,
                            A = (_ = r / Math.tan(w)) * c + t,
                            R = _ * u + e,
                            M = Math.sqrt(_ * _ + r * r),
                            S = t + E * M,
                            I = e + C * M,
                            P = 0,
                            L = 0;
                        if (c * v - u * m &gt;= 0) {
                            var D = 2 * w / Qt.SEGNUM;
                            P = Math.sin(D), L = Math.cos(D)
                        } else D = 2 * -w / Qt.SEGNUM, P = Math.sin(D), L = Math.cos(D);
                        var B = this._path._lastOriX,
                            F = this._path._lastOriY,
                            O = A,
                            N = R;
                        (Math.abs(O - this._path._lastOriX) &gt; .1 || Math.abs(N - this._path._lastOriY) &gt; .1) &amp;&amp; (n = O, h = N, B = O, F = N, this._path._lastOriX = n, this._path._lastOriY = h, this._path.addPoint(n, h));
                        var U = A - S,
                            G = R - I;
                        for (a = 0; a &lt; Qt.SEGNUM; a++) {
                            var k = U * L + G * P,
                                W = -U * P + G * L;
                            n = k + S, h = W + I, (Math.abs(B - n) &gt; .1 || Math.abs(F - h) &gt; .1) &amp;&amp; (this._path._lastOriX = n, this._path._lastOriY = h, this._path.addPoint(n, h), B = n, F = h), U = k, G = W
                        }
                    }
                }
            }
        }
        arc(t, e, i, s, r, a = !1, n = !0) {
            var h, o, l = 0,
                _ = 0,
                c = 0,
                u = 0,
                d = 0;
            if (_ = r - s, a)
                if (Math.abs(_) &gt;= 2 * Math.PI) _ = 2 * -Math.PI;
                else
                    for (; _ &gt; 0;) _ -= 2 * Math.PI;
            else if (Math.abs(_) &gt;= 2 * Math.PI) _ = 2 * Math.PI;
            else
                for (; _ &lt; 0;) _ += 2 * Math.PI;
            var p = this.getMatScaleX(),
                f = this.getMatScaleY(),
                g = i * (p &gt; f ? p : f),
                m = 2 * Math.PI * g;
            o = 0 | Math.max(m / 10, 10);
            var v = this._getPath();
            for (h = 0; h &lt;= o; h++) l = s + _ * (h / o), c = Math.cos(l), d = e + Math.sin(l) * i, (u = t + c * i) == this._path._lastOriX &amp;&amp; d == this._path._lastOriY || v.addPoint(u, d);
            c = Math.cos(r), d = e + Math.sin(r) * i, (u = t + c * i) == this._path._lastOriX &amp;&amp; d == this._path._lastOriY || v.addPoint(u, d)
        }
        quadraticCurveTo(t, e, i, s) {
            for (var r = st.I.getBezierPoints([this._path._lastOriX, this._path._lastOriY, t, e, i, s], 30, 2), a = 0, n = r.length / 2; a &lt; n; a++) this.lineTo(r[2 * a], r[2 * a + 1]);
            this.lineTo(i, s)
        }
        mixRGBandAlpha(t) {
            return this._mixRGBandAlpha(t, this._shader2D.ALPHA)
        }
        _mixRGBandAlpha(t, e) {
            if (e &gt;= 1) return t;
            var i = (4278190080 &amp; t) &gt;&gt;&gt; 24;
            return 0 != i ? i *= e : i = 255 * e, 16777215 &amp; t | i &lt;&lt; 24
        }
        strokeRect(t, e, i, s, r) {
            if (this.lineWidth &gt; 0) {
                var a = this.mixRGBandAlpha(this.strokeStyle._color.numColor),
                    n = this.lineWidth / 2;
                this._fillRect(t - n, e - n, i + this.lineWidth, this.lineWidth, a), this._fillRect(t - n, e - n + s, i + this.lineWidth, this.lineWidth, a), this._fillRect(t - n, e + n, this.lineWidth, s - this.lineWidth, a), this._fillRect(t - n + i, e + n, this.lineWidth, s - this.lineWidth, a)
            }
        }
        clip() {}
        drawParticle(t, e, i) {
            i.x = t, i.y = e, this._submits[this._submits._length++] = i
        }
        _getPath() {
            return this._path || (this._path = new nt)
        }
        get canvas() {
            return this._canvas
        }
        _fillTexture_h(t, e, i, s, r, a, n, h) {
            s &lt;= 0 &amp;&amp; console.error("_fillTexture_h error: oriw must&gt;0");
            for (var o = a, l = Math.floor(h / s), _ = h % s, c = 0; c &lt; l; c++) this._inner_drawTexture(t, e, o, n, s, r, this._curMat, i, 1, !1), o += s;
            if (_ &gt; 0) {
                var u = i[2] - i[0],
                    d = i[0] + u * (_ / s),
                    p = Qt.tmpuv1;
                p[0] = i[0], p[1] = i[1], p[2] = d, p[3] = i[3], p[4] = d, p[5] = i[5], p[6] = i[6], p[7] = i[7], this._inner_drawTexture(t, e, o, n, _, r, this._curMat, p, 1, !1)
            }
        }
        _fillTexture_v(t, e, i, s, r, a, n, h) {
            r &lt;= 0 &amp;&amp; console.error("_fillTexture_v error: orih must&gt;0");
            for (var o = n, l = Math.floor(h / r), _ = h % r, c = 0; c &lt; l; c++) this._inner_drawTexture(t, e, a, o, s, r, this._curMat, i, 1, !1), o += r;
            if (_ &gt; 0) {
                var u = i[7] - i[1],
                    d = i[1] + u * (_ / r),
                    p = Qt.tmpuv1;
                p[0] = i[0], p[1] = i[1], p[2] = i[2], p[3] = i[3], p[4] = i[4], p[5] = d, p[6] = i[6], p[7] = d, this._inner_drawTexture(t, e, a, o, s, _, this._curMat, p, 1, !1)
            }
        }
        drawTextureWithSizeGrid(t, e, i, s, r, a, n, h) {
            if (t._getSource()) {
                e += n, i += h;
                var o = t.uv,
                    l = t.bitmap.width,
                    _ = t.bitmap.height,
                    c = a[0],
                    u = a[3],
                    d = a[1],
                    p = a[2],
                    f = a[4],
                    g = !1;
                s == l &amp;&amp; (u = d = 0), r == _ &amp;&amp; (c = p = 0);
                var m = c / _,
                    v = u / l,
                    T = d / l,
                    x = p / _;
                if (u + d &gt; s) {
                    var y = s;
                    g = !0, s = u + d, this.save(), this.clipRect(0 + e, 0 + i, y, r)
                }
                var E = t.bitmap.id,
                    C = this._curMat,
                    b = this._tempUV,
                    w = o[0],
                    A = o[1],
                    R = o[4],
                    M = o[5],
                    S = w,
                    I = A,
                    P = R,
                    L = M;
                if (u &amp;&amp; c &amp;&amp; (P = w + v, L = A + m, b[0] = w, b[1] = A, b[2] = P, b[3] = A, b[4] = P, b[5] = L, b[6] = w, b[7] = L, this._inner_drawTexture(t, E, e, i, u, c, C, b, 1, !1)), d &amp;&amp; c &amp;&amp; (S = R - T, I = A, P = R, L = A + m, b[0] = S, b[1] = I, b[2] = P, b[3] = I, b[4] = P, b[5] = L, b[6] = S, b[7] = L, this._inner_drawTexture(t, E, s - d + e, 0 + i, d, c, C, b, 1, !1)), u &amp;&amp; p &amp;&amp; (S = w, I = M - x, P = w + v, L = M, b[0] = S, b[1] = I, b[2] = P, b[3] = I, b[4] = P, b[5] = L, b[6] = S, b[7] = L, this._inner_drawTexture(t, E, 0 + e, r - p + i, u, p, C, b, 1, !1)), d &amp;&amp; p &amp;&amp; (S = R - T, I = M - x, P = R, L = M, b[0] = S, b[1] = I, b[2] = P, b[3] = I, b[4] = P, b[5] = L, b[6] = S, b[7] = L, this._inner_drawTexture(t, E, s - d + e, r - p + i, d, p, C, b, 1, !1)), c &amp;&amp; (S = w + v, I = A, P = R - T, L = A + m, b[0] = S, b[1] = I, b[2] = P, b[3] = I, b[4] = P, b[5] = L, b[6] = S, b[7] = L, f ? this._fillTexture_h(t, E, b, t.width - u - d, c, u + e, i, s - u - d) : this._inner_drawTexture(t, E, u + e, i, s - u - d, c, C, b, 1, !1)), p &amp;&amp; (S = w + v, I = M - x, P = R - T, L = M, b[0] = S, b[1] = I, b[2] = P, b[3] = I, b[4] = P, b[5] = L, b[6] = S, b[7] = L, f ? this._fillTexture_h(t, E, b, t.width - u - d, p, u + e, r - p + i, s - u - d) : this._inner_drawTexture(t, E, u + e, r - p + i, s - u - d, p, C, b, 1, !1)), u &amp;&amp; (S = w, I = A + m, P = w + v, L = M - x, b[0] = S, b[1] = I, b[2] = P, b[3] = I, b[4] = P, b[5] = L, b[6] = S, b[7] = L, f ? this._fillTexture_v(t, E, b, u, t.height - c - p, e, c + i, r - c - p) : this._inner_drawTexture(t, E, e, c + i, u, r - c - p, C, b, 1, !1)), d &amp;&amp; (S = R - T, I = A + m, P = R, L = M - x, b[0] = S, b[1] = I, b[2] = P, b[3] = I, b[4] = P, b[5] = L, b[6] = S, b[7] = L, f ? this._fillTexture_v(t, E, b, d, t.height - c - p, s - d + e, c + i, r - c - p) : this._inner_drawTexture(t, E, s - d + e, c + i, d, r - c - p, C, b, 1, !1)), S = w + v, I = A + m, P = R - T, L = M - x, b[0] = S, b[1] = I, b[2] = P, b[3] = I, b[4] = P, b[5] = L, b[6] = S, b[7] = L, f) {
                    var D = Qt.tmpUVRect;
                    D[0] = S, D[1] = I, D[2] = P - S, D[3] = L - I, this._fillTexture(t, t.width - u - d, t.height - c - p, D, u + e, c + i, s - u - d, r - c - p, "repeat", 0, 0)
                } else this._inner_drawTexture(t, E, u + e, c + i, s - u - d, r - c - p, C, b, 1, !1);
                g &amp;&amp; this.restore()
            }
        }
    }
    Qt.ENUM_TEXTALIGN_DEFAULT = 0, Qt.ENUM_TEXTALIGN_CENTER = 1, Qt.ENUM_TEXTALIGN_RIGHT = 2, Qt._SUBMITVBSIZE = 32e3, Qt._MAXSIZE = 99999999, Qt._MAXVERTNUM = 65535, Qt.MAXCLIPRECT = null, Qt._COUNT = 0, Qt.SEGNUM = 32, Qt._contextcount = 0, Qt.PI2 = 2 * Math.PI, Qt._textRender = null, Qt.tmpuv1 = [0, 0, 0, 0, 0, 0, 0, 0], Qt.tmpUV = [0, 0, 0, 0, 0, 0, 0, 0], Qt.tmpUVRect = [0, 0, 0, 0];
    class Zt {
        constructor() {
            this.lineWidth = 1
        }
        clear() {
            this.lineWidth = 1, this.textAlign = this.textBaseline = null
        }
        make() {
            return this === Zt.DEFAULT ? new Zt : this
        }
    }
    class $t {
        static _uint8ArraySlice() {
            for (var t = this.length, e = new Uint8Array(this.length), i = 0; i &lt; t; i++) e[i] = this[i];
            return e
        }
        static _float32ArraySlice() {
            for (var t = this.length, e = new Float32Array(this.length), i = 0; i &lt; t; i++) e[i] = this[i];
            return e
        }
        static _uint16ArraySlice(...t) {
            var e, i, s;
            if (0 === t.length)
                for (e = this.length, i = new Uint16Array(e), s = 0; s &lt; e; s++) i[s] = this[s];
            else if (2 === t.length) {
                var r = t[0],
                    a = t[1];
                if (a &gt; r)
                    for (e = a - r, i = new Uint16Array(e), s = r; s &lt; a; s++) i[s - r] = this[s];
                else i = new Uint16Array(0)
            }
            return i
        }
        static _nativeRender_enable() {}
        static enable() {
            return !0
        }
        static inner_enable() {
            return Float32Array.prototype.slice || (Float32Array.prototype.slice = $t._float32ArraySlice), Uint16Array.prototype.slice || (Uint16Array.prototype.slice = $t._uint16ArraySlice), Uint8Array.prototype.slice || (Uint8Array.prototype.slice = $t._uint8ArraySlice), !0
        }
        static onStageResize(t, e) {
            null != v.mainContext &amp;&amp; (v.mainContext.viewport(0, 0, t, e), D.width = t, D.height = e)
        }
    }
    $t._isWebGL2 = !1, $t.isNativeRender_enable = !1;
    ! function() {
        var t = {};

        function synthesizeGLError(e, i) {
            var s;
            t[e] = !0, void 0 !== i &amp;&amp; (s = i, window.console &amp;&amp; window.console.error &amp;&amp; window.console.error(s))
        }
        var e = function WebGLVertexArrayObjectOES(t) {
            var e = t.gl;
            this.ext = t, this.isAlive = !0, this.hasBeenBound = !1, this.elementArrayBuffer = null, this.attribs = new Array(t.maxVertexAttribs);
            for (var i = 0; i &lt; this.attribs.length; i++) {
                var s = new WebGLVertexArrayObjectOES.VertexAttrib(e);
                this.attribs[i] = s
            }
            this.maxAttrib = 0
        };
        (e.VertexAttrib = function(t) {
            this.enabled = !1, this.buffer = null, this.size = 4, this.type = t.FLOAT, this.normalized = !1, this.stride = 16, this.offset = 0, this.cached = "", this.recache()
        }).prototype.recache = function() {
            this.cached = [this.size, this.type, this.normalized, this.stride, this.offset].join(":")
        };
        var OESVertexArrayObject = function(e) {
            var i = this;
            this.gl = e,
                function(e) {
                    var i = e.getError;
                    e.getError = function() {
                        var s;
                        do {
                            (s = i.apply(e)) != e.NO_ERROR &amp;&amp; (t[s] = !0)
                        } while (s != e.NO_ERROR);
                        for (var r in t)
                            if (t[r]) return delete t[r], parseInt(r);
                        return e.NO_ERROR
                    }
                }(e);
            var s = this.original = {
                getParameter: e.getParameter,
                enableVertexAttribArray: e.enableVertexAttribArray,
                disableVertexAttribArray: e.disableVertexAttribArray,
                bindBuffer: e.bindBuffer,
                getVertexAttrib: e.getVertexAttrib,
                vertexAttribPointer: e.vertexAttribPointer
            };
            e.getParameter = function(t) {
                return t == i.VERTEX_ARRAY_BINDING_OES ? i.currentVertexArrayObject == i.defaultVertexArrayObject ? null : i.currentVertexArrayObject : s.getParameter.apply(this, arguments)
            }, e.enableVertexAttribArray = function(t) {
                var e = i.currentVertexArrayObject;
                e.maxAttrib = Math.max(e.maxAttrib, t);
                var r = e.attribs[t];
                return r.enabled = !0, s.enableVertexAttribArray.apply(this, arguments)
            }, e.disableVertexAttribArray = function(t) {
                var e = i.currentVertexArrayObject;
                e.maxAttrib = Math.max(e.maxAttrib, t);
                var r = e.attribs[t];
                return r.enabled = !1, s.disableVertexAttribArray.apply(this, arguments)
            }, e.bindBuffer = function(t, r) {
                switch (t) {
                    case e.ARRAY_BUFFER:
                        i.currentArrayBuffer = r;
                        break;
                    case e.ELEMENT_ARRAY_BUFFER:
                        i.currentVertexArrayObject.elementArrayBuffer = r
                }
                return s.bindBuffer.apply(this, arguments)
            }, e.getVertexAttrib = function(t, r) {
                var a = i.currentVertexArrayObject,
                    n = a.attribs[t];
                switch (r) {
                    case e.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
                        return n.buffer;
                    case e.VERTEX_ATTRIB_ARRAY_ENABLED:
                        return n.enabled;
                    case e.VERTEX_ATTRIB_ARRAY_SIZE:
                        return n.size;
                    case e.VERTEX_ATTRIB_ARRAY_STRIDE:
                        return n.stride;
                    case e.VERTEX_ATTRIB_ARRAY_TYPE:
                        return n.type;
                    case e.VERTEX_ATTRIB_ARRAY_NORMALIZED:
                        return n.normalized;
                    default:
                        return s.getVertexAttrib.apply(this, arguments)
                }
            }, e.vertexAttribPointer = function(t, e, r, a, n, h) {
                var o = i.currentVertexArrayObject;
                o.maxAttrib = Math.max(o.maxAttrib, t);
                var l = o.attribs[t];
                return l.buffer = i.currentArrayBuffer, l.size = e, l.type = r, l.normalized = a, l.stride = n, l.offset = h, l.recache(), s.vertexAttribPointer.apply(this, arguments)
            }, e.instrumentExtension &amp;&amp; e.instrumentExtension(this, "OES_vertex_array_object"), e.canvas.addEventListener("webglcontextrestored", (function() {
                var t;
                t = "OESVertexArrayObject emulation library context restored", window.console &amp;&amp; window.console.log &amp;&amp; window.console.log(t), i.reset_()
            }), !0), this.reset_()
        };
        OESVertexArrayObject.prototype.VERTEX_ARRAY_BINDING_OES = 34229, OESVertexArrayObject.prototype.reset_ = function() {
            if (void 0 !== this.vertexArrayObjects)
                for (var t = 0; t &lt; this.vertexArrayObjects.length; ++t) this.vertexArrayObjects.isAlive = !1;
            var i = this.gl;
            this.maxVertexAttribs = i.getParameter(i.MAX_VERTEX_ATTRIBS), this.defaultVertexArrayObject = new e(this), this.currentVertexArrayObject = null, this.currentArrayBuffer = null, this.vertexArrayObjects = [this.defaultVertexArrayObject], this.bindVertexArrayOES(null)
        }, OESVertexArrayObject.prototype.createVertexArrayOES = function() {
            var t = new e(this);
            return this.vertexArrayObjects.push(t), t
        }, OESVertexArrayObject.prototype.deleteVertexArrayOES = function(t) {
            t.isAlive = !1, this.vertexArrayObjects.splice(this.vertexArrayObjects.indexOf(t), 1), this.currentVertexArrayObject == t &amp;&amp; this.bindVertexArrayOES(null)
        }, OESVertexArrayObject.prototype.isVertexArrayOES = function(t) {
            return !!(t &amp;&amp; t instanceof e &amp;&amp; t.hasBeenBound &amp;&amp; t.ext == this)
        }, OESVertexArrayObject.prototype.bindVertexArrayOES = function(t) {
            var e = this.gl;
            if (!t || t.isAlive) {
                var i = this.original,
                    s = this.currentVertexArrayObject;
                this.currentVertexArrayObject = t || this.defaultVertexArrayObject, this.currentVertexArrayObject.hasBeenBound = !0;
                var r = this.currentVertexArrayObject;
                if (s != r) {
                    s &amp;&amp; r.elementArrayBuffer == s.elementArrayBuffer || i.bindBuffer.call(e, e.ELEMENT_ARRAY_BUFFER, r.elementArrayBuffer);
                    for (var a = this.currentArrayBuffer, n = Math.max(s ? s.maxAttrib : 0, r.maxAttrib), h = 0; h &lt;= n; h++) {
                        var o = r.attribs[h],
                            l = s ? s.attribs[h] : null;
                        if (s &amp;&amp; o.enabled == l.enabled || (o.enabled ? i.enableVertexAttribArray.call(e, h) : i.disableVertexAttribArray.call(e, h)), o.enabled) {
                            var _ = !1;
                            s &amp;&amp; o.buffer == l.buffer || (a != o.buffer &amp;&amp; (i.bindBuffer.call(e, e.ARRAY_BUFFER, o.buffer), a = o.buffer), _ = !0), (_ || o.cached != l.cached) &amp;&amp; i.vertexAttribPointer.call(e, h, o.size, o.type, o.normalized, o.stride, o.offset)
                        }
                    }
                    this.currentArrayBuffer != a &amp;&amp; i.bindBuffer.call(e, e.ARRAY_BUFFER, this.currentArrayBuffer)
                }
            } else synthesizeGLError(e.INVALID_OPERATION, "bindVertexArrayOES: attempt to bind deleted arrayObject")
        }, window._setupVertexArrayObject = function(t) {
            var e = t.getSupportedExtensions;
            t.getSupportedExtensions = function() {
                var t = e.call(this) || [];
                return t.indexOf("OES_vertex_array_object") &lt; 0 &amp;&amp; t.push("OES_vertex_array_object"), t
            };
            var i = t.getExtension;
            t.getExtension = function(t) {
                var e = i.call(this, t);
                return e || ("OES_vertex_array_object" !== t ? null : (this.__OESVertexArrayObject || (console.log("Setup OES_vertex_array_object polyfill"), this.__OESVertexArrayObject = new OESVertexArrayObject(this)), this.__OESVertexArrayObject))
            }
        }
    }();
    class Jt {
        static get maxTextureCount() {
            return this._maxTextureCount
        }
        static get maxTextureSize() {
            return this._maxTextureSize
        }
        static get shaderCapailityLevel() {
            return this._shaderCapailityLevel
        }
        static supportTextureFormat(e) {
            switch (e) {
                case t.TextureFormat.R32G32B32A32:
                    return !(!m.layaGPUInstance._isWebGL2 &amp;&amp; !m.layaGPUInstance._oesTextureFloat);
                default:
                    return !0
            }
        }
        static supportRenderTextureFormat(e) {
            switch (e) {
                case t.RenderTextureFormat.R16G16B16A16:
                    return !!(m.layaGPUInstance._isWebGL2 || m.layaGPUInstance._oesTextureHalfFloat &amp;&amp; m.layaGPUInstance._oesTextureHalfFloatLinear);
                case t.RenderTextureFormat.Depth:
                    return !(!m.layaGPUInstance._isWebGL2 &amp;&amp; !m.layaGPUInstance._webgl_depth_texture);
                case t.RenderTextureFormat.ShadowMap:
                    return !!m.layaGPUInstance._isWebGL2;
                default:
                    return !0
            }
        }
    }
    class te {
        constructor(t, e) {
            this._gl = null, this._vaoExt = null, this._angleInstancedArrays = null, this._isWebGL2 = !1, this._oesTextureHalfFloat = null, this._oes_element_index_uint = null, this._oesTextureHalfFloatLinear = null, this._oesTextureFloat = null, this._extShaderTextureLod = null, this._extTextureFilterAnisotropic = null, this._compressedTextureS3tc = null, this._compressedTexturePvrtc = null, this._compressedTextureEtc1 = null, this._webgl_depth_texture = null, this._gl = t, this._isWebGL2 = e;
            var s = t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),
                r = t.getParameter(t.MAX_TEXTURE_SIZE);
            e ? (this._getExtension("EXT_color_buffer_float"), Jt._shaderCapailityLevel = 35) : (i.Render.isConchApp || window._setupVertexArrayObject &amp;&amp; window._setupVertexArrayObject(t), this._vaoExt = this._getExtension("OES_vertex_array_object"), this._angleInstancedArrays = this._getExtension("ANGLE_instanced_arrays"), this._oesTextureHalfFloat = this._getExtension("OES_texture_half_float"), this._oesTextureHalfFloatLinear = this._getExtension("OES_texture_half_float_linear"), this._oesTextureFloat = this._getExtension("OES_texture_float"), this._oes_element_index_uint = this._getExtension("OES_element_index_uint"), this._extShaderTextureLod = this._getExtension("EXT_shader_texture_lod"), this._webgl_depth_texture = this._getExtension("WEBGL_depth_texture"), Jt._shaderCapailityLevel = 30), this._extTextureFilterAnisotropic = this._getExtension("EXT_texture_filter_anisotropic"), this._compressedTextureS3tc = this._getExtension("WEBGL_compressed_texture_s3tc"), this._compressedTexturePvrtc = this._getExtension("WEBGL_compressed_texture_pvrtc"), this._compressedTextureEtc1 = this._getExtension("WEBGL_compressed_texture_etc1"), Jt._maxTextureCount = s, Jt._maxTextureSize = r
        }
        _getExtension(t) {
            var e = te._extentionVendorPrefixes;
            for (var i in e) {
                var s = this._gl.getExtension(e[i] + t);
                if (s) return s
            }
            return null
        }
        createVertexArray() {
            return this._isWebGL2 ? this._gl.createVertexArray() : this._vaoExt.createVertexArrayOES()
        }
        bindVertexArray(t) {
            this._isWebGL2 ? this._gl.bindVertexArray(t) : this._vaoExt.bindVertexArrayOES(t)
        }
        deleteVertexArray(t) {
            this._isWebGL2 ? this._gl.deleteVertexArray(t) : this._vaoExt.deleteVertexArrayOES(t)
        }
        isVertexArray(t) {
            this._isWebGL2 ? this._gl.isVertexArray(t) : this._vaoExt.isVertexArrayOES(t)
        }
        drawElementsInstanced(t, e, i, s, r) {
            this._isWebGL2 ? this._gl.drawElementsInstanced(t, e, i, s, r) : this._angleInstancedArrays.drawElementsInstancedANGLE(t, e, i, s, r)
        }
        drawArraysInstanced(t, e, i, s) {
            this._isWebGL2 ? this._gl.drawArraysInstanced(t, e, i, s) : this._angleInstancedArrays.drawArraysInstancedANGLE(t, e, i, s)
        }
        vertexAttribDivisor(t, e) {
            this._isWebGL2 ? this._gl.vertexAttribDivisor(t, e) : this._angleInstancedArrays.vertexAttribDivisorANGLE(t, e)
        }
        supportInstance() {
            return !(!this._isWebGL2 &amp;&amp; !this._angleInstancedArrays || !e.allowGPUInstanceDynamicBatch)
        }
        supportElementIndexUint32() {
            return !(!this._isWebGL2 &amp;&amp; !this._oes_element_index_uint)
        }
    }
    te._extentionVendorPrefixes = ["", "WEBKIT_", "MOZ_"];
    class ee {
        constructor(t, e, s) {
            this._timeId = 0, ee._mainCanvas = s;
            let r = ee._mainCanvas.source;
            r.id = "layaCanvas", r.width = t, r.height = e, ee.isConchApp &amp;&amp; document.body.appendChild(r), this.initRender(ee._mainCanvas, t, e), window.requestAnimationFrame((function loop(t) {
                i.stage._loop(), window.requestAnimationFrame(loop)
            })), i.stage.on("visibilitychange", this, this._onVisibilitychange)
        }
        _onVisibilitychange() {
            i.stage.isVisibility ? 0 != this._timeId &amp;&amp; window.clearInterval(this._timeId) : this._timeId = window.setInterval(this._enterFrame, 1e3)
        }
        initRender(t, i, s) {
            var r = m.instance = v.mainContext = function(t) {
                var i, s = ["webgl2", "webgl", "experimental-webgl", "webkit-3d", "moz-webgl"];
                e.useWebGL2 &amp;&amp; !zt.onBDMiniGame || s.shift();
                for (var r = 0; r &lt; s.length; r++) {
                    try {
                        i = t.getContext(s[r], {
                            stencil: e.isStencil,
                            alpha: e.isAlpha,
                            antialias: e.isAntialias,
                            premultipliedAlpha: e.premultipliedAlpha,
                            preserveDrawingBuffer: e.preserveDrawingBuffer
                        })
                    } catch (t) {}
                    if (i) return "webgl2" === s[r] &amp;&amp; ($t._isWebGL2 = !0), i
                }
                return null
            }(ee._mainCanvas.source);
            if (!r) return !1;
            m.instance = r, m.layaGPUInstance = new te(r, $t._isWebGL2), t.size(i, s), Qt.__init__(), ot.__init__();
            var a = new Qt;
            return a.isMain = !0, ee._context = a, t._setContext(a), U.__init__(), V.__init__(), At.__init__(), vt.__int__(r), O._init_(r), !0
        }
        _enterFrame(t = null) {
            i.stage._loop()
        }
        static get context() {
            return ee._context
        }
        static get canvas() {
            return ee._mainCanvas.source
        }
    }
    ee.supportWebGLPlusCulling = !1, ee.supportWebGLPlusAnimation = !1, ee.supportWebGLPlusRendering = !1, ee.isConchApp = !1, ee.isConchApp = null != window.conch, (ee.isConchApp || null != window.qq &amp;&amp; null != window.qq.webglPlus) &amp;&amp; (ee.supportWebGLPlusCulling = !1, ee.supportWebGLPlusAnimation = !1, ee.supportWebGLPlusRendering = !1);
    class ie {
        static create(t, e, i, r, a, n, h, o, l, _, c) {
            var u = s.getItemByClass("DrawTrianglesCmd", ie);
            if (u.texture = t, u.x = e, u.y = i, u.vertices = r, u.uvs = a, u.indices = n, u.matrix = h, u.alpha = o, l) {
                u.color = new q;
                var d = j.create(l).arrColor;
                u.color.color(255 * d[0], 255 * d[1], 255 * d[2], 255 * d[3])
            }
            return u.blendMode = _, u.colorNum = c, u
        }
        recover() {
            this.texture = null, this.vertices = null, this.uvs = null, this.indices = null, this.matrix = null, s.recover("DrawTrianglesCmd", this)
        }
        run(t, e, i) {
            t.drawTriangles(this.texture, this.x + e, this.y + i, this.vertices, this.uvs, this.indices, this.matrix, this.alpha, this.color, this.blendMode, this.colorNum)
        }
        get cmdID() {
            return ie.ID
        }
    }
    ie.ID = "DrawTriangles";
    class se {
        constructor() {}
        static create(t, e, i, r, a, n) {
            var h = s.getItemByClass("Draw9GridTexture", se);
            return h.texture = t, t._addReference(), h.x = e, h.y = i, h.width = r, h.height = a, h.sizeGrid = n, h
        }
        recover() {
            this.texture._removeReference(), s.recover("Draw9GridTexture", this)
        }
        run(t, e, i) {
            t.drawTextureWithSizeGrid(this.texture, this.x, this.y, this.width, this.height, this.sizeGrid, e, i)
        }
        get cmdID() {
            return se.ID
        }
    }
    se.ID = "Draw9GridTexture";
    class re {
        constructor() {
            this._cacheBoundsType = !1
        }
        destroy() {
            this._graphics = null, this._cacheBoundsType = !1, this._temp &amp;&amp; (this._temp.length = 0), this._rstBoundPoints &amp;&amp; (this._rstBoundPoints.length = 0), this._bounds &amp;&amp; this._bounds.recover(), this._bounds = null, s.recover("GraphicsBounds", this)
        }
        static create() {
            return s.getItemByClass("GraphicsBounds", re)
        }
        reset() {
            this._temp &amp;&amp; (this._temp.length = 0)
        }
        getBounds(t = !1) {
            return (!this._bounds || !this._temp || this._temp.length &lt; 1 || t != this._cacheBoundsType) &amp;&amp; (this._bounds = g._getWrapRec(this.getBoundPoints(t), this._bounds)), this._cacheBoundsType = t, this._bounds
        }
        getBoundPoints(t = !1) {
            return (!this._temp || this._temp.length &lt; 1 || t != this._cacheBoundsType) &amp;&amp; (this._temp = this._getCmdPoints(t)), this._cacheBoundsType = t, this._rstBoundPoints = K.copyArray(this._rstBoundPoints, this._temp)
        }
        _getCmdPoints(t = !1) {
            var e, i = this._graphics.cmds;
            if ((e = this._temp || (this._temp = [])).length = 0, i || null == this._graphics._one || (re._tempCmds.length = 0, re._tempCmds.push(this._graphics._one), i = re._tempCmds), !i) return e;
            var s = re._tempMatrixArrays;
            s.length = 0;
            var p = re._initMatrix;
            p.identity();
            for (var f, m, v = re._tempMatrix, T = 0, x = i.length; T &lt; x; T++) switch ((f = i[T]).cmdID) {
                case r.ID:
                    s.push(p), p = p.clone();
                    break;
                case $.ID:
                    p = s.pop();
                    break;
                case tt.ID:
                    v.identity(), v.translate(-f.pivotX, -f.pivotY), v.scale(f.scaleX, f.scaleY), v.translate(f.pivotX, f.pivotY), this._switchMatrix(p, v);
                    break;
                case J.ID:
                    v.identity(), v.translate(-f.pivotX, -f.pivotY), v.rotate(f.angle), v.translate(f.pivotX, f.pivotY), this._switchMatrix(p, v);
                    break;
                case it.ID:
                    v.identity(), v.translate(f.tx, f.ty), this._switchMatrix(p, v);
                    break;
                case et.ID:
                    v.identity(), v.translate(-f.pivotX, -f.pivotY), v.concat(f.matrix), v.translate(f.pivotX, f.pivotY), this._switchMatrix(p, v);
                    break;
                case h.ID:
                case Z.ID:
                    re._addPointArrToRst(e, g._getBoundPointS(f.x, f.y, f.width, f.height), p);
                    break;
                case Q.ID:
                    p.copyTo(v), f.matrix &amp;&amp; v.concat(f.matrix), re._addPointArrToRst(e, g._getBoundPointS(f.x, f.y, f.width, f.height), v);
                    break;
                case h.ID:
                    if (m = f.texture, t) f.width &amp;&amp; f.height ? re._addPointArrToRst(e, g._getBoundPointS(f.x, f.y, f.width, f.height), p) : re._addPointArrToRst(e, g._getBoundPointS(f.x, f.y, m.width, m.height), p);
                    else {
                        var y = (f.width || m.sourceWidth) / m.width,
                            E = (f.height || m.sourceHeight) / m.height,
                            C = y * m.sourceWidth,
                            b = E * m.sourceHeight,
                            w = m.offsetX &gt; 0 ? m.offsetX : 0,
                            A = m.offsetY &gt; 0 ? m.offsetY : 0;
                        w *= y, A *= E, re._addPointArrToRst(e, g._getBoundPointS(f.x - w, f.y - A, C, b), p)
                    }
                    break;
                case Z.ID:
                    f.width &amp;&amp; f.height ? re._addPointArrToRst(e, g._getBoundPointS(f.x, f.y, f.width, f.height), p) : (m = f.texture, re._addPointArrToRst(e, g._getBoundPointS(f.x, f.y, m.width, m.height), p));
                    break;
                case Q.ID:
                    var R;
                    f.matrix ? (p.copyTo(v), v.concat(f.matrix), R = v) : R = p, t ? f.width &amp;&amp; f.height ? re._addPointArrToRst(e, g._getBoundPointS(f.x, f.y, f.width, f.height), R) : (m = f.texture, re._addPointArrToRst(e, g._getBoundPointS(f.x, f.y, m.width, m.height), R)) : (m = f.texture, y = (f.width || m.sourceWidth) / m.width, E = (f.height || m.sourceHeight) / m.height, C = y * m.sourceWidth, b = E * m.sourceHeight, w = m.offsetX &gt; 0 ? m.offsetX : 0, A = m.offsetY &gt; 0 ? m.offsetY : 0, w *= y, A *= E, re._addPointArrToRst(e, g._getBoundPointS(f.x - w, f.y - A, C, b), R));
                    break;
                case d.ID:
                    re._addPointArrToRst(e, g._getBoundPointS(f.x, f.y, f.width, f.height), p);
                    break;
                case a.ID:
                    re._addPointArrToRst(e, g._getBoundPointS(f.x - f.radius, f.y - f.radius, f.radius + f.radius, f.radius + f.radius), p);
                    break;
                case o.ID:
                    var M;
                    re._tempPoints.length = 0, M = .5 * f.lineWidth, f.fromX == f.toX ? re._tempPoints.push(f.fromX + M, f.fromY, f.toX + M, f.toY, f.fromX - M, f.fromY, f.toX - M, f.toY) : f.fromY == f.toY ? re._tempPoints.push(f.fromX, f.fromY + M, f.toX, f.toY + M, f.fromX, f.fromY - M, f.toX, f.toY - M) : re._tempPoints.push(f.fromX, f.fromY, f.toX, f.toY), re._addPointArrToRst(e, re._tempPoints, p);
                    break;
                case n.ID:
                    re._addPointArrToRst(e, st.I.getBezierPoints(f.points), p, f.x, f.y);
                    break;
                case l.ID:
                case u.ID:
                    re._addPointArrToRst(e, f.points, p, f.x, f.y);
                    break;
                case _.ID:
                    re._addPointArrToRst(e, this._getPathPoints(f.paths), p, f.x, f.y);
                    break;
                case c.ID:
                    re._addPointArrToRst(e, this._getPiePoints(f.x, f.y, f.radius, f.startAngle, f.endAngle), p);
                    break;
                case ie.ID:
                    re._addPointArrToRst(e, this._getTriAngBBXPoints(f.vertices), p);
                    break;
                case se.ID:
                    re._addPointArrToRst(e, this._getDraw9GridBBXPoints(f), p)
            }
            return e.length &gt; 200 ? e = K.copyArray(e, g._getWrapRec(e)._getBoundPoints()) : e.length &gt; 8 &amp;&amp; (e = rt.scanPList(e)), e
        }
        _switchMatrix(t, e) {
            e.concat(t), e.copyTo(t)
        }
        static _addPointArrToRst(t, e, i, s = 0, r = 0) {
            var a, n;
            for (n = e.length, a = 0; a &lt; n; a += 2) re._addPointToRst(t, e[a] + s, e[a + 1] + r, i)
        }
        static _addPointToRst(t, e, i, s) {
            var r = f.TEMP;
            r.setTo(e || 0, i || 0), s.transformPoint(r), t.push(r.x, r.y)
        }
        _getPiePoints(t, e, i, s, r) {
            var a = re._tempPoints;
            re._tempPoints.length = 0;
            var n = Math.PI / 180,
                h = r - s;
            if (h &gt;= 360 || h &lt;= -360) return a.push(t - i, e - i), a.push(t + i, e - i), a.push(t + i, e + i), a.push(t - i, e + i), a;
            a.push(t, e);
            var o = h % 360;
            o &lt; 0 &amp;&amp; (o += 360);
            var l = s + o,
                _ = s * n,
                c = l * n;
            a.push(t + i * Math.cos(_), e + i * Math.sin(_)), a.push(t + i * Math.cos(c), e + i * Math.sin(c));
            for (var u = 90 * Math.ceil(s / 90), d = 90 * Math.floor(l / 90), p = u; p &lt;= d; p += 90) {
                var f = p * n;
                a.push(t + i * Math.cos(f), e + i * Math.sin(f))
            }
            return a
        }
        _getTriAngBBXPoints(t) {
            var e = t.length;
            if (e &lt; 2) return [];
            for (var i = t[0], s = t[1], r = i, a = s, n = 2; n &lt; e;) {
                var h = t[n++],
                    o = t[n++];
                i &gt; h &amp;&amp; (i = h), s &gt; o &amp;&amp; (s = o), r &lt; h &amp;&amp; (r = h), a &lt; o &amp;&amp; (a = o)
            }
            return [i, s, r, s, r, a, i, a]
        }
        _getDraw9GridBBXPoints(t) {
            var e = t.width,
                i = t.height;
            return [0, 0, e, 0, e, i, 0, i]
        }
        _getPathPoints(t) {
            var e, i, s, r = re._tempPoints;
            for (r.length = 0, i = t.length, e = 0; e &lt; i; e++)(s = t[e]).length &gt; 1 &amp;&amp; (r.push(s[1], s[2]), s.length &gt; 3 &amp;&amp; r.push(s[3], s[4]));
            return r
        }
    }
    re._tempMatrix = new p, re._initMatrix = new p, re._tempPoints = [], re._tempMatrixArrays = [], re._tempCmds = [];
    class ae {}
    ae.ALPHA = 1, ae.TRANSFORM = 2, ae.BLEND = 4, ae.CANVAS = 8, ae.FILTERS = 16, ae.MASK = 32, ae.CLIP = 64, ae.STYLE = 128, ae.TEXTURE = 256, ae.GRAPHICS = 512, ae.LAYAGL3D = 1024, ae.CUSTOM = 2048, ae.ONECHILD = 4096, ae.CHILDS = 8192, ae.REPAINT_NONE = 0, ae.REPAINT_NODE = 1, ae.REPAINT_CACHE = 2, ae.REPAINT_ALL = 3;
    class ne {
        static create(t, e, i, r) {
            var a = s.getItemByClass("ClipRectCmd", ne);
            return a.x = t, a.y = e, a.width = i, a.height = r, a
        }
        recover() {
            s.recover("ClipRectCmd", this)
        }
        run(t, e, i) {
            t.clipRect(this.x + e, this.y + i, this.width, this.height)
        }
        get cmdID() {
            return ne.ID
        }
    }
    ne.ID = "ClipRect";
    class he {
        static create(t, e) {
            var i = s.getItemByClass("DrawTexturesCmd", he);
            return i.texture = t, t._addReference(), i.pos = e, i
        }
        recover() {
            this.texture._removeReference(), this.texture = null, this.pos = null, s.recover("DrawTexturesCmd", this)
        }
        run(t, e, i) {
            t.drawTextures(this.texture, this.pos, e, i)
        }
        get cmdID() {
            return he.ID
        }
    }
    he.ID = "DrawTextures";
    class oe {
        constructor() {
            this._textIsWorldText = !1, this._fontColor = 4294967295, this._strokeColor = 0, this._fontObj = oe._defFontObj, this._nTexAlign = 0
        }
        static create(t, e, i, r, a, n, h, o, l) {
            var _ = s.getItemByClass("FillTextCmd", oe);
            return _.text = t, _._textIsWorldText = t instanceof Vt, _._words = e, _.x = i, _.y = r, _.font = a, _.color = n, _.textAlign = h, _._lineWidth = o, _._borderColor = l, _
        }
        recover() {
            s.recover("FillTextCmd", this)
        }
        run(t, e, s) {
            i.stage.isGlobalRepaint() &amp;&amp; this._textIsWorldText &amp;&amp; this._text.cleanCache(), this._words ? Qt._textRender.fillWords(t, this._words, this.x + e, this.y + s, this._fontObj, this._color, this._borderColor, this._lineWidth) : this._textIsWorldText ? t._fast_filltext(this._text, this.x + e, this.y + s, this._fontObj, this._color, this._borderColor, this._lineWidth, this._nTexAlign, 0) : Qt._textRender.filltext(t, this._text, this.x + e, this.y + s, this.font, this.color, this._borderColor, this._lineWidth, this._textAlign)
        }
        get cmdID() {
            return oe.ID
        }
        get text() {
            return this._text
        }
        set text(t) {
            this._text = t, this._textIsWorldText = t instanceof Vt, this._textIsWorldText &amp;&amp; this._text.cleanCache()
        }
        get font() {
            return this._font
        }
        set font(t) {
            this._font = t, this._fontObj = Yt.Parse(t), this._textIsWorldText &amp;&amp; this._text.cleanCache()
        }
        get color() {
            return this._color
        }
        set color(t) {
            this._color = t, this._fontColor = j.create(t).numColor, this._textIsWorldText &amp;&amp; this._text.cleanCache()
        }
        get textAlign() {
            return this._textAlign
        }
        set textAlign(t) {
            switch (this._textAlign = t, t) {
                case "center":
                    this._nTexAlign = i.Context.ENUM_TEXTALIGN_CENTER;
                    break;
                case "right":
                    this._nTexAlign = i.Context.ENUM_TEXTALIGN_RIGHT;
                    break;
                default:
                    this._nTexAlign = i.Context.ENUM_TEXTALIGN_DEFAULT
            }
            this._textIsWorldText &amp;&amp; this._text.cleanCache()
        }
    }
    oe.ID = "FillText", oe._defFontObj = new Yt(null);
    class le {
        static create() {
            return s.getItemByClass("SaveCmd", le)
        }
        recover() {
            s.recover("SaveCmd", this)
        }
        run(t, e, i) {
            t.save()
        }
        get cmdID() {
            return le.ID
        }
    }
    le.ID = "Save";
    class _e {
        constructor() {}
        static regCacheByFunction(t, e) {
            var i;
            _e.unRegCacheByFunction(t, e), i = {
                tryDispose: t,
                getCacheList: e
            }, _e._cacheList.push(i)
        }
        static unRegCacheByFunction(t, e) {
            var i, s;
            for (s = _e._cacheList.length, i = 0; i &lt; s; i++)
                if (_e._cacheList[i].tryDispose == t &amp;&amp; _e._cacheList[i].getCacheList == e) return void _e._cacheList.splice(i, 1)
        }
        static forceDispose() {
            var t, e = _e._cacheList.length;
            for (t = 0; t &lt; e; t++) _e._cacheList[t].tryDispose(!0)
        }
        static beginCheck(t = 15e3) {
            i.systemTimer.loop(t, null, _e._checkLoop)
        }
        static stopCheck() {
            i.systemTimer.clear(null, _e._checkLoop)
        }
        static _checkLoop() {
            var t = _e._cacheList;
            if (!(t.length &lt; 1)) {
                var e, s, r = i.Browser.now();
                for (s = e = t.length; e &gt; 0 &amp;&amp; (_e._index++, _e._index = _e._index % s, t[_e._index].tryDispose(!1), !(i.Browser.now() - r &gt; _e.loopTimeLimit));) e--
            }
        }
    }
    _e.loopTimeLimit = 2, _e._cacheList = [], _e._index = 0;
    class ce {
        constructor() {
            this.useDic = {}, this.shapeDic = {}, this.shapeLineDic = {}, this._id = 0, this._checkKey = !1, this._freeIdArray = [], _e.regCacheByFunction(this.startDispose.bind(this), this.getCacheList.bind(this))
        }
        static getInstance() {
            return ce.instance = ce.instance || new ce
        }
        getId() {
            return this._id++
        }
        addShape(t, e) {
            this.shapeDic[t] = e, this.useDic[t] || (this.useDic[t] = !0)
        }
        addLine(t, e) {
            this.shapeLineDic[t] = e, this.shapeLineDic[t] || (this.shapeLineDic[t] = !0)
        }
        getShape(t) {
            this._checkKey &amp;&amp; null != this.useDic[t] &amp;&amp; (this.useDic[t] = !0)
        }
        deleteShape(t) {
            this.shapeDic[t] &amp;&amp; (this.shapeDic[t] = null, delete this.shapeDic[t]), this.shapeLineDic[t] &amp;&amp; (this.shapeLineDic[t] = null, delete this.shapeLineDic[t]), null != this.useDic[t] &amp;&amp; delete this.useDic[t]
        }
        getCacheList() {
            var t, e = [];
            for (t in this.shapeDic) e.push(this.shapeDic[t]);
            for (t in this.shapeLineDic) e.push(this.shapeLineDic[t]);
            return e
        }
        startDispose(t) {
            var e;
            for (e in this.useDic) this.useDic[e] = !1;
            this._checkKey = !0
        }
        endDispose() {
            if (this._checkKey) {
                var t;
                for (t in this.useDic) this.useDic[t] || this.deleteShape(t);
                this._checkKey = !1
            }
        }
    }
    class ue {
        constructor() {
            this._sp = null, this._one = null, this._render = this._renderEmpty, this._cmds = null, this._vectorgraphArray = null, this._graphicBounds = null, this.autoDestroy = !1, this._createData()
        }
        _createData() {}
        _clearData() {}
        _destroyData() {}
        destroy() {
            this.clear(!0), this._graphicBounds &amp;&amp; this._graphicBounds.destroy(), this._graphicBounds = null, this._vectorgraphArray = null, this._sp &amp;&amp; (this._sp._renderType = 0, this._sp._setRenderType(0), this._sp = null), this._destroyData()
        }
        clear(t = !0) {
            if (t) {
                var e = this._one;
                if (this._cmds) {
                    var i, s = this._cmds.length;
                    for (i = 0; i &lt; s; i++)(e = this._cmds[i]).recover();
                    this._cmds.length = 0
                } else e &amp;&amp; e.recover()
            } else this._cmds = null;
            if (this._one = null, this._render = this._renderEmpty, this._clearData(), this._sp &amp;&amp; (this._sp._renderType &amp;= ~ae.GRAPHICS, this._sp._setRenderType(this._sp._renderType)), this._repaint(), this._vectorgraphArray) {
                for (i = 0, s = this._vectorgraphArray.length; i &lt; s; i++) ce.getInstance().deleteShape(this._vectorgraphArray[i]);
                this._vectorgraphArray.length = 0
            }
        }
        _clearBoundsCache() {
            this._graphicBounds &amp;&amp; this._graphicBounds.reset()
        }
        _initGraphicBounds() {
            this._graphicBounds || (this._graphicBounds = re.create(), this._graphicBounds._graphics = this)
        }
        _repaint() {
            this._clearBoundsCache(), this._sp &amp;&amp; this._sp.repaint()
        }
        _isOnlyOne() {
            return !this._cmds || 0 === this._cmds.length
        }
        get cmds() {
            return this._cmds
        }
        set cmds(t) {
            this._sp &amp;&amp; (this._sp._renderType |= ae.GRAPHICS, this._sp._setRenderType(this._sp._renderType)), this._cmds = t, this._render = this._renderAll, this._repaint()
        }
        getBounds(t = !1) {
            return this._initGraphicBounds(), this._graphicBounds.getBounds(t)
        }
        getBoundPoints(t = !1) {
            return this._initGraphicBounds(), this._graphicBounds.getBoundPoints(t)
        }
        drawImage(t, e = 0, i = 0, s = 0, r = 0) {
            if (!t) return null;
            if (s || (s = t.sourceWidth), r || (r = t.sourceHeight), t.getIsReady()) {
                var a = s / t.sourceWidth,
                    n = r / t.sourceHeight;
                if (s = t.width * a, r = t.height * n, s &lt;= 0 || r &lt;= 0) return null;
                e += t.offsetX * a, i += t.offsetY * n
            }
            this._sp &amp;&amp; (this._sp._renderType |= ae.GRAPHICS, this._sp._setRenderType(this._sp._renderType));
            var o = h.create.call(this, t, e, i, s, r);
            return null == this._one ? (this._one = o, this._render = this._renderOneImg) : this._saveToCmd(null, o), this._repaint(), o
        }
        drawTexture(t, e = 0, i = 0, s = 0, r = 0, a = null, n = 1, h = null, o = null, l) {
            if (!t || n &lt; .01) return null;
            if (!t.getIsReady()) return null;
            if (s || (s = t.sourceWidth), r || (r = t.sourceHeight), t.getIsReady()) {
                var _ = s / t.sourceWidth,
                    c = r / t.sourceHeight;
                if (s = t.width * _, r = t.height * c, s &lt;= 0 || r &lt;= 0) return null;
                e += t.offsetX * _, i += t.offsetY * c
            }
            this._sp &amp;&amp; (this._sp._renderType |= ae.GRAPHICS, this._sp._setRenderType(this._sp._renderType));
            var u = Q.create.call(this, t, e, i, s, r, a, n, h, o, l);
            return this._repaint(), this._saveToCmd(null, u)
        }
        drawTextures(t, e) {
            return t ? this._saveToCmd(ee._context.drawTextures, he.create.call(this, t, e)) : null
        }
        drawTriangles(t, e, i, s, r, a, n = null, h = 1, o = null, l = null, _) {
            return this._saveToCmd(ee._context.drawTriangles, ie.create.call(this, t, e, i, s, r, a, n, h, o, l, _))
        }
        fillTexture(t, e, i, s = 0, r = 0, a = "repeat", n = null) {
            return t &amp;&amp; t.getIsReady() ? this._saveToCmd(ee._context._fillTexture, Z.create.call(this, t, e, i, s, r, a, n || f.EMPTY, {})) : null
        }
        _saveToCmd(t, e) {
            return this._sp &amp;&amp; (this._sp._renderType |= ae.GRAPHICS, this._sp._setRenderType(this._sp._renderType)), null == this._one ? (this._one = e, this._render = this._renderOne) : (this._render = this._renderAll, 0 === (this._cmds || (this._cmds = [])).length &amp;&amp; this._cmds.push(this._one), this._cmds.push(e)), this._repaint(), e
        }
        clipRect(t, e, i, s) {
            return this._saveToCmd(ee._context.clipRect, ne.create.call(this, t, e, i, s))
        }
        fillText(t, e, s, r, a, n) {
            return this._saveToCmd(ee._context.fillText, oe.create.call(this, t, null, e, s, r || i.Text.defaultFontStr(), a, n, 0, ""))
        }
        fillBorderText(t, e, s, r, a, n, h, o) {
            return this._saveToCmd(ee._context.fillText, oe.create.call(this, t, null, e, s, r || i.Text.defaultFontStr(), a, o, h, n))
        }
        fillWords(t, e, s, r, a) {
            return this._saveToCmd(ee._context.fillText, oe.create.call(this, null, t, e, s, r || i.Text.defaultFontStr(), a))
        }
        fillBorderWords(t, e, s, r, a, n, h) {
            return this._saveToCmd(ee._context.fillText, oe.create.call(this, null, t, e, s, r || i.Text.defaultFontStr(), a, "", h, n))
        }
        strokeText(t, e, s, r, a, n, h) {
            return this._saveToCmd(ee._context.fillText, oe.create.call(this, t, null, e, s, r || i.Text.defaultFontStr(), null, h, n, a))
        }
        alpha(t) {
            return this._saveToCmd(ee._context.alpha, r.create.call(this, t))
        }
        transform(t, e = 0, i = 0) {
            return this._saveToCmd(ee._context._transform, et.create.call(this, t, e, i))
        }
        rotate(t, e = 0, i = 0) {
            return this._saveToCmd(ee._context._rotate, J.create.call(this, t, e, i))
        }
        scale(t, e, i = 0, s = 0) {
            return this._saveToCmd(ee._context._scale, tt.create.call(this, t, e, i, s))
        }
        translate(t, e) {
            return this._saveToCmd(ee._context.translate, it.create.call(this, t, e))
        }
        save() {
            return this._saveToCmd(ee._context._save, le.create.call(this))
        }
        restore() {
            return this._saveToCmd(ee._context.restore, $.create.call(this))
        }
        replaceText(t) {
            this._repaint();
            var e = this._cmds;
            if (e) {
                for (var i = e.length - 1; i &gt; -1; i--)
                    if (this._isTextCmd(e[i])) return e[i].text = t, !0
            } else if (this._one &amp;&amp; this._isTextCmd(this._one)) return this._one.text = t, !0;
            return !1
        }
        _isTextCmd(t) {
            return t.cmdID == oe.ID
        }
        replaceTextColor(t) {
            this._repaint();
            var e = this._cmds;
            if (e)
                for (var i = e.length - 1; i &gt; -1; i--) this._isTextCmd(e[i]) &amp;&amp; this._setTextCmdColor(e[i], t);
            else this._one &amp;&amp; this._isTextCmd(this._one) &amp;&amp; this._setTextCmdColor(this._one, t)
        }
        _setTextCmdColor(t, e) {
            switch (t.cmdID) {
                case oe.ID:
                    t.color = e
            }
        }
        loadImage(t, e = 0, s = 0, r = 0, a = 0, n = null) {
            var h = i.Loader.getRes(t);
            h ? h.getIsReady() ? this.drawImage(h, e, s, r, a) : h.once(kt.READY, this, this.drawImage, [h, e, s, r, a]) : ((h = new Wt).load(t), i.Loader.cacheTexture(t, h), h.once(kt.READY, this, this.drawImage, [h, e, s, r, a])), null != n &amp;&amp; (h.getIsReady() ? n.call(this._sp) : h.on(kt.READY, this._sp, n))
        }
        _renderEmpty(t, e, i, s) {}
        _renderAll(t, e, i, s) {
            for (var r = this._cmds, a = 0, n = r.length; a &lt; n; a++) r[a].run(e, i, s)
        }
        _renderOne(t, e, i, s) {
            e.sprite = t, this._one.run(e, i, s)
        }
        _renderOneImg(t, e, i, s) {
            e.sprite = t, this._one.run(e, i, s)
        }
        drawLine(t, e, i, s, r, a = 1) {
            var n = a &lt; 1 || a % 2 == 0 ? 0 : .5;
            return this._saveToCmd(ee._context._drawLine, o.create.call(this, t + n, e + n, i + n, s + n, r, a, 0))
        }
        drawLines(t, e, i, s, r = 1) {
            if (!i || i.length &lt; 4) return null;
            var a = r &lt; 1 || r % 2 == 0 ? 0 : .5;
            return this._saveToCmd(ee._context._drawLines, l.create.call(this, t + a, e + a, i, s, r, 0))
        }
        drawCurves(t, e, i, s, r = 1) {
            return this._saveToCmd(ee._context.drawCurves, n.create.call(this, t, e, i, s, r))
        }
        drawRect(t, e, i, s, r, a = null, n = 1) {
            var h = n &gt;= 1 &amp;&amp; a ? n / 2 : 0,
                o = a ? n : 0;
            return this._saveToCmd(ee._context.drawRect, d.create.call(this, t + h, e + h, i - o, s - o, r, a, n))
        }
        drawCircle(t, e, i, s, r = null, n = 1) {
            var h = n &gt;= 1 &amp;&amp; r ? n / 2 : 0;
            return this._saveToCmd(ee._context._drawCircle, a.create.call(this, t, e, i - h, s, r, n, 0))
        }
        drawPie(t, e, i, s, r, a, n = null, h = 1) {
            var o = h &gt;= 1 &amp;&amp; n ? h / 2 : 0,
                l = n ? h : 0;
            return this._saveToCmd(ee._context._drawPie, c.create.call(this, t + o, e + o, i - l, K.toRadian(s), K.toRadian(r), a, n, h, 0))
        }
        drawPoly(t, e, i, s, r = null, a = 1) {
            var n = !1;
            n = !(i.length &gt; 6);
            var h = a &gt;= 1 &amp;&amp; r ? a % 2 == 0 ? 0 : .5 : 0;
            return this._saveToCmd(ee._context._drawPoly, u.create.call(this, t + h, e + h, i, s, r, a, n, 0))
        }
        drawPath(t, e, i, s = null, r = null) {
            return this._saveToCmd(ee._context._drawPath, _.create.call(this, t, e, i, s, r))
        }
        draw9Grid(t, e = 0, i = 0, s = 0, r = 0, a = null) {
            this._saveToCmd(null, se.create(t, e, i, s, r, a))
        }
    }
    class de {}
    de.NOT_ACTIVE = 1, de.ACTIVE_INHIERARCHY = 2, de.AWAKED = 4, de.NOT_READY = 8, de.DISPLAY = 16, de.HAS_ZORDER = 32, de.HAS_MOUSE = 64, de.DISPLAYED_INSTAGE = 128, de.DRAWCALL_OPTIMIZE = 256;
    class pe {
        static __init__() {
            pe.map[ae.ALPHA | ae.TRANSFORM | ae.GRAPHICS] = pe.alpha_transform_drawLayaGL, pe.map[ae.ALPHA | ae.GRAPHICS] = pe.alpha_drawLayaGL, pe.map[ae.TRANSFORM | ae.GRAPHICS] = pe.transform_drawLayaGL, pe.map[ae.TRANSFORM | ae.CHILDS] = pe.transform_drawNodes, pe.map[ae.ALPHA | ae.TRANSFORM | ae.TEXTURE] = pe.alpha_transform_drawTexture, pe.map[ae.ALPHA | ae.TEXTURE] = pe.alpha_drawTexture, pe.map[ae.TRANSFORM | ae.TEXTURE] = pe.transform_drawTexture, pe.map[ae.GRAPHICS | ae.CHILDS] = pe.drawLayaGL_drawNodes
        }
        static transform_drawTexture(t, e, i, s) {
            t._style;
            var r = t.texture;
            e.saveTransform(pe.curMat), e.transformByMatrix(t.transform, i, s), e.drawTexture(r, -t.pivotX, -t.pivotY, t._width || r.width, t._height || r.height), e.restoreTransform(pe.curMat)
        }
        static alpha_drawTexture(t, e, i, s) {
            var r, a = t._style,
                n = t.texture;
            if ((r = a.alpha) &gt; .01 || t._needRepaint()) {
                var h = e.globalAlpha;
                e.globalAlpha *= r, e.drawTexture(n, i - a.pivotX + n.offsetX, s - a.pivotY + n.offsetY, t._width || n.width, t._height || n.height), e.globalAlpha = h
            }
        }
        static alpha_transform_drawTexture(t, e, i, s) {
            var r, a = t._style,
                n = t.texture;
            if ((r = a.alpha) &gt; .01 || t._needRepaint()) {
                var h = e.globalAlpha;
                e.globalAlpha *= r, e.saveTransform(pe.curMat), e.transformByMatrix(t.transform, i, s), e.drawTexture(n, -a.pivotX + n.offsetX, -a.pivotY + n.offsetY, t._width || n.width, t._height || n.height), e.restoreTransform(pe.curMat), e.globalAlpha = h
            }
        }
        static alpha_transform_drawLayaGL(t, e, i, s) {
            var r, a = t._style;
            if ((r = a.alpha) &gt; .01 || t._needRepaint()) {
                var n = e.globalAlpha;
                e.globalAlpha *= r, e.saveTransform(pe.curMat), e.transformByMatrix(t.transform, i, s), t._graphics &amp;&amp; t._graphics._render(t, e, -a.pivotX, -a.pivotY), e.restoreTransform(pe.curMat), e.globalAlpha = n
            }
        }
        static alpha_drawLayaGL(t, e, i, s) {
            var r, a = t._style;
            if ((r = a.alpha) &gt; .01 || t._needRepaint()) {
                var n = e.globalAlpha;
                e.globalAlpha *= r, t._graphics &amp;&amp; t._graphics._render(t, e, i - a.pivotX, s - a.pivotY), e.globalAlpha = n
            }
        }
        static transform_drawLayaGL(t, e, i, s) {
            var r = t._style;
            e.saveTransform(pe.curMat), e.transformByMatrix(t.transform, i, s), t._graphics &amp;&amp; t._graphics._render(t, e, -r.pivotX, -r.pivotY), e.restoreTransform(pe.curMat)
        }
        static transform_drawNodes(t, e, i, s) {
            var r = t._getBit(de.DRAWCALL_OPTIMIZE) &amp;&amp; e.drawCallOptimize(!0),
                a = t._style;
            e.saveTransform(pe.curMat), e.transformByMatrix(t.transform, i, s), i = -a.pivotX, s = -a.pivotY;
            var n, h = t._children,
                o = h.length;
            if (a.viewport) {
                var l, _, c = a.viewport,
                    u = c.x,
                    d = c.y,
                    p = c.right,
                    f = c.bottom;
                for (g = 0; g &lt; o; ++g)(n = h[g])._visible &amp;&amp; (l = n._x) &lt; p &amp;&amp; l + n.width &gt; u &amp;&amp; (_ = n._y) &lt; f &amp;&amp; _ + n.height &gt; d &amp;&amp; n.render(e, i, s)
            } else
                for (var g = 0; g &lt; o; ++g)(n = h[g])._visible &amp;&amp; n.render(e, i, s);
            e.restoreTransform(pe.curMat), r &amp;&amp; e.drawCallOptimize(!1)
        }
        static drawLayaGL_drawNodes(t, e, i, s) {
            var r = t._getBit(de.DRAWCALL_OPTIMIZE) &amp;&amp; e.drawCallOptimize(!0),
                a = t._style;
            i -= a.pivotX, s -= a.pivotY, t._graphics &amp;&amp; t._graphics._render(t, e, i, s);
            var n, h = t._children,
                o = h.length;
            if (a.viewport) {
                var l, _, c = a.viewport,
                    u = c.x,
                    d = c.y,
                    p = c.right,
                    f = c.bottom;
                for (g = 0; g &lt; o; ++g)(n = h[g])._visible &amp;&amp; (l = n._x) &lt; p &amp;&amp; l + n.width &gt; u &amp;&amp; (_ = n._y) &lt; f &amp;&amp; _ + n.height &gt; d &amp;&amp; n.render(e, i, s)
            } else
                for (var g = 0; g &lt; o; ++g)(n = h[g])._visible &amp;&amp; n.render(e, i, s);
            r &amp;&amp; e.drawCallOptimize(!1)
        }
    }
    pe.map = {}, pe.curMat = new p;
    class fe {
        constructor(t, e) {
            if (pe.map[t]) return this._fun = pe.map[t], void(this._next = fe.NORENDER);
            switch (this._next = e || fe.NORENDER, t) {
                case 0:
                    return void(this._fun = this._no);
                case ae.ALPHA:
                    return void(this._fun = this._alpha);
                case ae.TRANSFORM:
                    return void(this._fun = this._transform);
                case ae.BLEND:
                    return void(this._fun = this._blend);
                case ae.CANVAS:
                    return void(this._fun = this._canvas);
                case ae.MASK:
                    return void(this._fun = this._mask);
                case ae.CLIP:
                    return void(this._fun = this._clip);
                case ae.STYLE:
                    return void(this._fun = this._style);
                case ae.GRAPHICS:
                    return void(this._fun = this._graphics);
                case ae.CHILDS:
                    return void(this._fun = this._children);
                case ae.CUSTOM:
                    return void(this._fun = this._custom);
                case ae.TEXTURE:
                    return void(this._fun = this._texture);
                case ae.FILTERS:
                    return void(this._fun = z._filter);
                case fe.INIT:
                    return void(this._fun = fe._initRenderFun)
            }
            this.onCreate(t)
        }
        static __init__() {
            var t, e, i;
            for (pe.__init__(), i = new fe(fe.INIT, null), e = fe.renders.length = 2 * ae.CHILDS, t = 0; t &lt; e; t++) fe.renders[t] = i;
            fe.renders[0] = new fe(0, null)
        }
        static _initRenderFun(t, e, i, s) {
            var r = t._renderType;
            (fe.renders[r] = fe._getTypeRender(r))._fun(t, e, i, s)
        }
        static _getTypeRender(t) {
            if (pe.map[t]) return new fe(t, null);
            for (var e = null, i = ae.CHILDS; i &gt; 0;) i &amp; t &amp;&amp; (e = new fe(i, e)), i &gt;&gt;= 1;
            return e
        }
        onCreate(t) {}
        _style(t, e, i, s) {
            var r = t._style;
            null != r.render &amp;&amp; r.render(t, e, i, s);
            var a = this._next;
            a._fun.call(a, t, e, i, s)
        }
        _no(t, e, i, s) {}
        _custom(t, e, i, s) {
            t.customRender(e, i, s), this._next._fun.call(this._next, t, e, i - t.pivotX, s - t.pivotY)
        }
        _clip(t, e, i, s) {
            var r = this._next;
            if (r != fe.NORENDER) {
                var a = t._style.scrollRect,
                    n = a.width,
                    h = a.height;
                0 !== n &amp;&amp; 0 !== h &amp;&amp; (e.save(), e.clipRect(i, s, n, h), r._fun.call(r, t, e, i - a.x, s - a.y), e.restore())
            }
        }
        _texture(t, e, i, s) {
            var r = t.texture;
            r._getSource() &amp;&amp; e.drawTexture(r, i - t.pivotX + r.offsetX, s - t.pivotY + r.offsetY, t._width || r.width, t._height || r.height);
            var a = this._next;
            a != fe.NORENDER &amp;&amp; a._fun.call(a, t, e, i, s)
        }
        _graphics(t, e, i, s) {
            var r = t._style,
                a = t._graphics;
            a &amp;&amp; a._render(t, e, i - r.pivotX, s - r.pivotY);
            var n = this._next;
            n != fe.NORENDER &amp;&amp; n._fun.call(n, t, e, i, s)
        }
        _image(t, e, i, s) {
            var r = t._style;
            e.drawTexture2(i, s, r.pivotX, r.pivotY, t.transform, t._graphics._one)
        }
        _image2(t, e, i, s) {
            var r = t._style;
            e.drawTexture2(i, s, r.pivotX, r.pivotY, t.transform, t._graphics._one)
        }
        _alpha(t, e, i, s) {
            var r;
            if ((r = t._style.alpha) &gt; .01 || t._needRepaint()) {
                var a = e.globalAlpha;
                e.globalAlpha *= r;
                var n = this._next;
                n._fun.call(n, t, e, i, s), e.globalAlpha = a
            }
        }
        _transform(t, e, i, s) {
            var r = t.transform,
                a = this._next;
            t._style;
            r &amp;&amp; a != fe.NORENDER ? (e.save(), e.transform(r.a, r.b, r.c, r.d, r.tx + i, r.ty + s), a._fun.call(a, t, e, 0, 0), e.restore()) : a != fe.NORENDER &amp;&amp; a._fun.call(a, t, e, i, s)
        }
        _children(t, e, i, s) {
            var r, a = t._style,
                n = t._children,
                h = n.length;
            i -= t.pivotX, s -= t.pivotY;
            var o = t._getBit(de.DRAWCALL_OPTIMIZE) &amp;&amp; e.drawCallOptimize(!0);
            if (a.viewport) {
                var l, _, c = a.viewport,
                    u = c.x,
                    d = c.y,
                    p = c.right,
                    f = c.bottom;
                for (g = 0; g &lt; h; ++g)(r = n[g])._visible &amp;&amp; (l = r._x) &lt; p &amp;&amp; l + r.width &gt; u &amp;&amp; (_ = r._y) &lt; f &amp;&amp; _ + r.height &gt; d &amp;&amp; r.render(e, i, s)
            } else
                for (var g = 0; g &lt; h; ++g)(r = n[g])._visible &amp;&amp; r.render(e, i, s);
            o &amp;&amp; e.drawCallOptimize(!1)
        }
        _canvas(t, e, s, r) {
            var a = t._cacheStyle,
                n = this._next;
            if (a.enableCanvasRender) {
                "bitmap" === a.cacheAs ? G.canvasBitmap++ : G.canvasNormal++;
                var h = !1,
                    o = !1;
                if (a.canvas) {
                    var l = a.canvas,
                        _ = (l.context, l.touches);
                    if (_)
                        for (var c = 0; c &lt; _.length; c++)
                            if (_[c].deleted) {
                                o = !0;
                                break
                            }
                    h = l.isCacheValid &amp;&amp; !l.isCacheValid()
                }
                if (t._needRepaint() || !a.canvas || o || h || i.stage.isGlobalRepaint())
                    if ("normal" === a.cacheAs) {
                        if (e._targets) return void n._fun.call(n, t, e, s, r);
                        this._canvas_webgl_normal_repaint(t, e)
                    } else this._canvas_repaint(t, e, s, r);
                var u = a.cacheRect;
                e.drawCanvas(a.canvas, s + u.x, r + u.y, u.width, u.height)
            } else n._fun.call(n, t, e, s, r)
        }
        _canvas_repaint(t, e, i, s) {
            var r, a, n, h, o, l, _, c, u, d = t._cacheStyle,
                p = this._next,
                f = d.canvas,
                g = d.cacheAs;
            if (_ = (u = d._calculateCacheRect(t, g, i, s)).x, c = u.y, o = (h = d.cacheRect).width * _, l = h.height * c, a = h.x, n = h.y, "bitmap" === g &amp;&amp; (o &gt; 2048 || l &gt; 2048)) return console.warn("cache bitmap size larger than 2048,cache ignored"), d.releaseContext(), void p._fun.call(p, t, e, i, s);
            if (f || (d.createContext(), f = d.canvas), (r = f.context).sprite = t, (f.width != o || f.height != l) &amp;&amp; f.size(o, l), "bitmap" === g ? r.asBitmap = !0 : "normal" === g &amp;&amp; (r.asBitmap = !1), r.clear(), 1 != _ || 1 != c) {
                var m = r;
                m.save(), m.scale(_, c), p._fun.call(p, t, r, -a, -n), m.restore(), t._applyFilters()
            } else m = r, p._fun.call(p, t, r, -a, -n), t._applyFilters();
            d.staticCache &amp;&amp; (d.reCache = !1), G.canvasReCache++
        }
        _canvas_webgl_normal_repaint(t, e) {
            var i = t._cacheStyle,
                s = this._next,
                r = i.canvas,
                a = i.cacheAs;
            i._calculateCacheRect(t, a, 0, 0), r || (r = i.canvas = new wt(e, t));
            var n = r.context;
            r.startRec(), s._fun.call(s, t, n, t.pivotX, t.pivotY), t._applyFilters(), G.canvasReCache++, r.endRec()
        }
        _blend(t, e, i, s) {
            var r = t._style,
                a = this._next;
            r.blendMode ? (e.save(), e.globalCompositeOperation = r.blendMode, a._fun.call(a, t, e, i, s), e.restore()) : a._fun.call(a, t, e, i, s)
        }
        _mask(t, e, i, s) {
            var r = this._next,
                a = t.mask,
                n = e;
            if (a) {
                n.save();
                var h = n.globalCompositeOperation,
                    o = new g;
                if (o.copyFrom(a.getBounds()), o.width = Math.round(o.width), o.height = Math.round(o.height), o.x = Math.round(o.x), o.y = Math.round(o.y), o.width &gt; 0 &amp;&amp; o.height &gt; 0) {
                    var l = o.width,
                        _ = o.height,
                        c = F.getRT(l, _);
                    n.breakNextMerge(), n.pushRT(), n.addRenderObject(H.create([n, c, l, _], fe.tmpTarget, this)), a.render(n, -o.x, -o.y), n.breakNextMerge(), n.popRT(), n.save(), n.clipRect(i + o.x - t.getStyle().pivotX, s + o.y - t.getStyle().pivotY, l, _), r._fun.call(r, t, n, i, s), n.restore(), h = n.globalCompositeOperation, n.addRenderObject(H.create(["mask"], fe.setBlendMode, this));
                    var u = V.create(U.TEXTURE2D, 0),
                        d = Wt.INV_UV;
                    n.drawTarget(c, i + o.x - t.getStyle().pivotX, s + o.y - t.getStyle().pivotY, l, _, p.TEMP.identity(), u, d, 6), n.addRenderObject(H.create([c], fe.recycleTarget, this)), n.addRenderObject(H.create([h], fe.setBlendMode, this))
                }
                n.restore()
            } else r._fun.call(r, t, e, i, s)
        }
        static tmpTarget(t, e, i, s) {
            e.start(), e.clear(0, 0, 0, 0)
        }
        static recycleTarget(t) {
            F.releaseRT(t)
        }
        static setBlendMode(t) {
            var e = v.mainContext;
            O.targetFns[O.TOINT[t]](e)
        }
    }
    fe.INIT = 69905, fe.renders = [], fe.NORENDER = new fe(0, null), fe.tempUV = new Array(8);
    class ge extends b {
        get source() {
            return this._source
        }
        _getSource() {
            return this._source
        }
        constructor(t = !1) {
            super(), this._source = t ? zt.createElement("canvas") : this, this.lock = !0
        }
        clear() {
            this._ctx &amp;&amp; (this._ctx.clear ? this._ctx.clear() : this._ctx.clearRect(0, 0, this._width, this._height)), this._texture &amp;&amp; (this._texture.destroy(), this._texture = null)
        }
        destroy() {
            super.destroy(), this._setCPUMemory(0), this._ctx &amp;&amp; this._ctx.destroy &amp;&amp; this._ctx.destroy(), this._ctx = null
        }
        release() {}
        get context() {
            return this._ctx || (this._source == this ? this._ctx = new i.Context : this._ctx = this._source.getContext(i.Render.isConchApp ? "layagl" : "2d"), this._ctx._canvas = this), this._ctx
        }
        _setContext(t) {
            this._ctx = t
        }
        getContext(t, e = null) {
            return this.context
        }
        getMemSize() {
            return 0
        }
        size(t, e) {
            (this._width != t || this._height != e || this._source &amp;&amp; (this._source.width != t || this._source.height != e)) &amp;&amp; (this._width = t, this._height = e, this._setCPUMemory(t * e * 4), this._ctx &amp;&amp; this._ctx.size &amp;&amp; this._ctx.size(t, e), this._source &amp;&amp; (this._source.height = e, this._source.width = t), this._texture &amp;&amp; (this._texture.destroy(), this._texture = null))
        }
        getTexture() {
            if (!this._texture) {
                var t = new P;
                t.loadImageSource(this.source), this._texture = new Wt(t)
            }
            return this._texture
        }
        toBase64(t, e) {
            if (this._source) {
                if (i.Render.isConchApp) {
                    var s = window;
                    if (2 == s.conchConfig.threadMode) throw "native 2 thread mode use toBase64Async";
                    var r = this._ctx._targets.sourceWidth,
                        a = this._ctx._targets.sourceHeight,
                        n = this._ctx._targets.getData(0, 0, r, a);
                    return s.conchToBase64FlipY ? s.conchToBase64FlipY(t, e, n.buffer, r, a) : s.conchToBase64(t, e, n.buffer, r, a)
                }
                return this._source.toDataURL(t, e)
            }
            return null
        }
        toBase64Async(t, e, i) {
            var s = this._ctx._targets.sourceWidth,
                r = this._ctx._targets.sourceHeight;
            this._ctx._targets.getDataAsync(0, 0, s, r, (function(a) {
                let n = window;
                var h = n.conchToBase64FlipY ? n.conchToBase64FlipY(t, e, a.buffer, s, r) : n.conchToBase64(t, e, a.buffer, s, r);
                i(h)
            }))
        }
    }
    class me {
        contains(t, e) {
            return !!me._isHitGraphic(t, e, this.hit) &amp;&amp; !me._isHitGraphic(t, e, this.unHit)
        }
        static _isHitGraphic(t, e, i) {
            if (!i) return !1;
            var s, r, a, n = i.cmds;
            if (!n &amp;&amp; i._one &amp;&amp; ((n = me._cmds).length = 1, n[0] = i._one), !n) return !1;
            for (r = n.length, s = 0; s &lt; r; s++)
                if (a = n[s]) {
                    switch (a.cmdID) {
                        case "Translate":
                            t -= a.tx, e -= a.ty
                    }
                    if (me._isHitCmd(t, e, a)) return !0
                }
            return !1
        }
        static _isHitCmd(t, e, i) {
            if (!i) return !1;
            var s = !1;
            switch (i.cmdID) {
                case "DrawRect":
                    me._rect.setTo(i.x, i.y, i.width, i.height), s = me._rect.contains(t, e);
                    break;
                case "DrawCircle":
                    s = (t -= i.x) * t + (e -= i.y) * e &lt; i.radius * i.radius;
                    break;
                case "DrawPoly":
                    t -= i.x, e -= i.y, s = me._ptInPolygon(t, e, i.points)
            }
            return s
        }
        static _ptInPolygon(t, e, i) {
            var s = me._ptPoint;
            s.setTo(t, e);
            var r, a, n, h, o, l = 0;
            o = i.length;
            for (var _ = 0; _ &lt; o; _ += 2) {
                if (r = i[_], a = i[_ + 1], n = i[(_ + 2) % o], a != (h = i[(_ + 3) % o]))
                    if (!(s.y &lt; Math.min(a, h)))
                        if (!(s.y &gt;= Math.max(a, h)))(s.y - a) * (n - r) / (h - a) + r &gt; s.x &amp;&amp; l++
            }
            return l % 2 == 1
        }
        get hit() {
            return this._hit || (this._hit = new i.Graphics), this._hit
        }
        set hit(t) {
            this._hit = t
        }
        get unHit() {
            return this._unHit || (this._unHit = new i.Graphics), this._unHit
        }
        set unHit(t) {
            this._unHit = t
        }
    }
    me._cmds = [], me._rect = new g, me._ptPoint = new f;
    class ve {
        static regClass(t, e) {
            ve._classMap[t] = e
        }
        static regShortClassName(t) {
            for (var e = 0; e &lt; t.length; e++) {
                var i = t[e],
                    s = i.name;
                ve._classMap[s] = i
            }
        }
        static getRegClass(t) {
            return ve._classMap[t]
        }
        static getClass(t) {
            var e = ve._classMap[t] || ve._classMap["Laya." + t] || t,
                s = i.Laya;
            return "string" == typeof e ? i.__classMap[e] || s[t] : e
        }
        static getInstance(t) {
            var e = ve.getClass(t);
            return e ? new e : (console.warn("[error] Undefined class:", t), null)
        }
        static createByJson(t, e = null, i = null, s = null, r = null) {
            "string" == typeof t &amp;&amp; (t = JSON.parse(t));
            var a = t.props;
            if (!e &amp;&amp; !(e = r ? r.runWith(t) : ve.getInstance(a.runtime || t.type))) return null;
            var n = t.child;
            if (n)
                for (var h = 0, o = n.length; h &lt; o; h++) {
                    var l = n[h];
                    if ("render" !== l.props.name &amp;&amp; "render" !== l.props.renderType || !e._$set_itemRender)
                        if ("Graphic" == l.type) ve._addGraphicsToSprite(l, e);
                        else if (ve._isDrawType(l.type)) ve._addGraphicToSprite(l, e, !0);
                    else {
                        var _ = ve.createByJson(l, null, i, s, r);
                        "Script" === l.type ? "owner" in _ ? _.owner = e : "target" in _ &amp;&amp; (_.target = e) : "mask" == l.props.renderType ? e.mask = _ : e.addChild(_)
                    } else e.itemRender = l
                }
            if (a)
                for (var c in a) {
                    var u = a[c];
                    "var" === c &amp;&amp; i ? i[u] = e : u instanceof Array &amp;&amp; e[c] instanceof Function ? e[c].apply(e, u) : e[c] = u
                }
            return s &amp;&amp; t.customProps &amp;&amp; s.runWith([e, t]), e.created &amp;&amp; e.created(), e
        }
        static _addGraphicsToSprite(t, e) {
            var i = t.child;
            if (i &amp;&amp; !(i.length &lt; 1)) {
                var s, r, a = ve._getGraphicsFromSprite(t, e),
                    n = 0,
                    h = 0;
                for (t.props &amp;&amp; (n = ve._getObjVar(t.props, "x", 0), h = ve._getObjVar(t.props, "y", 0)), 0 != n &amp;&amp; 0 != h &amp;&amp; a.translate(n, h), r = i.length, s = 0; s &lt; r; s++) ve._addGraphicToGraphics(i[s], a);
                0 != n &amp;&amp; 0 != h &amp;&amp; a.translate(-n, -h)
            }
        }
        static _addGraphicToSprite(t, e, i = !1) {
            var s = i ? ve._getGraphicsFromSprite(t, e) : e.graphics;
            ve._addGraphicToGraphics(t, s)
        }
        static _getGraphicsFromSprite(t, e) {
            if (!t || !t.props) return e.graphics;
            var i = t.props.renderType;
            if ("hit" === i || "unHit" === i) {
                var s = e._style.hitArea || (e.hitArea = new me);
                s[i] || (s[i] = new ue);
                var r = s[i]
            }
            return r || (r = e.graphics), r
        }
        static _getTransformData(t) {
            var e;
            ("pivotX" in t || "pivotY" in t) &amp;&amp; (e = e || new p).translate(-ve._getObjVar(t, "pivotX", 0), -ve._getObjVar(t, "pivotY", 0));
            var i = ve._getObjVar(t, "scaleX", 1),
                s = ve._getObjVar(t, "scaleY", 1),
                r = ve._getObjVar(t, "rotation", 0);
            ve._getObjVar(t, "skewX", 0), ve._getObjVar(t, "skewY", 0);
            return 1 == i &amp;&amp; 1 == s &amp;&amp; 0 == r || ((e = e || new p).scale(i, s), e.rotate(.0174532922222222 * r)), e
        }
        static _addGraphicToGraphics(t, e) {
            var i, s;
            if ((i = t.props) &amp;&amp; (s = ve.DrawTypeDic[t.type])) {
                var r = e,
                    a = ve._getParams(i, s[1], s[2], s[3]),
                    n = ve._tM;
                (n || 1 != ve._alpha) &amp;&amp; (r.save(), n &amp;&amp; r.transform(n), 1 != ve._alpha &amp;&amp; r.alpha(ve._alpha)), r[s[0]].apply(r, a), (n || 1 != ve._alpha) &amp;&amp; r.restore()
            }
        }
        static _adptLineData(t) {
            return t[2] = parseFloat(t[0]) + parseFloat(t[2]), t[3] = parseFloat(t[1]) + parseFloat(t[3]), t
        }
        static _adptTextureData(t) {
            return t[0] = i.Loader.getRes(t[0]), t
        }
        static _adptLinesData(t) {
            return t[2] = ve._getPointListByStr(t[2]), t
        }
        static _isDrawType(t) {
            return "Image" !== t &amp;&amp; t in ve.DrawTypeDic
        }
        static _getParams(t, e, i = 0, s = null) {
            var r, a, n, h = ve._temParam;
            for (h.length = e.length, a = e.length, r = 0; r &lt; a; r++) h[r] = ve._getObjVar(t, e[r][0], e[r][1]);
            return ve._alpha = ve._getObjVar(t, "alpha", 1), (n = ve._getTransformData(t)) ? (i || (i = 0), n.translate(h[i], h[i + 1]), h[i] = h[i + 1] = 0, ve._tM = n) : ve._tM = null, s &amp;&amp; ve[s] &amp;&amp; (h = ve[s](h)), h
        }
        static _getPointListByStr(t) {
            var e, i, s = t.split(",");
            for (i = s.length, e = 0; e &lt; i; e++) s[e] = parseFloat(s[e]);
            return s
        }
        static _getObjVar(t, e, i) {
            return e in t ? t[e] : i
        }
    }
    ve.DrawTypeDic = {
        Rect: ["drawRect", [
            ["x", 0],
            ["y", 0],
            ["width", 0],
            ["height", 0],
            ["fillColor", null],
            ["lineColor", null],
            ["lineWidth", 1]
        ]],
        Circle: ["drawCircle", [
            ["x", 0],
            ["y", 0],
            ["radius", 0],
            ["fillColor", null],
            ["lineColor", null],
            ["lineWidth", 1]
        ]],
        Pie: ["drawPie", [
            ["x", 0],
            ["y", 0],
            ["radius", 0],
            ["startAngle", 0],
            ["endAngle", 0],
            ["fillColor", null],
            ["lineColor", null],
            ["lineWidth", 1]
        ]],
        Image: ["drawTexture", [
            ["x", 0],
            ["y", 0],
            ["width", 0],
            ["height", 0]
        ]],
        Texture: ["drawTexture", [
            ["skin", null],
            ["x", 0],
            ["y", 0],
            ["width", 0],
            ["height", 0]
        ], 1, "_adptTextureData"],
        FillTexture: ["fillTexture", [
            ["skin", null],
            ["x", 0],
            ["y", 0],
            ["width", 0],
            ["height", 0],
            ["repeat", null]
        ], 1, "_adptTextureData"],
        FillText: ["fillText", [
            ["text", ""],
            ["x", 0],
            ["y", 0],
            ["font", null],
            ["color", null],
            ["textAlign", null]
        ], 1],
        Line: ["drawLine", [
            ["x", 0],
            ["y", 0],
            ["toX", 0],
            ["toY", 0],
            ["lineColor", null],
            ["lineWidth", 0]
        ], 0, "_adptLineData"],
        Lines: ["drawLines", [
            ["x", 0],
            ["y", 0],
            ["points", ""],
            ["lineColor", null],
            ["lineWidth", 0]
        ], 0, "_adptLinesData"],
        Curves: ["drawCurves", [
            ["x", 0],
            ["y", 0],
            ["points", ""],
            ["lineColor", null],
            ["lineWidth", 0]
        ], 0, "_adptLinesData"],
        Poly: ["drawPoly", [
            ["x", 0],
            ["y", 0],
            ["points", ""],
            ["fillColor", null],
            ["lineColor", null],
            ["lineWidth", 1]
        ], 0, "_adptLinesData"]
    }, ve._temParam = [], ve._classMap = {};
    class Te {
        reset() {
            return this.bounds &amp;&amp; this.bounds.recover(), this.userBounds &amp;&amp; this.userBounds.recover(), this.bounds = null, this.userBounds = null, this.temBM = null, this
        }
        recover() {
            s.recover("BoundsStyle", this.reset())
        }
        static create() {
            return s.getItemByClass("BoundsStyle", Te)
        }
    }
    class xe {
        constructor() {
            this.reset()
        }
        needBitmapCache() {
            return this.cacheForFilters || !!this.mask
        }
        needEnableCanvasRender() {
            return "none" != this.userSetCache || this.cacheForFilters || !!this.mask
        }
        releaseContext() {
            if (this.canvas &amp;&amp; this.canvas.size) {
                s.recover("CacheCanvas", this.canvas), this.canvas.size(0, 0);
                try {
                    this.canvas.width = 0, this.canvas.height = 0
                } catch (t) {}
            }
            this.canvas = null
        }
        createContext() {
            if (!this.canvas) {
                this.canvas = s.getItem("CacheCanvas") || new ge(!1);
                var t = this.canvas.context;
                t || (t = this.canvas.getContext("2d"))
            }
        }
        releaseFilterCache() {
            var t = this.filterCache;
            t &amp;&amp; (t.destroy(), t.recycle(), this.filterCache = null)
        }
        recover() {
            this !== xe.EMPTY &amp;&amp; s.recover("SpriteCache", this.reset())
        }
        reset() {
            return this.releaseContext(), this.releaseFilterCache(), this.cacheAs = "none", this.enableCanvasRender = !1, this.userSetCache = "none", this.cacheForFilters = !1, this.staticCache = !1, this.reCache = !0, this.mask = null, this.maskParent = null, this.filterCache = null, this.filters = null, this.hasGlowFilter = !1, this.cacheRect &amp;&amp; this.cacheRect.recover(), this.cacheRect = null, this
        }
        static create() {
            return s.getItemByClass("SpriteCache", xe)
        }
        _calculateCacheRect(t, e, i, s) {
            var r, a = t._cacheStyle;
            if (a.cacheRect || (a.cacheRect = g.create()), "bitmap" === e ? ((r = t.getSelfBounds()).width = r.width + 2 * xe.CANVAS_EXTEND_EDGE, r.height = r.height + 2 * xe.CANVAS_EXTEND_EDGE, r.x = r.x - t.pivotX, r.y = r.y - t.pivotY, r.x = r.x - xe.CANVAS_EXTEND_EDGE, r.y = r.y - xe.CANVAS_EXTEND_EDGE, r.x = Math.floor(r.x + i) - i, r.y = Math.floor(r.y + s) - s, r.width = Math.floor(r.width), r.height = Math.floor(r.height), a.cacheRect.copyFrom(r)) : a.cacheRect.setTo(-t._style.pivotX, -t._style.pivotY, 1, 1), r = a.cacheRect, t._style.scrollRect) {
                var n = t._style.scrollRect;
                r.x -= n.x, r.y -= n.y
            }
            return xe._scaleInfo.setTo(1, 1), xe._scaleInfo
        }
    }
    xe.EMPTY = new xe, xe._scaleInfo = new f, xe.CANVAS_EXTEND_EDGE = 16;
    class ye {
        constructor() {
            this.reset()
        }
        reset() {
            return this.scaleX = this.scaleY = 1, this.skewX = this.skewY = 0, this.pivotX = this.pivotY = this.rotation = 0, this.alpha = 1, this.scrollRect &amp;&amp; this.scrollRect.recover(), this.scrollRect = null, this.viewport &amp;&amp; this.viewport.recover(), this.viewport = null, this.hitArea = null, this.dragging = null, this.blendMode = null, this
        }
        recover() {
            this !== ye.EMPTY &amp;&amp; s.recover("SpriteStyle", this.reset())
        }
        static create() {
            return s.getItemByClass("SpriteStyle", ye)
        }
    }
    ye.EMPTY = new ye;
    class Ee extends x {
        constructor() {
            super(), this._bits = 0, this._children = Ee.ARRAY_EMPTY, this._extUIChild = Ee.ARRAY_EMPTY, this._parent = null, this.name = "", this.destroyed = !1, this.createGLBuffer()
        }
        createGLBuffer() {}
        _setBit(t, e) {
            t === de.DISPLAY &amp;&amp; (this._getBit(t) != e &amp;&amp; this._updateDisplayedInstage());
            e ? this._bits |= t : this._bits &amp;= ~t
        }
        _getBit(t) {
            return 0 != (this._bits &amp; t)
        }
        _setUpNoticeChain() {
            this._getBit(de.DISPLAY) &amp;&amp; this._setBitUp(de.DISPLAY)
        }
        _setBitUp(t) {
            var e = this;
            for (e._setBit(t, !0), e = e._parent; e;) {
                if (e._getBit(t)) return;
                e._setBit(t, !0), e = e._parent
            }
        }
        on(t, e, i, s = null) {
            return t !== kt.DISPLAY &amp;&amp; t !== kt.UNDISPLAY || this._getBit(de.DISPLAY) || this._setBitUp(de.DISPLAY), this._createListener(t, e, i, s, !1)
        }
        once(t, e, i, s = null) {
            return t !== kt.DISPLAY &amp;&amp; t !== kt.UNDISPLAY || this._getBit(de.DISPLAY) || this._setBitUp(de.DISPLAY), this._createListener(t, e, i, s, !0)
        }
        destroy(t = !0) {
            this.destroyed = !0, this._destroyAllComponent(), this._parent &amp;&amp; this._parent.removeChild(this), this._children &amp;&amp; (t ? this.destroyChildren() : this.removeChildren()), this.onDestroy(), this._children = null, this.offAll()
        }
        onDestroy() {}
        destroyChildren() {
            if (this._children)
                for (var t = 0, e = this._children.length; t &lt; e; t++) this._children[0].destroy(!0)
        }
        addChild(t) {
            if (!t || this.destroyed || t === this) return t;
            if (t._zOrder &amp;&amp; this._setBit(de.HAS_ZORDER, !0), t._parent === this) {
                var e = this.getChildIndex(t);
                e !== this._children.length - 1 &amp;&amp; (this._children.splice(e, 1), this._children.push(t), this._childChanged())
            } else t._parent &amp;&amp; t._parent.removeChild(t), this._children === Ee.ARRAY_EMPTY &amp;&amp; (this._children = []), this._children.push(t), t._setParent(this), this._childChanged();
            return t
        }
        addInputChild(t) {
            if (this._extUIChild == Ee.ARRAY_EMPTY) this._extUIChild = [t];
            else {
                if (this._extUIChild.indexOf(t) &gt;= 0) return null;
                this._extUIChild.push(t)
            }
            return null
        }
        removeInputChild(t) {
            var e = this._extUIChild.indexOf(t);
            e &gt;= 0 &amp;&amp; this._extUIChild.splice(e, 1)
        }
        addChildren(...t) {
            for (var e = 0, i = t.length; e &lt; i;) this.addChild(t[e++])
        }
        addChildAt(t, e) {
            if (!t || this.destroyed || t === this) return t;
            if (t._zOrder &amp;&amp; this._setBit(de.HAS_ZORDER, !0), e &gt;= 0 &amp;&amp; e &lt;= this._children.length) {
                if (t._parent === this) {
                    var i = this.getChildIndex(t);
                    this._children.splice(i, 1), this._children.splice(e, 0, t), this._childChanged()
                } else t._parent &amp;&amp; t._parent.removeChild(t), this._children === Ee.ARRAY_EMPTY &amp;&amp; (this._children = []), this._children.splice(e, 0, t), t._setParent(this);
                return t
            }
            throw new Error("appendChildAt:The index is out of bounds")
        }
        getChildIndex(t) {
            return this._children.indexOf(t)
        }
        getChildByName(t) {
            var e = this._children;
            if (e)
                for (var i = 0, s = e.length; i &lt; s; i++) {
                    var r = e[i];
                    if (r.name === t) return r
                }
            return null
        }
        getChildAt(t) {
            return this._children[t] || null
        }
        setChildIndex(t, e) {
            var i = this._children;
            if (e &lt; 0 || e &gt;= i.length) throw new Error("setChildIndex:The index is out of bounds.");
            var s = this.getChildIndex(t);
            if (s &lt; 0) throw new Error("setChildIndex:node is must child of this object.");
            return i.splice(s, 1), i.splice(e, 0, t), this._childChanged(), t
        }
        _childChanged(t = null) {}
        removeChild(t) {
            if (!this._children) return t;
            var e = this._children.indexOf(t);
            return this.removeChildAt(e)
        }
        removeSelf() {
            return this._parent &amp;&amp; this._parent.removeChild(this), this
        }
        removeChildByName(t) {
            var e = this.getChildByName(t);
            return e &amp;&amp; this.removeChild(e), e
        }
        removeChildAt(t) {
            var e = this.getChildAt(t);
            return e &amp;&amp; (this._children.splice(t, 1), e._setParent(null)), e
        }
        removeChildren(t = 0, e = 2147483647) {
            if (this._children &amp;&amp; this._children.length &gt; 0) {
                var i = this._children;
                if (0 === t &amp;&amp; e &gt;= i.length - 1) {
                    var s = i;
                    this._children = Ee.ARRAY_EMPTY
                } else s = i.splice(t, e - t);
                for (var r = 0, a = s.length; r &lt; a; r++) s[r]._setParent(null)
            }
            return this
        }
        replaceChild(t, e) {
            var i = this._children.indexOf(e);
            return i &gt; -1 ? (this._children.splice(i, 1, t), e._setParent(null), t._setParent(this), t) : null
        }
        get numChildren() {
            return this._children.length
        }
        get parent() {
            return this._parent
        }
        _setParent(t) {
            this._parent !== t &amp;&amp; (t ? (this._parent = t, this._onAdded(), this.event(kt.ADDED), this._getBit(de.DISPLAY) &amp;&amp; (this._setUpNoticeChain(), t.displayedInStage &amp;&amp; this._displayChild(this, !0)), t._childChanged(this)) : (this._onRemoved(), this.event(kt.REMOVED), this._parent._childChanged(), this._getBit(de.DISPLAY) &amp;&amp; this._displayChild(this, !1), this._parent = t))
        }
        get displayedInStage() {
            return this._getBit(de.DISPLAY) || this._setBitUp(de.DISPLAY), this._getBit(de.DISPLAYED_INSTAGE)
        }
        _updateDisplayedInstage() {
            var t;
            t = this;
            for (var e = i.stage, s = !1; t;) {
                if (t._getBit(de.DISPLAY)) {
                    s = t._getBit(de.DISPLAYED_INSTAGE);
                    break
                }
                if (t === e || t._getBit(de.DISPLAYED_INSTAGE)) {
                    s = !0;
                    break
                }
                t = t._parent
            }
            this._setBit(de.DISPLAYED_INSTAGE, s)
        }
        _setDisplay(t) {
            this._getBit(de.DISPLAYED_INSTAGE) !== t &amp;&amp; (this._setBit(de.DISPLAYED_INSTAGE, t), t ? this.event(kt.DISPLAY) : this.event(kt.UNDISPLAY))
        }
        _displayChild(t, e) {
            var i = t._children;
            if (i)
                for (var s = 0, r = i.length; s &lt; r; s++) {
                    var a = i[s];
                    a._getBit(de.DISPLAY) &amp;&amp; (a._children.length &gt; 0 ? this._displayChild(a, e) : a._setDisplay(e))
                }
            t._setDisplay(e)
        }
        contains(t) {
            if (t === this) return !0;
            for (; t;) {
                if (t._parent === this) return !0;
                t = t._parent
            }
            return !1
        }
        timerLoop(t, e, s, r = null, a = !0, n = !1) {
            (this.scene ? this.scene.timer : i.timer).loop(t, e, s, r, a, n)
        }
        timerOnce(t, e, s, r = null, a = !0) {
            (this.scene ? this.scene.timer : i.timer)._create(!1, !1, t, e, s, r, a)
        }
        frameLoop(t, e, s, r = null, a = !0) {
            (this.scene ? this.scene.timer : i.timer)._create(!0, !0, t, e, s, r, a)
        }
        frameOnce(t, e, s, r = null, a = !0) {
            (this.scene ? this.scene.timer : i.timer)._create(!0, !1, t, e, s, r, a)
        }
        clearTimer(t, e) {
            (this.scene ? this.scene.timer : i.timer).clear(t, e)
        }
        callLater(t, e = null) {
            (this.scene ? this.scene.timer : i.timer).callLater(this, t, e)
        }
        runCallLater(t) {
            (this.scene ? this.scene.timer : i.timer).runCallLater(this, t)
        }
        get scene() {
            return this._scene
        }
        get active() {
            return !this._getBit(de.NOT_READY) &amp;&amp; !this._getBit(de.NOT_ACTIVE)
        }
        set active(t) {
            if (t = !!t, !this._getBit(de.NOT_ACTIVE) !== t) {
                if (this._activeChangeScripts &amp;&amp; 0 !== this._activeChangeScripts.length) throw t ? "Node: can't set the main inActive node active in hierarchy,if the operate is in main inActive node or it's children script's onDisable Event." : "Node: can't set the main active node inActive in hierarchy,if the operate is in main active node or it's children script's onEnable Event.";
                this._setBit(de.NOT_ACTIVE, !t), this._parent &amp;&amp; this._parent.activeInHierarchy &amp;&amp; (t ? this._processActive() : this._processInActive())
            }
        }
        get activeInHierarchy() {
            return this._getBit(de.ACTIVE_INHIERARCHY)
        }
        _onActive() {
            G.spriteCount++
        }
        _onInActive() {
            G.spriteCount--
        }
        _onActiveInScene() {}
        _onInActiveInScene() {}
        _parse(t, e) {}
        _setBelongScene(t) {
            if (!this._scene) {
                this._scene = t, this._onActiveInScene();
                for (var e = 0, i = this._children.length; e &lt; i; e++) this._children[e]._setBelongScene(t)
            }
        }
        _setUnBelongScene() {
            if (this._scene !== this) {
                this._onInActiveInScene(), this._scene = null;
                for (var t = 0, e = this._children.length; t &lt; e; t++) this._children[t]._setUnBelongScene()
            }
        }
        onAwake() {}
        onEnable() {}
        _processActive() {
            this._activeChangeScripts || (this._activeChangeScripts = []), this._activeHierarchy(this._activeChangeScripts), this._activeScripts()
        }
        _activeHierarchy(t) {
            if (this._setBit(de.ACTIVE_INHIERARCHY, !0), this._components)
                for (var e = 0, i = this._components.length; e &lt; i; e++) {
                    var s = this._components[e];
                    s._isScript() ? s._enabled &amp;&amp; t.push(s) : s._setActive(!0)
                }
            for (this._onActive(), e = 0, i = this._children.length; e &lt; i; e++) {
                var r = this._children[e];
                !r._getBit(de.NOT_ACTIVE) &amp;&amp; r._activeHierarchy(t)
            }
            this._getBit(de.AWAKED) || (this._setBit(de.AWAKED, !0), this.onAwake()), this.onEnable()
        }
        _activeScripts() {
            for (var t = 0, e = this._activeChangeScripts.length; t &lt; e; t++) {
                var i = this._activeChangeScripts[t];
                i._awaked || (i._awaked = !0, i._onAwake()), i._onEnable()
            }
            this._activeChangeScripts.length = 0
        }
        _processInActive() {
            this._activeChangeScripts || (this._activeChangeScripts = []), this._inActiveHierarchy(this._activeChangeScripts), this._inActiveScripts()
        }
        _inActiveHierarchy(t) {
            if (this._onInActive(), this._components)
                for (var e = 0, i = this._components.length; e &lt; i; e++) {
                    var s = this._components[e];
                    s._setActive(!1), s._isScript() &amp;&amp; s._enabled &amp;&amp; t.push(s)
                }
            for (this._setBit(de.ACTIVE_INHIERARCHY, !1), e = 0, i = this._children.length; e &lt; i; e++) {
                var r = this._children[e];
                r &amp;&amp; !r._getBit(de.NOT_ACTIVE) &amp;&amp; r._inActiveHierarchy(t)
            }
            this.onDisable()
        }
        _inActiveScripts() {
            for (var t = 0, e = this._activeChangeScripts.length; t &lt; e; t++) this._activeChangeScripts[t].onDisable();
            this._activeChangeScripts.length = 0
        }
        onDisable() {}
        _onAdded() {
            if (this._activeChangeScripts &amp;&amp; 0 !== this._activeChangeScripts.length) throw "Node: can't set the main inActive node active in hierarchy,if the operate is in main inActive node or it's children script's onDisable Event.";
            var t = this._parent.scene;
            t &amp;&amp; this._setBelongScene(t), this._parent.activeInHierarchy &amp;&amp; this.active &amp;&amp; this._processActive()
        }
        _onRemoved() {
            if (this._activeChangeScripts &amp;&amp; 0 !== this._activeChangeScripts.length) throw "Node: can't set the main active node inActive in hierarchy,if the operate is in main active node or it's children script's onEnable Event.";
            this._parent.activeInHierarchy &amp;&amp; this.active &amp;&amp; this._processInActive(), this._parent.scene &amp;&amp; this._setUnBelongScene()
        }
        _addComponentInstance(t) {
            this._components = this._components || [], this._components.push(t), t.owner = this, t._onAdded(), this.activeInHierarchy &amp;&amp; t._setActive(!0)
        }
        _destroyComponent(t) {
            if (this._components)
                for (var e = 0, i = this._components.length; e &lt; i; e++) {
                    var s = this._components[e];
                    if (s === t) {
                        s._destroy(), this._components.splice(e, 1);
                        break
                    }
                }
        }
        _destroyAllComponent() {
            if (this._components) {
                for (var t = 0, e = this._components.length; t &lt; e; t++) {
                    this._components[t]._destroy()
                }
                this._components.length = 0
            }
        }
        _cloneTo(t, e, i) {
            var s = t;
            if (this._components)
                for (var r = 0, a = this._components.length; r &lt; a; r++) {
                    var n = s.addComponent(this._components[r].constructor);
                    this._components[r]._cloneTo(n)
                }
        }
        addComponentIntance(t) {
            if (t.owner) throw "Node:the component has belong to other node.";
            if (t.isSingleton &amp;&amp; this.getComponent(t.constructor)) throw "Node:the component is singleton,can't add the second one.";
            return this._addComponentInstance(t), t
        }
        addComponent(t) {
            var e = s.createByClass(t);
            if (e._destroyed = !1, e.isSingleton &amp;&amp; this.getComponent(t)) throw "æ—&nbsp;æ³•å®žä¾‹" + t + "ç»„ä»¶ï¼Œ" + t + "ç»„ä»¶å·²å­˜åœ¨ï¼";
            return this._addComponentInstance(e), e
        }
        getComponent(t) {
            if (this._components)
                for (var e = 0, i = this._components.length; e &lt; i; e++) {
                    var s = this._components[e];
                    if (s instanceof t) return s
                }
            return null
        }
        getComponents(t) {
            var e;
            if (this._components)
                for (var i = 0, s = this._components.length; i &lt; s; i++) {
                    var r = this._components[i];
                    r instanceof t &amp;&amp; (e = e || []).push(r)
                }
            return e
        }
        get timer() {
            return this.scene ? this.scene.timer : i.timer
        }
    }
    Ee.ARRAY_EMPTY = [], ve.regClass("laya.display.Node", Ee), ve.regClass("Laya.Node", Ee);
    class Ce extends Ee {
        constructor() {
            super(), this._x = 0, this._y = 0, this._width = 0, this._height = 0, this._visible = !0, this._mouseState = 0, this._zOrder = 0, this._renderType = 0, this._transform = null, this._tfChanged = !1, this._repaint = ae.REPAINT_NONE, this._texture = null, this._style = ye.EMPTY, this._cacheStyle = xe.EMPTY, this._boundStyle = null, this._graphics = null, this.mouseThrough = !1, this.autoSize = !1, this.hitTestPrior = !1
        }
        destroy(t = !0) {
            super.destroy(t), this._style &amp;&amp; this._style.recover(), this._cacheStyle &amp;&amp; this._cacheStyle.recover(), this._boundStyle &amp;&amp; this._boundStyle.recover(), this._style = null, this._cacheStyle = null, this._boundStyle = null, this._transform = null, this._graphics &amp;&amp; this._graphics.autoDestroy &amp;&amp; this._graphics.destroy(), this._graphics = null, this.texture = null
        }
        updateZOrder() {
            K.updateOrder(this._children) &amp;&amp; this.repaint()
        }
        _getBoundsStyle() {
            return this._boundStyle || (this._boundStyle = Te.create()), this._boundStyle
        }
        _setCustomRender() {}
        set customRenderEnable(t) {
            t &amp;&amp; (this._renderType |= ae.CUSTOM, this._setRenderType(this._renderType), this._setCustomRender())
        }
        get cacheAs() {
            return this._cacheStyle.cacheAs
        }
        _setCacheAs(t) {}
        set cacheAs(t) {
            t !== this._cacheStyle.userSetCache &amp;&amp; (this.mask &amp;&amp; "normal" === t || (this._setCacheAs(t), this._getCacheStyle().userSetCache = t, this._checkCanvasEnable(), this.repaint()))
        }
        _checkCanvasEnable() {
            var t = this._cacheStyle.needEnableCanvasRender();
            this._getCacheStyle().enableCanvasRender = t, t ? (this._cacheStyle.needBitmapCache() ? this._cacheStyle.cacheAs = "bitmap" : this._cacheStyle.cacheAs = this._cacheStyle.userSetCache, this._cacheStyle.reCache = !0, this._renderType |= ae.CANVAS) : (this._cacheStyle.cacheAs = "none", this._cacheStyle.releaseContext(), this._renderType &amp;= ~ae.CANVAS), this._setCacheAs(this._cacheStyle.cacheAs), this._setRenderType(this._renderType)
        }
        get staticCache() {
            return this._cacheStyle.staticCache
        }
        set staticCache(t) {
            this._getCacheStyle().staticCache = t, t || this.reCache()
        }
        reCache() {
            this._cacheStyle.reCache = !0, this._repaint |= ae.REPAINT_CACHE
        }
        getRepaint() {
            return this._repaint
        }
        _setX(t) {
            this._x = t
        }
        _setY(t) {
            this._y = t
        }
        _setWidth(t, e) {}
        _setHeight(t, e) {}
        get x() {
            return this._x
        }
        set x(t) {
            if (!this.destroyed &amp;&amp; this._x !== t) {
                this._setX(t), this.parentRepaint(ae.REPAINT_CACHE);
                var e = this._cacheStyle.maskParent;
                e &amp;&amp; e.repaint(ae.REPAINT_CACHE)
            }
        }
        get y() {
            return this._y
        }
        set y(t) {
            if (!this.destroyed &amp;&amp; this._y !== t) {
                this._setY(t), this.parentRepaint(ae.REPAINT_CACHE);
                var e = this._cacheStyle.maskParent;
                e &amp;&amp; e.repaint(ae.REPAINT_CACHE)
            }
        }
        get width() {
            return this.get_width()
        }
        set width(t) {
            this.set_width(t)
        }
        set_width(t) {
            this._width !== t &amp;&amp; (this._width = t, this._setWidth(this.texture, t), this._setTranformChange())
        }
        get_width() {
            return this.autoSize ? this.texture ? this.texture.width : this._graphics || 0 !== this._children.length ? this.getSelfBounds().width : 0 : this._width || (this.texture ? this.texture.width : 0)
        }
        get height() {
            return this.get_height()
        }
        set height(t) {
            this.set_height(t)
        }
        set_height(t) {
            this._height !== t &amp;&amp; (this._height = t, this._setHeight(this.texture, t), this._setTranformChange())
        }
        get_height() {
            return this.autoSize ? this.texture ? this.texture.height : this._graphics || 0 !== this._children.length ? this.getSelfBounds().height : 0 : this._height || (this.texture ? this.texture.height : 0)
        }
        get displayWidth() {
            return this.width * this.scaleX
        }
        get displayHeight() {
            return this.height * this.scaleY
        }
        setSelfBounds(t) {
            this._getBoundsStyle().userBounds = t
        }
        getBounds() {
            return this._getBoundsStyle().bounds = g._getWrapRec(this._boundPointsToParent())
        }
        getSelfBounds() {
            return this._boundStyle &amp;&amp; this._boundStyle.userBounds ? this._boundStyle.userBounds : this._graphics || 0 !== this._children.length || this._texture ? this._getBoundsStyle().bounds = g._getWrapRec(this._getBoundPointsM(!1)) : g.TEMP.setTo(0, 0, this.width, this.height)
        }
        _boundPointsToParent(t = !1) {
            var e = 0,
                i = 0;
            this._style &amp;&amp; (e = this.pivotX, i = this.pivotY, t = t || 0 !== this._style.rotation, this._style.scrollRect &amp;&amp; (e += this._style.scrollRect.x, i += this._style.scrollRect.y));
            var s = this._getBoundPointsM(t);
            if (!s || s.length &lt; 1) return s;
            if (8 != s.length &amp;&amp; (s = t ? rt.scanPList(s) : g._getWrapRec(s, g.TEMP)._getBoundPoints()), !this.transform) return K.transPointList(s, this._x - e, this._y - i), s;
            var r, a = f.TEMP,
                n = s.length;
            for (r = 0; r &lt; n; r += 2) a.x = s[r], a.y = s[r + 1], this.toParentPoint(a), s[r] = a.x, s[r + 1] = a.y;
            return s
        }
        getGraphicBounds(t = !1) {
            return this._graphics ? this._graphics.getBounds(t) : g.TEMP.setTo(0, 0, 0, 0)
        }
        _getBoundPointsM(t = !1) {
            if (this._boundStyle &amp;&amp; this._boundStyle.userBounds) return this._boundStyle.userBounds._getBoundPoints();
            if (this._boundStyle || this._getBoundsStyle(), this._boundStyle.temBM || (this._boundStyle.temBM = []), this._style.scrollRect) {
                var e = K.clearArray(this._boundStyle.temBM),
                    i = g.TEMP;
                return i.copyFrom(this._style.scrollRect), K.concatArray(e, i._getBoundPoints()), e
            }
            var s, r, a, n;
            this._graphics ? s = this._graphics.getBoundPoints() : (s = K.clearArray(this._boundStyle.temBM), this._texture &amp;&amp; ((i = g.TEMP).setTo(0, 0, this.width || this._texture.width, this.height || this._texture.height), K.concatArray(s, i._getBoundPoints())));
            for (var h = 0, o = (n = this._children).length; h &lt; o; h++)(r = n[h]) instanceof Ce &amp;&amp; !0 === r._visible &amp;&amp; (a = r._boundPointsToParent(t)) &amp;&amp; (s = s ? K.concatArray(s, a) : a);
            return s
        }
        _getCacheStyle() {
            return this._cacheStyle === xe.EMPTY &amp;&amp; (this._cacheStyle = xe.create()), this._cacheStyle
        }
        getStyle() {
            return this._style === ye.EMPTY &amp;&amp; (this._style = ye.create()), this._style
        }
        setStyle(t) {
            this._style = t
        }
        get scaleX() {
            return this._style.scaleX
        }
        set scaleX(t) {
            this.set_scaleX(t)
        }
        _setScaleX(t) {
            this._style.scaleX = t
        }
        get scaleY() {
            return this._style.scaleY
        }
        set scaleY(t) {
            this.set_scaleY(t)
        }
        _setScaleY(t) {
            this._style.scaleY = t
        }
        set_scaleX(t) {
            this.getStyle().scaleX !== t &amp;&amp; (this._setScaleX(t), this._setTranformChange())
        }
        get_scaleX() {
            return this._style.scaleX
        }
        set_scaleY(t) {
            this.getStyle().scaleY !== t &amp;&amp; (this._setScaleY(t), this._setTranformChange())
        }
        get_scaleY() {
            return this._style.scaleY
        }
        get rotation() {
            return this._style.rotation
        }
        set rotation(t) {
            this.getStyle().rotation !== t &amp;&amp; (this._setRotation(t), this._setTranformChange())
        }
        _setRotation(t) {
            this._style.rotation = t
        }
        get skewX() {
            return this._style.skewX
        }
        set skewX(t) {
            this.getStyle().skewX !== t &amp;&amp; (this._setSkewX(t), this._setTranformChange())
        }
        _setSkewX(t) {
            this._style.skewX = t
        }
        get skewY() {
            return this._style.skewY
        }
        set skewY(t) {
            this.getStyle().skewY !== t &amp;&amp; (this._setSkewY(t), this._setTranformChange())
        }
        _setSkewY(t) {
            this._style.skewY = t
        }
        _createTransform() {
            return p.create()
        }
        _adjustTransform() {
            this._tfChanged = !1;
            var t = this._style,
                e = t.scaleX,
                i = t.scaleY,
                s = t.skewX,
                r = t.skewY,
                a = t.rotation,
                n = this._transform || (this._transform = this._createTransform());
            if (a || 1 !== e || 1 !== i || 0 !== s || 0 !== r) {
                n._bTransform = !0;
                var h = .0174532922222222 * (a - s),
                    o = .0174532922222222 * (a + r),
                    l = Math.cos(o),
                    _ = Math.sin(o),
                    c = Math.sin(h),
                    u = Math.cos(h);
                n.a = e * l, n.b = e * _, n.c = -i * c, n.d = i * u, n.tx = n.ty = 0
            } else n.identity(), this._renderType &amp;= ~ae.TRANSFORM, this._setRenderType(this._renderType);
            return n
        }
        _setTransform(t) {}
        get transform() {
            return this._tfChanged ? this._adjustTransform() : this._transform
        }
        set transform(t) {
            this.set_transform(t)
        }
        get_transform() {
            return this._tfChanged ? this._adjustTransform() : this._transform
        }
        set_transform(t) {
            this._tfChanged = !1;
            var e = this._transform || (this._transform = this._createTransform());
            t.copyTo(e), this._setTransform(e), t &amp;&amp; (this._x = e.tx, this._y = e.ty, e.tx = e.ty = 0), t ? this._renderType |= ae.TRANSFORM : this._renderType &amp;= ~ae.TRANSFORM, this._setRenderType(this._renderType), this.parentRepaint()
        }
        _setPivotX(t) {
            this.getStyle().pivotX = t
        }
        _getPivotX() {
            return this._style.pivotX
        }
        _setPivotY(t) {
            this.getStyle().pivotY = t
        }
        _getPivotY() {
            return this._style.pivotY
        }
        get pivotX() {
            return this._getPivotX()
        }
        set pivotX(t) {
            this._setPivotX(t), this.repaint()
        }
        get pivotY() {
            return this._getPivotY()
        }
        set pivotY(t) {
            this._setPivotY(t), this.repaint()
        }
        _setAlpha(t) {
            this._style.alpha !== t &amp;&amp; (this.getStyle().alpha = t, 1 !== t ? this._renderType |= ae.ALPHA : this._renderType &amp;= ~ae.ALPHA, this._setRenderType(this._renderType), this.parentRepaint())
        }
        _getAlpha() {
            return this._style.alpha
        }
        get alpha() {
            return this._getAlpha()
        }
        set alpha(t) {
            t = t &lt; 0 ? 0 : t &gt; 1 ? 1 : t, this._setAlpha(t)
        }
        get visible() {
            return this.get_visible()
        }
        set visible(t) {
            this.set_visible(t)
        }
        get_visible() {
            return this._visible
        }
        set_visible(t) {
            this._visible !== t &amp;&amp; (this._visible = t, this.parentRepaint(ae.REPAINT_ALL))
        }
        _setBlendMode(t) {}
        get blendMode() {
            return this._style.blendMode
        }
        set blendMode(t) {
            this._setBlendMode(t), this.getStyle().blendMode = t, t &amp;&amp; "source-over" != t ? this._renderType |= ae.BLEND : this._renderType &amp;= ~ae.BLEND, this._setRenderType(this._renderType), this.parentRepaint()
        }
        get graphics() {
            return this._graphics || (this.graphics = new ue, this._graphics.autoDestroy = !0), this._graphics
        }
        _setGraphics(t) {}
        _setGraphicsCallBack() {}
        set graphics(t) {
            this._graphics &amp;&amp; (this._graphics._sp = null), this._graphics = t, t ? (this._setGraphics(t), this._renderType |= ae.GRAPHICS, t._sp = this) : this._renderType &amp;= ~ae.GRAPHICS, this._setRenderType(this._renderType), this.repaint()
        }
        get scrollRect() {
            return this._style.scrollRect
        }
        _setScrollRect(t) {}
        set scrollRect(t) {
            this.getStyle().scrollRect = t, this._setScrollRect(t), this.repaint(), t ? this._renderType |= ae.CLIP : this._renderType &amp;= ~ae.CLIP, this._setRenderType(this._renderType)
        }
        pos(t, e, i = !1) {
            if (this._x !== t || this._y !== e) {
                if (this.destroyed) return this;
                if (i) {
                    this._setX(t), this._setY(e), this.parentRepaint(ae.REPAINT_CACHE);
                    var s = this._cacheStyle.maskParent;
                    s &amp;&amp; s.repaint(ae.REPAINT_CACHE)
                } else this.x = t, this.y = e
            }
            return this
        }
        pivot(t, e) {
            return this.pivotX = t, this.pivotY = e, this
        }
        size(t, e) {
            return this.width = t, this.height = e, this
        }
        scale(t, e, i = !1) {
            var s = this.getStyle();
            if (s.scaleX != t || s.scaleY != e) {
                if (this.destroyed) return this;
                i ? (this._setScaleX(t), this._setScaleY(e), this._setTranformChange()) : (this.scaleX = t, this.scaleY = e)
            }
            return this
        }
        skew(t, e) {
            return this.skewX = t, this.skewY = e, this
        }
        render(t, e, i) {
            fe.renders[this._renderType]._fun(this, t, e + this._x, i + this._y), this._repaint = 0
        }
        drawToCanvas(t, e, i, s) {
            return Ce.drawToCanvas(this, this._renderType, t, e, i, s)
        }
        drawToTexture(t, e, i, s, r = null) {
            return Ce.drawToTexture(this, this._renderType, t, e, i, s, r)
        }
        drawToTexture3D(t, e, i) {
            throw "not implement"
        }
        static drawToCanvas(t, e, i, s, r, a) {
            r -= t.x, a -= t.y, r |= 0, a |= 0, i |= 0, s |= 0;
            var n = new Qt;
            n.size(i, s), n.asBitmap = !0, n._targets.start(), n._targets.clear(0, 0, 0, 0), fe.renders[e]._fun(t, n, r, a), n.flush(), n._targets.end(), n._targets.restore();
            var h = n._targets.getData(0, 0, i, s);
            n.destroy();
            for (var o = new ImageData(i, s), l = 4 * i, _ = o.data, c = s - 1, u = c * l, d = 0; c &gt;= 0; c--) _.set(h.subarray(d, d + l), u), u -= l, d += l;
            var p = new ge(!0);
            return p.size(i, s), p.getContext("2d").putImageData(o, 0, 0), p
        }
        static drawToTexture(t, e, i, s, r, a, n = null) {
            Ce.drawtocanvCtx || (Ce.drawtocanvCtx = new Qt), r -= t.x, a -= t.y, r |= 0, a |= 0, i |= 0, s |= 0;
            var h = n ? Ce.drawtocanvCtx : new Qt;
            if (h.clear(), h.size(i, s), n ? h._targets = n : h.asBitmap = !0, h._targets.start(), h._targets.clear(0, 0, 0, 0), fe.renders[e]._fun(t, h, r, a), h.flush(), h._targets.end(), h._targets.restore(), !n) {
                var o = new Wt(h._targets, Wt.INV_UV);
                return h.destroy(!0), o
            }
            return t._repaint = 0, n
        }
        customRender(t, e, i) {
            this._repaint = ae.REPAINT_ALL
        }
        _applyFilters() {}
        get filters() {
            return this._cacheStyle.filters
        }
        _setColorFilter(t) {}
        set filters(t) {
            t &amp;&amp; 0 === t.length &amp;&amp; (t = null), this._cacheStyle.filters != t &amp;&amp; (this._getCacheStyle().filters = t ? t.slice() : null, t &amp;&amp; t.length ? (this._setColorFilter(t[0]), this._renderType |= ae.FILTERS) : (this._setColorFilter(null), this._renderType &amp;= ~ae.FILTERS), this._setRenderType(this._renderType), t &amp;&amp; t.length &gt; 0 ? (this._getBit(de.DISPLAY) || this._setBitUp(de.DISPLAY), 1 == t.length &amp;&amp; t[0] instanceof q || (this._getCacheStyle().cacheForFilters = !0, this._checkCanvasEnable())) : this._cacheStyle.cacheForFilters &amp;&amp; (this._cacheStyle.cacheForFilters = !1, this._checkCanvasEnable()), this._getCacheStyle().hasGlowFilter = this._isHaveGlowFilter(), this.repaint())
        }
        _isHaveGlowFilter() {
            var t, e;
            if (this.filters)
                for (t = 0; t &lt; this.filters.length; t++)
                    if (this.filters[t].type == z.GLOW) return !0;
            for (t = 0, e = this._children.length; t &lt; e; t++)
                if (this._children[t]._isHaveGlowFilter()) return !0;
            return !1
        }
        localToGlobal(t, e = !1, s = null) {
            !0 === e &amp;&amp; (t = new f(t.x, t.y));
            var r = this;
            for (s = s || i.stage; r &amp;&amp; !r.destroyed &amp;&amp; r != s;) t = r.toParentPoint(t), r = r.parent;
            return t
        }
        globalToLocal(t, e = !1, s = null) {
            e &amp;&amp; (t = new f(t.x, t.y));
            var r = this,
                a = [];
            for (s = s || i.stage; r &amp;&amp; !r.destroyed &amp;&amp; r != s;) a.push(r), r = r.parent;
            for (var n = a.length - 1; n &gt;= 0;) t = (r = a[n]).fromParentPoint(t), n--;
            return t
        }
        toParentPoint(t) {
            if (!t) return t;
            t.x -= this.pivotX, t.y -= this.pivotY, this.transform &amp;&amp; this._transform.transformPoint(t), t.x += this._x, t.y += this._y;
            var e = this._style.scrollRect;
            return e &amp;&amp; (t.x -= e.x, t.y -= e.y), t
        }
        fromParentPoint(t) {
            if (!t) return t;
            t.x -= this._x, t.y -= this._y;
            var e = this._style.scrollRect;
            return e &amp;&amp; (t.x += e.x, t.y += e.y), this.transform &amp;&amp; this._transform.invertTransformPoint(t), t.x += this.pivotX, t.y += this.pivotY, t
        }
        fromStagePoint(t) {
            return t
        }
        on(t, e, i, s = null) {
            return 1 !== this._mouseState &amp;&amp; this.isMouseEvent(t) ? (this.mouseEnabled = !0, this._setBit(de.HAS_MOUSE, !0), this._parent &amp;&amp; this._onDisplay(), this._createListener(t, e, i, s, !1)) : super.on(t, e, i, s)
        }
        once(t, e, i, s = null) {
            return 1 !== this._mouseState &amp;&amp; this.isMouseEvent(t) ? (this.mouseEnabled = !0, this._setBit(de.HAS_MOUSE, !0), this._parent &amp;&amp; this._onDisplay(), this._createListener(t, e, i, s, !0)) : super.once(t, e, i, s)
        }
        _onDisplay(t) {
            if (1 !== this._mouseState) {
                var e = this;
                for (e = e.parent; e &amp;&amp; 1 !== e._mouseState &amp;&amp; !e._getBit(de.HAS_MOUSE);) e.mouseEnabled = !0, e._setBit(de.HAS_MOUSE, !0), e = e.parent
            }
        }
        _setParent(t) {
            super._setParent(t), t &amp;&amp; this._getBit(de.HAS_MOUSE) &amp;&amp; this._onDisplay()
        }
        loadImage(t, e = null) {
            if (t) {
                var s = i.Loader.textureMap[E.formatURL(t)];
                s || ((s = new Wt).load(t), i.Loader.cacheTexture(t, s)), this.texture = s, s.getIsReady() ? loaded.call(this) : s.once(kt.READY, this, loaded)
            } else this.texture = null, loaded.call(this);

            function loaded() {
                this.repaint(ae.REPAINT_ALL), e &amp;&amp; e.run()
            }
            return this
        }
        static fromImage(t) {
            return (new Ce).loadImage(t)
        }
        repaint(t = ae.REPAINT_CACHE) {
            this._repaint &amp; t || (this._repaint |= t, this.parentRepaint(t)), this._cacheStyle &amp;&amp; this._cacheStyle.maskParent &amp;&amp; this._cacheStyle.maskParent.repaint(t)
        }
        _needRepaint() {
            return this._repaint &amp; ae.REPAINT_CACHE &amp;&amp; this._cacheStyle.enableCanvasRender &amp;&amp; this._cacheStyle.reCache
        }
        _childChanged(t = null) {
            this._children.length ? this._renderType |= ae.CHILDS : this._renderType &amp;= ~ae.CHILDS, this._setRenderType(this._renderType), t &amp;&amp; this._getBit(de.HAS_ZORDER) &amp;&amp; i.systemTimer.callLater(this, this.updateZOrder), this.repaint(ae.REPAINT_ALL)
        }
        parentRepaint(t = ae.REPAINT_CACHE) {
            var e = this._parent;
            !e || e._repaint &amp; t || (e._repaint |= t, e.parentRepaint(t))
        }
        get stage() {
            return i.stage
        }
        get hitArea() {
            return this._style.hitArea
        }
        set hitArea(t) {
            this.getStyle().hitArea = t
        }
        _setMask(t) {}
        get mask() {
            return this._cacheStyle.mask
        }
        set mask(t) {
            t &amp;&amp; this.mask &amp;&amp; this.mask._cacheStyle.maskParent || (this._getCacheStyle().mask = t, this._setMask(t), this._checkCanvasEnable(), t ? t._getCacheStyle().maskParent = this : this.mask &amp;&amp; (this.mask._getCacheStyle().maskParent = null), this._renderType |= ae.MASK, this._setRenderType(this._renderType), this.parentRepaint(ae.REPAINT_ALL))
        }
        get mouseEnabled() {
            return this._mouseState &gt; 1
        }
        set mouseEnabled(t) {
            this._mouseState = t ? 2 : 1
        }
        startDrag(t = null, e = !1, s = 0, r = 300, a = null, n = !1, h = .92) {
            this._style.dragging || (this.getStyle().dragging = new i.Dragging), this._style.dragging.start(this, t, e, s, r, a, n, h)
        }
        stopDrag() {
            this._style.dragging &amp;&amp; this._style.dragging.stop()
        }
        _setDisplay(t) {
            t || this._cacheStyle &amp;&amp; (this._cacheStyle.releaseContext(), this._cacheStyle.releaseFilterCache(), this._cacheStyle.hasGlowFilter &amp;&amp; (this._cacheStyle.hasGlowFilter = !1)), super._setDisplay(t)
        }
        hitTestPoint(t, e) {
            var i = this.globalToLocal(f.TEMP.setTo(t, e));
            return t = i.x, e = i.y, (this._style.hitArea ? this._style.hitArea : this._width &gt; 0 &amp;&amp; this._height &gt; 0 ? g.TEMP.setTo(0, 0, this._width, this._height) : this.getSelfBounds()).contains(t, e)
        }
        getMousePoint() {
            return this.globalToLocal(f.TEMP.setTo(i.stage.mouseX, i.stage.mouseY))
        }
        get globalScaleX() {
            for (var t = 1, e = this; e &amp;&amp; e !== i.stage;) t *= e.scaleX, e = e.parent;
            return t
        }
        get globalRotation() {
            for (var t = 0, e = this; e &amp;&amp; e !== i.stage;) t += e.rotation, e = e.parent;
            return t
        }
        get globalScaleY() {
            for (var t = 1, e = this; e &amp;&amp; e !== i.stage;) t *= e.scaleY, e = e.parent;
            return t
        }
        get mouseX() {
            return this.getMousePoint().x
        }
        get mouseY() {
            return this.getMousePoint().y
        }
        get zOrder() {
            return this._zOrder
        }
        set zOrder(t) {
            this._zOrder != t &amp;&amp; (this._zOrder = t, this._parent &amp;&amp; (t &amp;&amp; this._parent._setBit(de.HAS_ZORDER, !0), i.systemTimer.callLater(this._parent, this.updateZOrder)))
        }
        get texture() {
            return this._texture
        }
        _setTexture(t) {}
        set texture(t) {
            "string" == typeof t ? this.loadImage(t) : this._texture != t &amp;&amp; (this._texture &amp;&amp; this._texture._removeReference(), this._texture = t, t &amp;&amp; t._addReference(), this._setTexture(t), this._setWidth(this._texture, this.width), this._setHeight(this._texture, this.height), t ? this._renderType |= ae.TEXTURE : this._renderType &amp;= ~ae.TEXTURE, this._setRenderType(this._renderType), this.repaint())
        }
        get viewport() {
            return this._style.viewport
        }
        set viewport(t) {
            var e;
            "string" == typeof t &amp;&amp; ((e = t.split(",")).length &gt; 3 &amp;&amp; (t = new g(parseFloat(e[0]), parseFloat(e[1]), parseFloat(e[2]), parseFloat(e[3]))));
            this.getStyle().viewport = t
        }
        _setRenderType(t) {}
        _setTranformChange() {
            this._tfChanged = !0, this._renderType |= ae.TRANSFORM, this.parentRepaint(ae.REPAINT_CACHE)
        }
        _setBgStyleColor(t, e, i, s, r) {}
        _setBorderStyleColor(t, e, i, s, r, a) {}
        captureMouseEvent(t) {
            i.MouseManager.instance.setCapture(this, t)
        }
        releaseMouseEvent() {
            i.MouseManager.instance.releaseCapture()
        }
        set drawCallOptimize(t) {
            this._setBit(de.DRAWCALL_OPTIMIZE, t)
        }
        get drawCallOptimize() {
            return this._getBit(de.DRAWCALL_OPTIMIZE)
        }
    }
    ve.regClass("laya.display.Sprite", Ce), ve.regClass("Laya.Sprite", Ce);
    class be extends ye {
        constructor() {
            super(...arguments), this.italic = !1
        }
        reset() {
            return super.reset(), this.italic = !1, this.align = "left", this.wordWrap = !1, this.leading = 0, this.padding = [0, 0, 0, 0], this.bgColor = null, this.borderColor = null, this.asPassword = !1, this.stroke = 0, this.strokeColor = "#000000", this.bold = !1, this.underline = !1, this.underlineColor = null, this.currBitmapFont = null, this
        }
        recover() {
            this !== be.EMPTY &amp;&amp; s.recover("TextStyle", this.reset())
        }
        static create() {
            return s.getItemByClass("TextStyle", be)
        }
        render(t, e, i, s) {
            (this.bgColor || this.borderColor) &amp;&amp; e.drawRect(i, s, t.width, t.height, this.bgColor, this.borderColor, 1)
        }
    }
    be.EMPTY = new be;
    class we extends Ce {
        constructor() {
            super(), this._textWidth = 0, this._textHeight = 0, this._lines = [], this._lineWidths = [], this._startX = 0, this._startY = 0, this._charSize = {}, this._valign = "top", this._fontSize = we.defaultFontSize, this._font = we.defaultFont, this._color = "#000000", this._singleCharRender = !1, this.overflow = we.VISIBLE, this._style = be.EMPTY
        }
        static defaultFontStr() {
            return we.defaultFontSize + "px " + we.defaultFont
        }
        getStyle() {
            return this._style === be.EMPTY &amp;&amp; (this._style = be.create()), this._style
        }
        _getTextStyle() {
            return this._style === be.EMPTY &amp;&amp; (this._style = be.create()), this._style
        }
        static registerBitmapFont(t, e) {
            we._bitmapFonts || (we._bitmapFonts = {}), we._bitmapFonts[t] = e
        }
        static unregisterBitmapFont(t, e = !0) {
            if (we._bitmapFonts &amp;&amp; we._bitmapFonts[t]) {
                var i = we._bitmapFonts[t];
                e &amp;&amp; i.destroy(), delete we._bitmapFonts[t]
            }
        }
        destroy(t = !0) {
            super.destroy(t), this._clipPoint = null, this._lines = null, this._lineWidths = null, this._words &amp;&amp; this._words.forEach((function(t) {
                t.cleanCache()
            })), this._words = null, this._charSize = null
        }
        _getBoundPointsM(t = !1) {
            var e = g.TEMP;
            return e.setTo(0, 0, this.width, this.height), e._getBoundPoints()
        }
        getGraphicBounds(t = !1) {
            var e = g.TEMP;
            return e.setTo(0, 0, this.width, this.height), e
        }
        get width() {
            return this._width ? this._width : this.textWidth + this.padding[1] + this.padding[3]
        }
        set width(t) {
            t != this._width &amp;&amp; (super.set_width(t), this.isChanged = !0, this.borderColor &amp;&amp; this._setBorderStyleColor(0, 0, this.width, this.height, this.borderColor, 1))
        }
        _getCSSStyle() {
            return this._style
        }
        get height() {
            return this._height ? this._height : this.textHeight
        }
        set height(t) {
            t != this._height &amp;&amp; (super.set_height(t), this.isChanged = !0, this.borderColor &amp;&amp; this._setBorderStyleColor(0, 0, this.width, this.height, this.borderColor, 1))
        }
        get textWidth() {
            return this._isChanged &amp;&amp; i.systemTimer.runCallLater(this, this.typeset), this._textWidth
        }
        get textHeight() {
            return this._isChanged &amp;&amp; i.systemTimer.runCallLater(this, this.typeset), this._textHeight
        }
        get text() {
            return this._text || ""
        }
        get_text() {
            return this._text || ""
        }
        set_text(t) {
            this._text !== t &amp;&amp; (this.lang(t + ""), this.isChanged = !0, this.event(kt.CHANGE), this.borderColor &amp;&amp; this._setBorderStyleColor(0, 0, this.width, this.height, this.borderColor, 1))
        }
        set text(t) {
            this.set_text(t)
        }
        lang(t, e = null, i = null, s = null, r = null, a = null, n = null, h = null, o = null, l = null, _ = null) {
            if (t = we.langPacks &amp;&amp; we.langPacks[t] ? we.langPacks[t] : t, arguments.length &lt; 2) this._text = t;
            else {
                for (var c = 0, u = arguments.length; c &lt; u; c++) t = t.replace("{" + c + "}", arguments[c + 1]);
                this._text = t
            }
        }
        get font() {
            return this._font
        }
        set font(t) {
            this._style.currBitmapFont &amp;&amp; (this._getTextStyle().currBitmapFont = null, this.scale(1, 1)), we._bitmapFonts &amp;&amp; we._bitmapFonts[t] &amp;&amp; (this._getTextStyle().currBitmapFont = we._bitmapFonts[t]), this._font = t, this.isChanged = !0
        }
        get fontSize() {
            return this._fontSize
        }
        set fontSize(t) {
            this._fontSize != t &amp;&amp; (this._fontSize = t, this.isChanged = !0)
        }
        get bold() {
            return this._style.bold
        }
        set bold(t) {
            this._getTextStyle().bold = t, this.isChanged = !0
        }
        get color() {
            return this._color
        }
        set color(t) {
            this.set_color(t)
        }
        get_color() {
            return this._color
        }
        set_color(t) {
            this._color != t &amp;&amp; (this._color = t, !this._isChanged &amp;&amp; this._graphics ? this._graphics.replaceTextColor(this.color) : this.isChanged = !0)
        }
        get italic() {
            return this._style.italic
        }
        set italic(t) {
            this._getTextStyle().italic = t, this.isChanged = !0
        }
        get align() {
            return this._style.align
        }
        set align(t) {
            this._getTextStyle().align = t, this.isChanged = !0
        }
        get valign() {
            return this._valign
        }
        set valign(t) {
            this._valign = t, this.isChanged = !0
        }
        get wordWrap() {
            return this._style.wordWrap
        }
        set wordWrap(t) {
            this._getTextStyle().wordWrap = t, this.isChanged = !0
        }
        get leading() {
            return this._style.leading
        }
        set leading(t) {
            this._getTextStyle().leading = t, this.isChanged = !0
        }
        get padding() {
            return this._style.padding
        }
        set padding(t) {
            if ("string" == typeof t) {
                var e, i, s;
                for (s = (e = t.split(",")).length; e.length &lt; 4;) e.push(0);
                for (i = 0; i &lt; s; i++) e[i] = parseFloat(e[i]) || 0;
                t = e
            }
            this._getTextStyle().padding = t, this.isChanged = !0
        }
        get bgColor() {
            return this._style.bgColor
        }
        set bgColor(t) {
            this.set_bgColor(t)
        }
        set_bgColor(t) {
            this._getTextStyle().bgColor = t, this._renderType |= ae.STYLE, this._setBgStyleColor(0, 0, this.width, this.height, t), this._setRenderType(this._renderType), this.isChanged = !0
        }
        get_bgColor() {
            return this._style.bgColor
        }
        get borderColor() {
            return this._style.borderColor
        }
        set borderColor(t) {
            this._getTextStyle().borderColor = t, this._renderType |= ae.STYLE, this._setBorderStyleColor(0, 0, this.width, this.height, t, 1), this._setRenderType(this._renderType), this.isChanged = !0
        }
        get stroke() {
            return this._style.stroke
        }
        set stroke(t) {
            this._getTextStyle().stroke = t, this.isChanged = !0
        }
        get strokeColor() {
            return this._style.strokeColor
        }
        set strokeColor(t) {
            this._getTextStyle().strokeColor = t, this.isChanged = !0
        }
        set isChanged(t) {
            this._isChanged !== t &amp;&amp; (this._isChanged = t, t &amp;&amp; i.systemTimer.callLater(this, this.typeset))
        }
        _getContextFont() {
            return (this.italic ? "italic " : "") + (this.bold ? "bold " : "") + this.fontSize + "px " + (i.Browser.onIPhone &amp;&amp; we.fontFamilyMap[this.font] || this.font)
        }
        _isPassWordMode() {
            var t = this._style.asPassword;
            return "prompt" in this &amp;&amp; this.prompt == this._text &amp;&amp; (t = !1), t
        }
        _getPassWordTxt(t) {
            var e;
            e = "";
            for (var i = t.length; i &gt; 0; i--) e += "â—";
            return e
        }
        _renderText() {
            var t = this.padding,
                e = this._lines.length;
            this.overflow != we.VISIBLE &amp;&amp; (e = Math.min(e, Math.floor((this.height - t[0] - t[2]) / (this.leading + this._charSize.height)) + 1));
            var s = this.scrollY / (this._charSize.height + this.leading) | 0,
                r = this.graphics;
            r.clear(!0);
            var a = this._getContextFont();
            i.Browser.context.font = a;
            var n = t[3],
                h = "left",
                o = this._lines,
                l = this.leading + this._charSize.height,
                _ = this._style.currBitmapFont;
            _ &amp;&amp; (l = this.leading + _.getMaxHeight());
            var c = t[0];
            if (!_ &amp;&amp; this._width &gt; 0 &amp;&amp; this._textWidth &lt;= this._width &amp;&amp; ("right" == this.align ? (h = "right", n = this._width - t[1]) : "center" == this.align &amp;&amp; (h = "center", n = .5 * this._width + t[3] - t[1])), this._height &gt; 0) {
                var u = this._textHeight &gt; this._height ? "top" : this.valign;
                "middle" === u ? c = .5 * (this._height - e * l) + t[0] - t[2] : "bottom" === u &amp;&amp; (c = this._height - e * l - t[2])
            }
            var d = this._style;
            if (_ &amp;&amp; _.autoScaleSize) var p = _.fontSize / this.fontSize;
            if (this._clipPoint) {
                var f, g;
                if (r.save(), _ &amp;&amp; _.autoScaleSize) f = this._width ? this._width - t[3] - t[1] : this._textWidth, g = this._height ? this._height - t[0] - t[2] : this._textHeight, f *= p, g *= p, r.clipRect(t[3], t[0], f, g);
                else r.clipRect(t[3], t[0], this._width ? this._width - t[3] - t[1] : this._textWidth, this._height ? this._height - t[0] - t[2] : this._textHeight);
                this.repaint()
            }
            var m = d.asPassword;
            "prompt" in this &amp;&amp; this.prompt == this._text &amp;&amp; (m = !1);
            for (var v = 0, T = 0, x = Math.min(this._lines.length, e + s) || 1, y = s; y &lt; x; y++) {
                var E, C = o[y];
                if (m) {
                    var b = C.length;
                    C = "";
                    for (var w = b; w &gt; 0; w--) C += "â—"
                }
                if (null == C &amp;&amp; (C = ""), v = n - (this._clipPoint ? this._clipPoint.x : 0), T = c + l * y - (this._clipPoint ? this._clipPoint.y : 0), this.underline &amp;&amp; this._drawUnderline(h, v, T, y), _) {
                    var A = this.width;
                    _.autoScaleSize &amp;&amp; (A = this.width * p), _._drawText(C, this, v, T, this.align, A)
                } else this._words || (this._words = []), this._words.length &gt; y - s ? E = this._words[y - s] : (E = new Vt, this._words.push(E)), E.setText(C), E.splitRender = this._singleCharRender, d.stroke ? r.fillBorderText(E, v, T, a, this.color, d.strokeColor, d.stroke, h) : r.fillText(E, v, T, a, this.color, h)
            }
            if (_ &amp;&amp; _.autoScaleSize) {
                var R = 1 / p;
                this.scale(R, R)
            }
            this._clipPoint &amp;&amp; r.restore(), this._startX = n, this._startY = c
        }
        _drawUnderline(t, e, i, s) {
            var r = this._lineWidths[s];
            switch (t) {
                case "center":
                    e -= r / 2;
                    break;
                case "right":
                    e -= r
            }
            i += this._charSize.height, this._graphics.drawLine(e, i, e + r, i, this.underlineColor || this.color, 1)
        }
        typeset() {
            if (this._isChanged = !1, !this._text) return this._clipPoint = null, this._textWidth = this._textHeight = 0, void this.graphics.clear(!0);
            i.Render.isConchApp ? window.conchTextCanvas.font = this._getContextFont() : i.Browser.context.font = this._getContextFont(), this._lines.length = 0, this._lineWidths.length = 0, this._isPassWordMode() ? this._parseLines(this._getPassWordTxt(this._text)) : this._parseLines(this._text), this._evalTextSize(), this._checkEnabledViewportOrNot() ? this._clipPoint || (this._clipPoint = new f(0, 0)) : this._clipPoint = null, this._renderText()
        }
        _evalTextSize() {
            var t, e;
            t = Math.max.apply(this, this._lineWidths), e = this._style.currBitmapFont ? this._lines.length * (this._style.currBitmapFont.getMaxHeight() + this.leading) + this.padding[0] + this.padding[2] : this._lines.length * (this._charSize.height + this.leading) + this.padding[0] + this.padding[2], t == this._textWidth &amp;&amp; e == this._textHeight || (this._textWidth = t, this._textHeight = e)
        }
        _checkEnabledViewportOrNot() {
            return this.overflow == we.SCROLL &amp;&amp; (this._width &gt; 0 &amp;&amp; this._textWidth &gt; this._width || this._height &gt; 0 &amp;&amp; this._textHeight &gt; this._height)
        }
        changeText(t) {
            this._text !== t &amp;&amp; (this.lang(t + ""), this._graphics &amp;&amp; this._graphics.replaceText(this._text) || this.typeset())
        }
        _parseLines(t) {
            var e = this.wordWrap || this.overflow == we.HIDDEN;
            if (e) var s = this._getWordWrapWidth();
            var r = this._style.currBitmapFont;
            if (r) this._charSize.width = r.getMaxWidth(), this._charSize.height = r.getMaxHeight();
            else {
                var a = null;
                (a = i.Render.isConchApp ? window.conchTextCanvas.measureText(we._testWord) : i.Browser.context.measureText(we._testWord)) || (a = {
                    width: 100
                }), this._charSize.width = a.width, this._charSize.height = a.height || this.fontSize
            }
            for (var n = t.replace(/\r\n/g, "\n").split("\n"), h = 0, o = n.length; h &lt; o; h++) {
                var l = n[h];
                e ? this._parseLine(l, s) : (this._lineWidths.push(this._getTextWidth(l)), this._lines.push(l))
            }
        }
        _parseLine(t, e) {
            var i = this._lines,
                s = 0,
                r = 0,
                a = 0,
                n = 0;
            if ((r = this._getTextWidth(t)) &lt;= e) return i.push(t), void this._lineWidths.push(r);
            r = this._charSize.width, 0 == (s = Math.floor(e / r)) &amp;&amp; (s = 1), a = r = this._getTextWidth(t.substring(0, s));
            for (var h = s, o = t.length; h &lt; o; h++)
                if ((a += r = this._getTextWidth(t.charAt(h))) &gt; e)
                    if (this.wordWrap) {
                        var l = t.substring(n, h);
                        if (l.charCodeAt(l.length - 1) &lt; 255) {
                            var _ = /(?:\w|-)+$/.exec(l);
                            _ &amp;&amp; (h = _.index + n, 0 == _.index ? h += l.length : l = t.substring(n, h))
                        }
                        if (i.push(l), this._lineWidths.push(a - r), n = h, !(h + s &lt; o)) {
                            i.push(t.substring(n, o)), this._lineWidths.push(this._getTextWidth(i[i.length - 1])), n = -1;
                            break
                        }
                        h += s, a = r = this._getTextWidth(t.substring(n, h)), h--
                    } else if (this.overflow == we.HIDDEN) return i.push(t.substring(0, h)), void this._lineWidths.push(this._getTextWidth(i[i.length - 1]));
            this.wordWrap &amp;&amp; -1 != n &amp;&amp; (i.push(t.substring(n, o)), this._lineWidths.push(this._getTextWidth(i[i.length - 1])))
        }
        _getTextWidth(t) {
            var e = this._style.currBitmapFont;
            if (e) return e.getTextWidth(t);
            if (i.Render.isConchApp) return window.conchTextCanvas.measureText(t).width;
            return (i.Browser.context.measureText(t) || {
                width: 100
            }).width
        }
        _getWordWrapWidth() {
            var t, e = this.padding,
                s = this._style.currBitmapFont;
            return (t = s &amp;&amp; s.autoScaleSize ? this._width * (s.fontSize / this.fontSize) : this._width) &lt;= 0 &amp;&amp; (t = this.wordWrap ? 100 : i.Browser.width), t &lt;= 0 &amp;&amp; (t = 100), t - e[3] - e[1]
        }
        getCharPoint(t, e = null) {
            this._isChanged &amp;&amp; i.systemTimer.runCallLater(this, this.typeset);
            for (var s = 0, r = this._lines, a = 0, n = 0, h = r.length; n &lt; h; n++) {
                if (t &lt; (s += r[n].length)) {
                    var o = n;
                    break
                }
                a = s
            }
            var l = (this.italic ? "italic " : "") + (this.bold ? "bold " : "") + this.fontSize + "px " + this.font;
            i.Browser.context.font = l;
            var _ = this._getTextWidth(this._text.substring(a, t));
            return (e || new f).setTo(this._startX + _ - (this._clipPoint ? this._clipPoint.x : 0), this._startY + o * (this._charSize.height + this.leading) - (this._clipPoint ? this._clipPoint.y : 0))
        }
        set scrollX(t) {
            if (!(this.overflow != we.SCROLL || this.textWidth &lt; this._width) &amp;&amp; this._clipPoint) {
                t = t &lt; this.padding[3] ? this.padding[3] : t;
                var e = this._textWidth - this._width;
                t = t &gt; e ? e : t, this._clipPoint.x = t, this._renderText()
            }
        }
        get scrollX() {
            return this._clipPoint ? this._clipPoint.x : 0
        }
        set scrollY(t) {
            if (!(this.overflow != we.SCROLL || this.textHeight &lt; this._height) &amp;&amp; this._clipPoint) {
                t = t &lt; this.padding[0] ? this.padding[0] : t;
                var e = this._textHeight - this._height;
                t = t &gt; e ? e : t, this._clipPoint.y = t, this._renderText()
            }
        }
        get scrollY() {
            return this._clipPoint ? this._clipPoint.y : 0
        }
        get maxScrollX() {
            return this.textWidth &lt; this._width ? 0 : this._textWidth - this._width
        }
        get maxScrollY() {
            return this.textHeight &lt; this._height ? 0 : this._textHeight - this._height
        }
        get lines() {
            return this._isChanged &amp;&amp; this.typeset(), this._lines
        }
        get underlineColor() {
            return this._style.underlineColor
        }
        set underlineColor(t) {
            this._getTextStyle().underlineColor = t, this._isChanged || this._renderText()
        }
        get underline() {
            return this._style.underline
        }
        set underline(t) {
            this._getTextStyle().underline = t
        }
        set singleCharRender(t) {
            this._singleCharRender = t
        }
        get singleCharRender() {
            return this._singleCharRender
        }
    }
    we.VISIBLE = "visible", we.SCROLL = "scroll", we.HIDDEN = "hidden", we.defaultFontSize = 12, we.defaultFont = "Arial", we.isComplexText = !1, we.fontFamilyMap = {
        "æŠ¥éš¶": "æŠ¥éš¶-ç®€",
        "é»‘ä½“": "é»‘ä½“-ç®€",
        "æ¥·ä½“": "æ¥·ä½“-ç®€",
        "å…°äº­é»‘": "å…°äº­é»‘-ç®€",
        "éš¶å˜": "éš¶å˜-ç®€",
        "å‡Œæ…§ä½“": "å‡Œæ…§ä½“-ç®€",
        "ç¿©ç¿©ä½“": "ç¿©ç¿©ä½“-ç®€",
        "è‹¹æ–¹": "è‹¹æ–¹-ç®€",
        "æ‰‹æœ­ä½“": "æ‰‹æœ­ä½“-ç®€",
        "å®‹ä½“": "å®‹ä½“-ç®€",
        "å¨ƒå¨ƒä½“": "å¨ƒå¨ƒä½“-ç®€",
        "é­ç¢‘": "é­ç¢‘-ç®€",
        "è¡Œæ¥·": "è¡Œæ¥·-ç®€",
        "é›…ç—ž": "é›…ç—ž-ç®€",
        "åœ†ä½“": "åœ†ä½“-ç®€"
    }, we._testWord = "æ¸¸", we.CharacterCache = !0, we.RightToLeft = !1, i.regClass(we), ve.regClass("laya.display.Text", we), ve.regClass("Laya.Text", we);
    class Ae extends we {
        constructor() {
            super(), this._multiline = !1, this._editable = !0, this._maxChars = 1e5, this._type = "text", this._prompt = "", this._promptColor = "#A9A9A9", this._originColor = "#000000", this._content = "", Ae.IOS_IFRAME = i.Browser.onIOS &amp;&amp; i.Browser.window.top != i.Browser.window.self, this._width = 100, this._height = 20, this.multiline = !1, this.overflow = we.SCROLL, this.on(kt.MOUSE_DOWN, this, this._onMouseDown), this.on(kt.UNDISPLAY, this, this._onUnDisplay)
        }
        static __init__() {
            if (Ae._createInputElement(), i.Browser.onMobile) {
                var t = !1;
                (i.Browser.onMiniGame || i.Browser.onBDMiniGame || i.Browser.onQGMiniGame || i.Browser.onKGMiniGame || i.Browser.onVVMiniGame || i.Browser.onAlipayMiniGame || i.Browser.onQQMiniGame || i.Browser.onBLMiniGame) &amp;&amp; (t = !0), i.Render.canvas.addEventListener(Ae.IOS_IFRAME ? t ? "touchend" : "click" : "touchend", Ae._popupInputMethod)
            }
        }
        static _popupInputMethod(t) {
            Ae.isInputting &amp;&amp; Ae.inputElement.focus()
        }
        static _createInputElement() {
            Ae._initInput(Ae.area = i.Browser.createElement("textarea")), Ae._initInput(Ae.input = i.Browser.createElement("input")), Ae.inputContainer = i.Browser.createElement("div"), Ae.inputContainer.style.position = "absolute", Ae.inputContainer.style.zIndex = 1e5, i.Browser.container.appendChild(Ae.inputContainer), Ae.inputContainer.setPos = function(t, e) {
                Ae.inputContainer.style.left = t + "px", Ae.inputContainer.style.top = e + "px"
            }
        }
        static _initInput(t) {
            var e = t.style;
            e.cssText = "position:absolute;overflow:hidden;resize:none;transform-origin:0 0;-webkit-transform-origin:0 0;-moz-transform-origin:0 0;-o-transform-origin:0 0;", e.resize = "none", e.backgroundColor = "transparent", e.border = "none", e.outline = "none", e.zIndex = 1, t.addEventListener("input", Ae._processInputting), t.addEventListener("mousemove", Ae._stopEvent), t.addEventListener("mousedown", Ae._stopEvent), t.addEventListener("touchmove", Ae._stopEvent), t.setFontFace = function(e) {
                t.style.fontFamily = e
            }, i.Render.isConchApp || (t.setColor = function(e) {
                t.style.color = e
            }, t.setFontSize = function(e) {
                t.style.fontSize = e + "px"
            })
        }
        static _processInputting(t) {
            var e = Ae.inputElement.target;
            if (e) {
                var i = Ae.inputElement.value;
                e._restrictPattern &amp;&amp; (i = i.replace(/\u2006|\x27/g, ""), e._restrictPattern.test(i) &amp;&amp; (i = i.replace(e._restrictPattern, ""), Ae.inputElement.value = i)), e._text = i, e.event(kt.INPUT)
            }
        }
        static _stopEvent(t) {
            "touchmove" == t.type &amp;&amp; t.preventDefault(), t.stopPropagation &amp;&amp; t.stopPropagation()
        }
        setSelection(t, e) {
            this.focus = !0, Ae.inputElement.selectionStart = t, Ae.inputElement.selectionEnd = e
        }
        get multiline() {
            return this._multiline
        }
        set multiline(t) {
            this._multiline = t, this.valign = t ? "top" : "middle"
        }
        get nativeInput() {
            return this._multiline ? Ae.area : Ae.input
        }
        _onUnDisplay(t = null) {
            this.focus = !1
        }
        _onMouseDown(t) {
            this.focus = !0
        }
        _syncInputTransform() {
            var t = this.nativeInput,
                e = K.getTransformRelativeToWindow(this, this.padding[3], this.padding[0]),
                s = this._width - this.padding[1] - this.padding[3],
                r = this._height - this.padding[0] - this.padding[2];
            i.Render.isConchApp ? (t.setScale(e.scaleX, e.scaleY), t.setSize(s, r), t.setPos(e.x, e.y)) : (Ae.inputContainer.style.transform = Ae.inputContainer.style.webkitTransform = "scale(" + e.scaleX + "," + e.scaleY + ") rotate(" + i.stage.canvasDegree + "deg)", t.style.width = s + "px", t.style.height = r + "px", Ae.inputContainer.style.left = e.x + "px", Ae.inputContainer.style.top = e.y + "px")
        }
        select() {
            this.nativeInput.select()
        }
        get focus() {
            return this._focus
        }
        set focus(t) {
            var e = this.nativeInput;
            this._focus !== t &amp;&amp; (t ? (e.target ? e.target._focusOut() : this._setInputMethod(), e.target = this, this._focusIn()) : (e.target = null, this._focusOut(), i.Browser.document.body.scrollTop = 0, e.blur(), i.Render.isConchApp ? e.setPos(-1e4, -1e4) : Ae.inputContainer.contains(e) &amp;&amp; Ae.inputContainer.removeChild(e)))
        }
        _setInputMethod() {
            Ae.input.parentElement &amp;&amp; Ae.inputContainer.removeChild(Ae.input), Ae.area.parentElement &amp;&amp; Ae.inputContainer.removeChild(Ae.area), Ae.inputElement = this._multiline ? Ae.area : Ae.input, Ae.inputContainer.appendChild(Ae.inputElement), we.RightToLeft &amp;&amp; (Ae.inputElement.style.direction = "rtl")
        }
        _focusIn() {
            Ae.isInputting = !0;
            var t = this.nativeInput;
            this._focus = !0;
            var e = t.style;
            e.whiteSpace = this.wordWrap ? "pre-wrap" : "nowrap", this._setPromptColor(), t.readOnly = !this._editable, i.Render.isConchApp &amp;&amp; (t.setType(this._type), t.setForbidEdit(!this._editable)), t.maxLength = this._maxChars;
            this.padding;
            if (t.value = this._content, t.placeholder = this._prompt, i.stage.off(kt.KEY_DOWN, this, this._onKeyDown), i.stage.on(kt.KEY_DOWN, this, this._onKeyDown), i.stage.focus = this, this.event(kt.FOCUS), i.Browser.onPC &amp;&amp; t.focus(), !(i.Browser.onMiniGame || i.Browser.onBDMiniGame || i.Browser.onQGMiniGame || i.Browser.onKGMiniGame || i.Browser.onVVMiniGame || i.Browser.onAlipayMiniGame || i.Browser.onQQMiniGame || i.Browser.onBLMiniGame)) {
                this._text;
                this._text = null
            }
            this.typeset(), t.setColor(this._originColor), t.setFontSize(this.fontSize), t.setFontFace(i.Browser.onIPhone &amp;&amp; we.fontFamilyMap[this.font] || this.font), i.Render.isConchApp &amp;&amp; t.setMultiAble &amp;&amp; t.setMultiAble(this._multiline), e.lineHeight = this.leading + this.fontSize + "px", e.fontStyle = this.italic ? "italic" : "normal", e.fontWeight = this.bold ? "bold" : "normal", e.textAlign = this.align, e.padding = "0 0", this._syncInputTransform(), !i.Render.isConchApp &amp;&amp; i.Browser.onPC &amp;&amp; i.systemTimer.frameLoop(1, this, this._syncInputTransform)
        }
        _setPromptColor() {
            Ae.promptStyleDOM = i.Browser.getElementById("promptStyle"), Ae.promptStyleDOM || (Ae.promptStyleDOM = i.Browser.createElement("style"), Ae.promptStyleDOM.setAttribute("id", "promptStyle"), i.Browser.document.head.appendChild(Ae.promptStyleDOM)), Ae.promptStyleDOM.innerText = "input::-webkit-input-placeholder, textarea::-webkit-input-placeholder {color:" + this._promptColor + "}input:-moz-placeholder, textarea:-moz-placeholder {color:" + this._promptColor + "}input::-moz-placeholder, textarea::-moz-placeholder {color:" + this._promptColor + "}input:-ms-input-placeholder, textarea:-ms-input-placeholder {color:" + this._promptColor + "}"
        }
        _focusOut() {
            Ae.isInputting &amp;&amp; (Ae.isInputting = !1, this._focus = !1, this._text = null, this._content = this.nativeInput.value, this._content ? (super.set_text(this._content), super.set_color(this._originColor)) : (super.set_text(this._prompt), super.set_color(this._promptColor)), i.stage.off(kt.KEY_DOWN, this, this._onKeyDown), i.stage.focus = null, this.event(kt.BLUR), this.event(kt.CHANGE), i.Render.isConchApp &amp;&amp; this.nativeInput.blur(), i.Browser.onPC &amp;&amp; i.systemTimer.clear(this, this._syncInputTransform))
        }
        _onKeyDown(t) {
            13 === t.keyCode &amp;&amp; (i.Browser.onMobile &amp;&amp; !this._multiline &amp;&amp; (this.focus = !1), this.event(kt.ENTER))
        }
        set text(t) {
            super.set_color(this._originColor), t += "", this._focus ? (this.nativeInput.value = t || "", this.event(kt.CHANGE)) : (this._multiline || (t = t.replace(/\r?\n/g, "")), this._content = t, t ? super.set_text(t) : (super.set_text(this._prompt), super.set_color(this.promptColor)))
        }
        get text() {
            return this._focus ? this.nativeInput.value : this._content || ""
        }
        changeText(t) {
            this._content = t, this._focus ? (this.nativeInput.value = t || "", this.event(kt.CHANGE)) : super.changeText(t)
        }
        set color(t) {
            this._focus &amp;&amp; this.nativeInput.setColor(t), super.set_color(this._content ? t : this._promptColor), this._originColor = t
        }
        get color() {
            return super.color
        }
        set bgColor(t) {
            super.set_bgColor(t), i.Render.isConchApp &amp;&amp; this.nativeInput.setBgColor(t)
        }
        get bgColor() {
            return super.bgColor
        }
        get restrict() {
            return this._restrictPattern ? this._restrictPattern.source : ""
        }
        set restrict(t) {
            t ? ((t = "[^" + t + "]").indexOf("^^") &gt; -1 &amp;&amp; (t = t.replace("^^", "")), this._restrictPattern = new RegExp(t, "g")) : this._restrictPattern = null
        }
        set editable(t) {
            this._editable = t, i.Render.isConchApp &amp;&amp; Ae.input.setForbidEdit(!t)
        }
        get editable() {
            return this._editable
        }
        get maxChars() {
            return this._maxChars
        }
        set maxChars(t) {
            t &lt;= 0 &amp;&amp; (t = 1e5), this._maxChars = t
        }
        get prompt() {
            return this._prompt
        }
        set prompt(t) {
            !this._text &amp;&amp; t &amp;&amp; super.set_color(this._promptColor), this.promptColor = this._promptColor, this._text ? super.set_text(this._text == this._prompt ? t : this._text) : super.set_text(t), this._prompt = we.langPacks &amp;&amp; we.langPacks[t] ? we.langPacks[t] : t
        }
        get promptColor() {
            return this._promptColor
        }
        set promptColor(t) {
            this._promptColor = t, this._content || super.set_color(t)
        }
        get type() {
            return this._type
        }
        set type(t) {
            this._getTextStyle().asPassword = "password" === t, this._type = t
        }
    }
    Ae.TYPE_TEXT = "text", Ae.TYPE_PASSWORD = "password", Ae.TYPE_EMAIL = "email", Ae.TYPE_URL = "url", Ae.TYPE_NUMBER = "number", Ae.TYPE_RANGE = "range", Ae.TYPE_DATE = "date", Ae.TYPE_MONTH = "month", Ae.TYPE_WEEK = "week", Ae.TYPE_TIME = "time", Ae.TYPE_DATE_TIME = "datetime", Ae.TYPE_DATE_TIME_LOCAL = "datetime-local", Ae.TYPE_SEARCH = "search", Ae.IOS_IFRAME = !1, Ae.inputHeight = 45, Ae.isInputting = !1, ve.regClass("laya.display.Input", Ae), ve.regClass("Laya.Input", Ae);
    class Re {
        constructor() {
            this.preOvers = [], this.preDowns = [], this.preRightDowns = [], this.enable = !0, this._event = new kt, this._lastClickTime = 0
        }
        _clearTempArrs() {
            Re._oldArr.length = 0, Re._newArr.length = 0, Re._tEleArr.length = 0
        }
        getTouchFromArr(t, e) {
            var i, s, r;
            for (s = e.length, i = 0; i &lt; s; i++)
                if ((r = e[i]).id == t) return r;
            return null
        }
        removeTouchFromArr(t, e) {
            var i;
            for (i = e.length - 1; i &gt;= 0; i--) e[i].id == t &amp;&amp; e.splice(i, 1)
        }
        createTouchO(t, e) {
            var i;
            return (i = s.getItem("TouchData") || {}).id = e, i.tar = t, i
        }
        onMouseDown(t, e, i = !1) {
            var s, r, a, n;
            this.enable &amp;&amp; (s = this.getTouchFromArr(e, this.preOvers), a = this.getEles(t, null, Re._tEleArr), s ? s.tar = t : (r = this.createTouchO(t, e), this.preOvers.push(r)), zt.onMobile &amp;&amp; this.sendEvents(a, kt.MOUSE_OVER), n = i ? this.preDowns : this.preRightDowns, (s = this.getTouchFromArr(e, n)) ? s.tar = t : (r = this.createTouchO(t, e), n.push(r)), this.sendEvents(a, i ? kt.MOUSE_DOWN : kt.RIGHT_MOUSE_DOWN), this._clearTempArrs())
        }
        sendEvents(t, e) {
            var i, s, r;
            for (s = t.length, this._event._stoped = !1, r = t[0], i = 0; i &lt; s; i++) {
                var a = t[i];
                if (a.destroyed) return;
                if (a.event(e, this._event.setTo(e, a, r)), this._event._stoped) break
            }
        }
        getEles(t, e = null, i = null) {
            for (i ? i.length = 0 : i = []; t &amp;&amp; t != e;) i.push(t), t = t.parent;
            return i
        }
        checkMouseOutAndOverOfMove(t, e, i = 0) {
            var s, r, a, n;
            if (e != t)
                if (e.contains(t)) r = this.getEles(t, e, Re._tEleArr), this.sendEvents(r, kt.MOUSE_OVER);
                else if (t.contains(e)) r = this.getEles(e, t, Re._tEleArr), this.sendEvents(r, kt.MOUSE_OUT);
            else {
                var h, o, l;
                for ((r = Re._tEleArr).length = 0, h = this.getEles(e, null, Re._oldArr), o = this.getEles(t, null, Re._newArr), n = h.length, a = 0; a &lt; n; a++) {
                    if (s = h[a], (l = o.indexOf(s)) &gt;= 0) {
                        o.splice(l, o.length - l);
                        break
                    }
                    r.push(s)
                }
                r.length &gt; 0 &amp;&amp; this.sendEvents(r, kt.MOUSE_OUT), o.length &gt; 0 &amp;&amp; this.sendEvents(o, kt.MOUSE_OVER)
            }
        }
        onMouseMove(t, e) {
            var i, s;
            this.enable &amp;&amp; ((i = this.getTouchFromArr(e, this.preOvers)) ? (this.checkMouseOutAndOverOfMove(t, i.tar), i.tar = t, s = this.getEles(t, null, Re._tEleArr)) : (s = this.getEles(t, null, Re._tEleArr), this.sendEvents(s, kt.MOUSE_OVER), this.preOvers.push(this.createTouchO(t, e))), this.sendEvents(s, kt.MOUSE_MOVE), this._clearTempArrs())
        }
        getLastOvers() {
            return Re._tEleArr.length = 0, this.preOvers.length &gt; 0 &amp;&amp; this.preOvers[0].tar ? this.getEles(this.preOvers[0].tar, null, Re._tEleArr) : (Re._tEleArr.push(i.stage), Re._tEleArr)
        }
        stageMouseOut() {
            var t;
            t = this.getLastOvers(), this.preOvers.length = 0, this.sendEvents(t, kt.MOUSE_OUT)
        }
        onMouseUp(t, e, i = !1) {
            if (this.enable) {
                var r, a, n, h, o, l, _, c, u = zt.onMobile;
                if (a = this.getEles(t, null, Re._tEleArr), this.sendEvents(a, i ? kt.MOUSE_UP : kt.RIGHT_MOUSE_UP), c = i ? this.preDowns : this.preRightDowns, r = this.getTouchFromArr(e, c)) {
                    var d, p = zt.now();
                    if (d = p - this._lastClickTime &lt; 300, this._lastClickTime = p, t == r.tar) _ = a;
                    else
                        for (n = this.getEles(r.tar, null, Re._oldArr), (_ = Re._newArr).length = 0, o = n.length, h = 0; h &lt; o; h++) l = n[h], a.indexOf(l) &gt;= 0 &amp;&amp; _.push(l);
                    _.length &gt; 0 &amp;&amp; this.sendEvents(_, i ? kt.CLICK : kt.RIGHT_CLICK), i &amp;&amp; d &amp;&amp; this.sendEvents(_, kt.DOUBLE_CLICK), this.removeTouchFromArr(e, c), r.tar = null, s.recover("TouchData", r)
                } else;
                (r = this.getTouchFromArr(e, this.preOvers)) &amp;&amp; u &amp;&amp; ((_ = this.getEles(r.tar, null, _)) &amp;&amp; _.length &gt; 0 &amp;&amp; this.sendEvents(_, kt.MOUSE_OUT), this.removeTouchFromArr(e, this.preOvers), r.tar = null, s.recover("TouchData", r)), this._clearTempArrs()
            }
        }
    }
    Re.I = new Re, Re._oldArr = [], Re._newArr = [], Re._tEleArr = [];
    class Me {
        constructor() {
            this.mouseX = 0, this.mouseY = 0, this.disableMouseEvent = !1, this.mouseDownTime = 0, this.mouseMoveAccuracy = 2, this._event = new kt, this._captureSp = null, this._captureChain = [], this._captureExlusiveMode = !1, this._hitCaputreSp = !1, this._point = new f, this._rect = new g, this._lastMoveTimer = 0, this._prePoint = new f, this._touchIDs = {}, this._curTouchID = NaN, this._id = 1
        }
        __init__(t, e) {
            this._stage = t;
            var i = this;
            e.oncontextmenu = function(t) {
                if (Me.enabled) return !1
            }, e.addEventListener("mousedown", (function(t) {
                Me.enabled &amp;&amp; (zt.onIE || t.cancelable &amp;&amp; t.preventDefault(), i.mouseDownTime = zt.now(), i.runEvent(t))
            })), e.addEventListener("mouseup", (function(t) {
                Me.enabled &amp;&amp; (t.cancelable &amp;&amp; t.preventDefault(), i.mouseDownTime = -zt.now(), i.runEvent(t))
            }), !0), e.addEventListener("mousemove", (function(t) {
                if (Me.enabled) {
                    t.cancelable &amp;&amp; t.preventDefault();
                    var e = zt.now();
                    if (e - i._lastMoveTimer &lt; 10) return;
                    i._lastMoveTimer = e, i.runEvent(t)
                }
            }), !0), e.addEventListener("mouseout", (function(t) {
                Me.enabled &amp;&amp; i.runEvent(t)
            })), e.addEventListener("mouseover", (function(t) {
                Me.enabled &amp;&amp; i.runEvent(t)
            })), e.addEventListener("touchstart", (function(t) {
                Me.enabled &amp;&amp; (Me._isFirstTouch || Ae.isInputting || t.cancelable &amp;&amp; t.preventDefault(), i.mouseDownTime = zt.now(), i.runEvent(t))
            })), e.addEventListener("touchend", (function(t) {
                Me.enabled ? (Me._isFirstTouch || Ae.isInputting || t.cancelable &amp;&amp; t.preventDefault(), Me._isFirstTouch = !1, i.mouseDownTime = -zt.now(), i.runEvent(t)) : i._curTouchID = NaN
            }), !0), e.addEventListener("touchmove", (function(t) {
                Me.enabled &amp;&amp; (t.cancelable &amp;&amp; t.preventDefault(), i.runEvent(t))
            }), !0), e.addEventListener("touchcancel", (function(t) {
                Me.enabled ? (t.cancelable &amp;&amp; t.preventDefault(), i.runEvent(t)) : i._curTouchID = NaN
            }), !0), e.addEventListener("mousewheel", (function(t) {
                Me.enabled &amp;&amp; i.runEvent(t)
            })), e.addEventListener("DOMMouseScroll", (function(t) {
                Me.enabled &amp;&amp; i.runEvent(t)
            }))
        }
        initEvent(t, e = null) {
            var i;
            this._event._stoped = !1, this._event.nativeEvent = e || t, this._target = null, this._point.setTo(t.pageX || t.clientX, t.pageY || t.clientY), this._stage._canvasTransform &amp;&amp; (this._stage._canvasTransform.invertTransformPoint(this._point), this.mouseX = this._point.x, this.mouseY = this._point.y), this._event.touchId = t.identifier || 0, this._tTouchID = this._event.touchId, (i = Re.I._event)._stoped = !1, i.nativeEvent = this._event.nativeEvent, i.touchId = this._event.touchId
        }
        checkMouseWheel(t) {
            this._event.delta = t.wheelDelta ? .025 * t.wheelDelta : -t.detail;
            for (var e = Re.I.getLastOvers(), i = 0, s = e.length; i &lt; s; i++) {
                var r = e[i];
                r.event(kt.MOUSE_WHEEL, this._event.setTo(kt.MOUSE_WHEEL, r, this._target))
            }
        }
        onMouseMove(t) {
            Re.I.onMouseMove(t, this._tTouchID)
        }
        onMouseDown(t) {
            if (Ae.isInputting &amp;&amp; i.stage.focus &amp;&amp; i.stage.focus.focus &amp;&amp; !i.stage.focus.contains(this._target)) {
                var e = i.stage.focus._tf || i.stage.focus,
                    s = t._tf || t;
                s instanceof Ae &amp;&amp; s.multiline == e.multiline ? e._focusOut() : e.focus = !1
            }
            Re.I.onMouseDown(t, this._tTouchID, this._isLeftMouse)
        }
        onMouseUp(t) {
            Re.I.onMouseUp(t, this._tTouchID, this._isLeftMouse)
        }
        check(t, e, i, s) {
            this._point.setTo(e, i), t.fromParentPoint(this._point), e = this._point.x, i = this._point.y;
            var r = t._style.scrollRect;
            if (r &amp;&amp; (this._rect.setTo(r.x, r.y, r.width, r.height), !this._rect.contains(e, i))) return !1;
            if (!this.disableMouseEvent) {
                if (t.hitTestPrior &amp;&amp; !t.mouseThrough &amp;&amp; !this.hitTest(t, e, i)) return !1;
                for (var a = t._children.length - 1; a &gt; -1; a--) {
                    var n = t._children[a];
                    if (!n.destroyed &amp;&amp; n._mouseState &gt; 1 &amp;&amp; n._visible &amp;&amp; this.check(n, e, i, s)) return !0
                }
                for (a = t._extUIChild.length - 1; a &gt;= 0; a--) {
                    var h = t._extUIChild[a];
                    if (!h.destroyed &amp;&amp; h._mouseState &gt; 1 &amp;&amp; h._visible &amp;&amp; this.check(h, e, i, s)) return !0
                }
            }
            var o = !(!t.hitTestPrior || t.mouseThrough || this.disableMouseEvent) || this.hitTest(t, e, i);
            return o ? (this._target = t, s.call(this, t), this._target == this._hitCaputreSp &amp;&amp; (this._hitCaputreSp = !0)) : s === this.onMouseUp &amp;&amp; t === this._stage &amp;&amp; (this._target = this._stage, s.call(this, this._target)), o
        }
        hitTest(t, e, i) {
            var s = !1;
            t.scrollRect &amp;&amp; (e -= t._style.scrollRect.x, i -= t._style.scrollRect.y);
            var r = t._style.hitArea;
            return r &amp;&amp; r._hit ? r.contains(e, i) : ((t.width &gt; 0 &amp;&amp; t.height &gt; 0 || t.mouseThrough || r) &amp;&amp; (s = t.mouseThrough ? t.getGraphicBounds().contains(e, i) : (r || this._rect.setTo(0, 0, t.width, t.height)).contains(e, i)), s)
        }
        _checkAllBaseUI(t, e, i) {
            var s = this.handleExclusiveCapture(this.mouseX, this.mouseY, i);
            return !!s || (s = this.check(this._stage, this.mouseX, this.mouseY, i), this.handleCapture(this.mouseX, this.mouseY, i) || s)
        }
        check3DUI(t, e, i) {
            for (var s = this._stage._3dUI, r = 0, a = !1; r &lt; s.length; r++) {
                var n = s[r];
                this._stage._curUIBase = n, !n.destroyed &amp;&amp; n._mouseState &gt; 1 &amp;&amp; n._visible &amp;&amp; (a = a || this.check(n, this.mouseX, this.mouseY, i))
            }
            return this._stage._curUIBase = this._stage, a
        }
        handleExclusiveCapture(t, e, i) {
            if (this._captureExlusiveMode &amp;&amp; this._captureSp &amp;&amp; this._captureChain.length &gt; 0) {
                var s;
                this._point.setTo(t, e);
                for (var r = 0; r &lt; this._captureChain.length; r++)(s = this._captureChain[r]).fromParentPoint(this._point);
                return this._target = s, i.call(this, s), !0
            }
            return !1
        }
        handleCapture(t, e, i) {
            if (!this._hitCaputreSp &amp;&amp; this._captureSp &amp;&amp; this._captureChain.length &gt; 0) {
                var s;
                this._point.setTo(t, e);
                for (var r = 0; r &lt; this._captureChain.length; r++)(s = this._captureChain[r]).fromParentPoint(this._point);
                return this._target = s, i.call(this, s), !0
            }
            return !1
        }
        runEvent(t) {
            var e, i, s;
            switch ("mousemove" !== t.type &amp;&amp; (this._prePoint.x = this._prePoint.y = -1e6), t.type) {
                case "mousedown":
                    this._touchIDs[0] = this._id++, Me._isTouchRespond ? Me._isTouchRespond = !1 : (this._isLeftMouse = 0 === t.button, this.initEvent(t), this._checkAllBaseUI(this.mouseX, this.mouseY, this.onMouseDown));
                    break;
                case "mouseup":
                    this._isLeftMouse = 0 === t.button, this.initEvent(t), this._checkAllBaseUI(this.mouseX, this.mouseY, this.onMouseUp);
                    break;
                case "mousemove":
                    Math.abs(this._prePoint.x - t.clientX) + Math.abs(this._prePoint.y - t.clientY) &gt;= this.mouseMoveAccuracy &amp;&amp; (this._prePoint.x = t.clientX, this._prePoint.y = t.clientY, this.initEvent(t), this._checkAllBaseUI(this.mouseX, this.mouseY, this.onMouseMove));
                    break;
                case "touchstart":
                    Me._isTouchRespond = !0, this._isLeftMouse = !0;
                    var r = t.changedTouches;
                    for (e = 0, i = r.length; e &lt; i; e++) s = r[e], (Me.multiTouchEnabled || isNaN(this._curTouchID)) &amp;&amp; (this._curTouchID = s.identifier, this._id % 200 == 0 &amp;&amp; (this._touchIDs = {}), this._touchIDs[s.identifier] = this._id++, this.initEvent(s, t), this._checkAllBaseUI(this.mouseX, this.mouseY, this.onMouseDown));
                    break;
                case "touchend":
                case "touchcancel":
                    Me._isTouchRespond = !0, this._isLeftMouse = !0;
                    var a = t.changedTouches;
                    for (e = 0, i = a.length; e &lt; i; e++) {
                        if (s = a[e], Me.multiTouchEnabled || s.identifier == this._curTouchID) this._curTouchID = NaN, this.initEvent(s, t), this._checkAllBaseUI(this.mouseX, this.mouseY, this.onMouseUp) || this.onMouseUp(null)
                    }
                    break;
                case "touchmove":
                    var n = t.changedTouches;
                    for (e = 0, i = n.length; e &lt; i; e++) s = n[e], (Me.multiTouchEnabled || s.identifier == this._curTouchID) &amp;&amp; (this.initEvent(s, t), this._checkAllBaseUI(this.mouseX, this.mouseY, this.onMouseMove));
                    break;
                case "wheel":
                case "mousewheel":
                case "DOMMouseScroll":
                    this.checkMouseWheel(t);
                    break;
                case "mouseout":
                    Re.I.stageMouseOut();
                    break;
                case "mouseover":
                    this._stage.event(kt.MOUSE_OVER, this._event.setTo(kt.MOUSE_OVER, this._stage, this._stage))
            }
        }
        setCapture(t, e = !1) {
            this._captureSp = t, this._captureExlusiveMode = e, this._captureChain.length = 0, this._captureChain.push(t);
            for (var s = t; s != i.stage &amp;&amp; s != i.stage._curUIBase &amp;&amp; (s = s.parent);) this._captureChain.splice(0, 0, s)
        }
        releaseCapture() {
            console.log("release capture"), this._captureSp = null
        }
    }
    Me.instance = new Me, Me.enabled = !0, Me.multiTouchEnabled = !0, Me._isFirstTouch = !0;
    class Se {
        constructor() {
            this._pool = [], this._map = {}, this._laters = []
        }
        _update() {
            let t = this._laters,
                e = t.length;
            if (e &gt; 0) {
                for (let i = 0, s = e - 1; i &lt;= s; i++) {
                    let e = t[i];
                    this._map[e.key] = null, null !== e.method &amp;&amp; (e.run(), e.clear()), this._pool.push(e), i === s &amp;&amp; (s = t.length - 1)
                }
                t.length = 0
            }
        }
        _getHandler(t, e) {
            var s = t ? t.$_GID || (t.$_GID = i.Utils.getGID()) : 0,
                r = e.$_TID || (e.$_TID = i.Timer._mid++);
            return this._map[s + "." + r]
        }
        callLater(t, e, i = null) {
            if (null == this._getHandler(t, e)) {
                let a;
                a = this._pool.length ? this._pool.pop() : new Ie, a.caller = t, a.method = e, a.args = i;
                var s = t ? t.$_GID : 0,
                    r = e.$_TID;
                a.key = s + "." + r, this._map[a.key] = a, this._laters.push(a)
            }
        }
        runCallLater(t, e) {
            var i = this._getHandler(t, e);
            i &amp;&amp; null != i.method &amp;&amp; (this._map[i.key] = null, i.run(), i.clear())
        }
    }
    Se.I = new Se;
    class Ie {
        clear() {
            this.caller = null, this.method = null, this.args = null
        }
        run() {
            var t = this.caller;
            if (t &amp;&amp; t.destroyed) return this.clear();
            var e = this.method,
                i = this.args;
            null != e &amp;&amp; (i ? e.apply(t, i) : e.call(t))
        }
    }
    class Pe {}
    Pe.createShaderCondition = function(t) {
        var e = "(function() {return " + t + ";})";
        return window.Laya._runScript(e)
    }, Pe.changeWebGLSize = function(t, e) {
        $t.onStageResize(t, e)
    };
    class Le extends Ce {
        constructor() {
            super(), this.offset = new f, this._frameRate = "fast", this.designWidth = 0, this.designHeight = 0, this.canvasRotation = !1, this.canvasDegree = 0, this.renderingEnabled = !0, this.screenAdaptationEnabled = !0, this._canvasTransform = new p, this._screenMode = "none", this._scaleMode = "noscale", this._alignV = "top", this._alignH = "left", this._bgColor = "black", this._mouseMoveTime = 0, this._renderCount = 0, this._safariOffsetY = 0, this._frameStartTime = 0, this._previousOrientation = zt.window.orientation, this._wgColor = [0, 0, 0, 1], this._scene3Ds = [], this._globalRepaintSet = !1, this._globalRepaintGet = !1, this._3dUI = [], this._curUIBase = null, this.useRetinalCanvas = !1, super.set_transform(this._createTransform()), this.mouseEnabled = !0, this.hitTestPrior = !0, this.autoSize = !1, this._setBit(de.DISPLAYED_INSTAGE, !0), this._setBit(de.ACTIVE_INHIERARCHY, !0), this._isFocused = !0, this._isVisibility = !0, this.useRetinalCanvas = e.useRetinalCanvas;
            var t = zt.window;
            t.addEventListener("focus", () =&gt; {
                this._isFocused = !0, this.event(kt.FOCUS), this.event(kt.FOCUS_CHANGE)
            }), t.addEventListener("blur", () =&gt; {
                this._isFocused = !1, this.event(kt.BLUR), this.event(kt.FOCUS_CHANGE), this._isInputting() &amp;&amp; (Ae.inputElement.target.focus = !1)
            });
            var i = "visibilityState",
                s = "visibilitychange",
                r = t.document;
            void 0 !== r.hidden ? (s = "visibilitychange", i = "visibilityState") : void 0 !== r.mozHidden ? (s = "mozvisibilitychange", i = "mozVisibilityState") : void 0 !== r.msHidden ? (s = "msvisibilitychange", i = "msVisibilityState") : void 0 !== r.webkitHidden &amp;&amp; (s = "webkitvisibilitychange", i = "webkitVisibilityState"), t.document.addEventListener(s, () =&gt; {
                "hidden" == zt.document[i] ? (this._isVisibility = !1, this._isInputting() &amp;&amp; (Ae.inputElement.target.focus = !1)) : this._isVisibility = !0, this.renderingEnabled = this._isVisibility, this.event(kt.VISIBILITY_CHANGE)
            }), t.addEventListener("resize", () =&gt; {
                var t = zt.window.orientation;
                null != t &amp;&amp; t != this._previousOrientation &amp;&amp; this._isInputting() &amp;&amp; (Ae.inputElement.target.focus = !1), this._previousOrientation = t, this._isInputting() || (zt.onSafari &amp;&amp; (this._safariOffsetY = (zt.window.__innerHeight || zt.document.body.clientHeight || zt.document.documentElement.clientHeight) - zt.window.innerHeight), this._resetCanvas())
            }), t.addEventListener("orientationchange", t =&gt; {
                this._resetCanvas()
            }), this.on(kt.MOUSE_MOVE, this, this._onmouseMove), zt.onMobile &amp;&amp; this.on(kt.MOUSE_DOWN, this, this._onmouseMove)
        }
        _isInputting() {
            return zt.onMobile &amp;&amp; Ae.isInputting
        }
        set width(t) {
            this.designWidth = t, super.set_width(t), i.systemTimer.callLater(this, this._changeCanvasSize)
        }
        get width() {
            return super.get_width()
        }
        set height(t) {
            this.designHeight = t, super.set_height(t), i.systemTimer.callLater(this, this._changeCanvasSize)
        }
        get height() {
            return super.get_height()
        }
        set transform(t) {
            super.set_transform(t)
        }
        get transform() {
            return this._tfChanged &amp;&amp; this._adjustTransform(), this._transform = this._transform || this._createTransform()
        }
        get isFocused() {
            return this._isFocused
        }
        get isVisibility() {
            return this._isVisibility
        }
        _changeCanvasSize() {
            this.setScreenSize(zt.clientWidth * zt.pixelRatio, zt.clientHeight * zt.pixelRatio)
        }
        _resetCanvas() {
            this.screenAdaptationEnabled &amp;&amp; this._changeCanvasSize()
        }
        setScreenSize(t, e) {
            var i = !1;
            if (this._screenMode !== Le.SCREEN_NONE &amp;&amp; (i = (t / e &lt; 1 ? Le.SCREEN_VERTICAL : Le.SCREEN_HORIZONTAL) !== this._screenMode)) {
                var s = e;
                e = t, t = s
            }
            this.canvasRotation = i;
            var r = ee._mainCanvas,
                a = r.source.style,
                n = this._canvasTransform.identity(),
                h = this._scaleMode,
                o = t / this.designWidth,
                l = e / this.designHeight,
                _ = this.useRetinalCanvas ? t : this.designWidth,
                c = this.useRetinalCanvas ? e : this.designHeight,
                u = t,
                d = e,
                p = zt.pixelRatio;
            switch (this._width = this.designWidth, this._height = this.designHeight, h) {
                case Le.SCALE_NOSCALE:
                    o = l = 1, u = this.designWidth, d = this.designHeight;
                    break;
                case Le.SCALE_SHOWALL:
                    o = l = Math.min(o, l), _ = u = Math.round(this.designWidth * o), c = d = Math.round(this.designHeight * l);
                    break;
                case Le.SCALE_NOBORDER:
                    o = l = Math.max(o, l), u = Math.round(this.designWidth * o), d = Math.round(this.designHeight * l);
                    break;
                case Le.SCALE_FULL:
                    o = l = 1, this._width = _ = t, this._height = c = e;
                    break;
                case Le.SCALE_FIXED_WIDTH:
                    l = o, this._height = c = Math.round(e / o);
                    break;
                case Le.SCALE_FIXED_HEIGHT:
                    o = l, this._width = _ = Math.round(t / l);
                    break;
                case Le.SCALE_FIXED_AUTO:
                    t / e &lt; this.designWidth / this.designHeight ? (l = o, this._height = c = Math.round(e / o)) : (o = l, this._width = _ = Math.round(t / l))
            }
            this.useRetinalCanvas &amp;&amp; (u = _ = t, d = c = e), o *= this.scaleX, l *= this.scaleY, 1 === o &amp;&amp; 1 === l ? this.transform.identity() : (this.transform.a = this._formatData(o / (u / _)), this.transform.d = this._formatData(l / (d / c))), r.size(_, c), Pe.changeWebGLSize(_, c), n.scale(u / _ / p, d / c / p), this._alignH === Le.ALIGN_LEFT ? this.offset.x = 0 : this._alignH === Le.ALIGN_RIGHT ? this.offset.x = t - u : this.offset.x = .5 * (t - u) / p, this._alignV === Le.ALIGN_TOP ? this.offset.y = 0 : this._alignV === Le.ALIGN_BOTTOM ? this.offset.y = e - d : this.offset.y = .5 * (e - d) / p, this.offset.x = Math.round(this.offset.x), this.offset.y = Math.round(this.offset.y), n.translate(this.offset.x, this.offset.y), this._safariOffsetY &amp;&amp; n.translate(0, this._safariOffsetY), this.canvasDegree = 0, i &amp;&amp; (this._screenMode === Le.SCREEN_HORIZONTAL ? (n.rotate(Math.PI / 2), n.translate(e / p, 0), this.canvasDegree = 90) : (n.rotate(-Math.PI / 2), n.translate(0, t / p), this.canvasDegree = -90)), n.a = this._formatData(n.a), n.d = this._formatData(n.d), n.tx = this._formatData(n.tx), n.ty = this._formatData(n.ty), super.set_transform(this.transform), a.transformOrigin = a.webkitTransformOrigin = a.msTransformOrigin = a.mozTransformOrigin = a.oTransformOrigin = "0px 0px 0px", a.transform = a.webkitTransform = a.msTransform = a.mozTransform = a.oTransform = "matrix(" + n.toString() + ")", this._safariOffsetY &amp;&amp; n.translate(0, -this._safariOffsetY), n.translate(parseInt(a.left) || 0, parseInt(a.top) || 0), this.visible = !0, this._repaint |= ae.REPAINT_CACHE, this.event(kt.RESIZE)
        }
        _formatData(t) {
            return Math.abs(t) &lt; 1e-6 ? 0 : Math.abs(1 - t) &lt; .001 ? t &gt; 0 ? 1 : -1 : t
        }
        get scaleMode() {
            return this._scaleMode
        }
        set scaleMode(t) {
            this._scaleMode = t, i.systemTimer.callLater(this, this._changeCanvasSize)
        }
        get alignH() {
            return this._alignH
        }
        set alignH(t) {
            this._alignH = t, i.systemTimer.callLater(this, this._changeCanvasSize)
        }
        get alignV() {
            return this._alignV
        }
        set alignV(t) {
            this._alignV = t, i.systemTimer.callLater(this, this._changeCanvasSize)
        }
        get bgColor() {
            return this._bgColor
        }
        set bgColor(t) {
            this._bgColor = t, this._wgColor = t ? j.create(t).arrColor : null, ee.canvas.style.background = t || "none"
        }
        get mouseX() {
            return Math.round(Me.instance.mouseX / this.clientScaleX)
        }
        get mouseY() {
            return Math.round(Me.instance.mouseY / this.clientScaleY)
        }
        getMousePoint() {
            return f.TEMP.setTo(this.mouseX, this.mouseY)
        }
        get clientScaleX() {
            return this._transform ? this._transform.getScaleX() : 1
        }
        get clientScaleY() {
            return this._transform ? this._transform.getScaleY() : 1
        }
        get screenMode() {
            return this._screenMode
        }
        set screenMode(t) {
            this._screenMode = t
        }
        repaint(t = ae.REPAINT_CACHE) {
            this._repaint |= t
        }
        parentRepaint(t = ae.REPAINT_CACHE) {}
        _loop() {
            return this._globalRepaintGet = this._globalRepaintSet, this._globalRepaintSet = !1, this.render(ee._context, 0, 0), !0
        }
        getFrameTm() {
            return this._frameStartTime
        }
        _onmouseMove(t) {
            this._mouseMoveTime = zt.now()
        }
        getTimeFromFrameStart() {
            return zt.now() - this._frameStartTime
        }
        set visible(t) {
            this.visible !== t &amp;&amp; (super.set_visible(t), ee._mainCanvas.source.style.visibility = t ? "visible" : "hidden")
        }
        get visible() {
            return super.visible
        }
        render(t, e, i) {
            if (window.conch) this.renderToNative(t, e, i);
            else {
                if (this._frameRate === Le.FRAME_SLEEP) {
                    var s = zt.now();
                    if (!(s - this._frameStartTime &gt;= 1e3)) return;
                    this._frameStartTime = s
                } else {
                    if (!this._visible) return this._renderCount++, void(this._renderCount % 5 == 0 &amp;&amp; (Se.I._update(), G.loopCount++, mt.loopCount = G.loopCount, this._updateTimers()));
                    this._frameStartTime = zt.now(), mt.loopStTm = this._frameStartTime
                }
                this._renderCount++;
                var r = (this._frameRate === Le.FRAME_MOUSE ? this._frameStartTime - this._mouseMoveTime &lt; 2e3 ? Le.FRAME_FAST : Le.FRAME_SLOW : this._frameRate) !== Le.FRAME_SLOW,
                    a = this._renderCount % 2 == 0;
                if (G.renderSlow = !r, r || a) {
                    if (Se.I._update(), G.loopCount++, mt.loopCount = G.loopCount, this.renderingEnabled) {
                        for (var n = 0, h = this._scene3Ds.length; n &lt; h; n++) this._scene3Ds[n]._update();
                        t.clear(), super.render(t, e, i), G._StatRender.renderNotCanvas(t, e, i)
                    }
                    this.renderingEnabled &amp;&amp; (Le.clear(this._bgColor), t.flush(), ce.instance &amp;&amp; ce.getInstance().endDispose()), this._updateTimers()
                }
            }
        }
        renderToNative(t, e, i) {
            if (this._renderCount++, this._visible) {
                if (Se.I._update(), G.loopCount++, mt.loopCount = G.loopCount, this.renderingEnabled) {
                    for (var s = 0, r = this._scene3Ds.length; s &lt; r; s++) this._scene3Ds[s]._update();
                    t.clear(), super.render(t, e, i), G._StatRender.renderNotCanvas(t, e, i)
                }
                this.renderingEnabled &amp;&amp; (Le.clear(this._bgColor), t.flush(), ce.instance &amp;&amp; ce.getInstance().endDispose()), this._updateTimers()
            } else this._renderCount % 5 == 0 &amp;&amp; (Se.I._update(), G.loopCount++, mt.loopCount = G.loopCount, this._updateTimers())
        }
        _updateTimers() {
            i.systemTimer._update(), i.startTimer._update(), i.physicsTimer._update(), i.updateTimer._update(), i.lateTimer._update(), i.timer._update()
        }
        set fullScreenEnabled(t) {
            var e = zt.document,
                i = ee.canvas;
            t ? (i.addEventListener("mousedown", this._requestFullscreen), i.addEventListener("touchstart", this._requestFullscreen), e.addEventListener("fullscreenchange", this._fullScreenChanged), e.addEventListener("mozfullscreenchange", this._fullScreenChanged), e.addEventListener("webkitfullscreenchange", this._fullScreenChanged), e.addEventListener("msfullscreenchange", this._fullScreenChanged)) : (i.removeEventListener("mousedown", this._requestFullscreen), i.removeEventListener("touchstart", this._requestFullscreen), e.removeEventListener("fullscreenchange", this._fullScreenChanged), e.removeEventListener("mozfullscreenchange", this._fullScreenChanged), e.removeEventListener("webkitfullscreenchange", this._fullScreenChanged), e.removeEventListener("msfullscreenchange", this._fullScreenChanged))
        }
        get frameRate() {
            return i.Render.isConchApp ? this._frameRateNative : this._frameRate
        }
        set frameRate(t) {
            if (i.Render.isConchApp) {
                var e = window.conch;
                switch (t) {
                    case Le.FRAME_FAST:
                        e.config.setLimitFPS(60);
                        break;
                    case Le.FRAME_MOUSE:
                        e.config.setMouseFrame(2e3);
                        break;
                    case Le.FRAME_SLOW:
                        e.config.setSlowFrame(!0);
                        break;
                    case Le.FRAME_SLEEP:
                        e.config.setLimitFPS(1)
                }
                this._frameRateNative = t
            } else this._frameRate = t
        }
        _requestFullscreen() {
            var t = zt.document.documentElement;
            t.requestFullscreen ? t.requestFullscreen() : t.mozRequestFullScreen ? t.mozRequestFullScreen() : t.webkitRequestFullscreen ? t.webkitRequestFullscreen() : t.msRequestFullscreen &amp;&amp; t.msRequestFullscreen()
        }
        _fullScreenChanged() {
            i.stage.event(kt.FULL_SCREEN_CHANGE)
        }
        exitFullscreen() {
            var t = zt.document;
            t.exitFullscreen ? t.exitFullscreen() : t.mozCancelFullScreen ? t.mozCancelFullScreen() : t.webkitExitFullscreen &amp;&amp; t.webkitExitFullscreen()
        }
        isGlobalRepaint() {
            return this._globalRepaintGet
        }
        setGlobalRepaint() {
            this._globalRepaintSet = !0
        }
        add3DUI(t) {
            var e = t.rootView;
            this._3dUI.indexOf(e) &gt;= 0 || this._3dUI.push(e)
        }
        remove3DUI(t) {
            var e = t.rootView,
                i = this._3dUI.indexOf(e);
            return i &gt;= 0 &amp;&amp; (this._3dUI.splice(i, 1), !0)
        }
    }
    Le.SCALE_NOSCALE = "noscale", Le.SCALE_EXACTFIT = "exactfit", Le.SCALE_SHOWALL = "showall", Le.SCALE_NOBORDER = "noborder", Le.SCALE_FULL = "full", Le.SCALE_FIXED_WIDTH = "fixedwidth", Le.SCALE_FIXED_HEIGHT = "fixedheight", Le.SCALE_FIXED_AUTO = "fixedauto", Le.ALIGN_LEFT = "left", Le.ALIGN_RIGHT = "right", Le.ALIGN_CENTER = "center", Le.ALIGN_TOP = "top", Le.ALIGN_MIDDLE = "middle", Le.ALIGN_BOTTOM = "bottom", Le.SCREEN_NONE = "none", Le.SCREEN_HORIZONTAL = "horizontal", Le.SCREEN_VERTICAL = "vertical", Le.FRAME_FAST = "fast", Le.FRAME_SLOW = "slow", Le.FRAME_MOUSE = "mouse", Le.FRAME_SLEEP = "sleep", Le.clear = function(t) {
        Qt.set2DRenderConfig();
        var s = m.instance;
        D.worldScissorTest &amp;&amp; s.disable(s.SCISSOR_TEST);
        var r = ee.context,
            a = 0 == r._submits._length || e.preserveDrawingBuffer ? j.create(t).arrColor : i.stage._wgColor;
        a ? r.clearBG(a[0], a[1], a[2], a[3]) : r.clearBG(0, 0, 0, 0), D.clear()
    }, ve.regClass("laya.display.Stage", Le), ve.regClass("Laya.Stage", Le);
    class De {
        static __init__() {
            De._addEvent("keydown"), De._addEvent("keypress"), De._addEvent("keyup")
        }
        static _addEvent(t) {
            i.Browser.document.addEventListener(t, (function(e) {
                De._dispatch(e, t)
            }), !0)
        }
        static _dispatch(t, e) {
            if (De.enabled) {
                De._event._stoped = !1, De._event.nativeEvent = t, De._event.keyCode = t.keyCode || t.which || t.charCode, "keydown" === e ? De._pressKeys[De._event.keyCode] = !0 : "keyup" === e &amp;&amp; (De._pressKeys[De._event.keyCode] = null);
                for (var s = i.stage.focus &amp;&amp; null != i.stage.focus.event &amp;&amp; i.stage.focus.displayedInStage ? i.stage.focus : i.stage, r = s; r;) r.event(e, De._event.setTo(e, r, s)), r = r.parent
            }
        }
        static hasKeyDown(t) {
            return De._pressKeys[t]
        }
    }
    De._pressKeys = {}, De.enabled = !0, De._event = new kt;
    class Be extends x {
        constructor() {
            super(...arguments), this.isStopped = !1
        }
        set volume(t) {}
        get volume() {
            return 1
        }
        get position() {
            return 0
        }
        get duration() {
            return 0
        }
        play() {}
        stop() {
            this.completeHandler &amp;&amp; this.completeHandler.run()
        }
        pause() {}
        resume() {}
        __runComplete(t) {
            t &amp;&amp; t.run()
        }
    }
    class Fe extends Be {
        constructor(t) {
            super(), this._audio = null, this._onEnd = this.__onEnd.bind(this), this._resumePlay = this.__resumePlay.bind(this), t.addEventListener("ended", this._onEnd), this._audio = t
        }
        __onEnd(t) {
            if (1 == this.loops) return this.completeHandler &amp;&amp; (i.systemTimer.once(10, this, this.__runComplete, [this.completeHandler], !1), this.completeHandler = null), this.stop(), void this.event(kt.COMPLETE);
            this.loops &gt; 0 &amp;&amp; this.loops--, this.startTime = 0, this.play()
        }
        __resumePlay() {
            if (this._audio &amp;&amp; this._audio.removeEventListener("canplay", this._resumePlay), !this.isStopped) try {
                this._audio.currentTime = this.startTime, zt.container.appendChild(this._audio), this._audio.play()
            } catch (t) {
                this.event(kt.ERROR)
            }
        }
        play() {
            this.isStopped = !1;
            try {
                this._audio.playbackRate = i.SoundManager.playbackRate, this._audio.currentTime = this.startTime
            } catch (t) {
                return void this._audio.addEventListener("canplay", this._resumePlay)
            }
            i.SoundManager.addChannel(this), zt.container.appendChild(this._audio), "play" in this._audio &amp;&amp; this._audio.play()
        }
        get position() {
            return this._audio ? this._audio.currentTime : 0
        }
        get duration() {
            return this._audio ? this._audio.duration : 0
        }
        stop() {
            super.stop(), this.isStopped = !0, i.SoundManager.removeChannel(this), this.completeHandler = null, this._audio &amp;&amp; ("pause" in this._audio &amp;&amp; i.Render.isConchApp &amp;&amp; this._audio.stop(), this._audio.pause(), this._audio.removeEventListener("ended", this._onEnd), this._audio.removeEventListener("canplay", this._resumePlay), i.Browser.onIE || this._audio != i.AudioSound._musicAudio &amp;&amp; i.Pool.recover("audio:" + this.url, this._audio), zt.removeElement(this._audio), this._audio = null, i.SoundManager.autoReleaseSound &amp;&amp; i.SoundManager.disposeSoundLater(this.url))
        }
        pause() {
            this.isStopped = !0, i.SoundManager.removeChannel(this), "pause" in this._audio &amp;&amp; this._audio.pause(), i.SoundManager.autoReleaseSound &amp;&amp; i.SoundManager.disposeSoundLater(this.url)
        }
        resume() {
            var t = this._audio;
            t &amp;&amp; (this.isStopped = !1, 0 == t.readyState &amp;&amp; (t.src = this.url, t.addEventListener("canplay", this._resumePlay), t.load()), i.SoundManager.addChannel(this), "play" in t &amp;&amp; t.play())
        }
        set volume(t) {
            this._audio &amp;&amp; (this._audio.volume = t)
        }
        get volume() {
            return this._audio ? this._audio.volume : 1
        }
    }
    class Oe extends x {
        constructor() {
            super(...arguments), this.loaded = !1
        }
        dispose() {
            var t = Oe._audioCache[this.url];
            s.clearBySign("audio:" + this.url), t &amp;&amp; (ee.isConchApp || (t.src = ""), delete Oe._audioCache[this.url])
        }
        static _initMusicAudio() {
            Oe._musicAudio || (Oe._musicAudio || (Oe._musicAudio = zt.createElement("audio")), ee.isConchApp || zt.document.addEventListener("mousedown", Oe._makeMusicOK))
        }
        static _makeMusicOK() {
            zt.document.removeEventListener("mousedown", Oe._makeMusicOK), Oe._musicAudio.src ? Oe._musicAudio.play() : (Oe._musicAudio.src = "", Oe._musicAudio.load())
        }
        load(t) {
            var e;
            if (t = E.formatURL(t), this.url = t, t == i.SoundManager._bgMusic ? (Oe._initMusicAudio(), (e = Oe._musicAudio).src != t &amp;&amp; (Oe._audioCache[e.src] = null, e = null)) : e = Oe._audioCache[t], e &amp;&amp; e.readyState &gt;= 2) this.event(kt.COMPLETE);
            else {
                e || (t == i.SoundManager._bgMusic ? (Oe._initMusicAudio(), e = Oe._musicAudio) : e = zt.createElement("audio"), Oe._audioCache[t] = e, e.src = t), e.addEventListener("canplaythrough", onLoaded), e.addEventListener("error", onErr);
                var s = this;
                this.audio = e, e.load ? e.load() : onErr()
            }

            function onLoaded() {
                offs(), s.loaded = !0, s.event(kt.COMPLETE)
            }

            function onErr() {
                e.load = null, offs(), s.event(kt.ERROR)
            }

            function offs() {
                e.removeEventListener("canplaythrough", onLoaded), e.removeEventListener("error", onErr)
            }
        }
        play(t = 0, e = 0) {
            if (!this.url) return null;
            var r, a;
            if (!(r = this.url == i.SoundManager._bgMusic ? Oe._musicAudio : Oe._audioCache[this.url])) return null;
            a = s.getItem("audio:" + this.url), ee.isConchApp ? a || ((a = zt.createElement("audio")).src = this.url) : this.url == i.SoundManager._bgMusic ? (Oe._initMusicAudio(), (a = Oe._musicAudio).src = this.url) : a = a || r.cloneNode(!0);
            var n = new Fe(a);
            return n.url = this.url, n.loops = e, n.startTime = t, n.play(), i.SoundManager.addChannel(n), n
        }
        get duration() {
            var t;
            return (t = Oe._audioCache[this.url]) ? t.duration : 0
        }
    }
    Oe._audioCache = {};
    class Ne extends Be {
        constructor() {
            super(), this.bufferSource = null, this._currentTime = 0, this._volume = 1, this._startTime = 0, this._pauseTime = 0, this.context = i.WebAudioSound.ctx, this._onPlayEnd = K.bind(this.__onPlayEnd, this), this.context.createGain ? this.gain = this.context.createGain() : this.gain = this.context.createGainNode()
        }
        play() {
            if (i.SoundManager.addChannel(this), this.isStopped = !1, this._clearBufferSource(), this.audioBuffer) {
                if (this.startTime &gt;= this.duration) return stop();
                var t = this.context,
                    e = this.gain,
                    s = t.createBufferSource();
                this.bufferSource = s, s.buffer = this.audioBuffer, s.connect(e), e &amp;&amp; e.disconnect(), e.connect(t.destination), s.onended = this._onPlayEnd, this._startTime = zt.now(), this.gain.gain.setTargetAtTime ? this.gain.gain.setTargetAtTime(this._volume, this.context.currentTime, Ne.SetTargetDelay) : this.gain.gain.value = this._volume, 0 == this.loops &amp;&amp; (s.loop = !0), s.playbackRate.setTargetAtTime ? s.playbackRate.setTargetAtTime(i.SoundManager.playbackRate, this.context.currentTime, Ne.SetTargetDelay) : s.playbackRate.value = i.SoundManager.playbackRate, s.start(0, this.startTime), this._currentTime = 0
            }
        }
        __onPlayEnd() {
            if (1 == this.loops) return this.completeHandler &amp;&amp; (i.timer.once(10, this, this.__runComplete, [this.completeHandler], !1), this.completeHandler = null), this.stop(), void this.event(kt.COMPLETE);
            this.loops &gt; 0 &amp;&amp; this.loops--, this.startTime = 0, this.play()
        }
        get position() {
            return this.bufferSource ? (zt.now() - this._startTime) / 1e3 + this.startTime : 0
        }
        get duration() {
            return this.audioBuffer ? this.audioBuffer.duration : 0
        }
        _clearBufferSource() {
            if (this.bufferSource) {
                var t = this.bufferSource;
                t.stop ? t.stop(0) : t.noteOff(0), t.disconnect(0), t.onended = null, Ne._tryCleanFailed || this._tryClearBuffer(t), this.bufferSource = null
            }
        }
        _tryClearBuffer(t) {
            if (zt.onMac) try {
                t.buffer = i.WebAudioSound._miniBuffer
            } catch (t) {
                Ne._tryCleanFailed = !0
            } else try {
                t.buffer = null
            } catch (t) {
                Ne._tryCleanFailed = !0
            }
        }
        stop() {
            super.stop(), this._clearBufferSource(), this.audioBuffer = null, this.gain &amp;&amp; this.gain.disconnect(), this.isStopped = !0, i.SoundManager.removeChannel(this), this.completeHandler = null, i.SoundManager.autoReleaseSound &amp;&amp; i.SoundManager.disposeSoundLater(this.url)
        }
        pause() {
            this.isStopped || (this._pauseTime = this.position), this._clearBufferSource(), this.gain &amp;&amp; this.gain.disconnect(), this.isStopped = !0, i.SoundManager.removeChannel(this), i.SoundManager.autoReleaseSound &amp;&amp; i.SoundManager.disposeSoundLater(this.url)
        }
        resume() {
            this.startTime = this._pauseTime, this.play()
        }
        set volume(t) {
            this._volume = t, this.isStopped || (this.gain.gain.setTargetAtTime ? this.gain.gain.setTargetAtTime(t, this.context.currentTime, Ne.SetTargetDelay) : this.gain.gain.value = t)
        }
        get volume() {
            return this._volume
        }
    }
    Ne._tryCleanFailed = !1, Ne.SetTargetDelay = .001;
    class Ue extends x {
        constructor() {
            super(...arguments), this.loaded = !1, this._disposed = !1
        }
        static decode() {
            Ue.buffs.length &lt;= 0 || Ue.isDecoding || (Ue.isDecoding = !0, Ue.tInfo = Ue.buffs.shift(), Ue.ctx.decodeAudioData(Ue.tInfo.buffer, Ue._done, Ue._fail))
        }
        static _done(t) {
            Ue.e.event("loaded:" + Ue.tInfo.url, t), Ue.isDecoding = !1, Ue.decode()
        }
        static _fail() {
            Ue.e.event("err:" + Ue.tInfo.url, null), Ue.isDecoding = !1, Ue.decode()
        }
        static _playEmptySound() {
            if (null != Ue.ctx) {
                var t = Ue.ctx.createBufferSource();
                t.buffer = Ue._miniBuffer, t.connect(Ue.ctx.destination), t.start(0, 0, 0)
            }
        }
        static _unlock() {
            Ue._unlocked || (Ue._playEmptySound(), "running" == Ue.ctx.state &amp;&amp; (window.document.removeEventListener("mousedown", Ue._unlock, !0), window.document.removeEventListener("touchend", Ue._unlock, !0), window.document.removeEventListener("touchstart", Ue._unlock, !0), Ue._unlocked = !0))
        }
        static initWebAudio() {
            "running" != Ue.ctx.state &amp;&amp; (Ue._unlock(), window.document.addEventListener("mousedown", Ue._unlock, !0), window.document.addEventListener("touchend", Ue._unlock, !0), window.document.addEventListener("touchstart", Ue._unlock, !0))
        }
        load(t) {
            var e = this;
            if (t = E.formatURL(t), this.url = t, this.audioBuffer = Ue._dataCache[t], this.audioBuffer) this._loaded(this.audioBuffer);
            else if (Ue.e.on("loaded:" + t, this, this._loaded), Ue.e.on("err:" + t, this, this._err), !Ue.__loadingSound[t]) {
                Ue.__loadingSound[t] = !0;
                var i = new XMLHttpRequest;
                i.open("GET", t, !0), i.responseType = "arraybuffer", i.onload = function() {
                    e._disposed ? e._removeLoadEvents() : (e.data = i.response, Ue.buffs.push({
                        buffer: e.data,
                        url: e.url
                    }), Ue.decode())
                }, i.onerror = function(t) {
                    e._err()
                }, i.send()
            }
        }
        _err() {
            this._removeLoadEvents(), Ue.__loadingSound[this.url] = !1, this.event(kt.ERROR)
        }
        _loaded(t) {
            this._removeLoadEvents(), this._disposed || (this.audioBuffer = t, Ue._dataCache[this.url] = this.audioBuffer, this.loaded = !0, this.event(kt.COMPLETE))
        }
        _removeLoadEvents() {
            Ue.e.off("loaded:" + this.url, this, this._loaded), Ue.e.off("err:" + this.url, this, this._err)
        }
        __playAfterLoaded() {
            if (this.__toPlays) {
                var t, e, i, s;
                for (e = (i = this.__toPlays).length, t = 0; t &lt; e; t++)(s = i[t])[2] &amp;&amp; !s[2].isStopped &amp;&amp; this.play(s[0], s[1], s[2]);
                this.__toPlays.length = 0
            }
        }
        play(t = 0, e = 0, s = null) {
            return s = s || new Ne, this.audioBuffer || this.url &amp;&amp; (this.__toPlays || (this.__toPlays = []), this.__toPlays.push([t, e, s]), this.once(kt.COMPLETE, this, this.__playAfterLoaded), this.load(this.url)), s.url = this.url, s.loops = e, s.audioBuffer = this.audioBuffer, s.startTime = t, s.play(), i.SoundManager.addChannel(s), s
        }
        get duration() {
            return this.audioBuffer ? this.audioBuffer.duration : 0
        }
        dispose() {
            this._disposed = !0, delete Ue._dataCache[this.url], delete Ue.__loadingSound[this.url], this.audioBuffer = null, this.data = null, this.__toPlays = []
        }
    }
    Ue._dataCache = {}, Ue.webAudioEnabled = window.AudioContext || window.webkitAudioContext || window.mozAudioContext, Ue.ctx = Ue.webAudioEnabled ? new(window.AudioContext || window.webkitAudioContext || window.mozAudioContext) : void 0, Ue.buffs = [], Ue.isDecoding = !1, Ue._miniBuffer = Ue.ctx ? Ue.ctx.createBuffer(1, 1, 22050) : void 0, Ue.e = new x, Ue._unlocked = !1, Ue.__loadingSound = {};
    class Ge {
        static __init__() {
            var t = i.Browser.window,
                e = !!(t.AudioContext || t.webkitAudioContext || t.mozAudioContext);
            return e &amp;&amp; Ue.initWebAudio(), Ge._soundClass = e ? Ue : Oe, Oe._initMusicAudio(), Ge._musicClass = Oe, e
        }
        static addChannel(t) {
            Ge._channels.indexOf(t) &gt;= 0 || Ge._channels.push(t)
        }
        static removeChannel(t) {
            var e;
            for (e = Ge._channels.length - 1; e &gt;= 0; e--) Ge._channels[e] == t &amp;&amp; Ge._channels.splice(e, 1)
        }
        static disposeSoundLater(t) {
            Ge._lastSoundUsedTimeDic[t] = i.Browser.now(), Ge._isCheckingDispose || (Ge._isCheckingDispose = !0, i.timer.loop(5e3, null, Ge._checkDisposeSound))
        }
        static _checkDisposeSound() {
            var t, e = i.Browser.now(),
                s = !1;
            for (t in Ge._lastSoundUsedTimeDic) e - Ge._lastSoundUsedTimeDic[t] &gt; 3e4 ? (delete Ge._lastSoundUsedTimeDic[t], Ge.disposeSoundIfNotUsed(t)) : s = !0;
            s || (Ge._isCheckingDispose = !1, i.timer.clear(null, Ge._checkDisposeSound))
        }
        static disposeSoundIfNotUsed(t) {
            var e;
            for (e = Ge._channels.length - 1; e &gt;= 0; e--)
                if (Ge._channels[e].url == t) return;
            Ge.destroySound(t)
        }
        static set autoStopMusic(t) {
            i.stage.off(kt.BLUR, null, Ge._stageOnBlur), i.stage.off(kt.FOCUS, null, Ge._stageOnFocus), i.stage.off(kt.VISIBILITY_CHANGE, null, Ge._visibilityChange), Ge._autoStopMusic = t, t &amp;&amp; (i.stage.on(kt.BLUR, null, Ge._stageOnBlur), i.stage.on(kt.FOCUS, null, Ge._stageOnFocus), i.stage.on(kt.VISIBILITY_CHANGE, null, Ge._visibilityChange))
        }
        static get autoStopMusic() {
            return Ge._autoStopMusic
        }
        static _visibilityChange() {
            i.stage.isVisibility ? Ge._stageOnFocus() : Ge._stageOnBlur()
        }
        static _stageOnBlur() {
            Ge._isActive = !1, Ge._musicChannel &amp;&amp; (Ge._musicChannel.isStopped || (Ge._blurPaused = !0, Ge._musicChannel.pause())), Ge.stopAllSound(), i.stage.once(kt.MOUSE_DOWN, null, Ge._stageOnFocus)
        }
        static _recoverWebAudio() {
            Ue.ctx &amp;&amp; "running" != Ue.ctx.state &amp;&amp; Ue.ctx.resume &amp;&amp; Ue.ctx.resume()
        }
        static _stageOnFocus() {
            Ge._isActive = !0, Ge._recoverWebAudio(), i.stage.off(kt.MOUSE_DOWN, null, Ge._stageOnFocus), Ge._blurPaused &amp;&amp; Ge._musicChannel &amp;&amp; Ge._musicChannel.isStopped &amp;&amp; (Ge._blurPaused = !1, Ge._musicChannel.resume())
        }
        static set muted(t) {
            t != Ge._muted &amp;&amp; (t &amp;&amp; Ge.stopAllSound(), Ge.musicMuted = t, Ge._muted = t)
        }
        static get muted() {
            return Ge._muted
        }
        static set soundMuted(t) {
            Ge._soundMuted = t
        }
        static get soundMuted() {
            return Ge._soundMuted
        }
        static set musicMuted(t) {
            t != Ge._musicMuted &amp;&amp; (t ? (Ge._bgMusic &amp;&amp; Ge._musicChannel &amp;&amp; !Ge._musicChannel.isStopped ? i.Render.isConchApp ? Ge._musicChannel._audio &amp;&amp; (Ge._musicChannel._audio.muted = !0) : Ge._musicChannel.pause() : Ge._musicChannel = null, Ge._musicMuted = t) : (Ge._musicMuted = t, Ge._bgMusic &amp;&amp; Ge._musicChannel &amp;&amp; (i.Render.isConchApp ? Ge._musicChannel._audio &amp;&amp; (Ge._musicChannel._audio.muted = !1) : Ge._musicChannel.resume())))
        }
        static get musicMuted() {
            return Ge._musicMuted
        }
        static get useAudioMusic() {
            return Ge._useAudioMusic
        }
        static set useAudioMusic(t) {
            Ge._useAudioMusic = t, Ge._musicClass = t ? Oe : null
        }
        static playSound(t, e = 1, s = null, r = null, a = 0) {
            if (!Ge._isActive || !t) return null;
            if (Ge._muted) return null;
            if (Ge._recoverWebAudio(), (t = E.formatURL(t)) == Ge._bgMusic) {
                if (Ge._musicMuted) return null
            } else {
                if (i.Render.isConchApp) {
                    var n = K.getFileExtension(t);
                    if ("wav" != n &amp;&amp; "ogg" != n) return alert("The sound only supports wav or ogg format,for optimal performance reason,please refer to the official website document."), null
                }
                if (Ge._soundMuted) return null
            }
            var h, o;
            return i.Browser.onBDMiniGame || i.Browser.onMiniGame || i.Browser.onKGMiniGame || i.Browser.onQGMiniGame || i.Browser.onVVMiniGame || i.Browser.onAlipayMiniGame || i.Browser.onQQMiniGame || i.Browser.onBLMiniGame || (h = i.loader.getRes(t)), r || (r = Ge._soundClass), h || ((h = new r).load(t), i.Browser.onBDMiniGame || i.Browser.onMiniGame || i.Browser.onKGMiniGame || i.Browser.onQGMiniGame || i.Browser.onVVMiniGame || i.Browser.onAlipayMiniGame || i.Browser.onQQMiniGame || i.Browser.onBLMiniGame || i.Loader.cacheRes(t, h)), (o = h.play(a, e)) ? (o.url = t, o.volume = t == Ge._bgMusic ? Ge.musicVolume : Ge.soundVolume, o.completeHandler = s, o) : null
        }
        static destroySound(t) {
            var e = i.loader.getRes(t);
            e &amp;&amp; (i.Loader.clearRes(t), e.dispose())
        }
        static playMusic(t, e = 0, i = null, s = 0) {
            return t = E.formatURL(t), Ge._bgMusic = t, Ge._musicChannel &amp;&amp; Ge._musicChannel.stop(), Ge._musicChannel = Ge.playSound(t, e, i, Ge._musicClass, s)
        }
        static stopSound(t) {
            var e, i;
            for (t = E.formatURL(t), e = Ge._channels.length - 1; e &gt;= 0; e--)(i = Ge._channels[e]).url == t &amp;&amp; i.stop()
        }
        static stopAll() {
            var t;
            for (Ge._bgMusic = null, t = Ge._channels.length - 1; t &gt;= 0; t--) Ge._channels[t].stop()
        }
        static stopAllSound() {
            var t, e;
            for (t = Ge._channels.length - 1; t &gt;= 0; t--)(e = Ge._channels[t]).url != Ge._bgMusic &amp;&amp; e.stop()
        }
        static stopMusic() {
            Ge._musicChannel &amp;&amp; Ge._musicChannel.stop(), Ge._bgMusic = null
        }
        static setSoundVolume(t, e = null) {
            var i, s;
            if (e) e = E.formatURL(e), Ge._setVolume(e, t);
            else
                for (Ge.soundVolume = t, i = Ge._channels.length - 1; i &gt;= 0; i--)(s = Ge._channels[i]).url != Ge._bgMusic &amp;&amp; (s.volume = t)
        }
        static setMusicVolume(t) {
            Ge.musicVolume = t, Ge._setVolume(Ge._bgMusic, t)
        }
        static _setVolume(t, e) {
            var i, s;
            for (t = E.formatURL(t), i = Ge._channels.length - 1; i &gt;= 0; i--)(s = Ge._channels[i]).url == t &amp;&amp; (s.volume = e)
        }
    }
    Ge.musicVolume = 1, Ge.soundVolume = 1, Ge.playbackRate = 1, Ge._useAudioMusic = !0, Ge._muted = !1, Ge._soundMuted = !1, Ge._musicMuted = !1, Ge._bgMusic = null, Ge._musicChannel = null, Ge._channels = [], Ge._blurPaused = !1, Ge._isActive = !0, Ge._lastSoundUsedTimeDic = {}, Ge._isCheckingDispose = !1, Ge.autoReleaseSound = !0;
    class ke {
        create() {
            return this.json ? i.SceneUtils.createByData(null, this.json) : null
        }
    }
    class We {
        constructor(t = null) {
            this._xd_ = !0, this._allocated_ = 8, this._pos_ = 0, this._length = 0, t ? (this._u8d_ = new Uint8Array(t), this._d_ = new DataView(this._u8d_.buffer), this._length = this._d_.byteLength) : this._resizeBuffer(this._allocated_)
        }
        static getSystemEndian() {
            if (!We._sysEndian) {
                var t = new ArrayBuffer(2);
                new DataView(t).setInt16(0, 256, !0), We._sysEndian = 256 === new Int16Array(t)[0] ? We.LITTLE_ENDIAN : We.BIG_ENDIAN
            }
            return We._sysEndian
        }
        get buffer() {
            var t = this._d_.buffer;
            return t.byteLength === this._length ? t : t.slice(0, this._length)
        }
        get endian() {
            return this._xd_ ? We.LITTLE_ENDIAN : We.BIG_ENDIAN
        }
        set endian(t) {
            this._xd_ = t === We.LITTLE_ENDIAN
        }
        set length(t) {
            this._allocated_ &lt; t ? this._resizeBuffer(this._allocated_ = Math.floor(Math.max(t, 2 * this._allocated_))) : this._allocated_ &gt; t &amp;&amp; this._resizeBuffer(this._allocated_ = t), this._length = t
        }
        get length() {
            return this._length
        }
        _resizeBuffer(t) {
            try {
                var e = new Uint8Array(t);
                null != this._u8d_ &amp;&amp; (this._u8d_.length &lt;= t ? e.set(this._u8d_) : e.set(this._u8d_.subarray(0, t))), this._u8d_ = e, this._d_ = new DataView(e.buffer)
            } catch (e) {
                throw "Invalid typed array length:" + t
            }
        }
        getString() {
            return this.readString()
        }
        readString() {
            return this._rUTF(this.getUint16())
        }
        getFloat32Array(t, e) {
            return this.readFloat32Array(t, e)
        }
        readFloat32Array(t, e) {
            var i = t + e;
            i = i &gt; this._length ? this._length : i;
            var s = new Float32Array(this._d_.buffer.slice(t, i));
            return this._pos_ = i, s
        }
        getUint8Array(t, e) {
            return this.readUint8Array(t, e)
        }
        readUint8Array(t, e) {
            var i = t + e;
            i = i &gt; this._length ? this._length : i;
            var s = new Uint8Array(this._d_.buffer.slice(t, i));
            return this._pos_ = i, s
        }
        getInt16Array(t, e) {
            return this.readInt16Array(t, e)
        }
        readInt16Array(t, e) {
            var i = t + e;
            i = i &gt; this._length ? this._length : i;
            var s = new Int16Array(this._d_.buffer.slice(t, i));
            return this._pos_ = i, s
        }
        getFloat32() {
            return this.readFloat32()
        }
        readFloat32() {
            if (this._pos_ + 4 &gt; this._length) throw "getFloat32 error - Out of bounds";
            var t = this._d_.getFloat32(this._pos_, this._xd_);
            return this._pos_ += 4, t
        }
        getFloat64() {
            return this.readFloat64()
        }
        readFloat64() {
            if (this._pos_ + 8 &gt; this._length) throw "getFloat64 error - Out of bounds";
            var t = this._d_.getFloat64(this._pos_, this._xd_);
            return this._pos_ += 8, t
        }
        writeFloat32(t) {
            this._ensureWrite(this._pos_ + 4), this._d_.setFloat32(this._pos_, t, this._xd_), this._pos_ += 4
        }
        writeFloat64(t) {
            this._ensureWrite(this._pos_ + 8), this._d_.setFloat64(this._pos_, t, this._xd_), this._pos_ += 8
        }
        getInt32() {
            return this.readInt32()
        }
        readInt32() {
            if (this._pos_ + 4 &gt; this._length) throw "getInt32 error - Out of bounds";
            var t = this._d_.getInt32(this._pos_, this._xd_);
            return this._pos_ += 4, t
        }
        getUint32() {
            return this.readUint32()
        }
        readUint32() {
            if (this._pos_ + 4 &gt; this._length) throw "getUint32 error - Out of bounds";
            var t = this._d_.getUint32(this._pos_, this._xd_);
            return this._pos_ += 4, t
        }
        writeInt32(t) {
            this._ensureWrite(this._pos_ + 4), this._d_.setInt32(this._pos_, t, this._xd_), this._pos_ += 4
        }
        writeUint32(t) {
            this._ensureWrite(this._pos_ + 4), this._d_.setUint32(this._pos_, t, this._xd_), this._pos_ += 4
        }
        getInt16() {
            return this.readInt16()
        }
        readInt16() {
            if (this._pos_ + 2 &gt; this._length) throw "getInt16 error - Out of bounds";
            var t = this._d_.getInt16(this._pos_, this._xd_);
            return this._pos_ += 2, t
        }
        getUint16() {
            return this.readUint16()
        }
        readUint16() {
            if (this._pos_ + 2 &gt; this._length) throw "getUint16 error - Out of bounds";
            var t = this._d_.getUint16(this._pos_, this._xd_);
            return this._pos_ += 2, t
        }
        writeUint16(t) {
            this._ensureWrite(this._pos_ + 2), this._d_.setUint16(this._pos_, t, this._xd_), this._pos_ += 2
        }
        writeInt16(t) {
            this._ensureWrite(this._pos_ + 2), this._d_.setInt16(this._pos_, t, this._xd_), this._pos_ += 2
        }
        getUint8() {
            return this.readUint8()
        }
        readUint8() {
            if (this._pos_ + 1 &gt; this._length) throw "getUint8 error - Out of bounds";
            return this._u8d_[this._pos_++]
        }
        writeUint8(t) {
            this._ensureWrite(this._pos_ + 1), this._d_.setUint8(this._pos_, t), this._pos_++
        }
        _getUInt8(t) {
            return this._readUInt8(t)
        }
        _readUInt8(t) {
            return this._d_.getUint8(t)
        }
        _getUint16(t) {
            return this._readUint16(t)
        }
        _readUint16(t) {
            return this._d_.getUint16(t, this._xd_)
        }
        _getMatrix() {
            return this._readMatrix()
        }
        _readMatrix() {
            return new p(this.getFloat32(), this.getFloat32(), this.getFloat32(), this.getFloat32(), this.getFloat32(), this.getFloat32())
        }
        _rUTF(t) {
            var e, i, s = this._pos_ + t,
                r = String.fromCharCode,
                a = this._u8d_,
                n = [],
                h = 0;
            for (n.length = 1e3; this._pos_ &lt; s;)
                if ((e = a[this._pos_++]) &lt; 128) 0 != e &amp;&amp; (n[h++] = r(e));
                else if (e &lt; 224) n[h++] = r((63 &amp; e) &lt;&lt; 6 | 127 &amp; a[this._pos_++]);
            else if (e &lt; 240) i = a[this._pos_++], n[h++] = r((31 &amp; e) &lt;&lt; 12 | (127 &amp; i) &lt;&lt; 6 | 127 &amp; a[this._pos_++]);
            else {
                const t = (15 &amp; e) &lt;&lt; 18 | (127 &amp; (i = a[this._pos_++])) &lt;&lt; 12 | (127 &amp; a[this._pos_++]) &lt;&lt; 6 | 127 &amp; a[this._pos_++];
                if (t &gt;= 65536) {
                    const e = t - 65536,
                        i = 55296 | e &gt;&gt; 10,
                        s = 56320 | 1023 &amp; e;
                    n[h++] = r(i), n[h++] = r(s)
                } else n[h++] = r(t)
            }
            return n.length = h, n.join("")
        }
        getCustomString(t) {
            return this.readCustomString(t)
        }
        readCustomString(t) {
            for (var e, i = "", s = 0, r = String.fromCharCode, a = this._u8d_; t &gt; 0;)
                if ((e = a[this._pos_]) &lt; 128) i += r(e), this._pos_++, t--;
                else
                    for (s = e - 128, this._pos_++, t -= s; s &gt; 0;) e = a[this._pos_++], i += r(a[this._pos_++] &lt;&lt; 8 | e), s--;
            return i
        }
        get pos() {
            return this._pos_
        }
        set pos(t) {
            this._pos_ = t
        }
        get bytesAvailable() {
            return this._length - this._pos_
        }
        clear() {
            this._pos_ = 0, this.length = 0
        }
        __getBuffer() {
            return this._d_.buffer
        }
        writeUTFBytes(t) {
            for (var e = 0, i = (t += "").length; e &lt; i; e++) {
                var s = t.charCodeAt(e);
                if (s &lt;= 127) this.writeByte(s);
                else if (s &lt;= 2047) this._ensureWrite(this._pos_ + 2), this._u8d_.set([192 | s &gt;&gt; 6, 128 | 63 &amp; s], this._pos_), this._pos_ += 2;
                else if (s &gt;= 55296 &amp;&amp; s &lt;= 56319) {
                    e++;
                    const i = t.charCodeAt(e);
                    if (!Number.isNaN(i) &amp;&amp; i &gt;= 56320 &amp;&amp; i &lt;= 57343) {
                        const t = 64 + (1023 &amp; s),
                            e = 1023 &amp; i,
                            r = 240 | t &gt;&gt; 8 &amp; 63,
                            a = 128 | t &gt;&gt; 2 &amp; 63,
                            n = 128 | (3 &amp; t) &lt;&lt; 4 | e &gt;&gt; 6 &amp; 15,
                            h = 128 | 63 &amp; e;
                        this._ensureWrite(this._pos_ + 4), this._u8d_.set([r, a, n, h], this._pos_), this._pos_ += 4
                    }
                } else s &lt;= 65535 ? (this._ensureWrite(this._pos_ + 3), this._u8d_.set([224 | s &gt;&gt; 12, 128 | s &gt;&gt; 6 &amp; 63, 128 | 63 &amp; s], this._pos_), this._pos_ += 3) : (this._ensureWrite(this._pos_ + 4), this._u8d_.set([240 | s &gt;&gt; 18, 128 | s &gt;&gt; 12 &amp; 63, 128 | s &gt;&gt; 6 &amp; 63, 128 | 63 &amp; s], this._pos_), this._pos_ += 4)
            }
        }
        writeUTFString(t) {
            var e = this.pos;
            this.writeUint16(1), this.writeUTFBytes(t);
            var i = this.pos - e - 2;
            this._d_.setUint16(e, i, this._xd_)
        }
        readUTFString() {
            return this.readUTFBytes(this.getUint16())
        }
        getUTFString() {
            return this.readUTFString()
        }
        readUTFBytes(t = -1) {
            if (0 === t) return "";
            var e = this.bytesAvailable;
            if (t &gt; e) throw "readUTFBytes error - Out of bounds";
            return t = t &gt; 0 ? t : e, this._rUTF(t)
        }
        getUTFBytes(t = -1) {
            return this.readUTFBytes(t)
        }
        writeByte(t) {
            this._ensureWrite(this._pos_ + 1), this._d_.setInt8(this._pos_, t), this._pos_ += 1
        }
        readByte() {
            if (this._pos_ + 1 &gt; this._length) throw "readByte error - Out of bounds";
            return this._d_.getInt8(this._pos_++)
        }
        getByte() {
            return this.readByte()
        }
        _ensureWrite(t) {
            this._length &lt; t &amp;&amp; (this._length = t), this._allocated_ &lt; t &amp;&amp; (this.length = t)
        }
        writeArrayBuffer(t, e = 0, i = 0) {
            if (e &lt; 0 || i &lt; 0) throw "writeArrayBuffer error - Out of bounds";
            0 == i &amp;&amp; (i = t.byteLength - e), this._ensureWrite(this._pos_ + i);
            var s = new Uint8Array(t);
            this._u8d_.set(s.subarray(e, e + i), this._pos_), this._pos_ += i
        }
        readArrayBuffer(t) {
            var e;
            return e = this._u8d_.buffer.slice(this._pos_, this._pos_ + t), this._pos_ = this._pos_ + t, e
        }
    }
    We.BIG_ENDIAN = "bigEndian", We.LITTLE_ENDIAN = "littleEndian", We._sysEndian = null;
    class Ye {
        constructor() {
            this._fontCharDic = {}, this._fontWidthMap = {}, this._maxWidth = 0, this._spaceWidth = 10, this.fontSize = 12, this.autoScaleSize = !1, this.letterSpacing = 0
        }
        loadFont(t, e) {
            this._path = t, this._complete = e, t &amp;&amp; -1 !== t.indexOf(".fnt") ? i.loader.load([{
                url: t,
                type: i.Loader.XML
            }, {
                url: t.replace(".fnt", ".png"),
                type: i.Loader.IMAGE
            }], T.create(this, this._onLoaded)) : console.error('Bitmap font configuration information must be a ".fnt" file')
        }
        _onLoaded() {
            this.parseFont(i.Loader.getRes(this._path), i.Loader.getRes(this._path.replace(".fnt", ".png"))), this._complete &amp;&amp; this._complete.run()
        }
        parseFont(t, e) {
            if (null != t &amp;&amp; null != e) {
                this._texture = e;
                var i = t.getElementsByTagName("info");
                if (!i[0].getAttributeNode) return this.parseFont2(t, e);
                this.fontSize = parseInt(i[0].getAttributeNode("size").nodeValue);
                var s = i[0].getAttributeNode("padding").nodeValue.split(",");
                this._padding = [parseInt(s[0]), parseInt(s[1]), parseInt(s[2]), parseInt(s[3])];
                var r = t.getElementsByTagName("char"),
                    a = 0;
                for (a = 0; a &lt; r.length; a++) {
                    var n = r[a],
                        h = parseInt(n.getAttributeNode("id").nodeValue),
                        o = parseInt(n.getAttributeNode("xoffset").nodeValue) / 1,
                        l = parseInt(n.getAttributeNode("yoffset").nodeValue) / 1,
                        _ = parseInt(n.getAttributeNode("xadvance").nodeValue) / 1,
                        c = new g;
                    c.x = parseInt(n.getAttributeNode("x").nodeValue), c.y = parseInt(n.getAttributeNode("y").nodeValue), c.width = parseInt(n.getAttributeNode("width").nodeValue), c.height = parseInt(n.getAttributeNode("height").nodeValue);
                    var u = Wt.create(e, c.x, c.y, c.width, c.height, o, l);
                    this._maxWidth = Math.max(this._maxWidth, _ + this.letterSpacing), this._fontCharDic[h] = u, this._fontWidthMap[h] = _
                }
            }
        }
        parseFont2(t, e) {
            if (null != t &amp;&amp; null != e) {
                this._texture = e;
                var i = t.getElementsByTagName("info");
                this.fontSize = parseInt(i[0].attributes.size.nodeValue);
                var s = i[0].attributes.padding.nodeValue.split(",");
                this._padding = [parseInt(s[0]), parseInt(s[1]), parseInt(s[2]), parseInt(s[3])];
                var r = t.getElementsByTagName("char"),
                    a = 0;
                for (a = 0; a &lt; r.length; a++) {
                    var n = r[a].attributes,
                        h = parseInt(n.id.nodeValue),
                        o = parseInt(n.xoffset.nodeValue) / 1,
                        l = parseInt(n.yoffset.nodeValue) / 1,
                        _ = parseInt(n.xadvance.nodeValue) / 1,
                        c = new g;
                    c.x = parseInt(n.x.nodeValue), c.y = parseInt(n.y.nodeValue), c.width = parseInt(n.width.nodeValue), c.height = parseInt(n.height.nodeValue);
                    var u = Wt.create(e, c.x, c.y, c.width, c.height, o, l);
                    this._maxWidth = Math.max(this._maxWidth, _ + this.letterSpacing), this._fontCharDic[h] = u, this._fontWidthMap[h] = _
                }
            }
        }
        getCharTexture(t) {
            return this._fontCharDic[t.charCodeAt(0)]
        }
        destroy() {
            if (this._texture) {
                for (var t in this._fontCharDic) {
                    var e = this._fontCharDic[t];
                    e &amp;&amp; e.destroy()
                }
                this._texture.destroy(), this._fontCharDic = null, this._fontWidthMap = null, this._texture = null, this._complete = null, this._padding = null
            }
        }
        setSpaceWidth(t) {
            this._spaceWidth = t
        }
        getCharWidth(t) {
            var e = t.charCodeAt(0);
            return this._fontWidthMap[e] ? this._fontWidthMap[e] + this.letterSpacing : " " === t ? this._spaceWidth + this.letterSpacing : 0
        }
        getTextWidth(t) {
            for (var e = 0, i = 0, s = t.length; i &lt; s; i++) e += this.getCharWidth(t.charAt(i));
            return e
        }
        getMaxWidth() {
            return this._maxWidth
        }
        getMaxHeight() {
            return this.fontSize
        }
        _drawText(t, e, i, s, r, a) {
            var n, h = this.getTextWidth(t),
                o = 0;
            "center" === r &amp;&amp; (o = (a - h) / 2), "right" === r &amp;&amp; (o = a - h);
            for (var l = 0, _ = 0, c = t.length; _ &lt; c; _++)(n = this.getCharTexture(t.charAt(_))) &amp;&amp; (e.graphics.drawImage(n, i + l + o, s), l += this.getCharWidth(t.charAt(_)))
        }
    }
    ve.regClass("laya.display.BitmapFont", Ye), ve.regClass("Laya.BitmapFont", Ye);
    class Ve extends x {
        constructor() {
            super(...arguments), this._http = new XMLHttpRequest
        }
        send(t, e = null, i = "get", s = "text", r = null) {
            this._responseType = s, this._data = null, (zt.onVVMiniGame || zt.onQGMiniGame || zt.onQQMiniGame || zt.onAlipayMiniGame || zt.onBLMiniGame) &amp;&amp; (t = Ve._urlEncode(t)), this._url = t;
            var a = this,
                n = this._http;
            t = E.getAdptedFilePath(t), n.open(i, t, !0);
            let h = !1;
            if (r)
                for (var o = 0; o &lt; r.length; o++) n.setRequestHeader(r[o++], r[o]);
            else window.conch || (e &amp;&amp; "string" != typeof e ? (n.setRequestHeader("Content-Type", "application/json"), h = !0) : n.setRequestHeader("Content-Type", "application/x-www-form-urlencoded"));
            let l = "arraybuffer" !== s ? "text" : "arraybuffer";
            n.responseType = l, n.dataType &amp;&amp; (n.dataType = l), n.onerror = function(t) {
                a._onError(t)
            }, n.onabort = function(t) {
                a._onAbort(t)
            }, n.onprogress = function(t) {
                a._onProgress(t)
            }, n.onload = function(t) {
                a._onLoad(t)
            }, zt.onBLMiniGame &amp;&amp; zt.onAndroid &amp;&amp; !e &amp;&amp; (e = {}), n.send(h ? JSON.stringify(e) : e)
        }
        _onProgress(t) {
            t &amp;&amp; t.lengthComputable &amp;&amp; this.event(kt.PROGRESS, t.loaded / t.total)
        }
        _onAbort(t) {
            this.error("Request was aborted by user")
        }
        _onError(t) {
            this.error("Request failed Status:" + this._http.status + " text:" + this._http.statusText)
        }
        _onLoad(t) {
            var e = this._http,
                i = void 0 !== e.status ? e.status : 200;
            200 === i || 204 === i || 0 === i ? this.complete() : this.error("[" + e.status + "]" + e.statusText + ":" + e.responseURL)
        }
        error(t) {
            this.clear(), console.warn(this.url, t), this.event(kt.ERROR, t)
        }
        complete() {
            this.clear();
            var t = !0;
            try {
                "json" === this._responseType ? this._data = JSON.parse(this._http.responseText) : "xml" === this._responseType ? this._data = K.parseXMLFromString(this._http.responseText) : this._data = this._http.response || this._http.responseText
            } catch (e) {
                t = !1, this.error(e.message)
            }
            t &amp;&amp; this.event(kt.COMPLETE, this._data instanceof Array ? [this._data] : this._data)
        }
        clear() {
            var t = this._http;
            t.onerror = t.onabort = t.onprogress = t.onload = null
        }
        get url() {
            return this._url
        }
        get data() {
            return this._data
        }
        get http() {
            return this._http
        }
    }
    Ve._urlEncode = encodeURI;
    class Xe extends x {
        constructor() {
            super(...arguments), this._customParse = !1
        }
        static getTypeFromUrl(t) {
            var e = K.getFileExtension(t);
            return e ? Xe.typeMap[e] : (console.warn("Not recognize the resources suffix", t), "text")
        }
        load(t, e = null, s = !0, r = null, a = !1, n = i.WorkerLoader.enable) {
            if (t) {
                var h;
                if (Xe.setGroup(t, "666"), this._url = t, 0 === t.indexOf("data:image") ? e = Xe.IMAGE : t = E.formatURL(t), this._type = e || (e = Xe.getTypeFromUrl(this._url)), this._cache = s, this._useWorkerLoader = n, this._data = null, n &amp;&amp; i.WorkerLoader.enableWorkerLoader(), h = e == Xe.IMAGE ? Xe.textureMap[t] : Xe.loadedMap[t], !a &amp;&amp; h) return this._data = h, this.event(kt.PROGRESS, 1), void this.event(kt.COMPLETE, this._data);
                if (r &amp;&amp; Xe.setGroup(t, r), null != Xe.parserMap[e]) return this._customParse = !0, void(Xe.parserMap[e] instanceof T ? Xe.parserMap[e].runWith(this) : Xe.parserMap[e].call(null, this));
                this._loadResourceFilter(e, t)
            } else this.onLoaded(null)
        }
        _loadResourceFilter(t, e) {
            this._loadResource(t, e)
        }
        _loadResource(t, e) {
            switch (t) {
                case Xe.IMAGE:
                case "htmlimage":
                case "nativeimage":
                    this._loadImage(e);
                    break;
                case Xe.SOUND:
                    this._loadSound(e);
                    break;
                case Xe.TTF:
                    this._loadTTF(e);
                    break;
                case Xe.ATLAS:
                case Xe.PREFAB:
                case Xe.PLF:
                    this._loadHttpRequestWhat(e, Xe.JSON);
                    break;
                case Xe.FONT:
                    this._loadHttpRequestWhat(e, Xe.XML);
                    break;
                case Xe.PLFB:
                    this._loadHttpRequestWhat(e, Xe.BUFFER);
                    break;
                default:
                    this._loadHttpRequestWhat(e, t)
            }
        }
        _loadHttpRequest(t, e, i, s, r, a, n, h) {
            zt.onVVMiniGame ? this._http = new Ve : this._http || (this._http = new Ve), a &amp;&amp; this._http.on(kt.PROGRESS, r, a), s &amp;&amp; this._http.on(kt.COMPLETE, i, s), this._http.on(kt.ERROR, n, h), this._http.send(t, null, "get", e)
        }
        _loadHtmlImage(t, e, i, s, r) {
            var a;

            function clear() {
                var e = a;
                e.onload = null, e.onerror = null, delete Xe._imgCache[t]
            }(a = new zt.window.Image).crossOrigin = "", a.onload = function() {
                clear(), i.call(e, a)
            }, a.onerror = function() {
                clear(), r.call(s)
            }, a.src = t, Xe._imgCache[t] = a
        }
        _loadHttpRequestWhat(t, e) {
            Xe.preLoadedMap[t] ? this.onLoaded(Xe.preLoadedMap[t]) : this._loadHttpRequest(t, e, this, this.onLoaded, this, this.onProgress, this, this.onError)
        }
        _loadTTF(t) {
            t = E.formatURL(t);
            var e = new i.TTFLoader;
            e.complete = T.create(this, this.onLoaded), e.load(t)
        }
        _loadImage(t, e = !0) {
            var i = this;
            e &amp;&amp; (t = E.formatURL(t));
            var onError = function() {
                i.event(kt.ERROR, "Load image failed")
            };
            if ("nativeimage" === this._type) this._loadHtmlImage(t, this, this.onLoaded, this, onError);
            else {
                var s = K.getFileExtension(t);
                "ktx" === s || "pvr" === s ? this._loadHttpRequest(t, Xe.BUFFER, this, this.onLoaded, this, this.onProgress, this, this.onError) : this._loadHtmlImage(t, this, this.onLoaded, this, onError)
            }
        }
        _loadSound(t) {
            var e = new Ge._soundClass,
                i = this;

            function clear() {
                e.offAll()
            }
            e.on(kt.COMPLETE, this, (function() {
                clear(), i.onLoaded(e)
            })), e.on(kt.ERROR, this, (function() {
                clear(), e.dispose(), i.event(kt.ERROR, "Load sound failed")
            })), e.load(t)
        }
        onProgress(t) {
            this._type === Xe.ATLAS ? this.event(kt.PROGRESS, .3 * t) : this.event(kt.PROGRESS, t)
        }
        onError(t) {
            this.event(kt.ERROR, t)
        }
        onLoaded(e = null) {
            var i = this._type;
            if (i == Xe.PLFB) this.parsePLFBData(e), this.complete(e);
            else if (i == Xe.PLF) this.parsePLFData(e), this.complete(e);
            else if (i === Xe.IMAGE) {
                if (e instanceof ArrayBuffer) {
                    var s = K.getFileExtension(this._url);
                    let i;
                    switch (s) {
                        case "ktx":
                            i = t.TextureFormat.ETC1RGB;
                            break;
                        case "pvr":
                            i = t.TextureFormat.PVRTCRGBA_4BPPV;
                            break;
                        default:
                            return void console.error("unknown format", s)
                    }(u = new P(0, 0, i, !1, !1)).wrapModeU = t.WarpMode.Clamp, u.wrapModeV = t.WarpMode.Clamp, u.setCompressData(e), u._setCreateURL(this.url)
                } else if (!(e instanceof P)) {
                    (u = new P(e.width, e.height, 1, !1, !1)).wrapModeU = t.WarpMode.Clamp, u.wrapModeV = t.WarpMode.Clamp, u.loadImageSource(e, !0), u._setCreateURL(e.src)
                }
                var r = new Wt(u);
                r.url = this._url, this.complete(r)
            } else if (i === Xe.SOUND || "nativeimage" === i) this.complete(e);
            else if ("htmlimage" === i) {
                (u = new P(e.width, e.height, 1, !1, !1)).wrapModeU = t.WarpMode.Clamp, u.wrapModeV = t.WarpMode.Clamp, u.loadImageSource(e, !0), u._setCreateURL(e.src), this.complete(u)
            } else if (i === Xe.ATLAS) {
                if (e.frames) {
                    var a = [];
                    if (!this._data) {
                        if (this._data = e, e.meta &amp;&amp; e.meta.image) {
                            a = e.meta.image.split(",");
                            var n = this._url.indexOf("/") &gt;= 0 ? "/" : "\\",
                                h = this._url.lastIndexOf(n),
                                o = h &gt;= 0 ? this._url.substr(0, h + 1) : "",
                                l = null;
                            zt.onAndroid &amp;&amp; e.meta.compressTextureAndroid &amp;&amp; (l = ".ktx"), zt.onIOS &amp;&amp; e.meta.compressTextureIOS &amp;&amp; (l = ".pvr");
                            for (var _ = 0, c = a.length; _ &lt; c; _++) a[_] = l ? o + a[_].replace(".png", l) : o + a[_]
                        } else a = [this._url.replace(".json", ".png")];
                        a.reverse(), e.toLoads = a, e.pics = []
                    }
                    return this.event(kt.PROGRESS, .3 + 1 / a.length * .6), this._loadResourceFilter(Xe.IMAGE, a.pop())
                }
                var u;
                if (e instanceof P || ((u = new P(e.width, e.height, 1, !1, !1)).wrapModeU = I.WARPMODE_CLAMP, u.wrapModeV = I.WARPMODE_CLAMP, u.loadImageSource(e, !0), u._setCreateURL(e.src), e = u), this._data.pics.push(e), this._data.toLoads.length &gt; 0) return this.event(kt.PROGRESS, .3 + 1 / this._data.toLoads.length * .6), this._loadResourceFilter(Xe.IMAGE, this._data.toLoads.pop());
                var d = this._data.frames,
                    p = this._url.split("?")[0],
                    f = this._data.meta &amp;&amp; this._data.meta.prefix ? this._data.meta.prefix : p.substring(0, p.lastIndexOf(".")) + "/",
                    g = this._data.pics,
                    m = E.formatURL(this._url),
                    v = Xe.atlasMap[m] || (Xe.atlasMap[m] = []);
                v.dir = f;
                var T = 1;
                if (this._data.meta &amp;&amp; this._data.meta.scale &amp;&amp; 1 != this._data.meta.scale)
                    for (var x in T = parseFloat(this._data.meta.scale), d) {
                        var y, C = d[x],
                            b = g[C.frame.idx ? C.frame.idx : 0],
                            w = E.formatURL(f + x);
                        b.scaleRate = T, y = Wt._create(b, C.frame.x, C.frame.y, C.frame.w, C.frame.h, C.spriteSourceSize.x, C.spriteSourceSize.y, C.sourceSize.w, C.sourceSize.h, Xe.getRes(w)), Xe.cacheTexture(w, y), y.url = w, v.push(w)
                    } else
                        for (x in d) b = g[(C = d[x]).frame.idx ? C.frame.idx : 0], w = E.formatURL(f + x), y = Wt._create(b, C.frame.x, C.frame.y, C.frame.w, C.frame.h, C.spriteSourceSize.x, C.spriteSourceSize.y, C.sourceSize.w, C.sourceSize.h, Xe.getRes(w)), Xe.cacheTexture(w, y), y.url = w, v.push(w);
                delete this._data.pics, this.complete(this._data)
            } else if (i === Xe.FONT) {
                if (!e._source) return this._data = e, this.event(kt.PROGRESS, .5), this._loadResourceFilter(Xe.IMAGE, this._url.replace(".fnt", ".png"));
                var A = new Ye;
                A.parseFont(this._data, new Wt(e));
                var R = this._url.split(".fnt")[0].split("/"),
                    M = R[R.length - 1];
                we.registerBitmapFont(M, A), this._data = A, this.complete(this._data)
            } else if (i === Xe.PREFAB) {
                var S = new ke;
                S.json = e, this.complete(S)
            } else this.complete(e)
        }
        parsePLFData(t) {
            var e, i, s;
            for (e in t) switch (s = t[e], e) {
                case "json":
                case "text":
                    for (i in s) Xe.preLoadedMap[E.formatURL(i)] = s[i];
                    break;
                default:
                    for (i in s) Xe.preLoadedMap[E.formatURL(i)] = s[i]
            }
        }
        parsePLFBData(t) {
            var e, i, s;
            for (s = (e = new We(t)).getInt32(), i = 0; i &lt; s; i++) this.parseOnePLFBFile(e)
        }
        parseOnePLFBFile(t) {
            var e, i, s;
            i = t.getUTFString(), e = t.getInt32(), s = t.readArrayBuffer(e), Xe.preLoadedMap[E.formatURL(i)] = s
        }
        complete(t) {
            this._data = t, this._customParse ? this.event(kt.LOADED, t instanceof Array ? [t] : t) : (Xe._loaders.push(this), Xe._isWorking || Xe.checkNext())
        }
        static checkNext() {
            Xe._isWorking = !0;
            for (var t = zt.now(); Xe._startIndex &lt; Xe._loaders.length;)
                if (Xe._loaders[Xe._startIndex].endLoad(), Xe._startIndex++, zt.now() - t &gt; Xe.maxTimeOut) return console.warn("loader callback cost a long time:" + (zt.now() - t) + " url=" + Xe._loaders[Xe._startIndex - 1].url), void i.systemTimer.frameOnce(1, null, Xe.checkNext);
            Xe._loaders.length = 0, Xe._startIndex = 0, Xe._isWorking = !1
        }
        endLoad(t = null) {
            t &amp;&amp; (this._data = t), this._cache &amp;&amp; Xe.cacheRes(this._url, this._data), this.event(kt.PROGRESS, 1), this.event(kt.COMPLETE, this.data instanceof Array ? [this.data] : this.data)
        }
        get url() {
            return this._url
        }
        get type() {
            return this._type
        }
        get cache() {
            return this._cache
        }
        get data() {
            return this._data
        }
        static clearRes(t) {
            t = E.formatURL(t);
            var e = Xe.getAtlas(t);
            if (e) {
                for (var i = 0, s = e.length; i &lt; s; i++) {
                    var r = e[i],
                        a = Xe.getRes(r);
                    delete Xe.textureMap[r], a &amp;&amp; a.destroy()
                }
                e.length = 0, delete Xe.atlasMap[t]
            }
            var n = Xe.textureMap[t];
            n &amp;&amp; (n.destroy(), delete Xe.textureMap[t]), Xe.loadedMap[t] &amp;&amp; delete Xe.loadedMap[t]
        }
        static clearTextureRes(t) {
            t = E.formatURL(t);
            var e = Xe.getAtlas(t);
            if (e &amp;&amp; e.length &gt; 0) e.forEach((function(t) {
                var e = Xe.getRes(t);
                e instanceof Wt &amp;&amp; e.disposeBitmap()
            }));
            else {
                var i = Xe.getRes(t);
                i instanceof Wt &amp;&amp; i.disposeBitmap()
            }
        }
        static getRes(t) {
            var e = Xe.textureMap[E.formatURL(t)];
            return e || Xe.loadedMap[E.formatURL(t)]
        }
        static getAtlas(t) {
            return Xe.atlasMap[E.formatURL(t)]
        }
        static cacheRes(t, e) {
            t = E.formatURL(t), null != Xe.loadedMap[t] ? console.warn("Resources already exist,is repeated loading:", t) : e instanceof Wt ? (Xe.loadedMap[t] = e.bitmap, Xe.textureMap[t] = e) : Xe.loadedMap[t] = e
        }
        static cacheTexture(t, e) {
            t = E.formatURL(t), null != Xe.textureMap[t] ? console.warn("Resources already exist,is repeated loading:", t) : Xe.textureMap[t] = e
        }
        static setGroup(t, e) {
            Xe.groupMap[e] || (Xe.groupMap[e] = []), Xe.groupMap[e].push(t)
        }
        static clearResByGroup(t) {
            if (Xe.groupMap[t]) {
                var e, i = Xe.groupMap[t],
                    s = i.length;
                for (e = 0; e &lt; s; e++) Xe.clearRes(i[e]);
                i.length = 0
            }
        }
    }
    Xe.TEXT = "text", Xe.JSON = "json", Xe.PREFAB = "prefab", Xe.XML = "xml", Xe.BUFFER = "arraybuffer", Xe.IMAGE = "image", Xe.SOUND = "sound", Xe.ATLAS = "atlas", Xe.FONT = "font", Xe.TTF = "ttf", Xe.PLF = "plf", Xe.PLFB = "plfb", Xe.HIERARCHY = "HIERARCHY", Xe.MESH = "MESH", Xe.MATERIAL = "MATERIAL", Xe.TEXTURE2D = "TEXTURE2D", Xe.TEXTURECUBE = "TEXTURECUBE", Xe.ANIMATIONCLIP = "ANIMATIONCLIP", Xe.AVATAR = "AVATAR", Xe.TERRAINHEIGHTDATA = "TERRAINHEIGHTDATA", Xe.TERRAINRES = "TERRAIN", Xe.typeMap = {
        ttf: "ttf",
        png: "image",
        jpg: "image",
        jpeg: "image",
        ktx: "image",
        pvr: "image",
        txt: "text",
        json: "json",
        prefab: "prefab",
        xml: "xml",
        als: "atlas",
        atlas: "atlas",
        mp3: "sound",
        ogg: "sound",
        wav: "sound",
        part: "json",
        fnt: "font",
        plf: "plf",
        plfb: "plfb",
        scene: "json",
        ani: "json",
        sk: "arraybuffer"
    }, Xe.parserMap = {}, Xe.maxTimeOut = 100, Xe.groupMap = {}, Xe.loadedMap = {}, Xe.atlasMap = {}, Xe.textureMap = {}, Xe.preLoadedMap = {}, Xe._imgCache = {}, Xe._loaders = [], Xe._isWorking = !1, Xe._startIndex = 0;
    class He {
        static enable(t, e = null) {
            i.loader.load(t, T.create(null, He._onInfoLoaded, [e]), null, Xe.JSON)
        }
        static _onInfoLoaded(t, e) {
            var i, s, r, a, n;
            for (i in e)
                for (s = (r = e[i])[0], n = (r = r[1]).length, a = 0; a &lt; n; a++) He._fileLoadDic[s + r[a]] = i;
            t &amp;&amp; t.run()
        }
        static getFileLoadPath(t) {
            return He._fileLoadDic[t] || t
        }
    }
    He._fileLoadDic = {};
    class ze extends x {
        constructor() {
            super(), this.retryNum = 1, this.retryDelay = 0, this.maxLoader = 5, this._loaders = [], this._loaderCount = 0, this._resInfos = [], this._infoPool = [], this._maxPriority = 5, this._failRes = {}, this._statInfo = {
                count: 1,
                loaded: 1
            };
            for (var t = 0; t &lt; this._maxPriority; t++) this._resInfos[t] = []
        }
        getProgress() {
            return this._statInfo.loaded / this._statInfo.count
        }
        resetProgress() {
            this._statInfo.count = this._statInfo.loaded = 1
        }
        create(t, e = null, i = null, s = null, r = null, a = null, n = 1, h = !0) {
            this._create(t, !0, e, i, s, r, a, n, h)
        }
        _create(t, e, i = null, s = null, r = null, a = null, n = null, h = 1, o = !0) {
            if (t instanceof Array) {
                var l = !0,
                    _ = t,
                    c = _.length,
                    u = 0;
                if (s) var d = T.create(s.caller, s ? s.method : null, s.args, !1);
                for (var p = 0; p &lt; c; p++) {
                    var f = _[p];
                    "string" == typeof f &amp;&amp; (f = _[p] = {
                        url: f
                    }), f.progress = 0
                }
                for (p = 0; p &lt; c; p++) {
                    f = _[p];
                    var g = s ? T.create(null, (function(t, e) {
                            t.progress = e;
                            for (var i = 0, s = 0; s &lt; c; s++) {
                                i += _[s].progress
                            }
                            var r = i / c;
                            d.runWith(r)
                        }), [f], !1) : null,
                        m = s || i ? T.create(null, (function(t, e = null) {
                            u++, t.progress = 1, e || (l = !1), u === c &amp;&amp; i &amp;&amp; i.runWith(l)
                        }), [f]) : null;
                    this._createOne(f.url, e, m, g, f.type || r, f.constructParams || a, f.propertyParams || n, f.priority || h, o)
                }
            } else this._createOne(t, e, i, s, r, a, n, h, o)
        }
        _createOne(t, e, s = null, r = null, a = null, n = null, h = null, o = 1, l = !0) {
            var _ = this.getRes(t);
            if (_) !e &amp;&amp; _ instanceof C &amp;&amp; _._addReference(), r &amp;&amp; r.runWith(1), s &amp;&amp; s.runWith(_);
            else {
                var c = K.getFileExtension(t);
                if (a || (a = ze.createMap[c] ? ze.createMap[c][0] : null), !a) return void this.load(t, s, r, a, o, l);
                if (!Xe.parserMap[a]) return void this.load(t, s, r, a, o, l);
                this._createLoad(t, T.create(null, (function(r) {
                    r &amp;&amp; (!e &amp;&amp; r instanceof C &amp;&amp; r._addReference(), r._setCreateURL(t)), s &amp;&amp; s.runWith(r), i.loader.event(t)
                })), r, a, n, h, o, l, !0)
            }
        }
        load(t, e = null, s = null, r = null, a = 1, n = !0, h = null, o = !1, l = i.WorkerLoader.enable) {
            if (t instanceof Array) return this._loadAssets(t, e, s, r, a, n, h);
            var _;
            if (_ = r === Xe.IMAGE ? Xe.textureMap[E.formatURL(t)] : Xe.loadedMap[E.formatURL(t)], o || null == _) {
                var c;
                c = t, (t = He.getFileLoadPath(t)) != c &amp;&amp; "nativeimage" !== r ? r = Xe.ATLAS : c = null;
                var u = ze._resMap[t];
                u ? (e &amp;&amp; (c ? e &amp;&amp; u._createListener(kt.COMPLETE, this, this._resInfoLoaded, [c, e], !1, !1) : e &amp;&amp; u._createListener(kt.COMPLETE, e.caller, e.method, e.args, !1, !1)), s &amp;&amp; u._createListener(kt.PROGRESS, s.caller, s.method, s.args, !1, !1)) : ((u = this._infoPool.length ? this._infoPool.pop() : new Ke).url = t, u.type = r, u.cache = n, u.group = h, u.ignoreCache = o, u.useWorkerLoader = l, u.originalUrl = c, e &amp;&amp; u.on(kt.COMPLETE, e.caller, e.method, e.args), s &amp;&amp; u.on(kt.PROGRESS, s.caller, s.method, s.args), ze._resMap[t] = u, a = a &lt; this._maxPriority ? a : this._maxPriority - 1, this._resInfos[a].push(u), this._statInfo.count++, this.event(kt.PROGRESS, this.getProgress()), this._next())
            } else i.systemTimer.frameOnce(1, this, (function() {
                s &amp;&amp; s.runWith(1), e &amp;&amp; e.runWith(_ instanceof Array ? [_] : _), this._loaderCount || this.event(kt.COMPLETE)
            }));
            return this
        }
        _resInfoLoaded(t, e) {
            e.runWith(Xe.getRes(t))
        }
        _createLoad(t, e = null, s = null, r = null, a = null, n = null, h = 1, o = !0, l = !1) {
            if (t instanceof Array) return this._loadAssets(t, e, s, r, h, o);
            var _ = Xe.getRes(t);
            if (null != _) i.systemTimer.frameOnce(1, this, (function() {
                s &amp;&amp; s.runWith(1), e &amp;&amp; e.runWith(_), this._loaderCount || this.event(kt.COMPLETE)
            }));
            else {
                var c = ze._resMap[t];
                c ? (e &amp;&amp; c._createListener(kt.COMPLETE, e.caller, e.method, e.args, !1, !1), s &amp;&amp; c._createListener(kt.PROGRESS, s.caller, s.method, s.args, !1, !1)) : ((c = this._infoPool.length ? this._infoPool.pop() : new Ke).url = t, c.type = r, c.cache = !1, c.ignoreCache = l, c.originalUrl = null, c.group = null, c.createCache = o, c.createConstructParams = a, c.createPropertyParams = n, e &amp;&amp; c.on(kt.COMPLETE, e.caller, e.method, e.args), s &amp;&amp; c.on(kt.PROGRESS, s.caller, s.method, s.args), ze._resMap[t] = c, h = h &lt; this._maxPriority ? h : this._maxPriority - 1, this._resInfos[h].push(c), this._statInfo.count++, this.event(kt.PROGRESS, this.getProgress()), this._next())
            }
            return this
        }
        _next() {
            if (!(this._loaderCount &gt;= this.maxLoader)) {
                for (var t = 0; t &lt; this._maxPriority; t++)
                    for (var e = this._resInfos[t]; e.length &gt; 0;) {
                        var i = e.shift();
                        if (i) return this._doLoad(i)
                    }
                this._loaderCount || this.event(kt.COMPLETE)
            }
        }
        _doLoad(t) {
            this._loaderCount++;
            var e = this._loaders.length ? this._loaders.pop() : new Xe;
            e.on(kt.COMPLETE, null, onLoaded), e.on(kt.PROGRESS, null, (function(e) {
                t.event(kt.PROGRESS, e)
            })), e.on(kt.ERROR, null, (function(t) {
                onLoaded(null)
            }));
            var i = this;

            function onLoaded(s = null) {
                e.offAll(), e._data = null, e._customParse = !1, i._loaders.push(e), i._endLoad(t, s instanceof Array ? [s] : s), i._loaderCount--, i._next()
            }
            e._constructParams = t.createConstructParams, e._propertyParams = t.createPropertyParams, e._createCache = t.createCache, e.load(t.url, t.type, t.cache, t.group, t.ignoreCache, t.useWorkerLoader)
        }
        _endLoad(t, e) {
            var s = t.url;
            if (null == e) {
                var r = this._failRes[s] || 0;
                if (r &lt; this.retryNum) return console.warn("[warn]Retry to load:", s), this._failRes[s] = r + 1, void i.systemTimer.once(this.retryDelay, this, this._addReTry, [t], !1);
                Xe.clearRes(s), console.warn("[error]Failed to load:", s), this.event(kt.ERROR, s)
            }
            this._failRes[s] &amp;&amp; (this._failRes[s] = 0), delete ze._resMap[s], t.originalUrl &amp;&amp; (e = Xe.getRes(t.originalUrl)), t.event(kt.COMPLETE, e), t.offAll(), this._infoPool.push(t), this._statInfo.loaded++, this.event(kt.PROGRESS, this.getProgress())
        }
        _addReTry(t) {
            this._resInfos[this._maxPriority - 1].push(t), this._next()
        }
        clearRes(t) {
            Xe.clearRes(t)
        }
        clearTextureRes(t) {
            Xe.clearTextureRes(t)
        }
        getRes(t) {
            return Xe.getRes(t)
        }
        cacheRes(t, e) {
            Xe.cacheRes(t, e)
        }
        setGroup(t, e) {
            Xe.setGroup(t, e)
        }
        clearResByGroup(t) {
            Xe.clearResByGroup(t)
        }
        static cacheRes(t, e) {
            Xe.cacheRes(t, e)
        }
        clearUnLoaded() {
            for (var t = 0; t &lt; this._maxPriority; t++) {
                for (var e = this._resInfos[t], i = e.length - 1; i &gt; -1; i--) {
                    var s = e[i];
                    s &amp;&amp; (s.offAll(), this._infoPool.push(s))
                }
                e.length = 0
            }
            this._loaderCount = 0, ze._resMap = {}
        }
        cancelLoadByUrls(t) {
            if (t)
                for (var e = 0, i = t.length; e &lt; i; e++) this.cancelLoadByUrl(t[e])
        }
        cancelLoadByUrl(t) {
            for (var e = 0; e &lt; this._maxPriority; e++)
                for (var i = this._resInfos[e], s = i.length - 1; s &gt; -1; s--) {
                    var r = i[s];
                    r &amp;&amp; r.url === t &amp;&amp; (i[s] = null, r.offAll(), this._infoPool.push(r))
                }
            ze._resMap[t] &amp;&amp; delete ze._resMap[t]
        }
        _loadAssets(t, e = null, i = null, s = null, r = 1, a = !0, n = null) {
            for (var h = t.length, o = 0, l = 0, _ = [], c = !0, u = 0; u &lt; h; u++) {
                let h, o = t[u];
                h = "string" == typeof o ? {
                    url: o,
                    type: s,
                    size: 1,
                    priority: r
                } : o, h.size || (h.size = 1), h.progress = 0, l += h.size, _.push(h);
                var d = i ? T.create(null, loadProgress, [h], !1) : null,
                    p = e || i ? T.create(null, loadComplete, [h]) : null;
                this.load(h.url, p, d, h.type, h.priority || 1, a, h.group || n, !1, h.useWorkerLoader)
            }

            function loadComplete(t, i = null) {
                o++, t.progress = 1, i || (c = !1), o === h &amp;&amp; e &amp;&amp; e.runWith(c)
            }

            function loadProgress(t, e) {
                if (null != i) {
                    t.progress = e;
                    for (var s = 0, r = 0; r &lt; _.length; r++) {
                        var a = _[r];
                        if (a) {
                            let t = null == a.progress ? 0 : a.progress;
                            s += null == a.size ? 0 : a.size * t
                        }
                    }
                    var n = s / l;
                    i.runWith(n)
                }
            }
            return this
        }
        decodeBitmaps(t) {
            var e, s, r = t.length;
            for (s = i.Render._context, e = 0; e &lt; r; e++) {
                var a, n;
                if (a = Xe.getAtlas(t[e])) this._decodeTexture(a[0], s);
                else(n = this.getRes(t[e])) &amp;&amp; n instanceof Wt &amp;&amp; this._decodeTexture(n, s)
            }
        }
        _decodeTexture(t, e) {
            var i = t.bitmap;
            if (t &amp;&amp; i) {
                var s = i.source || i.image;
                if (s &amp;&amp; s instanceof HTMLImageElement) {
                    e.drawImage(s, 0, 0, 1, 1);
                    e.getImageData(0, 0, 1, 1)
                }
            }
        }
    }
    ze._resMap = {}, ze.createMap = {
        atlas: [null, Xe.ATLAS]
    };
    class Ke extends x {}
    class je {
        static __init__() {
            return je._baseClass || (je._baseClass = qe, qe.init()), je.items = je._baseClass.items, je.support = je._baseClass.support, je.support
        }
        static setItem(t, e) {
            je._baseClass.setItem(t, e)
        }
        static getItem(t) {
            return je._baseClass.getItem(t)
        }
        static setJSON(t, e) {
            je._baseClass.setJSON(t, e)
        }
        static getJSON(t) {
            return je._baseClass.getJSON(t)
        }
        static removeItem(t) {
            je._baseClass.removeItem(t)
        }
        static clear() {
            je._baseClass.clear()
        }
    }
    je.support = !1;
    class qe {
        static init() {
            try {
                qe.support = !0, qe.items = window.localStorage, qe.setItem("laya", "1"), qe.removeItem("laya")
            } catch (t) {
                qe.support = !1
            }
            qe.support || console.log("LocalStorage is not supprot or browser is private mode.")
        }
        static setItem(t, e) {
            try {
                qe.support &amp;&amp; qe.items.setItem(t, e)
            } catch (t) {
                console.warn("set localStorage failed", t)
            }
        }
        static getItem(t) {
            return qe.support ? qe.items.getItem(t) : null
        }
        static setJSON(t, e) {
            try {
                qe.support &amp;&amp; qe.items.setItem(t, JSON.stringify(e))
            } catch (t) {
                console.warn("set localStorage failed", t)
            }
        }
        static getJSON(t) {
            try {
                return JSON.parse(qe.support ? qe.items.getItem(t) : null)
            } catch (e) {
                return qe.items.getItem(t)
            }
        }
        static removeItem(t) {
            qe.support &amp;&amp; qe.items.removeItem(t)
        }
        static clear() {
            qe.support &amp;&amp; qe.items.clear()
        }
    }
    qe.support = !1;
    class Qe {
        load(t) {
            this._url = t;
            var e = t.split(".ttf")[0].split("/");
            this.fontName = e[e.length - 1], i.Render.isConchApp ? this._loadConch() : window.FontFace ? this._loadWithFontFace() : this._loadWithCSS()
        }
        _loadConch() {
            this._http = new Ve, this._http.on(kt.ERROR, this, this._onErr), this._http.on(kt.COMPLETE, this, this._onHttpLoaded), this._http.send(this._url, null, "get", Xe.BUFFER)
        }
        _onHttpLoaded(t = null) {
            window.conchTextCanvas.setFontFaceFromBuffer(this.fontName, t), this._clearHttp(), this._complete()
        }
        _clearHttp() {
            this._http &amp;&amp; (this._http.off(kt.ERROR, this, this._onErr), this._http.off(kt.COMPLETE, this, this._onHttpLoaded), this._http = null)
        }
        _onErr() {
            this._clearHttp(), this.err &amp;&amp; (this.err.runWith("fail:" + this._url), this.err = null)
        }
        _complete() {
            i.systemTimer.clear(this, this._complete), i.systemTimer.clear(this, this._checkComplete), this._div &amp;&amp; this._div.parentNode &amp;&amp; (this._div.parentNode.removeChild(this._div), this._div = null), this.complete &amp;&amp; (this.complete.runWith(this), this.complete = null)
        }
        _checkComplete() {
            i.Browser.measureText(Qe._testString, this._fontTxt).width != this._txtWidth &amp;&amp; this._complete()
        }
        _loadWithFontFace() {
            var t = new window.FontFace(this.fontName, "url('" + this._url + "')");
            document.fonts.add(t);
            var e = this;
            t.loaded.then((function() {
                e._complete()
            })), t.load()
        }
        _createDiv() {
            this._div = zt.createElement("div"), this._div.innerHTML = "laya";
            var t = this._div.style;
            t.fontFamily = this.fontName, t.position = "absolute", t.left = "-100px", t.top = "-100px", document.body.appendChild(this._div)
        }
        _loadWithCSS() {
            var t = zt.createElement("style");
            t.type = "text/css", document.body.appendChild(t), t.textContent = "@font-face { font-family:'" + this.fontName + "'; src:url('" + this._url + "');}", this._fontTxt = "40px " + this.fontName, this._txtWidth = zt.measureText(Qe._testString, this._fontTxt).width;
            var e = this;
            t.onload = function() {
                i.systemTimer.once(1e4, e, this._complete)
            }, i.systemTimer.loop(20, this, this._checkComplete), this._createDiv()
        }
    }
    Qe._testString = "LayaTTFFont";
    class Ze {
        static linearNone(t, e, i, s) {
            return i * t / s + e
        }
        static linearIn(t, e, i, s) {
            return i * t / s + e
        }
        static linearInOut(t, e, i, s) {
            return i * t / s + e
        }
        static linearOut(t, e, i, s) {
            return i * t / s + e
        }
        static bounceIn(t, e, i, s) {
            return i - Ze.bounceOut(s - t, 0, i, s) + e
        }
        static bounceInOut(t, e, i, s) {
            return t &lt; .5 * s ? .5 * Ze.bounceIn(2 * t, 0, i, s) + e : .5 * Ze.bounceOut(2 * t - s, 0, i, s) + .5 * i + e
        }
        static bounceOut(t, e, i, s) {
            return (t /= s) &lt; 1 / 2.75 ? i * (7.5625 * t * t) + e : t &lt; 2 / 2.75 ? i * (7.5625 * (t -= 1.5 / 2.75) * t + .75) + e : t &lt; 2.5 / 2.75 ? i * (7.5625 * (t -= 2.25 / 2.75) * t + .9375) + e : i * (7.5625 * (t -= 2.625 / 2.75) * t + .984375) + e
        }
        static backIn(t, e, i, s, r = 1.70158) {
            return i * (t /= s) * t * ((r + 1) * t - r) + e
        }
        static backInOut(t, e, i, s, r = 1.70158) {
            return (t /= .5 * s) &lt; 1 ? .5 * i * (t * t * ((1 + (r *= 1.525)) * t - r)) + e : i / 2 * ((t -= 2) * t * ((1 + (r *= 1.525)) * t + r) + 2) + e
        }
        static backOut(t, e, i, s, r = 1.70158) {
            return i * ((t = t / s - 1) * t * ((r + 1) * t + r) + 1) + e
        }
        static elasticIn(t, e, i, s, r = 0, a = 0) {
            var n;
            return 0 == t ? e : 1 == (t /= s) ? e + i : (a || (a = .3 * s), !r || i &gt; 0 &amp;&amp; r &lt; i || i &lt; 0 &amp;&amp; r &lt; -i ? (r = i, n = a / 4) : n = a / Ze.PI2 * Math.asin(i / r), -r * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * s - n) * Ze.PI2 / a) + e)
        }
        static elasticInOut(t, e, i, s, r = 0, a = 0) {
            var n;
            return 0 == t ? e : 2 == (t /= .5 * s) ? e + i : (a || (a = s * (.3 * 1.5)), !r || i &gt; 0 &amp;&amp; r &lt; i || i &lt; 0 &amp;&amp; r &lt; -i ? (r = i, n = a / 4) : n = a / Ze.PI2 * Math.asin(i / r), t &lt; 1 ? r * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * s - n) * Ze.PI2 / a) * -.5 + e : r * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * s - n) * Ze.PI2 / a) * .5 + i + e)
        }
        static elasticOut(t, e, i, s, r = 0, a = 0) {
            var n;
            return 0 == t ? e : 1 == (t /= s) ? e + i : (a || (a = .3 * s), !r || i &gt; 0 &amp;&amp; r &lt; i || i &lt; 0 &amp;&amp; r &lt; -i ? (r = i, n = a / 4) : n = a / Ze.PI2 * Math.asin(i / r), r * Math.pow(2, -10 * t) * Math.sin((t * s - n) * Ze.PI2 / a) + i + e)
        }
        static strongIn(t, e, i, s) {
            return i * (t /= s) * t * t * t * t + e
        }
        static strongInOut(t, e, i, s) {
            return (t /= .5 * s) &lt; 1 ? .5 * i * t * t * t * t * t + e : .5 * i * ((t -= 2) * t * t * t * t + 2) + e
        }
        static strongOut(t, e, i, s) {
            return i * ((t = t / s - 1) * t * t * t * t + 1) + e
        }
        static sineInOut(t, e, i, s) {
            return .5 * -i * (Math.cos(Math.PI * t / s) - 1) + e
        }
        static sineIn(t, e, i, s) {
            return -i * Math.cos(t / s * Ze.HALF_PI) + i + e
        }
        static sineOut(t, e, i, s) {
            return i * Math.sin(t / s * Ze.HALF_PI) + e
        }
        static quintIn(t, e, i, s) {
            return i * (t /= s) * t * t * t * t + e
        }
        static quintInOut(t, e, i, s) {
            return (t /= .5 * s) &lt; 1 ? .5 * i * t * t * t * t * t + e : .5 * i * ((t -= 2) * t * t * t * t + 2) + e
        }
        static quintOut(t, e, i, s) {
            return i * ((t = t / s - 1) * t * t * t * t + 1) + e
        }
        static quartIn(t, e, i, s) {
            return i * (t /= s) * t * t * t + e
        }
        static quartInOut(t, e, i, s) {
            return (t /= .5 * s) &lt; 1 ? .5 * i * t * t * t * t + e : .5 * -i * ((t -= 2) * t * t * t - 2) + e
        }
        static quartOut(t, e, i, s) {
            return -i * ((t = t / s - 1) * t * t * t - 1) + e
        }
        static cubicIn(t, e, i, s) {
            return i * (t /= s) * t * t + e
        }
        static cubicInOut(t, e, i, s) {
            return (t /= .5 * s) &lt; 1 ? .5 * i * t * t * t + e : .5 * i * ((t -= 2) * t * t + 2) + e
        }
        static cubicOut(t, e, i, s) {
            return i * ((t = t / s - 1) * t * t + 1) + e
        }
        static quadIn(t, e, i, s) {
            return i * (t /= s) * t + e
        }
        static quadInOut(t, e, i, s) {
            return (t /= .5 * s) &lt; 1 ? .5 * i * t * t + e : .5 * -i * (--t * (t - 2) - 1) + e
        }
        static quadOut(t, e, i, s) {
            return -i * (t /= s) * (t - 2) + e
        }
        static expoIn(t, e, i, s) {
            return 0 == t ? e : i * Math.pow(2, 10 * (t / s - 1)) + e - .001 * i
        }
        static expoInOut(t, e, i, s) {
            return 0 == t ? e : t == s ? e + i : (t /= .5 * s) &lt; 1 ? .5 * i * Math.pow(2, 10 * (t - 1)) + e : .5 * i * (2 - Math.pow(2, -10 * --t)) + e
        }
        static expoOut(t, e, i, s) {
            return t == s ? e + i : i * (1 - Math.pow(2, -10 * t / s)) + e
        }
        static circIn(t, e, i, s) {
            return -i * (Math.sqrt(1 - (t /= s) * t) - 1) + e
        }
        static circInOut(t, e, i, s) {
            return (t /= .5 * s) &lt; 1 ? .5 * -i * (Math.sqrt(1 - t * t) - 1) + e : .5 * i * (Math.sqrt(1 - (t -= 2) * t) + 1) + e
        }
        static circOut(t, e, i, s) {
            return i * Math.sqrt(1 - (t = t / s - 1) * t) + e
        }
    }
    Ze.HALF_PI = .5 * Math.PI, Ze.PI2 = 2 * Math.PI;
    class $e {
        constructor() {
            this.gid = 0, this.repeat = 1, this._count = 0
        }
        static to(t, e, i, r = null, a = null, n = 0, h = !1, o = !0) {
            return s.getItemByClass("tween", $e)._create(t, e, i, r, a, n, h, !0, o, !0)
        }
        static from(t, e, i, r = null, a = null, n = 0, h = !1, o = !0) {
            return s.getItemByClass("tween", $e)._create(t, e, i, r, a, n, h, !1, o, !0)
        }
        to(t, e, i, s = null, r = null, a = 0, n = !1) {
            return this._create(t, e, i, s, r, a, n, !0, !1, !0)
        }
        from(t, e, i, s = null, r = null, a = 0, n = !1) {
            return this._create(t, e, i, s, r, a, n, !1, !1, !0)
        }
        _create(t, e, s, r, a, n, h, o, l, _) {
            if (!t) throw new Error("Tween:target is null");
            this._target = t, this._duration = s, this._ease = r || e.ease || $e.easeNone, this._complete = a || e.complete, this._delay = n, this._props = [], this._usedTimer = 0, this._startTimer = zt.now(), this._usedPool = l, this._delayParam = null, this.update = e.update;
            var c = t.$_GID || (t.$_GID = K.getGID());
            return $e.tweenMap[c] ? (h &amp;&amp; $e.clearTween(t), $e.tweenMap[c].push(this)) : $e.tweenMap[c] = [this], _ ? n &lt;= 0 ? this.firstStart(t, e, o) : (this._delayParam = [t, e, o], i.timer.once(n, this, this.firstStart, this._delayParam)) : this._initProps(t, e, o), this
        }
        firstStart(t, e, i) {
            this._delayParam = null, t.destroyed ? this.clear() : (this._initProps(t, e, i), this._beginLoop())
        }
        _initProps(t, e, i) {
            for (var s in e)
                if ("number" == typeof t[s]) {
                    var r = i ? t[s] : e[s],
                        a = i ? e[s] : t[s];
                    this._props.push([s, r, a - r]), i || (t[s] = r)
                }
        }
        _beginLoop() {
            i.timer.frameLoop(1, this, this._doEase)
        }
        _doEase() {
            this._updateEase(zt.now())
        }
        _updateEase(t) {
            var e = this._target;
            if (e) {
                if (e.destroyed) return $e.clearTween(e);
                var i = this._usedTimer = t - this._startTimer - this._delay;
                if (!(i &lt; 0)) {
                    if (i &gt;= this._duration) return this.complete();
                    for (var s = i &gt; 0 ? this._ease(i, 0, 1, this._duration) : 0, r = this._props, a = 0, n = r.length; a &lt; n; a++) {
                        var h = r[a];
                        e[h[0]] = h[1] + s * h[2]
                    }
                    this.update &amp;&amp; this.update.run()
                }
            }
        }
        set progress(t) {
            var e = t * this._duration;
            this._startTimer = zt.now() - this._delay - e
        }
        complete() {
            if (this._target) {
                i.timer.runTimer(this, this.firstStart);
                for (var t = this._target, e = this._props, s = this._complete, r = 0, a = e.length; r &lt; a; r++) {
                    var n = e[r];
                    t[n[0]] = n[1] + n[2]
                }
                this.update &amp;&amp; this.update.run(), this._count++, 0 != this.repeat &amp;&amp; this._count &gt;= this.repeat ? (this.clear(), s &amp;&amp; s.run()) : this.restart()
            }
        }
        pause() {
            var t;
            i.timer.clear(this, this._beginLoop), i.timer.clear(this, this._doEase), i.timer.clear(this, this.firstStart), (t = zt.now() - this._startTimer - this._delay) &lt; 0 &amp;&amp; (this._usedTimer = t)
        }
        setStartTime(t) {
            this._startTimer = t
        }
        static clearAll(t) {
            if (t &amp;&amp; t.$_GID) {
                var e = $e.tweenMap[t.$_GID];
                if (e) {
                    for (var i = 0, s = e.length; i &lt; s; i++) e[i]._clear();
                    e.length = 0
                }
            }
        }
        static clear(t) {
            t.clear()
        }
        static clearTween(t) {
            $e.clearAll(t)
        }
        clear() {
            this._target &amp;&amp; (this._remove(), this._clear())
        }
        _clear() {
            this.pause(), i.timer.clear(this, this.firstStart), this._complete = null, this._target = null, this._ease = null, this._props = null, this._delayParam = null, this.repeat = 1, this._usedPool &amp;&amp; (this.update = null, s.recover("tween", this))
        }
        recover() {
            this._usedPool = !0, this._clear()
        }
        _remove() {
            var t = $e.tweenMap[this._target.$_GID];
            if (t)
                for (var e = 0, i = t.length; e &lt; i; e++)
                    if (t[e] === this) {
                        t.splice(e, 1);
                        break
                    }
        }
        restart() {
            if (this.pause(), this._usedTimer = 0, this._startTimer = zt.now(), this._delayParam) i.timer.once(this._delay, this, this.firstStart, this._delayParam);
            else {
                for (var t = this._props, e = 0, s = t.length; e &lt; s; e++) {
                    var r = t[e];
                    this._target[r[0]] = r[1]
                }
                i.timer.once(this._delay, this, this._beginLoop)
            }
        }
        resume() {
            this._usedTimer &gt;= this._duration || (this._startTimer = zt.now() - this._usedTimer - this._delay, this._delayParam ? this._usedTimer &lt; 0 ? i.timer.once(-this._usedTimer, this, this.firstStart, this._delayParam) : this.firstStart.apply(this, this._delayParam) : this._beginLoop())
        }
        static easeNone(t, e, i, s) {
            return i * t / s + e
        }
    }
    $e.tweenMap = [];
    class Je {
        constructor() {
            this.ratio = .92, this.maxOffset = 60, this._dragging = !1, this._clickOnly = !0
        }
        start(t, e, s, r, a, n, h, o = .92) {
            this.clearTimer(), this.target = t, this.area = e, this.hasInertia = s, this.elasticDistance = e ? r : 0, this.elasticBackTime = a, this.data = n, this._disableMouseEvent = h, this.ratio = o, this._parent = t.parent, this._clickOnly = !0, this._dragging = !0, this._elasticRateX = this._elasticRateY = 1, this._lastX = this._parent.mouseX, this._lastY = this._parent.mouseY, i.stage.on(kt.MOUSE_UP, this, this.onStageMouseUp), i.stage.on(kt.MOUSE_OUT, this, this.onStageMouseUp), i.systemTimer.frameLoop(1, this, this.loop)
        }
        clearTimer() {
            i.systemTimer.clear(this, this.loop), i.systemTimer.clear(this, this.tweenMove), this._tween &amp;&amp; (this._tween.recover(), this._tween = null)
        }
        stop() {
            this._dragging &amp;&amp; (Me.instance.disableMouseEvent = !1, i.stage.off(kt.MOUSE_UP, this, this.onStageMouseUp), i.stage.off(kt.MOUSE_OUT, this, this.onStageMouseUp), this._dragging = !1, this.target &amp;&amp; this.area &amp;&amp; this.backToArea(), this.clear())
        }
        loop() {
            var t = this._parent.getMousePoint(),
                e = t.x,
                s = t.y,
                r = e - this._lastX,
                a = s - this._lastY;
            if (this._clickOnly) {
                if (!(Math.abs(r * i.stage._canvasTransform.getScaleX()) &gt; 1 || Math.abs(a * i.stage._canvasTransform.getScaleY()) &gt; 1)) return;
                this._clickOnly = !1, this._offsets || (this._offsets = []), this._offsets.length = 0, this.target.event(kt.DRAG_START, this.data), Me.instance.disableMouseEvent = this._disableMouseEvent
            } else this._offsets.push(r, a);
            0 === r &amp;&amp; 0 === a || (this._lastX = e, this._lastY = s, this.target.x += r * this._elasticRateX, this.target.y += a * this._elasticRateY, this.area &amp;&amp; this.checkArea(), this.target.event(kt.DRAG_MOVE, this.data))
        }
        checkArea() {
            if (this.elasticDistance &lt;= 0) this.backToArea();
            else {
                if (this.target._x &lt; this.area.x) var t = this.area.x - this.target._x;
                else t = this.target._x &gt; this.area.x + this.area.width ? this.target._x - this.area.x - this.area.width : 0;
                if (this._elasticRateX = Math.max(0, 1 - t / this.elasticDistance), this.target._y &lt; this.area.y) var e = this.area.y - this.target.y;
                else e = this.target._y &gt; this.area.y + this.area.height ? this.target._y - this.area.y - this.area.height : 0;
                this._elasticRateY = Math.max(0, 1 - e / this.elasticDistance)
            }
        }
        backToArea() {
            this.target.x = Math.min(Math.max(this.target._x, this.area.x), this.area.x + this.area.width), this.target.y = Math.min(Math.max(this.target._y, this.area.y), this.area.y + this.area.height)
        }
        onStageMouseUp(t) {
            if (Me.instance.disableMouseEvent = !1, i.stage.off(kt.MOUSE_UP, this, this.onStageMouseUp), i.stage.off(kt.MOUSE_OUT, this, this.onStageMouseUp), i.systemTimer.clear(this, this.loop), !this._clickOnly &amp;&amp; this.target)
                if (this.hasInertia) {
                    this._offsets.length &lt; 1 &amp;&amp; this._offsets.push(this._parent.mouseX - this._lastX, this._parent.mouseY - this._lastY), this._offsetX = this._offsetY = 0;
                    for (var e = this._offsets.length, s = Math.min(e, 6), r = this._offsets.length - s, a = e - 1; a &gt; r; a--) this._offsetY += this._offsets[a--], this._offsetX += this._offsets[a];
                    this._offsetX = this._offsetX / s * 2, this._offsetY = this._offsetY / s * 2, Math.abs(this._offsetX) &gt; this.maxOffset &amp;&amp; (this._offsetX = this._offsetX &gt; 0 ? this.maxOffset : -this.maxOffset), Math.abs(this._offsetY) &gt; this.maxOffset &amp;&amp; (this._offsetY = this._offsetY &gt; 0 ? this.maxOffset : -this.maxOffset), i.systemTimer.frameLoop(1, this, this.tweenMove)
                } else this.elasticDistance &gt; 0 ? this.checkElastic() : this.clear()
        }
        checkElastic() {
            var t = NaN,
                e = NaN;
            if (this.target.x &lt; this.area.x ? t = this.area.x : this.target._x &gt; this.area.x + this.area.width &amp;&amp; (t = this.area.x + this.area.width), this.target.y &lt; this.area.y ? e = this.area.y : this.target._y &gt; this.area.y + this.area.height &amp;&amp; (e = this.area.y + this.area.height), isNaN(t) &amp;&amp; isNaN(e)) this.clear();
            else {
                var i = {};
                isNaN(t) || (i.x = t), isNaN(e) || (i.y = e), this._tween = $e.to(this.target, i, this.elasticBackTime, Ze.sineOut, T.create(this, this.clear), 0, !1, !1)
            }
        }
        tweenMove() {
            this._offsetX *= this.ratio * this._elasticRateX, this._offsetY *= this.ratio * this._elasticRateY, this.target.x += this._offsetX, this.target.y += this._offsetY, this.area &amp;&amp; this.checkArea(), this.target.event(kt.DRAG_MOVE, this.data), (Math.abs(this._offsetX) &lt; 1 &amp;&amp; Math.abs(this._offsetY) &lt; 1 || this._elasticRateX &lt; .5 || this._elasticRateY &lt; .5) &amp;&amp; (i.systemTimer.clear(this, this.tweenMove), this.elasticDistance &gt; 0 ? this.checkElastic() : this.clear())
        }
        clear() {
            if (this.target) {
                this.clearTimer();
                var t = this.target;
                this.target = null, this._parent = null, t.event(kt.DRAG_END, this.data)
            }
        }
    }
    class ti {
        constructor() {
            this._id = K.getGID(), this._resetComp()
        }
        get id() {
            return this._id
        }
        get enabled() {
            return this._enabled
        }
        set enabled(t) {
            this._enabled != t &amp;&amp; (this._enabled = t, this.owner &amp;&amp; (t ? this.owner.activeInHierarchy &amp;&amp; this._onEnable() : this.owner.activeInHierarchy &amp;&amp; this._onDisable()))
        }
        get isSingleton() {
            return !0
        }
        get destroyed() {
            return this._destroyed
        }
        _isScript() {
            return !1
        }
        _resetComp() {
            this._indexInList = -1, this._enabled = !0, this._awaked = !1, this.owner = null
        }
        _getIndexInList() {
            return this._indexInList
        }
        _setIndexInList(t) {
            this._indexInList = t
        }
        _onAdded() {}
        _onAwake() {}
        _onEnable() {}
        _onDisable() {}
        _onDestroy() {}
        onReset() {}
        _parse(t) {}
        _cloneTo(t) {}
        _setActive(t) {
            t ? (this._awaked || (this._awaked = !0, this._onAwake()), this._enabled &amp;&amp; this._onEnable()) : this._enabled &amp;&amp; this._onDisable()
        }
        destroy() {
            this.owner &amp;&amp; this.owner._destroyComponent(this)
        }
        _destroy() {
            this.owner.activeInHierarchy &amp;&amp; this._enabled &amp;&amp; this._setActive(!1), this._onDestroy(), this._destroyed = !0, this.onReset !== ti.prototype.onReset ? (this.onReset(), this._resetComp(), s.recoverByClass(this)) : this._resetComp()
        }
    }
    class ei extends Ce {
        constructor() {
            super(), this.wrapMode = 0, this._interval = e.animationInterval, this._isReverse = !1, this._frameRateChanged = !1, this._setBitUp(de.DISPLAY)
        }
        play(t = 0, e = !0, i = "") {
            this._isPlaying = !0, this._actionName = i, this.index = "string" == typeof t ? this._getFrameByLabel(t) : t, this.loop = e, this._isReverse = this.wrapMode === ei.WRAP_REVERSE, 0 == this.index &amp;&amp; this._isReverse &amp;&amp; (this.index = this.count - 1), this.interval &gt; 0 &amp;&amp; this.timerLoop(this.interval, this, this._frameLoop, null, !0, !0)
        }
        get interval() {
            return this._interval
        }
        set interval(t) {
            this._interval != t &amp;&amp; (this._frameRateChanged = !0, this._interval = t, this._isPlaying &amp;&amp; t &gt; 0 &amp;&amp; this.timerLoop(t, this, this._frameLoop, null, !0, !0))
        }
        _getFrameByLabel(t) {
            for (var e = 0; e &lt; this._count; e++) {
                var i = this._labels[e];
                if (i &amp;&amp; i.indexOf(t) &gt; -1) return e
            }
            return 0
        }
        _frameLoop() {
            if (this._isReverse) {
                if (this._index--, this._index &lt; 0) {
                    if (!this.loop) return this._index = 0, this.stop(), void this.event(kt.COMPLETE);
                    this.wrapMode == ei.WRAP_PINGPONG ? (this._index = this._count &gt; 0 ? 1 : 0, this._isReverse = !1) : this._index = this._count - 1, this.event(kt.COMPLETE)
                }
            } else if (this._index++, this._index &gt;= this._count) {
                if (!this.loop) return this._index--, this.stop(), void this.event(kt.COMPLETE);
                this.wrapMode == ei.WRAP_PINGPONG ? (this._index = this._count - 2 &gt;= 0 ? this._count - 2 : 0, this._isReverse = !0) : this._index = 0, this.event(kt.COMPLETE)
            }
            this.index = this._index
        }
        _setControlNode(t) {
            this._controlNode &amp;&amp; (this._controlNode.off(kt.DISPLAY, this, this._resumePlay), this._controlNode.off(kt.UNDISPLAY, this, this._resumePlay)), this._controlNode = t, t &amp;&amp; t != this &amp;&amp; (t.on(kt.DISPLAY, this, this._resumePlay), t.on(kt.UNDISPLAY, this, this._resumePlay))
        }
        _setDisplay(t) {
            super._setDisplay(t), this._resumePlay()
        }
        _resumePlay() {
            this._isPlaying &amp;&amp; (this._controlNode.displayedInStage ? this.play(this._index, this.loop, this._actionName) : this.clearTimer(this, this._frameLoop))
        }
        stop() {
            this._isPlaying = !1, this.clearTimer(this, this._frameLoop)
        }
        get isPlaying() {
            return this._isPlaying
        }
        addLabel(t, e) {
            this._labels || (this._labels = {}), this._labels[e] || (this._labels[e] = []), this._labels[e].push(t)
        }
        removeLabel(t) {
            if (t) {
                if (this._labels)
                    for (var e in this._labels) this._removeLabelFromList(this._labels[e], t)
            } else this._labels = null
        }
        _removeLabelFromList(t, e) {
            if (t)
                for (var i = t.length - 1; i &gt;= 0; i--) t[i] == e &amp;&amp; t.splice(i, 1)
        }
        gotoAndStop(t) {
            this.index = "string" == typeof t ? this._getFrameByLabel(t) : t, this.stop()
        }
        get index() {
            return this._index
        }
        set index(t) {
            if (this._index = t, this._displayToIndex(t), this._labels &amp;&amp; this._labels[t])
                for (var e = this._labels[t], i = 0, s = e.length; i &lt; s; i++) this.event(kt.LABEL, e[i])
        }
        _displayToIndex(t) {}
        get count() {
            return this._count
        }
        clear() {
            return this.stop(), this._labels = null, this
        }
    }
    ei.WRAP_POSITIVE = 0, ei.WRAP_REVERSE = 1, ei.WRAP_PINGPONG = 2, ve.regClass("laya.display.AnimationBase", ei), ve.regClass("Laya.AnimationBase", ei);
    class ii {
        static subtractVector3(t, e, i) {
            i[0] = t[0] - e[0], i[1] = t[1] - e[1], i[2] = t[2] - e[2]
        }
        static lerp(t, e, i) {
            return t * (1 - i) + e * i
        }
        static scaleVector3(t, e, i) {
            i[0] = t[0] * e, i[1] = t[1] * e, i[2] = t[2] * e
        }
        static lerpVector3(t, e, i, s) {
            var r = t[0],
                a = t[1],
                n = t[2];
            s[0] = r + i * (e[0] - r), s[1] = a + i * (e[1] - a), s[2] = n + i * (e[2] - n)
        }
        static lerpVector4(t, e, i, s) {
            var r = t[0],
                a = t[1],
                n = t[2],
                h = t[3];
            s[0] = r + i * (e[0] - r), s[1] = a + i * (e[1] - a), s[2] = n + i * (e[2] - n), s[3] = h + i * (e[3] - h)
        }
        static slerpQuaternionArray(t, e, i, s, r, a, n) {
            var h, o, l, _, c, u = t[e + 0],
                d = t[e + 1],
                p = t[e + 2],
                f = t[e + 3],
                g = i[s + 0],
                m = i[s + 1],
                v = i[s + 2],
                T = i[s + 3];
            return (o = u * g + d * m + p * v + f * T) &lt; 0 &amp;&amp; (o = -o, g = -g, m = -m, v = -v, T = -T), 1 - o &gt; 1e-6 ? (h = Math.acos(o), l = Math.sin(h), _ = Math.sin((1 - r) * h) / l, c = Math.sin(r * h) / l) : (_ = 1 - r, c = r), a[n + 0] = _ * u + c * g, a[n + 1] = _ * d + c * m, a[n + 2] = _ * p + c * v, a[n + 3] = _ * f + c * T, a
        }
        static getRotation(t, e, i, s) {
            return Math.atan2(s - e, i - t) / Math.PI * 180
        }
        static sortBigFirst(t, e) {
            return t == e ? 0 : e &gt; t ? 1 : -1
        }
        static sortSmallFirst(t, e) {
            return t == e ? 0 : e &gt; t ? -1 : 1
        }
        static sortNumBigFirst(t, e) {
            return parseFloat(e) - parseFloat(t)
        }
        static sortNumSmallFirst(t, e) {
            return parseFloat(t) - parseFloat(e)
        }
        static sortByKey(t, e = !1, i = !0) {
            var s;
            return s = e ? i ? ii.sortNumBigFirst : ii.sortBigFirst : i ? ii.sortNumSmallFirst : ii.sortSmallFirst,
                function(e, i) {
                    return s(e[t], i[t])
                }
        }
    }
    class si extends ei {
        static _sortIndexFun(t, e) {
            return t.index - e.index
        }
        constructor() {
            super(), void 0 === si._sortIndexFun &amp;&amp; (si._sortIndexFun = ii.sortByKey("index", !1, !0))
        }
        _setUp(t, e) {
            this._targetDic = t, this._animationData = e, this.interval = 1e3 / e.frameRate, e.parsed ? (this._count = e.count, this._labels = e.labels, this._usedFrames = e.animationNewFrames) : (this._usedFrames = [], this._calculateDatas(), e.parsed = !0, e.labels = this._labels, e.count = this._count, e.animationNewFrames = this._usedFrames)
        }
        clear() {
            return super.clear(), this._targetDic = null, this._animationData = null, this
        }
        _displayToIndex(t) {
            if (this._animationData) {
                t &lt; 0 &amp;&amp; (t = 0), t &gt; this._count &amp;&amp; (t = this._count);
                var e, i = this._animationData.nodes,
                    s = i.length;
                for (e = 0; e &lt; s; e++) this._displayNodeToFrame(i[e], t)
            }
        }
        _displayNodeToFrame(t, e, i = null) {
            i || (i = this._targetDic);
            var s = i[t.target];
            if (s) {
                var r, a, n, h, o = t.frames,
                    l = t.keys,
                    _ = l.length;
                for (h = 0; h &lt; _; h++) n = (a = o[r = l[h]]).length &gt; e ? a[e] : a[a.length - 1], s[r] = n;
                var c, u = t.funkeys;
                if (0 != (_ = u.length))
                    for (h = 0; h &lt; _; h++) void 0 !== (c = o[r = u[h]])[e] &amp;&amp; s[r] &amp;&amp; s[r].apply(s, c[e])
            }
        }
        _calculateDatas() {
            if (this._animationData) {
                var t, e, i = this._animationData.nodes,
                    s = i.length;
                for (this._count = 0, t = 0; t &lt; s; t++) e = i[t], this._calculateKeyFrames(e);
                this._count += 1
            }
        }
        _calculateKeyFrames(t) {
            var e, i, s = t.keyframes,
                r = t.target;
            for (e in t.frames || (t.frames = {}), t.keys ? t.keys.length = 0 : t.keys = [], t.funkeys ? t.funkeys.length = 0 : t.funkeys = [], t.initValues || (t.initValues = {}), s) {
                var a = -1 != e.indexOf("()");
                if (i = s[e], a &amp;&amp; (e = e.substr(0, e.length - 2)), t.frames[e] || (t.frames[e] = []), a) {
                    t.funkeys.push(e);
                    for (var n = t.frames[e], h = 0; h &lt; i.length; h++) {
                        var o = i[h];
                        n[o.index] = o.value, o.index &gt; this._count &amp;&amp; (this._count = o.index)
                    }
                } else this._targetDic &amp;&amp; this._targetDic[r] &amp;&amp; (t.initValues[e] = this._targetDic[r][e]), i.sort(si._sortIndexFun), t.keys.push(e), this._calculateNodePropFrames(i, t.frames[e], e, r)
            }
        }
        resetNodes() {
            if (this._targetDic &amp;&amp; this._animationData) {
                var t, e, i, s = this._animationData.nodes,
                    r = s.length;
                for (t = 0; t &lt; r; t++)
                    if (i = (e = s[t]).initValues) {
                        var a, n = this._targetDic[e.target];
                        if (n)
                            for (a in i) n[a] = i[a]
                    }
            }
        }
        _calculateNodePropFrames(t, e, i, s) {
            var r, a = t.length - 1;
            for (e.length = t[a].index + 1, r = 0; r &lt; a; r++) this._dealKeyFrame(t[r]), this._calculateFrameValues(t[r], t[r + 1], e);
            0 == a &amp;&amp; (e[0] = t[0].value, this._usedFrames &amp;&amp; (this._usedFrames[t[0].index] = !0)), this._dealKeyFrame(t[r])
        }
        _dealKeyFrame(t) {
            t.label &amp;&amp; "" != t.label &amp;&amp; this.addLabel(t.label, t.index)
        }
        _calculateFrameValues(t, e, i) {
            var s, r, a = t.index,
                n = e.index,
                h = t.value,
                o = e.value - t.value,
                l = n - a,
                _ = this._usedFrames;
            if (n &gt; this._count &amp;&amp; (this._count = n), t.tween)
                for (null == (r = Ze[t.tweenMethod]) &amp;&amp; (r = Ze.linearNone), s = a; s &lt; n; s++) i[s] = r(s - a, h, o, l), _ &amp;&amp; (_[s] = !0);
            else
                for (s = a; s &lt; n; s++) i[s] = h;
            _ &amp;&amp; (_[t.index] = !0, _[e.index] = !0), i[e.index] = e.value
        }
    }
    ve.regClass("laya.display.FrameAnimation", si), ve.regClass("Laya.FrameAnimation", si);
    class ri {
        constructor() {
            this._obj = {}, ri._maps.push(this)
        }
        static __init__() {
            ri.I = new ri, ri.supportWeakMap || i.systemTimer.loop(ri.delInterval, null, ri.clearCache)
        }
        static clearCache() {
            for (var t = 0, e = ri._maps.length; t &lt; e; t++) {
                ri._maps[t]._obj = {}
            }
        }
        set(t, e) {
            null != t &amp;&amp; (ri.supportWeakMap || ("string" == typeof t || "number" == typeof t ? this._obj[t] = e : (t.$_GID || (t.$_GID = K.getGID()), this._obj[t.$_GID] = e)))
        }
        get(t) {
            return null == t ? null : ri.supportWeakMap ? void 0 : "string" == typeof t || "number" == typeof t ? this._obj[t] : this._obj[t.$_GID]
        }
        del(t) {
            null != t &amp;&amp; (ri.supportWeakMap || ("string" == typeof t || "number" == typeof t ? delete this._obj[t] : delete this._obj[this._obj.$_GID]))
        }
        has(t) {
            return null != t &amp;&amp; (ri.supportWeakMap ? void 0 : "string" == typeof t || "number" == typeof t ? null != this._obj[t] : null != this._obj[this._obj.$_GID])
        }
    }
    ri.supportWeakMap = !1, ri.delInterval = 6e5, ri._maps = [];
    class ai {
        static __init() {
            ai._funMap = new ri
        }
        static getBindFun(t) {
            var e = ai._funMap.get(t);
            if (null == e) {
                var i = '"' + t + '"',
                    s = "(function(data){if(data==null)return;with(data){try{\nreturn " + (i = i.replace(/^"\${|}"$/g, "").replace(/\${/g, '"+').replace(/}/g, '+"')) + "\n}catch(e){}}})";
                e = window.Laya._runScript(s), ai._funMap.set(t, e)
            }
            return e
        }
        static createByData(t, e) {
            var i = hi.create();
            if ((t = ai.createComp(e, t, t, null, i))._setBit(de.NOT_READY, !0), "_idMap" in t &amp;&amp; (t._idMap = i._idMap), e.animations) {
                var s, r, a, n = [],
                    h = e.animations,
                    o = h.length;
                for (s = 0; s &lt; o; s++) {
                    switch (r = new si, a = h[s], r._setUp(i._idMap, a), t[a.name] = r, r._setControlNode(t), a.action) {
                        case 1:
                            r.play(0, !1);
                            break;
                        case 2:
                            r.play(0, !0)
                    }
                    n.push(r)
                }
                t._aniList = n
            }
            return "Scene" === t._$componentType &amp;&amp; t._width &gt; 0 &amp;&amp; null == e.props.hitTestPrior &amp;&amp; !t.mouseThrough &amp;&amp; (t.hitTestPrior = !0), i.beginLoad(t), t
        }
        static createInitTool() {
            return hi.create()
        }
        static createComp(t, e = null, s = null, r = null, a = null) {
            if ("Scene3D" == t.type || "Sprite3D" == t.type) {
                var n = [],
                    h = i.Laya.Utils3D._createSceneByJsonForMaker(t, n, a);
                return "Sprite3D" == t.type ? i.Laya.StaticBatchManager.combine(h, n) : i.Laya.StaticBatchManager.combine(null, n), h
            }
            if (!(e = e || ai.getCompInstance(t))) return t.props &amp;&amp; t.props.runtime ? console.warn("runtime not found:" + t.props.runtime) : console.warn("can not create:" + t.type), null;
            var o = t.child;
            if (o)
                for (var l = "List" == e._$componentType, _ = 0, c = o.length; _ &lt; c; _++) {
                    var u = o[_];
                    if (!("itemRender" in e) || "render" != u.props.name &amp;&amp; "render" !== u.props.renderType)
                        if ("Graphic" == u.type) i.ClassUtils._addGraphicsToSprite(u, e);
                        else if (i.ClassUtils._isDrawType(u.type)) i.ClassUtils._addGraphicToSprite(u, e, !0);
                    else {
                        if (l) {
                            var d = [],
                                p = ai.createComp(u, null, s, d, a);
                            d.length &amp;&amp; (p._$bindData = d)
                        } else p = ai.createComp(u, null, s, r, a);
                        "Script" == u.type ? p instanceof ti ? e._addComponentInstance(p) : "owner" in p ? p.owner = e : "target" in p &amp;&amp; (p.target = e) : "mask" == u.props.renderType || "mask" == u.props.name ? e.mask = p : p instanceof Ee &amp;&amp; e.addChild(p)
                    } else e.itemRender = u
                }
            var f = t.props;
            for (var g in f) {
                var m = f[g];
                "string" == typeof m &amp;&amp; (m.indexOf("@node:") &gt;= 0 || m.indexOf("@Prefab:") &gt;= 0) ? a &amp;&amp; a.addNodeRef(e, g, m) : ai.setCompValue(e, g, m, s, r)
            }
            return e._afterInited &amp;&amp; e._afterInited(), t.compId &amp;&amp; a &amp;&amp; a._idMap &amp;&amp; (a._idMap[t.compId] = e), e
        }
        static setCompValue(t, e, s, r = null, a = null) {
            if ("string" == typeof s &amp;&amp; s.indexOf("${") &gt; -1) {
                if (ai._sheet || (ai._sheet = i.ClassUtils.getClass("laya.data.Table")), !ai._sheet) return void console.warn("Can not find class Sheet");
                if (a) a.push(t, e, s);
                else if (r) {
                    -1 == s.indexOf("].") &amp;&amp; (s = s.replace(".", "[0]."));
                    var n, h, o = new ni(t, e, s);
                    o.exe(r);
                    for (var l = s.replace(/\[.*?\]\./g, "."); null != (n = ai._parseWatchData.exec(l));) {
                        for (var _ = n[1]; null != (h = ai._parseKeyWord.exec(_));) {
                            var c = h[0],
                                u = r._watchMap[c] || (r._watchMap[c] = []);
                            u.push(o), ai._sheet.I.notifer.on(c, r, r.changeData, [c])
                        }(u = r._watchMap[_] || (r._watchMap[_] = [])).push(o), ai._sheet.I.notifer.on(_, r, r.changeData, [_])
                    }
                }
            } else "var" === e &amp;&amp; r ? r[s] = t : t[e] = "true" === s || "false" !== s &amp;&amp; s
        }
        static getCompInstance(t) {
            if ("UIView" == t.type &amp;&amp; t.props &amp;&amp; t.props.pageData) return ai.createByData(null, t.props.pageData);
            var e = t.props &amp;&amp; t.props.runtime || t.type,
                r = i.ClassUtils.getClass(e);
            if (!r) throw "Can not find class " + e;
            if ("Script" === t.type &amp;&amp; r.prototype._doAwake) {
                var a = s.createByClass(r);
                return a._destroyed = !1, a
            }
            return t.props &amp;&amp; "renderType" in t.props &amp;&amp; "instance" == t.props.renderType ? (r.instance || (r.instance = new r), r.instance) : new r
        }
    }
    ai._parseWatchData = /\${(.*?)}/g, ai._parseKeyWord = /[a-zA-Z_][a-zA-Z0-9_]*(?:(?:\.[a-zA-Z_][a-zA-Z0-9_]*)+)/g;
    class ni {
        constructor(t, e, i) {
            this.comp = t, this.prop = e, this.value = i
        }
        exe(t) {
            var e = ai.getBindFun(this.value);
            this.comp[this.prop] = e.call(this, t)
        }
    }
    class hi {
        reset() {
            this._nodeRefList = null, this._initList = null, this._idMap = null, this._loadList = null, this._scene = null
        }
        recover() {
            this.reset(), s.recover("InitTool", this)
        }
        static create() {
            var t = s.getItemByClass("InitTool", hi);
            return t._idMap = [], t
        }
        addLoadRes(t, e = null) {
            this._loadList || (this._loadList = []), e ? this._loadList.push({
                url: t,
                type: e
            }) : this._loadList.push(t)
        }
        addNodeRef(t, e, i) {
            this._nodeRefList || (this._nodeRefList = []), this._nodeRefList.push([t, e, i]), i.indexOf("@Prefab:") &gt;= 0 &amp;&amp; this.addLoadRes(i.replace("@Prefab:", ""), Xe.PREFAB)
        }
        setNodeRef() {
            if (this._nodeRefList)
                if (this._idMap) {
                    var t, e, i;
                    for (e = this._nodeRefList.length, t = 0; t &lt; e; t++)(i = this._nodeRefList[t])[0][i[1]] = this.getReferData(i[2]);
                    this._nodeRefList = null
                } else this._nodeRefList = null
        }
        getReferData(t) {
            if (t.indexOf("@Prefab:") &gt;= 0) return Xe.getRes(t.replace("@Prefab:", ""));
            if (t.indexOf("@arr:") &gt;= 0) {
                var e, i, s, r;
                for (s = (e = (t = t.replace("@arr:", "")).split(",")).length, i = 0; i &lt; s; i++) r = e[i], e[i] = r ? this._idMap[r.replace("@node:", "")] : null;
                return e
            }
            return this._idMap[t.replace("@node:", "")]
        }
        addInitItem(t) {
            this._initList || (this._initList = []), this._initList.push(t)
        }
        doInits() {
            this._initList &amp;&amp; (this._initList = null)
        }
        finish() {
            this.setNodeRef(), this.doInits(), this._scene._setBit(de.NOT_READY, !1), this._scene.parent &amp;&amp; this._scene.parent.activeInHierarchy &amp;&amp; this._scene.active &amp;&amp; this._scene._processActive(), this._scene.event("onViewCreated"), this.recover()
        }
        beginLoad(t) {
            this._scene = t, !this._loadList || this._loadList.length &lt; 1 ? this.finish() : i.loader.load(this._loadList, T.create(this, this.finish))
        }
    }
    class oi {
        show(t = 0, e = 0) {}
        enable() {}
        hide() {}
        set_onclick(t) {}
        isCanvasRender() {
            return !0
        }
        renderNotCanvas(t, e, i) {}
    }
    class li extends oi {
        constructor() {
            super(...arguments), this._show = !1, this._useCanvas = !1, this._height = 100, this._view = []
        }
        show(t = 0, e = 0) {
            zt.onMiniGame || i.Render.isConchApp || zt.onBDMiniGame || zt.onKGMiniGame || zt.onQGMiniGame || zt.onQQMiniGame || zt.onAlipayMiniGame || zt.onBLMiniGame || (this._useCanvas = !0), this._show = !0, G._fpsData.length = 60, this._view[0] = {
                title: "FPS(WebGL)",
                value: "_fpsStr",
                color: "yellow",
                units: "int"
            }, this._view[1] = {
                title: "Sprite",
                value: "_spriteStr",
                color: "white",
                units: "int"
            }, this._view[2] = {
                title: "RenderBatches",
                value: "renderBatches",
                color: "white",
                units: "int"
            }, this._view[3] = {
                title: "SavedRenderBatches",
                value: "savedRenderBatches",
                color: "white",
                units: "int"
            }, this._view[4] = {
                title: "CPUMemory",
                value: "cpuMemory",
                color: "yellow",
                units: "M"
            }, this._view[5] = {
                title: "GPUMemory",
                value: "gpuMemory",
                color: "yellow",
                units: "M"
            }, this._view[6] = {
                title: "Shader",
                value: "shaderCall",
                color: "white",
                units: "int"
            }, this._view[7] = {
                title: "Canvas",
                value: "_canvasStr",
                color: "white",
                units: "int"
            }, ee.is3DMode &amp;&amp; (this._view[0].title = "FPS(3D)", this._view[8] = {
                title: "TriFaces",
                value: "trianglesFaces",
                color: "white",
                units: "int"
            }, this._view[9] = {
                title: "FrustumCulling",
                value: "frustumCulling",
                color: "white",
                units: "int"
            }, this._view[10] = {
                title: "OctreeNodeCulling",
                value: "octreeNodeCulling",
                color: "white",
                units: "int"
            }), this._useCanvas ? this.createUIPre(t, e) : this.createUI(t, e), this.enable()
        }
        createUIPre(t, e) {
            var i = zt.pixelRatio;
            this._width = 180 * i, this._vx = 120 * i, this._height = i * (12 * this._view.length + 3 * i) + 4, li._fontSize = 12 * i;
            for (var s = 0; s &lt; this._view.length; s++) this._view[s].x = 4, this._view[s].y = s * li._fontSize + 2 * i;
            this._canvas || (this._canvas = new ge(!0), this._canvas.size(this._width, this._height), this._ctx = this._canvas.getContext("2d"), this._ctx.textBaseline = "top", this._ctx.font = li._fontSize + "px Arial", this._canvas.source.style.cssText = "pointer-events:none;background:rgba(150,150,150,0.8);z-index:100000;position: absolute;direction:ltr;left:" + t + "px;top:" + e + "px;width:" + this._width / i + "px;height:" + this._height / i + "px;"), zt.onKGMiniGame || zt.container.appendChild(this._canvas.source), this._first = !0, this.loop(), this._first = !1
        }
        createUI(t, e) {
            var i = this._sp,
                s = zt.pixelRatio;
            i || (i = new Ce, this._leftText = new we, this._leftText.pos(5, 5), this._leftText.color = "#ffffff", i.addChild(this._leftText), this._txt = new we, this._txt.pos(130 * s, 5), this._txt.color = "#ffffff", i.addChild(this._txt), this._sp = i), i.pos(t, e);
            for (var r = "", a = 0; a &lt; this._view.length; a++) {
                r += this._view[a].title + "\n"
            }
            this._leftText.text = r;
            var n = 138 * s,
                h = s * (12 * this._view.length + 3 * s) + 4;
            this._txt.fontSize = li._fontSize * s, this._leftText.fontSize = li._fontSize * s, i.size(n, h), i.graphics.clear(), i.graphics.alpha(.5), i.graphics.drawRect(0, 0, n + 110, h + 30, "#999999"), i.graphics.alpha(2), this.loop()
        }
        enable() {
            i.systemTimer.frameLoop(1, this, this.loop)
        }
        hide() {
            this._show = !1, i.systemTimer.clear(this, this.loop), this._canvas &amp;&amp; zt.removeElement(this._canvas.source)
        }
        set_onclick(t) {
            this._sp &amp;&amp; this._sp.on("click", this._sp, t), this._canvas &amp;&amp; (this._canvas.source.onclick = t, this._canvas.source.style.pointerEvents = "")
        }
        loop() {
            G._count++;
            var t = zt.now();
            if (!(t - G._timer &lt; 1e3)) {
                var e = G._count;
                if (G.FPS = Math.round(1e3 * e / (t - G._timer)), this._show) {
                    G.trianglesFaces = Math.round(G.trianglesFaces / e), this._useCanvas ? G.renderBatches = Math.round(G.renderBatches / e) : G.renderBatches = Math.round(G.renderBatches / e) - 1, G.savedRenderBatches = Math.round(G.savedRenderBatches / e), G.shaderCall = Math.round(G.shaderCall / e), G.spriteRenderUseCacheCount = Math.round(G.spriteRenderUseCacheCount / e), G.canvasNormal = Math.round(G.canvasNormal / e), G.canvasBitmap = Math.round(G.canvasBitmap / e), G.canvasReCache = Math.ceil(G.canvasReCache / e), G.frustumCulling = Math.round(G.frustumCulling / e), G.octreeNodeCulling = Math.round(G.octreeNodeCulling / e);
                    var i = G.FPS &gt; 0 ? Math.floor(1e3 / G.FPS).toString() : " ";
                    G._fpsStr = G.FPS + (G.renderSlow ? " slow" : "") + " " + i, G._spriteStr = G.spriteCount + (G.spriteRenderUseCacheCount ? "/" + G.spriteRenderUseCacheCount : ""), G._canvasStr = G.canvasReCache + "/" + G.canvasNormal + "/" + G.canvasBitmap, G.cpuMemory = C.cpuMemory, G.gpuMemory = C.gpuMemory, this._useCanvas ? this.renderInfoPre() : this.renderInfo(), G.clear()
                }
                G._count = 0, G._timer = t
            }
        }
        renderInfoPre() {
            var t, e, i = 0;
            if (this._canvas) {
                var s = this._ctx;
                for (s.clearRect(this._first ? 0 : this._vx, 0, this._width, this._height), i = 0; i &lt; this._view.length; i++) t = this._view[i], this._first &amp;&amp; (s.fillStyle = "white", s.fillText(t.title, t.x, t.y)), s.fillStyle = t.color, e = G[t.value], "M" == t.units &amp;&amp; (e = Math.floor(e / 1048576 * 100) / 100 + " M"), s.fillText(e + "", t.x + this._vx, t.y)
            }
        }
        renderInfo() {
            for (var t = "", e = 0; e &lt; this._view.length; e++) {
                var i = this._view[e],
                    s = G[i.value];
                "M" == i.units &amp;&amp; (s = Math.floor(s / 1048576 * 100) / 100 + " M"), "K" == i.units &amp;&amp; (s = Math.floor(s / 1024 * 100) / 100 + " K"), t += s + "\n"
            }
            this._txt.text = t
        }
        isCanvasRender() {
            return this._useCanvas
        }
        renderNotCanvas(t, e, i) {
            this._show &amp;&amp; this._sp &amp;&amp; this._sp.render(t, 0, 0)
        }
    }
    li._fontSize = 12;
    class _i {
        constructor(t = !0) {
            this.scale = 1, this.currTimer = Date.now(), this.currFrame = 0, this._delta = 0, this._lastTimer = Date.now(), this._map = [], this._handlers = [], this._temp = [], this._count = 0, t &amp;&amp; _i.gSysTimer &amp;&amp; _i.gSysTimer.frameLoop(1, this, this._update)
        }
        get delta() {
            return this._delta
        }
        _update() {
            if (this.scale &lt;= 0) return this._lastTimer = Date.now(), void(this._delta = 0);
            var t = this.currFrame = this.currFrame + this.scale,
                e = Date.now(),
                i = e - this._lastTimer &gt; 3e4;
            this._delta = (e - this._lastTimer) * this.scale;
            var s = this.currTimer = this.currTimer + this._delta;
            this._lastTimer = e;
            var r = this._handlers;
            this._count = 0;
            for (var a = 0, n = r.length; a &lt; n; a++) {
                var h = r[a];
                if (null !== h.method) {
                    var o = h.userFrame ? t : s;
                    if (o &gt;= h.exeTime)
                        if (h.repeat)
                            if (!h.jumpFrame || i) h.exeTime += h.delay, h.run(!1), o &gt; h.exeTime &amp;&amp; (h.exeTime += Math.ceil((o - h.exeTime) / h.delay) * h.delay);
                            else
                                for (; o &gt;= h.exeTime;) h.exeTime += h.delay, h.run(!1);
                    else h.run(!0)
                } else this._count++
            }(this._count &gt; 30 || t % 200 == 0) &amp;&amp; this._clearHandlers()
        }
        _clearHandlers() {
            for (var t = this._handlers, e = 0, i = t.length; e &lt; i; e++) {
                var s = t[e];
                null !== s.method ? this._temp.push(s) : this._recoverHandler(s)
            }
            this._handlers = this._temp, t.length = 0, this._temp = t
        }
        _recoverHandler(t) {
            this._map[t.key] == t &amp;&amp; (this._map[t.key] = null), t.clear(), _i._pool.push(t)
        }
        _create(t, e, i, s, r, a, n) {
            if (!i) return r.apply(s, a), null;
            if (n) {
                var h = this._getHandler(s, r);
                if (h) return h.repeat = e, h.userFrame = t, h.delay = i, h.caller = s, h.method = r, h.args = a, h.exeTime = i + (t ? this.currFrame : this.currTimer + Date.now() - this._lastTimer), h
            }
            return (h = _i._pool.length &gt; 0 ? _i._pool.pop() : new ci).repeat = e, h.userFrame = t, h.delay = i, h.caller = s, h.method = r, h.args = a, h.exeTime = i + (t ? this.currFrame : this.currTimer + Date.now() - this._lastTimer), this._indexHandler(h), this._handlers.push(h), h
        }
        _indexHandler(t) {
            var e = t.caller,
                s = t.method,
                r = e ? e.$_GID || (e.$_GID = i.Utils.getGID()) : 0,
                a = s.$_TID || (s.$_TID = 1e5 * _i._mid++);
            t.key = r + a, this._map[t.key] = t
        }
        once(t, e, i, s = null, r = !0) {
            this._create(!1, !1, t, e, i, s, r)
        }
        loop(t, e, i, s = null, r = !0, a = !1) {
            var n = this._create(!1, !0, t, e, i, s, r);
            n &amp;&amp; (n.jumpFrame = a)
        }
        frameOnce(t, e, i, s = null, r = !0) {
            this._create(!0, !1, t, e, i, s, r)
        }
        frameLoop(t, e, i, s = null, r = !0) {
            this._create(!0, !0, t, e, i, s, r)
        }
        toString() {
            return " handlers:" + this._handlers.length + " pool:" + _i._pool.length
        }
        clear(t, e) {
            var i = this._getHandler(t, e);
            i &amp;&amp; (this._map[i.key] = null, i.key = 0, i.clear())
        }
        clearAll(t) {
            if (t)
                for (var e = 0, i = this._handlers.length; e &lt; i; e++) {
                    var s = this._handlers[e];
                    s.caller === t &amp;&amp; (this._map[s.key] = null, s.key = 0, s.clear())
                }
        }
        _getHandler(t, e) {
            var s = t ? t.$_GID || (t.$_GID = i.Utils.getGID()) : 0,
                r = e.$_TID || (e.$_TID = 1e5 * _i._mid++);
            return this._map[s + r]
        }
        callLater(t, e, i = null) {
            Se.I.callLater(t, e, i)
        }
        runCallLater(t, e) {
            Se.I.runCallLater(t, e)
        }
        runTimer(t, e) {
            var i = this._getHandler(t, e);
            i &amp;&amp; null != i.method &amp;&amp; (this._map[i.key] = null, i.run(!0))
        }
        pause() {
            this.scale = 0
        }
        resume() {
            this.scale = 1
        }
    }
    _i.gSysTimer = null, _i._pool = [], _i._mid = 1;
    class ci {
        clear() {
            this.caller = null, this.method = null, this.args = null
        }
        run(t) {
            var e = this.caller;
            if (e &amp;&amp; e.destroyed) return this.clear();
            var i = this.method,
                s = this.args;
            t &amp;&amp; this.clear(), null != i &amp;&amp; (s ? i.apply(e, s) : i.call(e))
        }
    }
    class ui extends V {
        constructor(t) {
            super(U.SKINMESH, 0), this.offsetX = 300, this.offsetY = 0;
            var e = v.mainContext,
                i = 8 * Pt.BYTES_PE;
            this.position = [2, e.FLOAT, !1, i, 0], this.texcoord = [2, e.FLOAT, !1, i, 2 * Pt.BYTES_PE], this.color = [4, e.FLOAT, !1, i, 4 * Pt.BYTES_PE]
        }
    }
    class di extends V {
        constructor(t) {
            super(U.PRIMITIVE, 0), this._attribLocation = ["position", 0, "attribColor", 1]
        }
    }
    class pi extends V {
        constructor(t = 0) {
            super(U.TEXTURE2D, t), this.strength = 0, this.blurInfo = null, this.colorMat = null, this.colorAlpha = null, this._attribLocation = ["posuv", 0, "attribColor", 1, "attribFlags", 2]
        }
        clear() {
            this.texture = null, this.shader = null, this.defines._value = this.subID
        }
    }
    class fi {
        constructor(t) {
            this.codes = {}, this.funs = {}, this.curUseID = -1, this.funnames = "", this.script = t;
            for (var e, s, r = 0; !((r = t.indexOf("#begin", r)) &lt; 0);) {
                for (s = r + 5; !((s = t.indexOf("#end", s)) &lt; 0) &amp;&amp; "i" === t.charAt(s + 4);) s += 5;
                if (s &lt; 0) throw "add include err,no #end:" + t;
                e = t.indexOf("\n", r);
                var a = i.ShaderCompile.splitToWords(t.substr(r, e - r), null);
                "code" == a[1] ? this.codes[a[2]] = t.substr(e + 1, s - e - 1) : "function" == a[1] &amp;&amp; (e = t.indexOf("function", r), e += "function".length, this.funs[a[3]] = t.substr(e + 1, s - e - 1), this.funnames += a[3] + ";"), r = s + 1
            }
        }
        getWith(t = null) {
            var e = t ? this.codes[t] : this.script;
            if (!e) throw "get with error:" + t;
            return e
        }
        getFunsScript(t) {
            var e = "";
            for (var i in this.funs) t.indexOf(i + ";") &gt;= 0 &amp;&amp; (e += this.funs[i]);
            return e
        }
    }
    class gi {
        constructor(t) {
            this.childs = [], this.text = "", this.useFuns = "", this.z = 0, this.includefiles = t
        }
        setParent(t) {
            t.childs.push(this), this.z = t.z + 1, this.parent = t
        }
        setCondition(t, e) {
            t &amp;&amp; (this.conditionType = e, t = t.replace(/(\s*$)/g, ""), this.condition = function() {
                return this[t]
            }, this.condition.__condition = t)
        }
        toscript(t, e) {
            return this._toscript(t, e, ++gi.__id)
        }
        _toscript(t, e, s) {
            if (this.childs.length &lt; 1 &amp;&amp; !this.text) return e;
            e.length;
            if (this.condition) {
                var r = !!this.condition.call(t);
                if (this.conditionType === i.ShaderCompile.IFDEF_ELSE &amp;&amp; (r = !r), !r) return e
            }
            if (this.text &amp;&amp; e.push(this.text), this.childs.length &gt; 0 &amp;&amp; this.childs.forEach((function(i, r, a) {
                    i._toscript(t, e, s)
                })), this.includefiles.length &gt; 0 &amp;&amp; this.useFuns.length &gt; 0)
                for (var a, n = 0, h = this.includefiles.length; n &lt; h; n++) this.includefiles[n].curUseID != s &amp;&amp; (a = this.includefiles[n].file.getFunsScript(this.useFuns)).length &gt; 0 &amp;&amp; (this.includefiles[n].curUseID = s, e[0] = a + e[0]);
            return e
        }
    }
    gi.__id = 1;
    class mi {
        constructor(t, e, i) {
            this.defs = {};
            let s = this;

            function _compile(t) {
                t = t.replace(mi._clearCR, "");
                var e = [],
                    i = new gi(e);
                return s._compileToTree(i, t.split("\n"), 0, e, s.defs), i
            }
            var r = Date.now();
            this._VS = _compile(t), this._PS = _compile(e), this._nameMap = i, Date.now() - r &gt; 2 &amp;&amp; console.log("ShaderCompile use time:" + (Date.now() - r) + "  size:" + t.length + "/" + e.length)
        }
        static __init__() {
            var t = m.instance;
            mi.shaderParamsMap = {
                float: t.FLOAT,
                int: t.INT,
                bool: t.BOOL,
                vec2: t.FLOAT_VEC2,
                vec3: t.FLOAT_VEC3,
                vec4: t.FLOAT_VEC4,
                ivec2: t.INT_VEC2,
                ivec3: t.INT_VEC3,
                ivec4: t.INT_VEC4,
                bvec2: t.BOOL_VEC2,
                bvec3: t.BOOL_VEC3,
                bvec4: t.BOOL_VEC4,
                mat2: t.FLOAT_MAT2,
                mat3: t.FLOAT_MAT3,
                mat4: t.FLOAT_MAT4,
                sampler2D: t.SAMPLER_2D,
                samplerCube: t.SAMPLER_CUBE
            }
        }
        static _parseOne(t, e, i, s, r, a) {
            var n = {
                type: mi.shaderParamsMap[i[s + 1]],
                name: i[s + 2],
                size: isNaN(parseInt(i[s + 3])) ? 1 : parseInt(i[s + 3])
            };
            return a &amp;&amp; ("attribute" == r ? t.push(n) : e.push(n)), ":" == i[s + 3] &amp;&amp; (n.type = i[s + 4], s += 2), s += 2
        }
        static addInclude(t, e) {
            if (!e || 0 === e.length) throw new Error("add shader include file err:" + t);
            if (mi.includes[t]) throw new Error("add shader include file err, has add:" + t);
            mi.includes[t] = new fi(e)
        }
        static preGetParams(t, e) {
            var i, s, r = [t, e],
                a = {},
                n = [],
                h = [],
                o = {},
                l = [];
            a.attributes = n, a.uniforms = h, a.defines = o;
            for (var _ = 0; _ &lt; 2; _++) {
                r[_] = r[_].replace(mi._removeAnnotation, "");
                var c, u = r[_].match(mi._reg);
                for (i = 0, s = u.length; i &lt; s; i++) {
                    var d = u[i];
                    if ("attribute" == d || "uniform" == d) i = mi._parseOne(n, h, u, i, d, !0);
                    else {
                        if ("#define" == d) {
                            l[d = u[++i]] = 1;
                            continue
                        }
                        if ("#ifdef" == d) {
                            o[c = u[++i]] = o[c] || [];
                            for (i++; i &lt; s; i++)
                                if ("attribute" == (d = u[i]) || "uniform" == d) i = mi._parseOne(n, h, u, i, d, l[c]);
                                else if ("#else" == d)
                                for (i++; i &lt; s; i++)
                                    if ("attribute" == (d = u[i]) || "uniform" == d) i = mi._parseOne(n, h, u, i, d, !l[c]);
                                    else if ("#endif" == d) break
                        }
                    }
                }
            }
            return a
        }
        static splitToWords(t, e) {
            for (var i, s, r = [], a = -1, n = 0, h = t.length; n &lt; h; n++)
                if (i = t.charAt(n), " \t=+-*/&amp;%!&lt;&gt;()'\",;".indexOf(i) &gt;= 0) {
                    if (a &gt;= 0 &amp;&amp; n - a &gt; 1 &amp;&amp; (s = t.substr(a, n - a), r.push(s)), '"' == i || "'" == i) {
                        var o = t.indexOf(i, n + 1);
                        if (o &lt; 0) throw "Sharder err:" + t;
                        r.push(t.substr(n + 1, o - n - 1)), n = o, a = -1;
                        continue
                    }
                    "(" == i &amp;&amp; e &amp;&amp; r.length &gt; 0 &amp;&amp; (s = r[r.length - 1] + ";", "vec4;main;".indexOf(s) &lt; 0 &amp;&amp; (e.useFuns += s)), a = -1
                } else a &lt; 0 &amp;&amp; (a = n);
            return a &lt; h &amp;&amp; h - a &gt; 1 &amp;&amp; (s = t.substr(a, h - a), r.push(s)), r
        }
        _compileToTree(t, e, i, s, r) {
            var a, n, h, o, l, _, c, u, d, p, f;
            for (d = i; d &lt; e.length; d++)
                if (!((h = e[d]).length &lt; 1) &amp;&amp; 0 !== (_ = h.indexOf("//"))) {
                    if (_ &gt;= 0 &amp;&amp; (h = h.substr(0, _)), a = u || new gi(s), u = null, a.text = h, a.noCompile = !0, (_ = h.indexOf("#")) &gt;= 0) {
                        for (o = "#", f = _ + 1, p = h.length; f &lt; p; f++) {
                            var g = h.charAt(f);
                            if (" " === g || "\t" === g || "?" === g) break;
                            o += g
                        }
                        switch (a.name = o, o) {
                            case "#ifdef":
                            case "#ifndef":
                                if (a.src = h, a.noCompile = null != h.match(/[!&amp;|()=&lt;&gt;]/), a.noCompile ? console.log("function():Boolean{return " + h.substr(_ + a.name.length) + "}") : (c = h.replace(/^\s*/, "").split(/\s+/), a.setCondition(c[1], "#ifdef" === o ? mi.IFDEF_YES : mi.IFDEF_ELSE), a.text = "//" + a.text), a.setParent(t), t = a, r)
                                    for (c = h.substr(f).split(mi._splitToWordExps3), f = 0; f &lt; c.length; f++)(h = c[f]).length &amp;&amp; (r[h] = !0);
                                continue;
                            case "#if":
                                if (a.src = h, a.noCompile = !0, a.setParent(t), t = a, r)
                                    for (c = h.substr(f).split(mi._splitToWordExps3), f = 0; f &lt; c.length; f++)(h = c[f]).length &amp;&amp; "defined" != h &amp;&amp; (r[h] = !0);
                                continue;
                            case "#else":
                                a.src = h, n = (t = t.parent).childs[t.childs.length - 1], a.noCompile = n.noCompile, a.noCompile || (a.condition = n.condition, a.conditionType = n.conditionType == mi.IFDEF_YES ? mi.IFDEF_ELSE : mi.IFDEF_YES, a.text = "//" + a.text + " " + n.text + " " + a.conditionType), a.setParent(t), t = a;
                                continue;
                            case "#endif":
                                n = (t = t.parent).childs[t.childs.length - 1], a.noCompile = n.noCompile, a.noCompile || (a.text = "//" + a.text), a.setParent(t);
                                continue;
                            case "#include":
                                c = mi.splitToWords(h, null);
                                var m = mi.includes[c[1]];
                                if (!m) throw "ShaderCompile error no this include file:" + c[1];
                                if ((_ = c[0].indexOf("?")) &lt; 0) {
                                    a.setParent(t), h = m.getWith("with" == c[2] ? c[3] : null), this._compileToTree(a, h.split("\n"), 0, s, r), a.text = "";
                                    continue
                                }
                                a.setCondition(c[0].substr(_ + 1), mi.IFDEF_YES), a.text = m.getWith("with" == c[2] ? c[3] : null);
                                break;
                            case "#import":
                                l = (c = mi.splitToWords(h, null))[1], s.push({
                                    node: a,
                                    file: mi.includes[l],
                                    ofs: a.text.length
                                });
                                continue
                        }
                    } else {
                        if ((n = t.childs[t.childs.length - 1]) &amp;&amp; !n.name) {
                            s.length &gt; 0 &amp;&amp; mi.splitToWords(h, n), u = a, n.text += "\n" + h;
                            continue
                        }
                        s.length &gt; 0 &amp;&amp; mi.splitToWords(h, a)
                    }
                    a.setParent(t)
                }
        }
        createShader(t, e, i, s) {
            var r = {},
                a = "";
            if (t)
                for (var n in t) a += "#define " + n + "\n", r[n] = !0;
            var h = this._VS.toscript(r, []),
                o = this._PS.toscript(r, []);
            return (i || W.create)(a + h.join("\n"), a + o.join("\n"), e, this._nameMap, s)
        }
    }
    mi.IFDEF_NO = 0, mi.IFDEF_YES = 1, mi.IFDEF_ELSE = 2, mi.IFDEF_PARENT = 3, mi._removeAnnotation = new RegExp("(/\\*([^*]|[\\r\\\n]|(\\*+([^*/]|[\\r\\n])))*\\*+/)|(//.*)", "g"), mi._reg = new RegExp("(\".*\")|('.*')|([#\\w\\*-\\.+/()=&lt;&gt;{}\\\\]+)|([,;:\\\\])", "g"), mi._splitToWordExps = new RegExp("[(\".*\")]+|[('.*')]+|([ \\t=\\+\\-*/&amp;%!&lt;&gt;!%(),;])", "g"), mi.includes = {}, mi._clearCR = new RegExp("\r", "g"), mi._splitToWordExps3 = new RegExp("[ \\t=\\+\\-*/&amp;%!&lt;&gt;!%(),;\\|]", "g");
    class vi extends x {
        constructor() {
            super(), this.worker = new Worker(vi.workerPath);
            let t = this;
            this.worker.onmessage = function(e) {
                t.workerMessage(e.data)
            }
        }
        static __init__() {
            return null == vi._preLoadFun &amp;&amp; (!!Worker &amp;&amp; (vi._preLoadFun = Xe.prototype._loadImage, Xe.prototype._loadImage = vi.prototype._loadImage, vi.I || (vi.I = new vi), !0))
        }
        static workerSupported() {
            return !!Worker
        }
        static enableWorkerLoader() {
            vi._tryEnabled || (vi.enable = !0, vi._tryEnabled = !0)
        }
        static set enable(t) {
            vi._enable != t &amp;&amp; (vi._enable = t, t &amp;&amp; null == vi._preLoadFun &amp;&amp; (vi._enable = vi.__init__()))
        }
        static get enable() {
            return vi._enable
        }
        workerMessage(t) {
            if (t) switch (t.type) {
                case "Image":
                    this.imageLoaded(t);
                    break;
                case "Disable":
                    vi.enable = !1
            }
        }
        imageLoaded(t) {
            if (t.dataType &amp;&amp; "imageBitmap" == t.dataType) {
                var e = t.imageBitmap;
                console.log("load:", t.url), this.event(t.url, e)
            } else this.event(t.url, null)
        }
        loadImage(t) {
            this.worker.postMessage(t)
        }
        _loadImage(t) {
            var e = this;
            let i = e.type;
            if (this._useWorkerLoader &amp;&amp; vi._enable) {
                t = E.formatURL(t);
                var onload = function(s) {
                    if (vi.I.off(t, e, onload), s) {
                        var r = s;
                        "nativeimage" !== i &amp;&amp; (r = new P).loadImageSource(s), e.onLoaded(r)
                    } else vi._preLoadFun.call(e, t)
                };
                vi.I.on(t, e, onload), vi.I.loadImage(t)
            } else vi._preLoadFun.call(e, t)
        }
    }
    vi.workerPath = "libs/workerloader.js", vi._enable = !1, vi._tryEnabled = !1;
    class Ti {
        static set cursor(t) {
            Ti._style.cursor = t
        }
        static get cursor() {
            return Ti._style.cursor
        }
        static __init__() {
            Ti._style = zt.document.body.style
        }
        static hide() {
            "none" != Ti.cursor &amp;&amp; (Ti._preCursor = Ti.cursor, Ti.cursor = "none")
        }
        static show() {
            "none" == Ti.cursor &amp;&amp; (Ti._preCursor ? Ti.cursor = Ti._preCursor : Ti.cursor = "auto")
        }
    }
    class xi extends yt {
        constructor(t) {
            super(xi.const_stride, 4 * t * xi.const_stride, 4), this.canReuse = !0, this.setAttributes(xi._fixattriInfo), this.createQuadIB(t), this._quadNum = t
        }
        static __init__() {
            var t = m.instance;
            xi._fixattriInfo = [t.FLOAT, 4, 0, t.FLOAT, 3, 16, t.FLOAT, 3, 28, t.FLOAT, 4, 40, t.FLOAT, 4, 56, t.FLOAT, 3, 72, t.FLOAT, 2, 84, t.FLOAT, 4, 92, t.FLOAT, 1, 108, t.FLOAT, 1, 112]
        }
        setMaxParticleNum(t) {
            this._vb._resizeBuffer(4 * t * xi.const_stride, !1), this.createQuadIB(t)
        }
        static getAMesh(t) {
            if (xi._POOL.length) {
                var e = xi._POOL.pop();
                return e.setMaxParticleNum(t), e
            }
            return new xi(t)
        }
        releaseMesh() {
            this._vb.setByteLength(0), this.vertNum = 0, this.indexNum = 0, xi._POOL.push(this)
        }
        destroy() {
            this._ib.destroy(), this._vb.destroy(), this._vb.deleteBuffer()
        }
    }
    xi.const_stride = 116, xi._POOL = [];
    class yi extends b {}
    yi.create = function(e, i, s) {
        var r = new P(e, i, s, !1, !1);
        return r.wrapModeU = t.WarpMode.Clamp, r.wrapModeV = t.WarpMode.Clamp, r
    };
    class Ei {
        static __init(t) {
            t.forEach((function(t) {
                t.__init$ &amp;&amp; t.__init$()
            }))
        }
        static init(e, s, ...r) {
            if (!Ei._isinit) {
                Ei._isinit = !0, ArrayBuffer.prototype.slice || (ArrayBuffer.prototype.slice = Ei._arrayBufferSlice), zt.__init__();
                var a = zt.mainCanvas = new ge(!0),
                    n = a.source.style;
                if (n.position = "absolute", n.top = n.left = "0px", n.background = "#000000", zt.onKGMiniGame || zt.onAlipayMiniGame || zt.container.appendChild(a.source), zt.canvas = new ge(!0), zt.context = zt.canvas.getContext("2d"), zt.supportWebAudio = Ge.__init__(), zt.supportLocalStorage = je.__init__(), Ei.systemTimer = new _i(!1), t.systemTimer = _i.gSysTimer = Ei.systemTimer, Ei.startTimer = new _i(!1), Ei.physicsTimer = new _i(!1), Ei.updateTimer = new _i(!1), Ei.lateTimer = new _i(!1), Ei.timer = new _i(!1), t.startTimer = i.startTimer = Ei.startTimer, t.lateTimer = i.lateTimer = Ei.lateTimer, t.updateTimer = i.updateTimer = Ei.updateTimer, i.systemTimer = Ei.systemTimer, t.timer = i.timer = Ei.timer, t.physicsTimer = i.physicsTimer = Ei.physicsTimer, Ei.loader = new ze, i.Laya = Ei, t.loader = i.loader = Ei.loader, ri.__init__(), ai.__init(), Ti.__init__(), $t.inner_enable(), r)
                    for (var h = 0, o = r.length; h &lt; o; h++) r[h] &amp;&amp; r[h].enable &amp;&amp; r[h].enable();
                return i.Render.isConchApp &amp;&amp; Ei.enableNative(), Ei.enableWebGLPlus(), _e.beginCheck(), t.stage = Ei.stage = new Le, i.stage = Ei.stage, K.gStage = Ei.stage, E.rootPath = E._basePath = Ei._getUrlPath(), Et.__int__(), bt.__init__(), Ct.__init__(), Ei.render = new ee(0, 0, zt.mainCanvas), t.render = Ei.render, Ei.stage.size(e, s), window.stage = Ei.stage, v.__init__(), xi.__init__(), mi.__init__(), fe.__init__(), De.__init__(), Me.instance.__init__(Ei.stage, ee.canvas), Ae.__init__(), Ge.autoStopMusic = !0, G._StatRender = new li, V._initone(U.TEXTURE2D, pi), V._initone(U.TEXTURE2D | U.FILTERGLOW, pi), V._initone(U.PRIMITIVE, di), V._initone(U.SKINMESH, ui), ee.canvas
            }
        }
        static _getUrlPath() {
            var t = zt.window.location,
                e = t.pathname;
            return e = ":" == e.charAt(2) ? e.substring(1) : e, E.getPath("file:" == t.protocol ? e : t.protocol + "//" + t.host + t.pathname)
        }
        static _arrayBufferSlice(t, e) {
            var i = new Uint8Array(this, t, e - t),
                s = new Uint8Array(i.length);
            return s.set(i), s.buffer
        }
        static alertGlobalError(t) {
            var e = 0;
            zt.window.onerror = t ? function(t, i, s, r, a) {
                e++ &lt; 5 &amp;&amp; a &amp;&amp; this.alert("å‡ºé”™å•¦ï¼Œè¯·æŠŠæ­¤ä¿¡æ¯æˆªå›¾ç»™ç&nbsp;”å‘å•†\n" + t + "\n" + a.stack)
            } : null
        }
        static _runScript(t) {
            return zt.window[Ei._evcode](t)
        }
        static enableDebugPanel(t = "libs/laya.debugtool.js") {
            if (window.Laya.DebugPanel) window.Laya.DebugPanel.enable();
            else {
                var e = zt.createElement("script");
                e.onload = function() {
                    window.Laya.DebugPanel.enable()
                }, e.src = t, zt.document.body.appendChild(e)
            }
        }
        static enableWebGLPlus() {
            v.__init_native()
        }
        static enableNative() {
            Ei.isNativeRender_enable || (Ei.isNativeRender_enable = !0, ee.supportWebGLPlusRendering &amp;&amp; (W.prototype.uploadTexture2D = function(t) {
                var e = m.instance;
                e.bindTexture(e.TEXTURE_2D, t)
            }), D.width = zt.window.innerWidth, D.height = zt.window.innerHeight, zt.measureText = function(t, e) {
                return window.conchTextCanvas.font = e, window.conchTextCanvas.measureText(t)
            }, Le.clear = function(t) {
                Qt.set2DRenderConfig();
                var e = j.create(t).arrColor,
                    i = m.instance;
                e &amp;&amp; i.clearColor(e[0], e[1], e[2], e[3]), i.clear(i.COLOR_BUFFER_BIT | i.DEPTH_BUFFER_BIT | i.STENCIL_BUFFER_BIT), D.clear()
            }, Ce.drawToCanvas = Ce.drawToTexture = function(t, e, i, s, r, a) {
                r -= t.x, a -= t.y, r |= 0, a |= 0, i |= 0, s |= 0;
                var n = new ge(!1),
                    h = n.getContext("2d");
                return n.size(i, s), h.asBitmap = !0, h._targets.start(), fe.renders[e]._fun(t, h, r, a), h.flush(), h._targets.end(), h._targets.restore(), n
            }, Object.defineProperty(B.prototype, "uv", {
                get: function() {
                    return this._uv
                },
                set: function(t) {
                    this._uv = t
                }
            }), ge.prototype.getTexture = function() {
                return this._texture || (this._texture = this.context._targets, this._texture.uv = B.flipyuv, this._texture.bitmap = this._texture), this._texture
            })
        }
    }
    Ei.stage = null, Ei.systemTimer = null, Ei.startTimer = null, Ei.physicsTimer = null, Ei.updateTimer = null, Ei.lateTimer = null, Ei.timer = null, Ei.loader = null, Ei.version = "2.6.1", Ei._isinit = !1, Ei.isWXOpenDataContext = !1, Ei.isWXPosMsg = !1, Ei.__classmap = null, Ei.Config = e, Ei.TextRender = qt, Ei.EventDispatcher = x, Ei.SoundChannel = Be, Ei.Stage = Le, Ei.Render = ee, Ei.Browser = zt, Ei.Sprite = Ce, Ei.Node = Ee, Ei.Context = Qt, Ei.WebGL = $t, Ei.Handler = T, Ei.RunDriver = Pe, Ei.Utils = K, Ei.Input = Ae, Ei.Loader = Xe, Ei.LocalStorage = je, Ei.SoundManager = Ge, Ei.URL = E, Ei.Event = kt, Ei.Matrix = p, Ei.HTMLImage = yi, Ei.Laya = Ei, Ei._evcode = "eval", Ei.isNativeRender_enable = !1, Ei.__classmap = i.__classMap, i.Timer = _i, i.Dragging = Je, i.GraphicsBounds = re, i.Sprite = Ce, i.TextRender = qt, i.Loader = Xe, i.TTFLoader = Qe, i.WebAudioSound = Ue, i.SoundManager = Ge, i.ShaderCompile = mi, i.ClassUtils = ve, i.SceneUtils = ai, i.Context = Qt, i.Render = ee, i.MouseManager = Me, i.Text = we, i.Browser = zt, i.WebGL = $t, i.AudioSound = Oe, i.Pool = s, i.Utils = K, i.Graphics = ue, i.Submit = Lt, i.Stage = Le, i.Resource = C, i.WorkerLoader = vi;
    var Ci = window._layalibs;
    if (Ci) {
        Ci.sort((function(t, e) {
            return t.i - e.i
        }));
        for (var bi = 0; bi &lt; Ci.length; bi++) Ci[bi].f(window, window.document, Ei)
    }
    let wi = window;
    wi.Laya ? (wi.Laya.Laya = Ei, Object.assign(wi.Laya, Ei)) : wi.Laya = Ei;
    var Ai, Ri = Ei.__init,
        Mi = Ei.init,
        Si = Ei.version,
        Ii = Ei.alertGlobalError,
        Pi = Ei.enableDebugPanel;

    function _static(t, e) {
        for (var i = 0, s = e.length; i &lt; s; i += 2)
            if ("length" == e[i]) t.length = e[i + 1].call(t);
            else {
                function tmp() {
                    var s = e[i],
                        r = e[i + 1];
                    Object.defineProperty(t, s, {
                        get: function() {
                            return delete this[s], this[s] = r.call(this)
                        },
                        set: function(t) {
                            delete this[s], this[s] = t
                        },
                        enumerable: !0,
                        configurable: !0
                    })
                }
                tmp()
            }
    }
    class Li extends ti {
        get isSingleton() {
            return !1
        }
        _onAwake() {
            this.onAwake(), this.onStart !== Li.prototype.onStart &amp;&amp; i.startTimer.callLater(this, this.onStart)
        }
        _onEnable() {
            var t = Li.prototype;
            this.onTriggerEnter !== t.onTriggerEnter &amp;&amp; this.owner.on(kt.TRIGGER_ENTER, this, this.onTriggerEnter), this.onTriggerStay !== t.onTriggerStay &amp;&amp; this.owner.on(kt.TRIGGER_STAY, this, this.onTriggerStay), this.onTriggerExit !== t.onTriggerExit &amp;&amp; this.owner.on(kt.TRIGGER_EXIT, this, this.onTriggerExit), this.onMouseDown !== t.onMouseDown &amp;&amp; this.owner.on(kt.MOUSE_DOWN, this, this.onMouseDown), this.onMouseUp !== t.onMouseUp &amp;&amp; this.owner.on(kt.MOUSE_UP, this, this.onMouseUp), this.onClick !== t.onClick &amp;&amp; this.owner.on(kt.CLICK, this, this.onClick), this.onStageMouseDown !== t.onStageMouseDown &amp;&amp; i.stage.on(kt.MOUSE_DOWN, this, this.onStageMouseDown), this.onStageMouseUp !== t.onStageMouseUp &amp;&amp; i.stage.on(kt.MOUSE_UP, this, this.onStageMouseUp), this.onStageClick !== t.onStageClick &amp;&amp; i.stage.on(kt.CLICK, this, this.onStageClick), this.onStageMouseMove !== t.onStageMouseMove &amp;&amp; i.stage.on(kt.MOUSE_MOVE, this, this.onStageMouseMove), this.onDoubleClick !== t.onDoubleClick &amp;&amp; this.owner.on(kt.DOUBLE_CLICK, this, this.onDoubleClick), this.onRightClick !== t.onRightClick &amp;&amp; this.owner.on(kt.RIGHT_CLICK, this, this.onRightClick), this.onMouseMove !== t.onMouseMove &amp;&amp; this.owner.on(kt.MOUSE_MOVE, this, this.onMouseMove), this.onMouseOver !== t.onMouseOver &amp;&amp; this.owner.on(kt.MOUSE_OVER, this, this.onMouseOver), this.onMouseOut !== t.onMouseOut &amp;&amp; this.owner.on(kt.MOUSE_OUT, this, this.onMouseOut), this.onKeyDown !== t.onKeyDown &amp;&amp; i.stage.on(kt.KEY_DOWN, this, this.onKeyDown), this.onKeyPress !== t.onKeyPress &amp;&amp; i.stage.on(kt.KEY_PRESS, this, this.onKeyPress), this.onKeyUp !== t.onKeyUp &amp;&amp; i.stage.on(kt.KEY_UP, this, this.onKeyUp), this.onUpdate !== t.onUpdate &amp;&amp; i.updateTimer.frameLoop(1, this, this.onUpdate), this.onLateUpdate !== t.onLateUpdate &amp;&amp; i.lateTimer.frameLoop(1, this, this.onLateUpdate), this.onPreRender !== t.onPreRender &amp;&amp; i.lateTimer.frameLoop(1, this, this.onPreRender), this.onEnable()
        }
        _onDisable() {
            this.owner.offAllCaller(this), i.stage.offAllCaller(this), i.startTimer.clearAll(this), i.updateTimer.clearAll(this), i.lateTimer.clearAll(this)
        }
        _isScript() {
            return !0
        }
        _onDestroy() {
            this.onDestroy()
        }
        onAwake() {}
        onEnable() {}
        onStart() {}
        onTriggerEnter(t, e, i) {}
        onTriggerStay(t, e, i) {}
        onTriggerExit(t, e, i) {}
        onMouseDown(t) {}
        onMouseUp(t) {}
        onClick(t) {}
        onStageMouseDown(t) {}
        onStageMouseUp(t) {}
        onStageClick(t) {}
        onStageMouseMove(t) {}
        onDoubleClick(t) {}
        onRightClick(t) {}
        onMouseMove(t) {}
        onMouseOver(t) {}
        onMouseOut(t) {}
        onKeyDown(t) {}
        onKeyPress(t) {}
        onKeyUp(t) {}
        onUpdate() {}
        onLateUpdate() {}
        onPreRender() {}
        onPostRender() {}
        onDisable() {}
        onDestroy() {}
    }
    class Di extends si {
        constructor() {
            super(...arguments), this._nodeIDAniDic = {}
        }
        _parseNodeList(t) {
            this._nodeList || (this._nodeList = []), this._nodeDefaultProps[t.compId] = t.props, t.compId &amp;&amp; this._nodeList.push(t.compId);
            var e = t.child;
            if (e) {
                var i, s = e.length;
                for (i = 0; i &lt; s; i++) this._parseNodeList(e[i])
            }
        }
        _calGraphicData(t) {
            var e;
            if (this._setUp(null, t), this._createGraphicData(), this._nodeIDAniDic)
                for (e in this._nodeIDAniDic) this._nodeIDAniDic[e] = null
        }
        _createGraphicData() {
            var t, e, i = [],
                s = this.count,
                r = this._usedFrames;
            for (r || (r = []), t = 0; t &lt; s; t++) !r[t] &amp;&amp; e || (e = this._createFrameGraphic(t)), i.push(e);
            this._gList = i
        }
        _createFrameGraphic(t) {
            var e = new ue;
            return Di._rootMatrix || (Di._rootMatrix = new p), this._updateNodeGraphic(this._rootNode, t, Di._rootMatrix, e), e
        }
        _updateNodeGraphic(t, e, i, s, r = 1) {
            var a, n, h;
            (a = this._nodeGDic[t.compId] = this._getNodeGraphicData(t.compId, e, this._nodeGDic[t.compId])).resultTransform || (a.resultTransform = new p), n = a.resultTransform, p.mul(a.transform, i, n);
            var o = a.alpha * r;
            if (!(o &lt; .01)) {
                a.skin &amp;&amp; (h = this._getTextureByUrl(a.skin)) &amp;&amp; (n._checkTransform() ? (s.drawTexture(h, 0, 0, a.width, a.height, n, o), a.resultTransform = null) : s.drawTexture(h, n.tx, n.ty, a.width, a.height, null, o));
                var l, _, c = t.child;
                if (c)
                    for (_ = c.length, l = 0; l &lt; _; l++) this._updateNodeGraphic(c[l], e, n, s, o)
            }
        }
        _updateNoChilds(t, e) {
            if (t.skin) {
                var i = this._getTextureByUrl(t.skin);
                if (i) {
                    var s = t.transform;
                    s._checkTransform(), !s._bTransform ? e.drawTexture(i, s.tx, s.ty, t.width, t.height, null, t.alpha) : e.drawTexture(i, 0, 0, t.width, t.height, s.clone(), t.alpha)
                }
            }
        }
        _updateNodeGraphic2(t, e, i) {
            var s;
            if (s = this._nodeGDic[t.compId] = this._getNodeGraphicData(t.compId, e, this._nodeGDic[t.compId]), t.child) {
                var r, a, n, h = s.transform;
                h._checkTransform(), a = (r = !h._bTransform) &amp;&amp; (0 != h.tx || 0 != h.ty), (n = h._bTransform || 1 != s.alpha) &amp;&amp; i.save(), 1 != s.alpha &amp;&amp; i.alpha(s.alpha), r ? a &amp;&amp; i.translate(h.tx, h.ty) : i.transform(h.clone());
                var o, l, _, c = t.child;
                if (s.skin &amp;&amp; (o = this._getTextureByUrl(s.skin)) &amp;&amp; i.drawImage(o, 0, 0, s.width, s.height), c)
                    for (_ = c.length, l = 0; l &lt; _; l++) this._updateNodeGraphic2(c[l], e, i);
                n ? i.restore() : r ? a &amp;&amp; i.translate(-h.tx, -h.ty) : i.transform(h.clone().invert())
            } else this._updateNoChilds(s, i)
        }
        _calculateKeyFrames(t) {
            super._calculateKeyFrames(t), this._nodeIDAniDic[t.target] = t
        }
        getNodeDataByID(t) {
            return this._nodeIDAniDic[t]
        }
        _getParams(t, e, i, s) {
            var r = Di._temParam;
            r.length = e.length;
            var a, n = e.length;
            for (a = 0; a &lt; n; a++) r[a] = this._getObjVar(t, e[a][0], i, e[a][1], s);
            return r
        }
        _getObjVar(t, e, i, s, r) {
            if (e in t) {
                var a = t[e];
                return i &gt;= a.length &amp;&amp; (i = a.length - 1), t[e][i]
            }
            return e in r ? r[e] : s
        }
        _getNodeGraphicData(t, e, i) {
            i || (i = new Bi), i.transform ? i.transform.identity() : i.transform = new p;
            var s = this.getNodeDataByID(t);
            if (!s) return i;
            var r, a, n, h = s.frames,
                o = this._getParams(h, Di._drawTextureCmd, e, this._nodeDefaultProps[t]),
                l = o[0],
                _ = o[5],
                c = o[6],
                u = o[13],
                d = o[14],
                f = o[7],
                g = o[8],
                m = o[9],
                v = o[11],
                T = o[12];
            r = o[3], a = o[4], 0 != r &amp;&amp; 0 != a || (l = null), -1 == r &amp;&amp; (r = 0), -1 == a &amp;&amp; (a = 0), i.skin = l, i.width = r, i.height = a, l &amp;&amp; ((n = this._getTextureByUrl(l)) ? (r || (r = n.sourceWidth), a || (a = n.sourceHeight)) : console.warn("lost skin:", l, ",you may load pics first")), i.alpha = o[10];
            var x = i.transform;
            0 != u &amp;&amp; (_ = u * r), 0 != d &amp;&amp; (c = d * a), 0 == _ &amp;&amp; 0 == c || x.translate(-_, -c);
            var y = null;
            if (m || 1 !== f || 1 !== g || v || T) {
                (y = Di._tempMt).identity(), y._bTransform = !0;
                var E = .0174532922222222 * (m - v),
                    C = .0174532922222222 * (m + T),
                    b = Math.cos(C),
                    w = Math.sin(C),
                    A = Math.sin(E),
                    R = Math.cos(E);
                y.a = f * b, y.b = f * w, y.c = -g * A, y.d = g * R, y.tx = y.ty = 0
            }
            return y &amp;&amp; (x = p.mul(x, y, x)), x.translate(o[1], o[2]), i
        }
        _getTextureByUrl(t) {
            return Xe.getRes(t)
        }
        setAniData(t, e = null) {
            if (t.animations) {
                this._nodeDefaultProps = {}, this._nodeGDic = {}, this._nodeList &amp;&amp; (this._nodeList.length = 0), this._rootNode = t, this._parseNodeList(t);
                var i, s, r = {},
                    a = [],
                    n = t.animations,
                    h = n.length;
                for (i = 0; i &lt; h; i++)
                    if (s = n[i], this._labels = null, (!e || e == s.name) &amp;&amp; s) {
                        try {
                            this._calGraphicData(s)
                        } catch (t) {
                            console.warn("parse animation fail:" + s.name + ",empty animation created"), this._gList = []
                        }
                        var o = {};
                        o.interval = 1e3 / s.frameRate, o.frames = this._gList, o.labels = this._labels, o.name = s.name, a.push(o), r[s.name] = o
                    }
                this.animationList = a, this.animationDic = r
            }
            Di._temParam.length = 0
        }
        parseByData(t) {
            var e, i;
            e = t.nodeRoot, i = t.aniO, delete t.nodeRoot, delete t.aniO, this._nodeDefaultProps = {}, this._nodeGDic = {}, this._nodeList &amp;&amp; (this._nodeList.length = 0), this._rootNode = e, this._parseNodeList(e), this._labels = null;
            try {
                this._calGraphicData(i)
            } catch (t) {
                console.warn("parse animation fail:" + i.name + ",empty animation created"), this._gList = []
            }
            var s = t;
            return s.interval = 1e3 / i.frameRate, s.frames = this._gList, s.labels = this._labels, s.name = i.name, s
        }
        setUpAniData(t) {
            if (t.animations) {
                var e, i, s = {},
                    r = [],
                    a = t.animations,
                    n = a.length;
                for (e = 0; e &lt; n; e++)
                    if (i = a[e]) {
                        var h = {};
                        h.name = i.name, h.aniO = i, h.nodeRoot = t, r.push(h), s[i.name] = h
                    }
                this.animationList = r, this.animationDic = s
            }
        }
        _clear() {
            this.animationList = null, this.animationDic = null, this._gList = null, this._nodeGDic = null
        }
        static parseAnimationByData(t) {
            var e;
            return Di._I || (Di._I = new Di), e = Di._I.parseByData(t), Di._I._clear(), e
        }
        static parseAnimationData(t) {
            var e;
            return Di._I || (Di._I = new Di), Di._I.setUpAniData(t), (e = {}).animationList = Di._I.animationList, e.animationDic = Di._I.animationDic, Di._I._clear(), e
        }
    }
    Di._drawTextureCmd = [
        ["skin", null],
        ["x", 0],
        ["y", 0],
        ["width", -1],
        ["height", -1],
        ["pivotX", 0],
        ["pivotY", 0],
        ["scaleX", 1],
        ["scaleY", 1],
        ["rotation", 0],
        ["alpha", 1],
        ["skewX", 0],
        ["skewY", 0],
        ["anchorX", 0],
        ["anchorY", 0]
    ], Di._temParam = [], Di._tempMt = new p;
    class Bi {
        constructor() {
            this.alpha = 1
        }
    }
    class Fi extends ei {
        constructor() {
            super(), this._setControlNode(this)
        }
        destroy(t = !0) {
            this.stop(), super.destroy(t), this._frames = null, this._labels = null
        }
        play(t = 0, e = !0, i = "") {
            i &amp;&amp; this._setFramesFromCache(i, !0), super.play(t, e, i)
        }
        _setFramesFromCache(t, e = !1) {
            if (this._url &amp;&amp; (t = this._url + "#" + t), t &amp;&amp; Fi.framesMap[t]) {
                var i = Fi.framesMap[t];
                return i instanceof Array ? (this._frames = Fi.framesMap[t], this._count = this._frames.length) : (i.nodeRoot &amp;&amp; (Fi.framesMap[t] = Di.parseAnimationByData(i), i = Fi.framesMap[t]), this._frames = i.frames, this._count = this._frames.length, this._frameRateChanged || (this._interval = i.interval), this._labels = this._copyLabels(i.labels)), !0
            }
            return e &amp;&amp; console.log("ani not found:", t), !1
        }
        _copyLabels(t) {
            if (!t) return null;
            var e, i;
            for (i in e = {}, t) e[i] = K.copyArray([], t[i]);
            return e
        }
        _frameLoop() {
            this._visible &amp;&amp; this._style.alpha &gt; .01 &amp;&amp; this._frames &amp;&amp; super._frameLoop()
        }
        _displayToIndex(t) {
            this._frames &amp;&amp; (this.graphics = this._frames[t])
        }
        get frames() {
            return this._frames
        }
        set frames(t) {
            this._frames = t, t &amp;&amp; (this._count = t.length, this._actionName &amp;&amp; this._setFramesFromCache(this._actionName, !0), this.index = this._index)
        }
        set source(t) {
            t.indexOf(".ani") &gt; -1 ? this.loadAnimation(t) : t.indexOf(".json") &gt; -1 || t.indexOf("als") &gt; -1 || t.indexOf("atlas") &gt; -1 ? this.loadAtlas(t) : this.loadImages(t.split(","))
        }
        set autoAnimation(t) {
            this.play(0, !0, t)
        }
        set autoPlay(t) {
            t ? this.play() : this.stop()
        }
        clear() {
            return super.clear(), this.stop(), this.graphics = null, this._frames = null, this._labels = null, this
        }
        loadImages(t, e = "") {
            return this._url = "", this._setFramesFromCache(e) || (this.frames = Fi.framesMap[e] ? Fi.framesMap[e] : Fi.createFrames(t, e)), this
        }
        loadAtlas(t, e = null, s = "") {
            this._url = "";
            var r = this;
            if (!r._setFramesFromCache(s)) {
                function onLoaded(i) {
                    t === i &amp;&amp; (r.frames = Fi.framesMap[s] ? Fi.framesMap[s] : Fi.createFrames(t, s), e &amp;&amp; e.run())
                }
                Xe.getAtlas(t) ? onLoaded(t) : i.loader.load(t, T.create(null, onLoaded, [t]), null, Xe.ATLAS)
            }
            return this
        }
        loadAnimation(t, e = null, s = null) {
            this._url = t;
            return this._actionName || (this._actionName = ""), this._setFramesFromCache(this._actionName) ? (this._setFramesFromCache(this._actionName, !0), this.index = 0, e &amp;&amp; e.run()) : !s || Xe.getAtlas(s) ? this._loadAnimationData(t, e, s) : i.loader.load(s, T.create(this, this._loadAnimationData, [t, e, s]), null, Xe.ATLAS), this
        }
        _loadAnimationData(t, e = null, s = null) {
            if (!s || Xe.getAtlas(s)) {
                var r = this;
                Xe.getRes(t) ? onLoaded(t) : i.loader.load(t, T.create(null, onLoaded, [t]), null, Xe.JSON)
            } else console.warn("atlas load fail:" + s);

            function onLoaded(i) {
                if (Xe.getRes(i)) {
                    if (t === i) {
                        var s;
                        if (Fi.framesMap[t + "#"]) r._setFramesFromCache(r._actionName, !0), r.index = 0, r._resumePlay();
                        else {
                            var a = Di.parseAnimationData(Xe.getRes(t));
                            if (!a) return;
                            var n, h, o = a.animationList,
                                l = o.length;
                            for (n = 0; n &lt; l; n++) s = o[n], Fi.framesMap[t + "#" + s.name] = s, h || (h = s);
                            h &amp;&amp; (Fi.framesMap[t + "#"] = h, r._setFramesFromCache(r._actionName, !0), r.index = 0), r._resumePlay()
                        }
                        e &amp;&amp; e.run()
                    }
                    Xe.clearRes(t)
                } else Fi.framesMap[t + "#"] &amp;&amp; (r._setFramesFromCache(r._actionName, !0), r.index = 0, r._resumePlay(), e &amp;&amp; e.run())
            }
        }
        static createFrames(t, e) {
            var i;
            if ("string" == typeof t) {
                var s = Xe.getAtlas(t);
                if (s &amp;&amp; s.length) {
                    i = [];
                    for (var r = 0, a = s.length; r &lt; a; r++) {
                        var n = new ue;
                        n.drawImage(Xe.getRes(s[r]), 0, 0), i.push(n)
                    }
                }
            } else if (t instanceof Array)
                for (i = [], r = 0, a = t.length; r &lt; a; r++)(n = new ue).loadImage(t[r], 0, 0), i.push(n);
            return e &amp;&amp; (Fi.framesMap[e] = i), i
        }
        static clearCache(t) {
            var e, i = Fi.framesMap,
                s = t + "#";
            for (e in i) e !== t &amp;&amp; 0 !== e.indexOf(s) || delete Fi.framesMap[e]
        }
    }
    Fi.framesMap = {}, i.regClass(Fi), ve.regClass("laya.display.Animation", Fi), ve.regClass("Laya.Animation", Fi);
    class Oi extends si {
        constructor() {
            super(...arguments), this._initData = {}
        }
        set target(t) {
            this._target &amp;&amp; this._target.off(Oi.EFFECT_BEGIN, this, this._onOtherBegin), this._target = t, this._target &amp;&amp; this._target.on(Oi.EFFECT_BEGIN, this, this._onOtherBegin), this._addEvent()
        }
        get target() {
            return this._target
        }
        _onOtherBegin(t) {
            t !== this &amp;&amp; this.stop()
        }
        set playEvent(t) {
            this._playEvent = t, t &amp;&amp; this._addEvent()
        }
        _addEvent() {
            this._target &amp;&amp; this._playEvent &amp;&amp; (this._setControlNode(this._target), this._target.on(this._playEvent, this, this._onPlayAction))
        }
        _onPlayAction() {
            this.play(0, !1)
        }
        play(t = 0, e = !0, i = "") {
            this._target &amp;&amp; (this._target.event(Oi.EFFECT_BEGIN, [this]), this._recordInitData(), super.play(t, e, i))
        }
        _recordInitData() {
            var t, e, i;
            if (this._aniKeys)
                for (e = this._aniKeys.length, t = 0; t &lt; e; t++) i = this._aniKeys[t], this._initData[i] = this._target[i]
        }
        set effectClass(t) {
            if (this._effectClass = ve.getClass(t), this._effectClass) {
                var e = this._effectClass.uiView;
                if (e) {
                    var i = e.animations;
                    if (i &amp;&amp; i[0]) {
                        var s = i[0];
                        this._setUp({}, s), s.nodes &amp;&amp; s.nodes[0] &amp;&amp; (this._aniKeys = s.nodes[0].keys)
                    }
                }
            }
        }
        set effectData(t) {
            if (t) {
                var e = t.animations;
                if (e &amp;&amp; e[0]) {
                    var i = e[0];
                    this._setUp({}, i), i.nodes &amp;&amp; i.nodes[0] &amp;&amp; (this._aniKeys = i.nodes[0].keys)
                }
            }
        }
        _displayToIndex(t) {
            if (this._animationData) {
                t &lt; 0 &amp;&amp; (t = 0), t &gt; this._count &amp;&amp; (t = this._count);
                var e, i = this._animationData.nodes,
                    s = i.length;
                for (s = s &gt; 1 ? 1 : s, e = 0; e &lt; s; e++) this._displayNodeToFrame(i[e], t)
            }
        }
        _displayNodeToFrame(t, e, i = null) {
            if (this._target) {
                var s, r, a, n, h, o, l, _, c, u = this._target,
                    d = t.frames,
                    p = t.keys,
                    f = p.length,
                    g = t.secondFrames;
                for (n = 0; n &lt; f; n++) r = d[s = p[n]], -1 == (h = g[s]) ? a = this._initData[s] : e &lt; h ? (_ = (l = t.keyframes[s])[0]).tween ? (null == (o = Ze[_.tweenMethod]) &amp;&amp; (o = Ze.linearNone), c = l[1], a = o(e, this._initData[s], c.value - this._initData[s], c.index)) : a = this._initData[s] : a = r.length &gt; e ? r[e] : r[r.length - 1], u[s] = a
            }
        }
        _calculateKeyFrames(t) {
            super._calculateKeyFrames(t);
            var e, i, s = t.keyframes,
                r = (t.target, {});
            for (e in t.secondFrames = r, s)(i = s[e]).length &lt;= 1 ? r[e] = -1 : r[e] = i[1].index
        }
    }
    Oi.EFFECT_BEGIN = "effectbegin", ve.regClass("laya.display.EffectAnimation", Oi), ve.regClass("Laya.EffectAnimation", Oi);
    class Ni extends x {
        constructor() {
            super(), this._completeHandler = new T(this, this.onOneLoadComplete), this.reset()
        }
        reset() {
            this._toLoadList = [], this._isLoading = !1, this.totalCount = 0
        }
        get leftCount() {
            return this._isLoading ? this._toLoadList.length + 1 : this._toLoadList.length
        }
        get loadedCount() {
            return this.totalCount - this.leftCount
        }
        load(t, e = !1, i = !0) {
            var s, r;
            if (t instanceof Array)
                for (r = t.length, s = 0; s &lt; r; s++) this._addToLoadList(t[s], e);
            else this._addToLoadList(t, e);
            i &amp;&amp; this._checkNext()
        }
        _addToLoadList(t, e = !1) {
            this._toLoadList.indexOf(t) &gt;= 0 || Xe.getRes(t) || (e ? this._toLoadList.push({
                url: t
            }) : this._toLoadList.push(t), this.totalCount++)
        }
        _checkNext() {
            if (!this._isLoading) {
                if (0 == this._toLoadList.length) return void this.event(kt.COMPLETE);
                var t;
                "string" == typeof(t = this._toLoadList.pop()) ? this.loadOne(t): this.loadOne(t.url, !0)
            }
        }
        loadOne(t, e = !1) {
            this._curUrl = t;
            var s = K.getFileExtension(this._curUrl);
            e ? i.loader.create(t, this._completeHandler) : Ni.LoadableExtensions[s] ? i.loader.load(t, this._completeHandler, null, Ni.LoadableExtensions[s]) : t != He.getFileLoadPath(t) || Ni.No3dLoadTypes[s] || !ze.createMap[s] ? i.loader.load(t, this._completeHandler) : i.loader.create(t, this._completeHandler)
        }
        onOneLoadComplete() {
            this._isLoading = !1, Xe.getRes(this._curUrl) || console.log("Fail to load:", this._curUrl);
            var t, e = K.getFileExtension(this._curUrl);
            Ni.LoadableExtensions[e] &amp;&amp; ((t = Xe.getRes(this._curUrl)) &amp;&amp; t instanceof ke &amp;&amp; (t = t.json), t &amp;&amp; (t.loadList &amp;&amp; this.load(t.loadList, !1, !1), t.loadList3D &amp;&amp; this.load(t.loadList3D, !0, !1)));
            "sk" == e &amp;&amp; this.load(this._curUrl.replace(".sk", ".png"), !1, !1), this.event(kt.PROGRESS, this.getProgress()), this._checkNext()
        }
        getProgress() {
            return this.loadedCount / this.totalCount
        }
    }
    Ni.LoadableExtensions = {
        scene: Xe.JSON,
        scene3d: Xe.JSON,
        ani: Xe.JSON,
        ui: Xe.JSON,
        prefab: Xe.PREFAB
    }, Ni.No3dLoadTypes = {
        png: !0,
        jpg: !0,
        txt: !0
    };
    class Ui extends Ce {
        constructor(t = !0) {
            super(), this.autoDestroyAtClosed = !1, this.url = null, this._viewCreated = !1, this._$componentType = "Scene", this._setBit(de.NOT_READY, !0), Ui.unDestroyedScenes.push(this), this._scene = this, t &amp;&amp; this.createChildren()
        }
        createChildren() {}
        static setUIMap(t) {
            let e = i.loader.getRes(t);
            if (!e) throw "è¯·æå‰åŠ&nbsp;è½½uimapçš„jsonï¼Œå†ä½¿ç”¨è¯¥æŽ¥å£è®¾ç½®ï¼";
            for (let t in e) i.Loader.loadedMap[E.formatURL(t + ".scene")] = e[t]
        }
        loadScene(t) {
            var e = t.indexOf(".") &gt; -1 ? t : t + ".scene",
                s = i.loader.getRes(e);
            if (s) this.createView(s);
            else {
                i.loader.resetProgress();
                var r = new Ni;
                r.on(kt.COMPLETE, this, this._onSceneLoaded, [e]), r.load(e)
            }
        }
        _onSceneLoaded(t) {
            this.createView(i.Loader.getRes(t))
        }
        createView(t) {
            t &amp;&amp; !this._viewCreated &amp;&amp; (this._viewCreated = !0, ai.createByData(this, t))
        }
        getNodeByID(t) {
            return this._idMap ? this._idMap[t] : null
        }
        open(t = !0, e = null) {
            t &amp;&amp; Ui.closeAll(), Ui.root.addChild(this), this.onOpened(e)
        }
        onOpened(t) {}
        close(t = null) {
            this.onClosed(t), this.autoDestroyAtClosed ? this.destroy() : this.removeSelf()
        }
        onClosed(t = null) {}
        destroy(t = !0) {
            this._idMap = null, super.destroy(t);
            for (var e = Ui.unDestroyedScenes, i = e.length - 1; i &gt; -1; i--)
                if (e[i] === this) return void e.splice(i, 1)
        }
        set scaleX(t) {
            super.get_scaleX() != t &amp;&amp; (super.set_scaleX(t), this.event(kt.RESIZE))
        }
        get scaleX() {
            return super.scaleX
        }
        set scaleY(t) {
            super.get_scaleY() != t &amp;&amp; (super.set_scaleY(t), this.event(kt.RESIZE))
        }
        get scaleY() {
            return super.scaleY
        }
        get width() {
            if (this._width) return this._width;
            for (var t = 0, e = this.numChildren - 1; e &gt; -1; e--) {
                var i = this.getChildAt(e);
                i._visible &amp;&amp; (t = Math.max(i._x + i.width * i.scaleX, t))
            }
            return t
        }
        set width(t) {
            super.get_width() != t &amp;&amp; (super.set_width(t), this.callLater(this._sizeChanged))
        }
        get height() {
            if (this._height) return this._height;
            for (var t = 0, e = this.numChildren - 1; e &gt; -1; e--) {
                var i = this.getChildAt(e);
                i._visible &amp;&amp; (t = Math.max(i._y + i.height * i.scaleY, t))
            }
            return t
        }
        set height(t) {
            super.get_height() != t &amp;&amp; (super.set_height(t), this.callLater(this._sizeChanged))
        }
        _sizeChanged() {
            this.event(kt.RESIZE)
        }
        static get root() {
            return Ui._root || (Ui._root = i.stage.addChild(new Ce), Ui._root.name = "root", i.stage.on("resize", null, () =&gt; {
                Ui._root.size(i.stage.width, i.stage.height), Ui._root.event(kt.RESIZE)
            }), Ui._root.size(i.stage.width, i.stage.height), Ui._root.event(kt.RESIZE)), Ui._root
        }
        get timer() {
            return this._timer || i.timer
        }
        set timer(t) {
            this._timer = t
        }
        static load(t, e = null, s = null) {
            i.loader.resetProgress();
            var r = new Ni;

            function onProgress(t) {
                Ui._loadPage &amp;&amp; Ui._loadPage.event("progress", t), s &amp;&amp; s.runWith(t)
            }
            r.on(kt.PROGRESS, null, onProgress), r.once(kt.COMPLETE, null, (function() {
                r.off(kt.PROGRESS, null, onProgress);
                var s = i.Loader.getRes(t);
                if (!s) throw "Can not find scene:" + t;
                if (!s.props) throw "Scene data is error:" + t;
                var a = s.props.runtime ? s.props.runtime : s.type,
                    n = i.ClassUtils.getClass(a);
                if ("instance" == s.props.renderType) var h = n.instance || (n.instance = new n);
                else h = new n;
                if (!(h &amp;&amp; h instanceof Ee)) throw "Can not find scene:" + a;
                h.url = t, h._getBit(de.NOT_READY) ? (h.on("onViewCreated", null, (function() {
                    e &amp;&amp; e.runWith(h)
                })), h.createView(s)) : e &amp;&amp; e.runWith(h), Ui.hideLoadingPage()
            })), r.load(t)
        }
        static open(t, e = !0, i = null, s = null, r = null) {
            if (i instanceof T) {
                var a = s;
                s = i, i = a
            }
            Ui.showLoadingPage(), Ui.load(t, T.create(null, this._onSceneLoaded, [e, s, i]), r)
        }
        static _onSceneLoaded(t, e, i, s) {
            s.open(t, i), e &amp;&amp; e.runWith(s)
        }
        static close(t, e = "") {
            for (var i = !1, s = Ui.unDestroyedScenes, r = 0, a = s.length; r &lt; a; r++) {
                var n = s[r];
                n &amp;&amp; n.parent &amp;&amp; n.url === t &amp;&amp; n.name == e &amp;&amp; (n.close(), i = !0)
            }
            return i
        }
        static closeAll() {
            for (var t = Ui.root, e = 0, i = t.numChildren; e &lt; i; e++) {
                var s = t.getChildAt(0);
                s instanceof Ui ? s.close() : s.removeSelf()
            }
        }
        static destroy(t, e = "") {
            for (var i = !1, s = [].concat(Ui.unDestroyedScenes), r = 0, a = s.length; r &lt; a; r++) {
                var n = s[r];
                n.url !== t || n.name != e || n.destroyed || (n.destroy(), i = !0)
            }
            return i
        }
        static gc() {
            C.destroyUnusedResources()
        }
        static setLoadingPage(t) {
            Ui._loadPage != t &amp;&amp; (Ui._loadPage = t)
        }
        static showLoadingPage(t = null, e = 500) {
            Ui._loadPage &amp;&amp; (i.systemTimer.clear(null, Ui._showLoading), i.systemTimer.clear(null, Ui._hideLoading), i.systemTimer.once(e, null, Ui._showLoading, [t], !1))
        }
        static _showLoading(t) {
            i.stage.addChild(Ui._loadPage), Ui._loadPage.onOpened(t)
        }
        static _hideLoading() {
            Ui._loadPage.close()
        }
        static hideLoadingPage(t = 500) {
            Ui._loadPage &amp;&amp; (i.systemTimer.clear(null, Ui._showLoading), i.systemTimer.clear(null, Ui._hideLoading), i.systemTimer.once(t, null, Ui._hideLoading))
        }
    }
    Ui.unDestroyedScenes = [], i.regClass(Ui), ve.regClass("laya.display.Scene", Ui), ve.regClass("Laya.Scene", Ui);
    class Gi {
        static create(t) {
            var e = s.getItemByClass("DrawParticleCmd", Gi);
            return e._templ = t, e
        }
        recover() {
            this._templ = null, s.recover("DrawParticleCmd", this)
        }
        run(t, e, i) {
            t.drawParticle(e, i, this._templ)
        }
        get cmdID() {
            return Gi.ID
        }
    }
    Gi.ID = "DrawParticleCmd";
    class ki {
        constructor() {}
        paramChanged() {
            Ei.systemTimer.callLater(this, this.buildFilter)
        }
        buildFilter() {
            this._target &amp;&amp; this.addFilter(this._target)
        }
        addFilter(t) {
            var e;
            t &amp;&amp; (t.filters ? (e = t.filters).indexOf(this._filter) &lt; 0 &amp;&amp; (e.push(this._filter), t.filters = K.copyArray([], e)) : t.filters = [this._filter])
        }
        removeFilter(t) {
            t &amp;&amp; (t.filters = null)
        }
        set target(t) {
            this._target != t &amp;&amp; (this._target = t, this.paramChanged())
        }
    }
    class Wi {
        render(t, e, i, s, r) {
            var a = V.create(U.TEXTURE2D, 0);
            this.setShaderInfo(a, r, t.width, t.height), e.drawTarget(t, 0, 0, i, s, p.EMPTY.identity(), a)
        }
        setShaderInfo(t, e, i, s) {
            t.defines.add(z.BLUR);
            var r = t;
            Wi.blurinfo[0] = i, Wi.blurinfo[1] = s, r.blurInfo = Wi.blurinfo;
            var a = e.strength / 3,
                n = a * a;
            e.strength_sig2_2sig2_gauss1[0] = e.strength, e.strength_sig2_2sig2_gauss1[1] = n, e.strength_sig2_2sig2_gauss1[2] = 2 * n, e.strength_sig2_2sig2_gauss1[3] = 1 / (2 * Math.PI * n), r.strength_sig2_2sig2_gauss1 = e.strength_sig2_2sig2_gauss1
        }
    }
    Wi.blurinfo = new Array(2);
    class Yi extends z {
        constructor(t = 4) {
            super(), this.strength_sig2_2sig2_gauss1 = [], this.strength = t, this._glRender = new Wi
        }
        get type() {
            return z.BLUR
        }
        getStrenth_sig2_2sig2_native() {
            this.strength_sig2_native || (this.strength_sig2_native = new Float32Array(4));
            var t = this.strength / 3,
                e = t * t;
            return this.strength_sig2_native[0] = this.strength, this.strength_sig2_native[1] = e, this.strength_sig2_native[2] = 2 * e, this.strength_sig2_native[3] = 1 / (2 * Math.PI * e), this.strength_sig2_native
        }
    }
    class Vi extends ti {
        constructor() {
            super(...arguments), this.duration = 1e3, this.delay = 0, this.repeat = 0, this.autoDestroyAtComplete = !0
        }
        _onAwake() {
            this.target = this.target || this.owner, this.autoDestroyAtComplete &amp;&amp; (this._comlete = T.create(this.target, this.target.destroy, null, !1)), this.eventName ? this.owner.on(this.eventName, this, this._exeTween) : this._exeTween()
        }
        _exeTween() {
            this._tween = this._doTween(), this._tween.repeat = this.repeat
        }
        _doTween() {
            return null
        }
        onReset() {
            this.duration = 1e3, this.delay = 0, this.repeat = 0, this.ease = null, this.target = null, this.eventName &amp;&amp; (this.owner.off(this.eventName, this, this._exeTween), this.eventName = null), this._comlete &amp;&amp; (this._comlete.recover(), this._comlete = null), this._tween &amp;&amp; (this._tween.clear(), this._tween = null)
        }
    }
    class Xi {
        setShaderInfo(t, e, i, s) {
            t.defines.add(s.type);
            var r = t;
            r.u_blurInfo1 = s._sv_blurInfo1;
            var a = s._sv_blurInfo2;
            a[0] = e, a[1] = i, r.u_blurInfo2 = a, r.u_color = s.getColor()
        }
        render(t, e, i, s, r) {
            var a = i,
                n = s,
                h = V.create(U.TEXTURE2D, 0);
            this.setShaderInfo(h, a, n, r);
            var o = V.create(U.TEXTURE2D, 0),
                l = p.TEMP.identity();
            e.drawTarget(t, 0, 0, a, n, l, h), e.drawTarget(t, 0, 0, a, n, l, o)
        }
    }
    class Hi extends z {
        constructor(t, e = 4, i = 6, s = 6) {
            super(), this._elements = new Float32Array(9), this._sv_blurInfo1 = new Array(4), this._sv_blurInfo2 = [0, 0, 1, 0], this._color = new j(t), this.blur = Math.min(e, 20), this.offX = i, this.offY = s, this._sv_blurInfo1[0] = this._sv_blurInfo1[1] = this.blur, this._sv_blurInfo1[2] = i, this._sv_blurInfo1[3] = -s, this._glRender = new Xi
        }
        get type() {
            return Yi.GLOW
        }
        get offY() {
            return this._elements[6]
        }
        set offY(t) {
            this._elements[6] = t, this._sv_blurInfo1[3] = -t
        }
        get offX() {
            return this._elements[5]
        }
        set offX(t) {
            this._elements[5] = t, this._sv_blurInfo1[2] = t
        }
        getColor() {
            return this._color.arrColor
        }
        get blur() {
            return this._elements[4]
        }
        set blur(t) {
            this._elements[4] = t, this._sv_blurInfo1[0] = this._sv_blurInfo1[1] = t
        }
        getColorNative() {
            this._color_native || (this._color_native = new Float32Array(4));
            var t = this.getColor();
            return this._color_native[0] = t[0], this._color_native[1] = t[1], this._color_native[2] = t[2], this._color_native[3] = t[3], this._color_native
        }
        getBlurInfo1Native() {
            return this._blurInof1_native || (this._blurInof1_native = new Float32Array(4)), this._blurInof1_native[0] = this._blurInof1_native[1] = this.blur, this._blurInof1_native[2] = this.offX, this._blurInof1_native[3] = this.offY, this._blurInof1_native
        }
        getBlurInfo2Native() {
            return this._blurInof2_native || (this._blurInof2_native = new Float32Array(4)), this._blurInof2_native[2] = 1, this._blurInof2_native
        }
    }
    class zi {}
    zi.STANDARD = 0, zi.LEFT = 1, zi.RIGHT = 2, zi.NUM_PAD = 3;
    class Ki {}
    Ki.NUMBER_0 = 48, Ki.NUMBER_1 = 49, Ki.NUMBER_2 = 50, Ki.NUMBER_3 = 51, Ki.NUMBER_4 = 52, Ki.NUMBER_5 = 53, Ki.NUMBER_6 = 54, Ki.NUMBER_7 = 55, Ki.NUMBER_8 = 56, Ki.NUMBER_9 = 57, Ki.A = 65, Ki.B = 66, Ki.C = 67, Ki.D = 68, Ki.E = 69, Ki.F = 70, Ki.G = 71, Ki.H = 72, Ki.I = 73, Ki.J = 74, Ki.K = 75, Ki.L = 76, Ki.M = 77, Ki.N = 78, Ki.O = 79, Ki.P = 80, Ki.Q = 81, Ki.R = 82, Ki.S = 83, Ki.T = 84, Ki.U = 85, Ki.V = 86, Ki.W = 87, Ki.X = 88, Ki.Y = 89, Ki.Z = 90, Ki.F1 = 112, Ki.F2 = 113, Ki.F3 = 114, Ki.F4 = 115, Ki.F5 = 116, Ki.F6 = 117, Ki.F7 = 118, Ki.F8 = 119, Ki.F9 = 120, Ki.F10 = 121, Ki.F11 = 122, Ki.F12 = 123, Ki.F13 = 124, Ki.F14 = 125, Ki.F15 = 126, Ki.NUMPAD = 21, Ki.NUMPAD_0 = 96, Ki.NUMPAD_1 = 97, Ki.NUMPAD_2 = 98, Ki.NUMPAD_3 = 99, Ki.NUMPAD_4 = 100, Ki.NUMPAD_5 = 101, Ki.NUMPAD_6 = 102, Ki.NUMPAD_7 = 103, Ki.NUMPAD_8 = 104, Ki.NUMPAD_9 = 105, Ki.NUMPAD_ADD = 107, Ki.NUMPAD_DECIMAL = 110, Ki.NUMPAD_DIVIDE = 111, Ki.NUMPAD_ENTER = 108, Ki.NUMPAD_MULTIPLY = 106, Ki.NUMPAD_SUBTRACT = 109, Ki.SEMICOLON = 186, Ki.EQUAL = 187, Ki.COMMA = 188, Ki.MINUS = 189, Ki.PERIOD = 190, Ki.SLASH = 191, Ki.BACKQUOTE = 192, Ki.LEFTBRACKET = 219, Ki.BACKSLASH = 220, Ki.RIGHTBRACKET = 221, Ki.QUOTE = 222, Ki.ALTERNATE = 18, Ki.BACKSPACE = 8, Ki.CAPS_LOCK = 20, Ki.COMMAND = 15, Ki.CONTROL = 17, Ki.DELETE = 46, Ki.ENTER = 13, Ki.ESCAPE = 27, Ki.PAGE_UP = 33, Ki.PAGE_DOWN = 34, Ki.END = 35, Ki.HOME = 36, Ki.LEFT = 37, Ki.UP = 38, Ki.RIGHT = 39, Ki.DOWN = 40, Ki.SHIFT = 16, Ki.SPACE = 32, Ki.TAB = 9, Ki.INSERT = 45;
    class ji {
        constructor() {}
        static getMCDName(t) {
            return ji._typeToNameDic[t]
        }
        static showRenderTypeInfo(t, e = !1) {
            if (e || !ji.showedDic[t]) {
                if (ji.showedDic[t] = !0, !ji._rendertypeToStrDic[t]) {
                    var i, s = [];
                    for (i = 1; i &lt;= t;) i &amp; t &amp;&amp; s.push(ji.getMCDName(i &amp; t)), i &lt;&lt;= 1;
                    ji._rendertypeToStrDic[t] = s.join(",")
                }
                console.log("cmd:", ji._rendertypeToStrDic[t])
            }
        }
        static __init__() {
            ji._typeToNameDic[ae.ALPHA] = "ALPHA", ji._typeToNameDic[ae.TRANSFORM] = "TRANSFORM", ji._typeToNameDic[ae.TEXTURE] = "TEXTURE", ji._typeToNameDic[ae.GRAPHICS] = "GRAPHICS", ji._typeToNameDic[ae.ONECHILD] = "ONECHILD", ji._typeToNameDic[ae.CHILDS] = "CHILDS", ji._typeToNameDic[ae.TRANSFORM | ae.ALPHA] = "TRANSFORM|ALPHA", ji._typeToNameDic[ae.CANVAS] = "CANVAS", ji._typeToNameDic[ae.BLEND] = "BLEND", ji._typeToNameDic[ae.FILTERS] = "FILTERS", ji._typeToNameDic[ae.MASK] = "MASK", ji._typeToNameDic[ae.CLIP] = "CLIP", ji._typeToNameDic[ae.LAYAGL3D] = "LAYAGL3D"
        }
        render(t, e, i) {
            ji._addType(this._renderType), ji.showRenderTypeInfo(this._renderType), fe.renders[this._renderType]._fun(this, t, e + this._x, i + this._y), this._repaint = 0
        }
        _stageRender(t, e, s) {
            ji._countStart(), ji._PreStageRender.call(i.stage, t, e, s), ji._countEnd()
        }
        static _countStart() {
            var t;
            for (t in ji._countDic) ji._countDic[t] = 0
        }
        static _countEnd() {
            ji._i++, ji._i &gt; 60 &amp;&amp; (ji.showCountInfo(), ji._i = 0)
        }
        static _addType(t) {
            ji._countDic[t] ? ji._countDic[t] += 1 : ji._countDic[t] = 1
        }
        static showCountInfo() {
            var t;
            for (t in console.log("==================="), ji._countDic) console.log("count:" + ji._countDic[t]), ji.showRenderTypeInfo(t, !0)
        }
        static enableQuickTest() {
            ji.__init__(), Ce.prototype.render = ji.prototype.render, ji._PreStageRender = Le.prototype.render, Le.prototype.render = ji.prototype._stageRender
        }
    }
    ji.showedDic = {}, ji._rendertypeToStrDic = {}, ji._typeToNameDic = {}, ji._countDic = {}, ji._i = 0;
    class qi {
        static enable(t, e, s = 2) {
            qi.type = s, i.loader.load(t, T.create(null, qi.onManifestLoaded, [e]), null, Xe.JSON)
        }
        static onManifestLoaded(t, e) {
            qi.manifest = e, E.customFormat = qi.addVersionPrefix, t.run(), e || console.warn("èµ„æºç‰ˆæœ¬æ¸…å•æ–‡ä»¶ä¸å­˜åœ¨ï¼Œä¸ä½¿ç”¨èµ„æºç‰ˆæœ¬ç®¡ç†ã€‚å¿½ç•¥ERR_FILE_NOT_FOUNDé”™è¯¯ã€‚")
        }
        static addVersionPrefix(t) {
            return t = E.getAdptedFilePath(t), qi.manifest &amp;&amp; qi.manifest[t] ? qi.type == qi.FILENAME_VERSION ? qi.manifest[t] : qi.manifest[t] + "/" + t : t
        }
    }
    qi.FOLDER_VERSION = 1, qi.FILENAME_VERSION = 2, qi.type = qi.FOLDER_VERSION;
    class Qi extends x {
        constructor(t = null, e = 0, i = null, s = null) {
            super(), this.disableInput = !1, this.protocols = [], this._byteClass = i || We, this.protocols = s, this.endian = Qi.BIG_ENDIAN, t &amp;&amp; e &gt; 0 &amp;&amp; e &lt; 65535 &amp;&amp; this.connect(t, e)
        }
        get input() {
            return this._input
        }
        get output() {
            return this._output
        }
        get connected() {
            return this._connected
        }
        get endian() {
            return this._endian
        }
        set endian(t) {
            this._endian = t, null != this._input &amp;&amp; (this._input.endian = t), null != this._output &amp;&amp; (this._output.endian = t)
        }
        connect(t, e) {
            var i = "ws://" + t + ":" + e;
            this.connectByUrl(i)
        }
        connectByUrl(t) {
            null != this._socket &amp;&amp; this.close(), this._socket &amp;&amp; this.cleanSocket(), this.protocols &amp;&amp; 0 != this.protocols.length ? this._socket = new zt.window.WebSocket(t, this.protocols) : this._socket = new zt.window.WebSocket(t), this._socket.binaryType = "arraybuffer", this._output = new this._byteClass, this._output.endian = this.endian, this._input = new this._byteClass, this._input.endian = this.endian, this._addInputPosition = 0, this._socket.onopen = t =&gt; {
                this._onOpen(t)
            }, this._socket.onmessage = t =&gt; {
                this._onMessage(t)
            }, this._socket.onclose = t =&gt; {
                this._onClose(t)
            }, this._socket.onerror = t =&gt; {
                this._onError(t)
            }
        }
        cleanSocket() {
            this.close(), this._connected = !1, this._socket.onopen = null, this._socket.onmessage = null, this._socket.onclose = null, this._socket.onerror = null, this._socket = null
        }
        close() {
            if (null != this._socket) try {
                this._socket.close()
            } catch (t) {}
        }
        _onOpen(t) {
            this._connected = !0, this.event(kt.OPEN, t)
        }
        _onMessage(t) {
            if (t &amp;&amp; t.data) {
                var e = t.data;
                if (this.disableInput &amp;&amp; e) this.event(kt.MESSAGE, e);
                else {
                    this._input.length &gt; 0 &amp;&amp; this._input.bytesAvailable &lt; 1 &amp;&amp; (this._input.clear(), this._addInputPosition = 0);
                    var i = this._input.pos;
                    !this._addInputPosition &amp;&amp; (this._addInputPosition = 0), this._input.pos = this._addInputPosition, e &amp;&amp; ("string" == typeof e ? this._input.writeUTFBytes(e) : this._input.writeArrayBuffer(e), this._addInputPosition = this._input.pos, this._input.pos = i), this.event(kt.MESSAGE, e)
                }
            }
        }
        _onClose(t) {
            this._connected = !1, this.event(kt.CLOSE, t)
        }
        _onError(t) {
            this.event(kt.ERROR, t)
        }
        send(t) {
            this._socket.send(t)
        }
        flush() {
            if (this._output &amp;&amp; this._output.length &gt; 0) {
                var t;
                try {
                    this._socket &amp;&amp; this._socket.send(this._output.__getBuffer().slice(0, this._output.length))
                } catch (e) {
                    t = e
                }
                this._output.endian = this.endian, this._output.clear(), t &amp;&amp; this.event(kt.ERROR, t)
            }
        }
    }
    Qi.LITTLE_ENDIAN = "littleEndian", Qi.BIG_ENDIAN = "bigEndian", (Ai = t.TextureDecodeFormat || (t.TextureDecodeFormat = {}))[Ai.Normal = 0] = "Normal", Ai[Ai.RGBM = 1] = "RGBM";
    class Zi {
        constructor() {
            this.reset()
        }
        setData(t, e, i, s) {
            return this.char = t, this.charNum = t.charCodeAt(0), this.x = this.y = 0, this.width = e, this.height = i, this.style = s, this.isWord = !Zi._isWordRegExp.test(t), this
        }
        reset() {
            return this.x = this.y = this.width = this.height = 0, this.isWord = !1, this.char = null, this.charNum = 0, this.style = null, this
        }
        recover() {
            s.recover("HTMLChar", this.reset())
        }
        static create() {
            return s.getItemByClass("HTMLChar", Zi)
        }
        _isChar() {
            return !0
        }
        _getCSSStyle() {
            return this.style
        }
    }
    Zi._isWordRegExp = new RegExp("[\\w.]", "");
    class $i {
        static enable() {
            $i._logdiv || ($i._logdiv = zt.createElement("div"), $i._logdiv.style.cssText = "border:white;padding:4px;overflow-y:auto;z-index:1000000;background:rgba(100,100,100,0.6);color:white;position: absolute;left:0px;top:0px;width:50%;height:50%;", zt.document.body.appendChild($i._logdiv), $i._btn = zt.createElement("button"), $i._btn.innerText = "Hide", $i._btn.style.cssText = "z-index:1000001;position: absolute;left:10px;top:10px;", $i._btn.onclick = $i.toggle, zt.document.body.appendChild($i._btn))
        }
        static toggle() {
            var t = $i._logdiv.style;
            "" === t.display ? ($i._btn.innerText = "Show", t.display = "none") : ($i._btn.innerText = "Hide", t.display = "")
        }
        static print(t) {
            $i._logdiv &amp;&amp; ($i._count &gt;= $i.maxCount &amp;&amp; $i.clear(), $i._count++, $i._logdiv.innerText += t + "\n", $i.autoScrollToBottom &amp;&amp; $i._logdiv.scrollHeight - $i._logdiv.scrollTop - $i._logdiv.clientHeight &lt; 50 &amp;&amp; ($i._logdiv.scrollTop = $i._logdiv.scrollHeight))
        }
        static clear() {
            $i._logdiv.innerText = "", $i._count = 0
        }
    }
    $i._count = 0, $i.maxCount = 50, $i.autoScrollToBottom = !0;
    class Ji {
        constructor(t, e, i, s) {
            this.scale = 1, this.datas = new Array(300), this.datapos = 0, this.id = t, this.color = e, this.name = i, this.scale = s
        }
        addData(t) {
            this.datas[this.datapos] = t, this.datapos++, this.datapos %= 300
        }
    }
    class ts extends Ce {
        constructor() {
            super(), this.datas = [], this.xdata = new Array(ts.DATANUM), this.ydata = new Array(ts.DATANUM), this.hud_width = 800, this.hud_height = 200, this.gMinV = 0, this.gMaxV = 100, this.textSpace = 40, this.sttm = 0, ts.inst = this, this._renderType |= ae.CUSTOM, this._setRenderType(this._renderType), this._setCustomRender(), this.addDataDef(0, 16777215, "frame", 1), this.addDataDef(1, 65280, "update", 1), this.addDataDef(2, 16711680, "flush", 1), ts._now = performance ? performance.now.bind(performance) : Date.now
        }
        now() {
            return ts._now()
        }
        start() {
            this.sttm = ts._now()
        }
        end(t) {
            var e = ts._now() - this.sttm;
            this.updateValue(t, e)
        }
        config(t, e) {
            this.hud_width = t, this.hud_height = e
        }
        addDataDef(t, e, i, s) {
            this.datas[t] = new Ji(t, e, i, s)
        }
        updateValue(t, e) {
            this.datas[t].addData(e)
        }
        v2y(t) {
            this._y, this.hud_height, this.gMinV, this.gMaxV;
            return this._y + this.hud_height * (1 - (t - this.gMinV) / this.gMaxV)
        }
        drawHLine(t, e, i, s) {
            var r = this._x,
                a = (this._x, this.hud_width, this.v2y(e));
            t.fillText(s, r, a - 6, null, "green", null), r += this.textSpace, t.fillStyle = i, t.fillRect(r, a, this._x + this.hud_width, 1, null)
        }
        customRender(t, e, i) {
            var s = performance.now();
            ts._lastTm &lt;= 0 &amp;&amp; (ts._lastTm = s), this.updateValue(0, s - ts._lastTm), ts._lastTm = s, t.save(), t.fillRect(this._x, this._y, this.hud_width, this.hud_height + 4, "#000000cc"), t.globalAlpha = .9, this.drawHLine(t, 0, "green", "    0"), this.drawHLine(t, 10, "green", "  10"), this.drawHLine(t, 16.667, "red", " "), this.drawHLine(t, 20, "green", "50|20"), this.drawHLine(t, 33.334, "yellow", ""), this.drawHLine(t, 16.667 * 3, "yellow", ""), this.drawHLine(t, 66.668, "yellow", ""), this.drawHLine(t, 50, "green", "20|50"), this.drawHLine(t, 100, "green", "10|100");
            for (var r = 0, a = this.datas.length; r &lt; a; r++) {
                var n = this.datas[r];
                if (n) {
                    var h = n.datas.length,
                        o = (this.hud_width - this.textSpace) / h,
                        l = n.datapos,
                        _ = this._x + this.textSpace;
                    t.fillStyle = n.color;
                    for (var c = h; l &lt; c; l++) {
                        var u = this.v2y(n.datas[l] * n.scale);
                        t.fillRect(_, u, o, this.hud_height + this._y - u, null), _ += o
                    }
                    for (l = 0; l &lt; n.datapos; l++) u = this.v2y(n.datas[l] * n.scale), t.fillRect(_, u, o, this.hud_height + this._y - u, null), _ += o
                }
            }
            t.restore()
        }
    }
    ts._lastTm = 0, ts._now = null, ts.DATANUM = 300, ts.drawTexTm = 0;
    class es {
        constructor() {
            this.maxCount = 1e3
        }
        getCacheList() {
            return s.getPoolBySign(this.sign)
        }
        tryDispose(t) {
            var e;
            (e = s.getPoolBySign(this.sign)).length &gt; this.maxCount &amp;&amp; e.splice(this.maxCount, e.length - this.maxCount)
        }
        static addPoolCacheManager(t, e = 100) {
            var i;
            (i = new es).sign = t, i.maxCount = e, _e.regCacheByFunction(K.bind(i.tryDispose, i), K.bind(i.getCacheList, i))
        }
    }
    class is extends x {
        constructor() {
            super(...arguments), this._tweenDic = {}, this._tweenDataList = [], this._currTime = 0, this._lastTime = 0, this._startTime = 0, this._index = 0, this._gidIndex = 0, this._firstTweenDic = {}, this._startTimeSort = !1, this._endTimeSort = !1, this._loopKey = !1, this.scale = 1, this._frameRate = 60, this._frameIndex = 0, this._total = 0
        }
        static to(t, e, i, s = null, r = 0) {
            return (new is).to(t, e, i, s, r)
        }
        static from(t, e, i, s = null, r = 0) {
            return (new is).from(t, e, i, s, r)
        }
        to(t, e, i, s = null, r = 0) {
            return this._create(t, e, i, s, r, !0)
        }
        from(t, e, i, s = null, r = 0) {
            return this._create(t, e, i, s, r, !1)
        }
        _create(t, e, i, r, a, n) {
            var h = s.getItemByClass("tweenData", ss);
            return h.isTo = n, h.type = 0, h.target = t, h.duration = i, h.data = e, h.startTime = this._startTime + a, h.endTime = h.startTime + h.duration, h.ease = r, this._startTime = Math.max(h.endTime, this._startTime), this._tweenDataList.push(h), this._startTimeSort = !0, this._endTimeSort = !0, this
        }
        addLabel(t, e) {
            var i = s.getItemByClass("tweenData", ss);
            return i.type = 1, i.data = t, i.endTime = i.startTime = this._startTime + e, this._labelDic || (this._labelDic = {}), this._labelDic[t] = i, this._tweenDataList.push(i), this
        }
        removeLabel(t) {
            if (this._labelDic &amp;&amp; this._labelDic[t]) {
                var e = this._labelDic[t];
                if (e) {
                    var i = this._tweenDataList.indexOf(e);
                    i &gt; -1 &amp;&amp; this._tweenDataList.splice(i, 1)
                }
                delete this._labelDic[t]
            }
        }
        gotoTime(t) {
            if (null != this._tweenDataList &amp;&amp; 0 != this._tweenDataList.length) {
                var e, i, r, a;
                for (var n in this._firstTweenDic)
                    if (i = this._firstTweenDic[n])
                        for (var h in i) h in i.diyTarget &amp;&amp; (i.diyTarget[h] = i[h]);
                for (n in this._tweenDic)(e = this._tweenDic[n]).clear(), delete this._tweenDic[n];
                if (this._index = 0, this._gidIndex = 0, this._currTime = t, this._lastTime = zt.now(), null == this._endTweenDataList || this._endTimeSort) {
                    this._endTimeSort = !1, this._endTweenDataList = r = this._tweenDataList.concat(), r.sort((function(t, e) {
                        return t.endTime &gt; e.endTime ? 1 : t.endTime &lt; e.endTime ? -1 : 0
                    }))
                } else r = this._endTweenDataList;
                for (var o = 0, l = r.length; o &lt; l; o++)
                    if (0 == (a = r[o]).type) {
                        if (!(t &gt;= a.endTime)) break;
                        this._index = Math.max(this._index, o + 1);
                        var _ = a.data;
                        if (a.isTo)
                            for (var c in _) a.target[c] = _[c]
                    }
                for (o = 0, l = this._tweenDataList.length; o &lt; l; o++) 0 == (a = this._tweenDataList[o]).type &amp;&amp; t &gt;= a.startTime &amp;&amp; t &lt; a.endTime &amp;&amp; (this._index = Math.max(this._index, o + 1), this._gidIndex++, (e = s.getItemByClass("tween", $e))._create(a.target, a.data, a.duration, a.ease, T.create(this, this._animComplete, [this._gidIndex]), 0, !1, a.isTo, !0, !1), e.setStartTime(this._currTime - (t - a.startTime)), e._updateEase(this._currTime), e.gid = this._gidIndex, this._tweenDic[this._gidIndex] = e)
            }
        }
        gotoLabel(t) {
            if (null != this._labelDic) {
                var e = this._labelDic[t];
                e &amp;&amp; this.gotoTime(e.startTime)
            }
        }
        pause() {
            i.timer.clear(this, this._update)
        }
        resume() {
            this.play(this._currTime, this._loopKey)
        }
        play(t = 0, e = !1) {
            if (this._tweenDataList) {
                if (this._startTimeSort) {
                    this._startTimeSort = !1, this._tweenDataList.sort((function(t, e) {
                        return t.startTime &gt; e.startTime ? 1 : t.startTime &lt; e.startTime ? -1 : 0
                    }));
                    for (var s = 0, r = this._tweenDataList.length; s &lt; r; s++) {
                        var a = this._tweenDataList[s];
                        if (null != a &amp;&amp; 0 == a.type) {
                            var n = a.target,
                                h = n.$_GID || (n.$_GID = K.getGID()),
                                o = null;
                            for (var l in null == this._firstTweenDic[h] ? ((o = {}).diyTarget = n, this._firstTweenDic[h] = o) : o = this._firstTweenDic[h], a.data) null == o[l] &amp;&amp; (o[l] = n[l])
                        }
                    }
                }
                "string" == typeof t ? this.gotoLabel(t) : this.gotoTime(t), this._loopKey = e, this._lastTime = zt.now(), i.timer.frameLoop(1, this, this._update)
            }
        }
        _update() {
            if (this._currTime &gt;= this._startTime) {
                if (!this._loopKey) {
                    for (var t in this._tweenDic)(e = this._tweenDic[t]).complete();
                    return this.pause(), void this._complete()
                }
                if (this._complete(), !this._tweenDataList) return;
                this.gotoTime(0)
            }
            var e, i = zt.now(),
                r = i - this._lastTime,
                a = this._currTime += r * this.scale;
            for (t in this._lastTime = i, this._tweenDic)(e = this._tweenDic[t])._updateEase(a);
            if (0 != this._tweenDataList.length &amp;&amp; this._index &lt; this._tweenDataList.length) {
                var n = this._tweenDataList[this._index];
                a &gt;= n.startTime &amp;&amp; (this._index++, 0 == n.type ? (this._gidIndex++, (e = s.getItemByClass("tween", $e))._create(n.target, n.data, n.duration, n.ease, T.create(this, this._animComplete, [this._gidIndex]), 0, !1, n.isTo, !0, !1), e.setStartTime(a), e.gid = this._gidIndex, this._tweenDic[this._gidIndex] = e, e._updateEase(a)) : this.event(kt.LABEL, n.data))
            }
        }
        _animComplete(t) {
            this._tweenDic[t] &amp;&amp; delete this._tweenDic[t]
        }
        _complete() {
            this.event(kt.COMPLETE)
        }
        get index() {
            return this._frameIndex
        }
        set index(t) {
            this._frameIndex = t, this.gotoTime(this._frameIndex / this._frameRate * 1e3)
        }
        get total() {
            return this._total = Math.floor(this._startTime / 1e3 * this._frameRate), this._total
        }
        reset() {
            var t, e, s;
            if (this._labelDic)
                for (t in this._labelDic) delete this._labelDic[t];
            for (t in this._tweenDic) this._tweenDic[t].clear(), delete this._tweenDic[t];
            for (t in this._firstTweenDic) delete this._firstTweenDic[t];
            if (this._endTweenDataList = null, this._tweenDataList &amp;&amp; this._tweenDataList.length)
                for (s = this._tweenDataList.length, e = 0; e &lt; s; e++) this._tweenDataList[e] &amp;&amp; this._tweenDataList[e].destroy();
            this._tweenDataList.length = 0, this._currTime = 0, this._lastTime = 0, this._startTime = 0, this._index = 0, this._gidIndex = 0, this.scale = 1, i.timer.clear(this, this._update)
        }
        destroy() {
            this.reset(), this._labelDic = null, this._tweenDic = null, this._tweenDataList = null, this._firstTweenDic = null
        }
    }
    class ss {
        constructor() {
            this.type = 0, this.isTo = !0
        }
        destroy() {
            this.target = null, this.ease = null, this.data = null, this.isTo = !0, this.type = 0, s.recover("tweenData", this)
        }
    }
    class rs {
        characterMapContains(t) {
            for (var e = 0; e &lt; rs.charsMap.length; ++e)
                if (rs.charsMap[e][0] === t) return !0;
            return !1
        }
        getCharRep(t) {
            for (var e = 0; e &lt; rs.charsMap.length; ++e)
                if (rs.charsMap[e][0] === t) return rs.charsMap[e];
            return !1
        }
        getCombCharRep(t, e) {
            for (var i = 0; i &lt; rs.combCharsMap.length; ++i)
                if (rs.combCharsMap[i][0][0] === t &amp;&amp; rs.combCharsMap[i][0][1] === e) return rs.combCharsMap[i];
            return !1
        }
        isTransparent(t) {
            for (var e = 0; e &lt; rs.transChars.length; ++e)
                if (rs.transChars[e] === t) return !0;
            return !1
        }
        getOriginalCharsFromCode(t) {
            var e;
            for (e = 0; e &lt; rs.charsMap.length; ++e)
                if (rs.charsMap[e].indexOf(t) &gt; -1) return String.fromCharCode(rs.charsMap[e][0]);
            for (e = 0; e &lt; rs.combCharsMap.length; ++e)
                if (rs.combCharsMap[e].indexOf(t) &gt; -1) return String.fromCharCode(rs.combCharsMap[e][0][0]) + String.fromCharCode(rs.combCharsMap[e][0][1]);
            return String.fromCharCode(t)
        }
        convertArabic(t) {
            for (var e, i, s = "", r = 0; r &lt; t.length; ++r) {
                var a = t.charCodeAt(r);
                if (this.characterMapContains(a)) {
                    for (var n = null, h = null, o = r - 1, l = r + 1; o &gt;= 0 &amp;&amp; this.isTransparent(t.charCodeAt(o)); --o);
                    for ((!(e = !!(n = o &gt;= 0 ? t.charCodeAt(o) : null) &amp;&amp; this.getCharRep(n)) || null == e[2] &amp;&amp; null == e[3]) &amp;&amp; (n = null); l &lt; t.length &amp;&amp; this.isTransparent(t.charCodeAt(l)); ++l);
                    if ((!(e = !!(h = l &lt; t.length ? t.charCodeAt(l) : null) &amp;&amp; this.getCharRep(h)) || null == e[3] &amp;&amp; null == e[4]) &amp;&amp; (h = null), 1604 === a &amp;&amp; null != h &amp;&amp; (1570 === h || 1571 === h || 1573 === h || 1575 === h)) {
                        i = this.getCombCharRep(a, h), s += null != n ? String.fromCharCode(i[4]) : String.fromCharCode(i[1]), ++r;
                        continue
                    }
                    if (e = this.getCharRep(a), null != n &amp;&amp; null != h &amp;&amp; null != e[3]) {
                        s += String.fromCharCode(e[3]);
                        continue
                    }
                    if (null != n &amp;&amp; null != e[4]) {
                        s += String.fromCharCode(e[4]);
                        continue
                    }
                    if (null != h &amp;&amp; null != e[2]) {
                        s += String.fromCharCode(e[2]);
                        continue
                    }
                    s += String.fromCharCode(e[1])
                } else s += String.fromCharCode(a)
            }
            return s
        }
        convertArabicBack(t) {
            var e, i, s = "";
            for (i = 0; i &lt; t.length; ++i) e = t.charCodeAt(i), s += this.getOriginalCharsFromCode(e);
            return s
        }
    }
    rs.charsMap = [
        [1569, 65152, null, null, null],
        [1570, 65153, null, null, 65154],
        [1571, 65155, null, null, 65156],
        [1572, 65157, null, null, 65158],
        [1573, 65159, null, null, 65160],
        [1574, 65161, 65163, 65164, 65162],
        [1575, 65165, null, null, 65166],
        [1576, 65167, 65169, 65170, 65168],
        [1577, 65171, null, null, 65172],
        [1578, 65173, 65175, 65176, 65174],
        [1579, 65177, 65179, 65180, 65178],
        [1580, 65181, 65183, 65184, 65182],
        [1581, 65185, 65187, 65188, 65186],
        [1582, 65189, 65191, 65192, 65190],
        [1583, 65193, null, null, 65194],
        [1584, 65195, null, null, 65196],
        [1585, 65197, null, null, 65198],
        [1586, 65199, null, null, 65200],
        [1587, 65201, 65203, 65204, 65202],
        [1588, 65205, 65207, 65208, 65206],
        [1589, 65209, 65211, 65212, 65210],
        [1590, 65213, 65215, 65216, 65214],
        [1591, 65217, 65219, 65220, 65218],
        [1592, 65221, 65223, 65224, 65222],
        [1593, 65225, 65227, 65228, 65226],
        [1594, 65229, 65231, 65232, 65230],
        [1600, 1600, 1600, 1600, 1600],
        [1601, 65233, 65235, 65236, 65234],
        [1602, 65237, 65239, 65240, 65238],
        [1603, 65241, 65243, 65244, 65242],
        [1604, 65245, 65247, 65248, 65246],
        [1605, 65249, 65251, 65252, 65250],
        [1606, 65253, 65255, 65256, 65254],
        [1607, 65257, 65259, 65260, 65258],
        [1608, 65261, null, null, 65262],
        [1609, 65263, null, null, 65264],
        [1610, 65265, 65267, 65268, 65266],
        [1662, 64342, 64344, 64345, 64343],
        [1740, 64508, 64510, 64511, 64509],
        [1670, 64378, 64380, 64381, 64379],
        [1705, 64398, 64400, 64401, 64399],
        [1711, 64402, 64404, 64405, 64403],
        [1688, 64394, null, null, 64395]
    ], rs.combCharsMap = [
        [
            [1604, 1570], 65269, null, null, 65270
        ],
        [
            [1604, 1571], 65271, null, null, 65272
        ],
        [
            [1604, 1573], 65273, null, null, 65274
        ],
        [
            [1604, 1575], 65275, null, null, 65276
        ]
    ], rs.transChars = [1552, 1554, 1555, 1556, 1557, 1611, 1612, 1613, 1614, 1615, 1616, 1617, 1618, 1619, 1620, 1621, 1622, 1623, 1624, 1648, 1750, 1751, 1752, 1753, 1754, 1755, 1756, 1759, 1760, 1761, 1762, 1763, 1764, 1767, 1768, 1770, 1771, 1772, 1773];
    class as {
        static ArrayMul(t, e, i) {
            if (t)
                if (e)
                    for (var s, r, a, n, h = 0; h &lt; 4; h++) s = t[h], r = t[h + 4], a = t[h + 8], n = t[h + 12], i[h] = s * e[0] + r * e[1] + a * e[2] + n * e[3], i[h + 4] = s * e[4] + r * e[5] + a * e[6] + n * e[7], i[h + 8] = s * e[8] + r * e[9] + a * e[10] + n * e[11], i[h + 12] = s * e[12] + r * e[13] + a * e[14] + n * e[15];
                else as.copyArray(t, i);
            else as.copyArray(e, i)
        }
        static copyArray(t, e) {
            if (t &amp;&amp; e)
                for (var i = 0; i &lt; t.length; i++) e[i] = t[i]
        }
    }
    return t.AlphaCmd = r, t.Animation = Fi, t.AnimationBase = ei, t.ArabicReshaper = rs, t.AtlasGrid = Nt, t.AtlasInfoManager = He, t.AudioSound = Oe, t.AudioSoundChannel = Fe, t.BasePoly = Mt, t.BaseShader = L, t.BaseTexture = I, t.Bezier = st, t.Bitmap = b, t.BitmapFont = Ye, t.BlendMode = O, t.BlurFilter = Yi, t.BlurFilterGLRender = Wi, t.BlurFilterSetter = class extends ki {
        constructor() {
            super(), this._strength = 4, this._filter = new Yi(this.strength)
        }
        buildFilter() {
            this._filter = new Yi(this.strength), super.buildFilter()
        }
        get strength() {
            return this._strength
        }
        set strength(t) {
            this._strength = t
        }
    }, t.BoundsStyle = Te, t.Browser = zt, t.Buffer = gt, t.Buffer2D = vt, t.BufferState2D = ft, t.BufferStateBase = pt, t.ButtonEffect = class {
        constructor() {
            this._curState = 0, this.effectScale = 1.5, this.tweenTime = 300
        }
        set target(t) {
            this._tar = t, t.on(kt.MOUSE_DOWN, this, this.toChangedState), t.on(kt.MOUSE_UP, this, this.toInitState), t.on(kt.MOUSE_OUT, this, this.toInitState)
        }
        toChangedState() {
            this._curState = 1, this._curTween &amp;&amp; $e.clear(this._curTween), this._curTween = $e.to(this._tar, {
                scaleX: this.effectScale,
                scaleY: this.effectScale
            }, this.tweenTime, Ze[this.effectEase], T.create(this, this.tweenComplete))
        }
        toInitState() {
            2 != this._curState &amp;&amp; (this._curTween &amp;&amp; $e.clear(this._curTween), this._curState = 2, this._curTween = $e.to(this._tar, {
                scaleX: 1,
                scaleY: 1
            }, this.tweenTime, Ze[this.backEase], T.create(this, this.tweenComplete)))
        }
        tweenComplete() {
            this._curState = 0, this._curTween = null
        }
    }, t.Byte = We, t.CONST3D2D = Pt, t.CacheManger = _e, t.CacheStyle = xe, t.CallLater = Se, t.CharRenderInfo = Xt, t.CharRender_Canvas = Kt, t.CharRender_Native = jt, t.CharSubmitCache = Ot, t.ClassUtils = ve, t.ClipRectCmd = ne, t.ColorFilter = q, t.ColorFilterSetter = class extends ki {
        constructor() {
            super(), this._brightness = 0, this._contrast = 0, this._saturation = 0, this._hue = 0, this._red = 0, this._green = 0, this._blue = 0, this._alpha = 0, this._filter = new q
        }
        buildFilter() {
            this._filter.reset(), this._filter.color(this.red, this.green, this.blue, this.alpha), this._filter.adjustHue(this.hue), this._filter.adjustContrast(this.contrast), this._filter.adjustBrightness(this.brightness), this._filter.adjustSaturation(this.saturation), super.buildFilter()
        }
        get brightness() {
            return this._brightness
        }
        set brightness(t) {
            this._brightness = t, this.paramChanged()
        }
        get contrast() {
            return this._contrast
        }
        set contrast(t) {
            this._contrast = t, this.paramChanged()
        }
        get saturation() {
            return this._saturation
        }
        set saturation(t) {
            this._saturation = t, this.paramChanged()
        }
        get hue() {
            return this._hue
        }
        set hue(t) {
            this._hue = t, this.paramChanged()
        }
        get red() {
            return this._red
        }
        set red(t) {
            this._red = t, this.paramChanged()
        }
        get green() {
            return this._green
        }
        set green(t) {
            this._green = t, this.paramChanged()
        }
        get blue() {
            return this._blue
        }
        set blue(t) {
            this._blue = t, this.paramChanged()
        }
        get color() {
            return this._color
        }
        set color(t) {
            var e;
            this._color = t, e = j.create(t), this._red = 255 * e.arrColor[0], this._green = 255 * e.arrColor[1], this._blue = 255 * e.arrColor[2], this.paramChanged()
        }
        get alpha() {
            return this._alpha
        }
        set alpha(t) {
            this._alpha = t, this.paramChanged()
        }
    }, t.ColorUtils = j, t.CommandEncoder = class {
        constructor(t, e, i, s) {
            this._idata = []
        }
        getArrayData() {
            return this._idata
        }
        getPtrID() {
            return 0
        }
        beginEncoding() {}
        endEncoding() {}
        clearEncoding() {
            this._idata.length = 0
        }
        getCount() {
            return this._idata.length
        }
        add_ShaderValue(t) {
            this._idata.push(t)
        }
        addShaderUniform(t) {
            this.add_ShaderValue(t)
        }
    }, t.CommonScript = class extends ti {
        get isSingleton() {
            return !1
        }
        constructor() {
            super()
        }
        onAwake() {}
        onEnable() {}
        onStart() {}
        onUpdate() {}
        onLateUpdate() {}
        onDisable() {}
        onDestroy() {}
    }, t.Component = ti, t.Config = e, t.Const = de, t.Context = Qt, t.Dragging = Je, t.Draw9GridTexture = se, t.DrawCircleCmd = a, t.DrawCurvesCmd = n, t.DrawImageCmd = h, t.DrawLineCmd = o, t.DrawLinesCmd = l, t.DrawParticleCmd = Gi, t.DrawPathCmd = _, t.DrawPieCmd = c, t.DrawPolyCmd = u, t.DrawRectCmd = d, t.DrawStyle = at, t.DrawTextureCmd = Q, t.DrawTexturesCmd = he, t.DrawTrianglesCmd = ie, t.Earcut = It, t.EarcutNode = St, t.Ease = Ze, t.EffectAnimation = Oi, t.EffectBase = Vi, t.Event = kt, t.EventDispatcher = x, t.FadeIn = class extends Vi {
        _doTween() {
            return this.target.alpha = 0, $e.to(this.target, {
                alpha: 1
            }, this.duration, Ze[this.ease], this._comlete, this.delay)
        }
    }, t.FadeOut = class extends Vi {
        _doTween() {
            return this.target.alpha = 1, $e.to(this.target, {
                alpha: 0
            }, this.duration, Ze[this.ease], this._comlete, this.delay)
        }
    }, t.FillTextCmd = oe, t.FillTextureCmd = Z, t.Filter = z, t.FilterSetterBase = ki, t.FontInfo = Yt, t.FrameAnimation = si, t.GlowFilter = Hi, t.GlowFilterGLRender = Xi, t.GlowFilterSetter = class extends ki {
        constructor() {
            super(), this._color = "#ff0000", this._blur = 4, this._offX = 6, this._offY = 6, this._filter = new Hi(this._color)
        }
        buildFilter() {
            this._filter = new Hi(this.color, this.blur, this.offX, this.offY), super.buildFilter()
        }
        get color() {
            return this._color
        }
        set color(t) {
            this._color = t, this.paramChanged()
        }
        get blur() {
            return this._blur
        }
        set blur(t) {
            this._blur = t, this.paramChanged()
        }
        get offX() {
            return this._offX
        }
        set offX(t) {
            this._offX = t, this.paramChanged()
        }
        get offY() {
            return this._offY
        }
        set offY(t) {
            this._offY = t, this.paramChanged()
        }
    }, t.GrahamScan = rt, t.GraphicAnimation = Di, t.Graphics = ue, t.GraphicsBounds = re, t.HTMLCanvas = ge, t.HTMLChar = Zi, t.HTMLImage = yi, t.Handler = T, t.HitArea = me, t.HttpRequest = Ve, t.ICharRender = Ht, t.ILaya = i, t.IStatRender = oi, t.IndexBuffer2D = Tt, t.InlcudeFile = fi, t.Input = Ae, t.KeyBoardManager = De, t.KeyLocation = zi, t.Keyboard = Ki, t.Laya = Ei, t.LayaGL = m, t.LayaGLQuickRunner = pe, t.LayaGLRunner = class {
        static uploadShaderUniforms(t, e, i, s) {
            for (var r = i._data, a = e.getArrayData(), n = 0, h = 0, o = a.length; h &lt; o; h++) {
                var l = a[h];
                if (s || -1 !== l.textureID) {
                    var _ = r[l.dataOffset];
                    null != _ &amp;&amp; (n += l.fun.call(l.caller, l, _))
                }
            }
            return n
        }
        static uploadCustomUniform(t, e, i, s) {
            var r = 0,
                a = e[i];
            return a &amp;&amp; null != s &amp;&amp; (r += a.fun.call(a.caller, a, s)), r
        }
        static uploadShaderUniformsForNative(t, e, i) {
            var s = m.UPLOAD_SHADER_UNIFORM_TYPE_ID;
            i._runtimeCopyValues.length &gt; 0 &amp;&amp; (s = m.UPLOAD_SHADER_UNIFORM_TYPE_DATA);
            var r = i._data;
            return m.instance.uploadShaderUniforms(e, r, s)
        }
    }, t.LayaGPU = te, t.Loader = Xe, t.LoaderManager = ze, t.LocalStorage = je, t.Log = $i, t.MathUtil = ii, t.MatirxArray = as, t.Matrix = p, t.Mesh2D = yt, t.MeshParticle2D = xi, t.MeshQuadTexture = Et, t.MeshTexture = Ct, t.MeshVG = bt, t.Mouse = Ti, t.MouseManager = Me, t.Node = Ee, t.Path = nt, t.PerfData = Ji, t.PerfHUD = ts, t.Point = f, t.Pool = s, t.PoolCache = es, t.Prefab = ke, t.PrimitiveSV = di, t.QuickTestTool = ji, t.Rectangle = g, t.Render = ee, t.RenderInfo = mt, t.RenderSprite = fe, t.RenderState2D = D, t.RenderTexture2D = B, t.Resource = C, t.ResourceVersion = qi, t.RestoreCmd = $, t.RotateCmd = J, t.RunDriver = Pe, t.SaveBase = lt, t.SaveClipRect = _t, t.SaveCmd = le, t.SaveMark = ct, t.SaveTransform = ut, t.SaveTranslate = dt, t.ScaleCmd = tt, t.Scene = Ui, t.SceneLoader = Ni, t.SceneUtils = ai, t.Script = Li, t.Shader = W, t.Shader2D = At, t.Shader2X = Y, t.ShaderCompile = mi, t.ShaderDefines2D = U, t.ShaderDefinesBase = N, t.ShaderNode = gi, t.ShaderValue = class {
        constructor() {}
    }, t.SkinMeshBuffer = Rt, t.SkinSV = ui, t.Socket = Qi, t.Sound = class extends x {
        load(t) {}
        play(t = 0, e = 0) {
            return null
        }
        get duration() {
            return 0
        }
        dispose() {}
    }, t.SoundChannel = Be, t.SoundManager = Ge, t.SoundNode = class extends Ce {
        constructor() {
            super(), this.visible = !1, this.on(kt.ADDED, this, this._onParentChange), this.on(kt.REMOVED, this, this._onParentChange)
        }
        _onParentChange() {
            this.target = this.parent
        }
        play(t = 1, e = null) {
            isNaN(t) &amp;&amp; (t = 1), this.url &amp;&amp; (this.stop(), this._channel = Ge.playSound(this.url, t, e))
        }
        stop() {
            this._channel &amp;&amp; !this._channel.isStopped &amp;&amp; this._channel.stop(), this._channel = null
        }
        _setPlayAction(t, e, i, s = !0) {
            this[i] &amp;&amp; t &amp;&amp; (s ? t.on(e, this, this[i]) : t.off(e, this, this[i]))
        }
        _setPlayActions(t, e, i, s = !0) {
            if (t &amp;&amp; e) {
                var r, a, n = e.split(",");
                for (a = n.length, r = 0; r &lt; a; r++) this._setPlayAction(t, n[r], i, s)
            }
        }
        set playEvent(t) {
            this._playEvents = t, t &amp;&amp; this._tar &amp;&amp; this._setPlayActions(this._tar, t, "play")
        }
        set target(t) {
            this._tar &amp;&amp; (this._setPlayActions(this._tar, this._playEvents, "play", !1), this._setPlayActions(this._tar, this._stopEvents, "stop", !1)), this._tar = t, this._tar &amp;&amp; (this._setPlayActions(this._tar, this._playEvents, "play", !0), this._setPlayActions(this._tar, this._stopEvents, "stop", !0))
        }
        set stopEvent(t) {
            this._stopEvents = t, t &amp;&amp; this._tar &amp;&amp; this._setPlayActions(this._tar, t, "stop")
        }
    }, t.Sprite = Ce, t.SpriteConst = ae, t.SpriteStyle = ye, t.Stage = Le, t.Stat = G, t.StatUI = li, t.StringKey = k, t.Submit = Lt, t.SubmitBase = ot, t.SubmitCMD = H, t.SubmitCanvas = Dt, t.SubmitKey = X, t.SubmitTarget = Bt, t.SubmitTexture = Ft, t.System = class {
        static changeDefinition(t, e) {
            window.Laya[t] = e;
            var i = t + "=classObj";
            window.eval(i)
        }
    }, t.SystemUtils = Jt, t.TTFLoader = Qe, t.Text = we, t.TextAtlas = Gt, t.TextRender = qt, t.TextStyle = be, t.TextTexture = Ut, t.Texture = Wt, t.Texture2D = P, t.TextureSV = pi, t.TimeLine = is, t.Timer = _i, t.TouchManager = Re, t.TransformCmd = et, t.TranslateCmd = it, t.Tween = $e, t.URL = E, t.Utils = K, t.Value2D = V, t.VectorGraphManager = ce, t.VertexArrayObject = class {
        constructor() {}
    }, t.VertexBuffer2D = xt, t.WeakObject = ri, t.WebAudioSound = Ue, t.WebAudioSoundChannel = Ne, t.WebGL = $t, t.WebGLCacheAsNormalCanvas = wt, t.WebGLContext = v, t.WebGLRTMgr = F, t.WordText = Vt, t.WorkerLoader = vi, t.__init = Ri, t._static = _static, t.alertGlobalError = Ii, t.enableDebugPanel = Pi, t.init = Mi, t.isWXOpenDataContext = void 0, t.isWXPosMsg = void 0, t.version = Si, t.static = _static, t
}({});</pre></body></html>